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IDProjectCategoryLast Update
0016559Stars Beyond ReachBug - GameplayJun 12, 2015 7:11 pm
Reporterjerith Assigned Tokeith.lamothe  
Status resolvedResolutionfixed 
Product Version0.813 
Fixed in Version0.890 (Overhaul to Territories) 
Summary0016559: Food and housing info should mention disabled capacity
DescriptionI somehow managed to disable all my condominiums (not sure how yet) and it took me ages to figure out why my population limit had suddenly gone down by 600.

The housing info tooltip shows the total amount of housing occupied, available, and required, but it doesn't show housing that exists and is disabled. (Similarly for meals, food, and water.) However, the population info tooltip still shows citizens living in the disabled housing (presumably because they won't be evicted until the end of the turn).

All production/capacity info tooltips should probably include entries for things that are unavailable (disabled, understaffed, etc.) to avoid this kind of confusion.
TagsNo tags attached.

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related to 0016487 resolvedkeith.lamothe Gui Enhancements 

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keith.lamothe

Jun 12, 2015 7:11 pm

administrator   ~0042207

For 0.878 (this is broader than any one mantis issue, but it all goes together) :

=== Top Bar HUD Overhaul ===

* Thanks to jerith, ptarth, iozay, Sounds, mooncows, Billick, kasnavada, tbrass, Mick, Elijah, YoukaiCountry, GarathJJ, SugeBearX, and others for inspiring these changes.

* The Jobs, Housing, Meals, Crops, and Water sections:
** Now display as a percent of how much you have relative to how much you need for your planned (current + disabled + under construction) jobs/population.
** Have reworked logic for whether they show up grayed-out, white, or red.
** Have totally reworked tooltips noting how much is disabled and under construction and various other things.
** Can now be clicked to bring up a "ledger" window showing the buildings impacting the relevant number(s).

* The Repairs section now also has a click-for-ledger behavior.

* The Trash and Graves sections now display the number of turns until you're expected to run out of dumps/graves, or "---" if you're not having a net filling at all, or "CAP!" if you're already at cap and still producing more than is consumed.
** And if they're <= 5 turns to cap, or capped, they flash red.
** The graves count against an estimated number of new bodies to expect next turn, based on recent turns (note that this recent turn data isn't in old saves, so it can take a bit for this to catch up there).

* The Max Population tooltip now lists the individual limiting factors (housing, meals, crops, water) and which of them are actually holding the number down.

Thanks :)

Issue History

Date Modified Username Field Change
May 6, 2015 7:41 am jerith New Issue
May 6, 2015 7:55 pm ptarth Relationship added related to 0016487
Jun 9, 2015 8:06 pm Chris_McElligottPark Assigned To => keith.lamothe
Jun 9, 2015 8:06 pm Chris_McElligottPark Status new => assigned
Jun 12, 2015 7:11 pm keith.lamothe Note Added: 0042207
Jun 12, 2015 7:11 pm keith.lamothe Status assigned => resolved
Jun 12, 2015 7:11 pm keith.lamothe Fixed in Version => 0.890 (Overhaul to Territories)
Jun 12, 2015 7:11 pm keith.lamothe Resolution open => fixed