View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0016536 | Stars Beyond Reach | Bug - Gameplay | May 5, 2015 12:29 pm | May 6, 2015 11:32 am | |
Reporter | CricketMask | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.811 (First Orangeshirts Release) | ||||
Fixed in Version | 0.814 | ||||
Summary | 0016536: This plane seems to always shoot buildings next to my antiairgun | ||||
Description | I'm not sure if this is actual bug or if I'm misunderstanding how antiairguns work and they aren't getting power or something <_<; But reporting just in case, apologizing if I'm doing it wrong ^^; | ||||
Tags | No tags attached. | ||||
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Ah, I see what's going on -- you're being attacked by a seaport, not by a plane. If you look into the battle log, it will tell you that. If you build a coast guard around there... which in itself will be very hard... then you'd have that protection. Any ideas on how we could make it clearer for new folks what kind of attack just happened? It says it in the log, but you have to know to go look in the log to find that out. What sorts of places did you look to find out what happened? Or what might have prompted you to look? Definitely interested in ideas here, because you're not the only one who will run into this confusion, clearly. |
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Best immediate guess is to have different icons for each type of attack. Defaulting to the first attack when attacked in multiple ways. |
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Yeah, I suppose that's a good point. |
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Icons would probably be good idea, I didn't realize it was a ship since it was first enemy attack I had ever seen so I don't know what their air vehicles look like <_<; Plus now that I think about it, I think you could help it also with sound effects that sound... Well "naval" I guess? |
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Thanks! * There are now separate icons that show up on buildings that get attacked for each type of attack (rather than just the one tank for all of them). |
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Thanks! * Fixed an issue where some particles and vehicles and so forth were drawing way too high, so it looked like boats were flying over clouds for instance. No wonder they looked like planes! |
Date Modified | Username | Field | Change |
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May 5, 2015 12:29 pm | CricketMask | New Issue | |
May 5, 2015 12:29 pm | CricketMask | File Added: JJL first game evar.save | |
May 5, 2015 1:03 pm | Chris_McElligottPark | Note Added: 0040504 | |
May 5, 2015 1:03 pm | Chris_McElligottPark | Status | new => feedback |
May 5, 2015 1:05 pm | ptarth | Note Added: 0040505 | |
May 5, 2015 1:08 pm | Chris_McElligottPark | Note Added: 0040507 | |
May 5, 2015 2:30 pm | CricketMask | Note Added: 0040521 | |
May 5, 2015 2:30 pm | CricketMask | Status | feedback => new |
May 5, 2015 2:41 pm | CricketMask | Note Edited: 0040521 | |
May 6, 2015 11:08 am | Chris_McElligottPark | Note Added: 0040543 | |
May 6, 2015 11:31 am | Chris_McElligottPark | Note Added: 0040546 | |
May 6, 2015 11:31 am | Chris_McElligottPark | Status | new => resolved |
May 6, 2015 11:31 am | Chris_McElligottPark | Fixed in Version | => 0.814 |
May 6, 2015 11:31 am | Chris_McElligottPark | Resolution | open => fixed |
May 6, 2015 11:31 am | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |