View Issue Details

IDProjectCategoryLast Update
0016536Stars Beyond ReachBug - GameplayMay 6, 2015 11:32 am
ReporterCricketMask Assigned ToChris_McElligottPark  
Status resolvedResolutionfixed 
Product Version0.811 (First Orangeshirts Release) 
Fixed in Version0.814 
Summary0016536: This plane seems to always shoot buildings next to my antiairgun
DescriptionI'm not sure if this is actual bug or if I'm misunderstanding how antiairguns work and they aren't getting power or something <_<; But reporting just in case, apologizing if I'm doing it wrong ^^;
TagsNo tags attached.

Activities

CricketMask

May 5, 2015 12:29 pm

reporter  

JJL first game evar.save (577,397 bytes)

Chris_McElligottPark

May 5, 2015 1:03 pm

administrator   ~0040504

Ah, I see what's going on -- you're being attacked by a seaport, not by a plane. If you look into the battle log, it will tell you that. If you build a coast guard around there... which in itself will be very hard... then you'd have that protection.

Any ideas on how we could make it clearer for new folks what kind of attack just happened? It says it in the log, but you have to know to go look in the log to find that out. What sorts of places did you look to find out what happened? Or what might have prompted you to look?

Definitely interested in ideas here, because you're not the only one who will run into this confusion, clearly.

ptarth

May 5, 2015 1:05 pm

reporter   ~0040505

Best immediate guess is to have different icons for each type of attack. Defaulting to the first attack when attacked in multiple ways.

Chris_McElligottPark

May 5, 2015 1:08 pm

administrator   ~0040507

Yeah, I suppose that's a good point.

CricketMask

May 5, 2015 2:30 pm

reporter   ~0040521

Last edited: May 5, 2015 2:41 pm

Icons would probably be good idea, I didn't realize it was a ship since it was first enemy attack I had ever seen so I don't know what their air vehicles look like <_<;

Plus now that I think about it, I think you could help it also with sound effects that sound... Well "naval" I guess?

Chris_McElligottPark

May 6, 2015 11:08 am

administrator   ~0040543

Thanks!

* There are now separate icons that show up on buildings that get attacked for each type of attack (rather than just the one tank for all of them).

Chris_McElligottPark

May 6, 2015 11:31 am

administrator   ~0040546

Thanks!

* Fixed an issue where some particles and vehicles and so forth were drawing way too high, so it looked like boats were flying over clouds for instance. No wonder they looked like planes!

Issue History

Date Modified Username Field Change
May 5, 2015 12:29 pm CricketMask New Issue
May 5, 2015 12:29 pm CricketMask File Added: JJL first game evar.save
May 5, 2015 1:03 pm Chris_McElligottPark Note Added: 0040504
May 5, 2015 1:03 pm Chris_McElligottPark Status new => feedback
May 5, 2015 1:05 pm ptarth Note Added: 0040505
May 5, 2015 1:08 pm Chris_McElligottPark Note Added: 0040507
May 5, 2015 2:30 pm CricketMask Note Added: 0040521
May 5, 2015 2:30 pm CricketMask Status feedback => new
May 5, 2015 2:41 pm CricketMask Note Edited: 0040521
May 6, 2015 11:08 am Chris_McElligottPark Note Added: 0040543
May 6, 2015 11:31 am Chris_McElligottPark Note Added: 0040546
May 6, 2015 11:31 am Chris_McElligottPark Status new => resolved
May 6, 2015 11:31 am Chris_McElligottPark Fixed in Version => 0.814
May 6, 2015 11:31 am Chris_McElligottPark Resolution open => fixed
May 6, 2015 11:31 am Chris_McElligottPark Assigned To => Chris_McElligottPark