View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0016580 | Stars Beyond Reach | Bug - Other | May 6, 2015 9:01 pm | May 29, 2015 1:32 pm | |
Reporter | tombik | Assigned To | keith.lamothe | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.814 | ||||
Fixed in Version | 0.870 (Yellowshirts and the Giant Revision) | ||||
Summary | 0016580: Negative Wounded Numbers | ||||
Description | I was getting negative wounded numbers. Does this mean I have more than ideal number of hospitals...or this is just a bug. I thought it was the second case, so I am reporting it. | ||||
Tags | No tags attached. | ||||
has duplicate | 0016553 | resolved | keith.lamothe | Negative Wounded |
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For 0.855: * Fixed several bugs with wounded population tracking, mostly due to wounded population once being city-wide, and then being building-specific, and more recently being changed to be kind of both. ** Any old saves with negative wounded at the city level (shows on the top gui bar) will just have the city-wide number set to the sum of the building specific numbers (it's possible to have "unemployed" wounded, but that will be ignored in this repair). ** Allocating citizens will now always start from scratch in terms of number of wounded, rather than working with what's there. This should prevent the city-wide number of wounded from changing during a reallocation. Thanks :) |
Date Modified | Username | Field | Change |
---|---|---|---|
May 6, 2015 9:01 pm | tombik | New Issue | |
May 6, 2015 10:16 pm | ptarth | Relationship added | has duplicate 0016553 |
May 26, 2015 2:08 pm | Chris_McElligottPark | Assigned To | => keith.lamothe |
May 26, 2015 2:08 pm | Chris_McElligottPark | Status | new => assigned |
May 29, 2015 1:32 pm | keith.lamothe | Note Added: 0041399 | |
May 29, 2015 1:32 pm | keith.lamothe | Status | assigned => resolved |
May 29, 2015 1:32 pm | keith.lamothe | Fixed in Version | => 0.870 (Yellowshirts and the Giant Revision) |
May 29, 2015 1:32 pm | keith.lamothe | Resolution | open => fixed |