View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0016612 | Stars Beyond Reach | Suggestion | May 8, 2015 10:04 am | May 27, 2015 1:45 pm | |
Reporter | Enrymion | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.814 | ||||
Fixed in Version | 0.851 | ||||
Summary | 0016612: Small Hospital and Major Trauma should slowly do vaccines. | ||||
Description | I think with few hospitals and 2 or 3 hundred turns of being sick with a disease I should have at least some progress on a vaccine. Maybe Major Trauma should have something like 0.1 vaccine research and small hospital 0.01. It might be possible to end up in a situation where you need to keep fighting and getting diseases from it that slow down your research so that it'll take hundreds of turns to research Epidemiology and it's a bit weird that your people can keep getting the same disease over and over for so long without any improvement against it. | ||||
Tags | No tags attached. | ||||
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Using the Quarratine should solve this problem. It won't cure it, but it will prevent spreading and eventually solve itself. On a player level I'd like a "kill everyone infected" button, but that is a little ethically queasy. |
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I see Major Trauma as the same kind of specialised building Disease Control is (but in the other direction), so it probably wouldn't make sense for it to do vaccine research. A small amount of vaccine research from a Small Hospital would make sense and would make early-game disease more survivable. |
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I've just discovered that having "toxin screening" turned on acts like a "kill everyone infected" (and "spend all my money") button when the planet decides to throw a new disease your way. I just lost half my population (including half the people infected with the disease I was already fighting) like that. |
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It only works on Toxin diseases. But yes. It does that. I'm not sure if I'm pro- or con. Generally though, I'm okay with it. You also need more birthing centers. |
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a bit random but I personally hate the sloth part of disease they just slow down the game a lot for me. |
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Oh, I really like ptarth's 'kill all infected' idea. You could have some extreme diplo responses to such an action (burlust probably dig it. evock & thoraxian might as well, but skylaxian? peltian? they will be disgusted. |
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I'd be happy if hospitals did even 0.001 vaccine research or whatever so that if I play a full game while infected with some disease I might have shortened the vaccine research of a Disease Control by a turn or two. |
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Future notes for myself: -- a bit random but I personally hate the sloth part of disease they just slow down the game a lot for me. --- crazyroosterman -- “kill everyone infected” option --- ptarth, jerith, tbrass |
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Thanks! * Accelerated Birth Center now has 40 births per turn rather than 20. * Major Trauma Center is now Trauma Specialists. ** These no longer cure any diseases per turn at all. ** These now have twice as many local and dispatch combat deaths into woundings provided. * Small Hospital is now Hospital. ** These now have 5 births per turn rather than 0. ** These now cure 10 diseased per turn per disease rather than 3. ** These now have a vaccine research rate on them that is 0.01, or 1/100th of that which is provided by the disease control. * Disease Control ** These now cure 20 diseased per turn per disease rather than 6. |
Date Modified | Username | Field | Change |
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May 8, 2015 10:04 am | Enrymion | New Issue | |
May 8, 2015 10:11 am | ptarth | Note Added: 0040599 | |
May 8, 2015 10:16 am | jerith | Note Added: 0040600 | |
May 8, 2015 11:31 am | jerith | Note Added: 0040605 | |
May 8, 2015 11:41 am | ptarth | Note Added: 0040606 | |
May 8, 2015 3:44 pm | crazyroosterman | Note Added: 0040610 | |
May 25, 2015 3:29 pm | tbrass | Note Added: 0041168 | |
May 25, 2015 9:01 pm | Enrymion | Note Added: 0041191 | |
May 27, 2015 1:45 pm | Chris_McElligottPark | Note Added: 0041279 | |
May 27, 2015 1:45 pm | Chris_McElligottPark | Note Added: 0041280 | |
May 27, 2015 1:45 pm | Chris_McElligottPark | Status | new => resolved |
May 27, 2015 1:45 pm | Chris_McElligottPark | Fixed in Version | => 0.851 |
May 27, 2015 1:45 pm | Chris_McElligottPark | Resolution | open => fixed |
May 27, 2015 1:45 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |