View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0016620 | Stars Beyond Reach | Bug - Other | May 8, 2015 11:38 am | May 11, 2015 8:19 pm | |
Reporter | crazyroosterman | Assigned To | keith.lamothe | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.814 | ||||
Fixed in Version | 0.816 | ||||
Summary | 0016620: error reported by engine | ||||
Description | here's the file for it. | ||||
Tags | No tags attached. | ||||
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ErrorsReportedByEngine.txt (14,411 bytes)
4/15/2015 1:51:56 AM (0.770) Mem: 257,781,760 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- D3D device reset failed [invalid call] Stack Trace: 4/17/2015 4:22:35 PM (0.772) Mem: 53,837,824 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Mesh.vertices is too large. A mesh may not have more than 65000 vertices. Stack Trace: 4/17/2015 4:22:35 PM (0.772) Mem: 54,026,240 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Mesh.uv is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array. Stack Trace: 4/17/2015 4:22:35 PM (0.772) Mem: 54,239,232 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array. Stack Trace: 4/17/2015 4:22:35 PM (0.772) Mem: 54,435,840 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Failed setting triangles. Some indices are referencing out of bounds vertices. Stack Trace: 4/19/2015 11:20:27 PM (0.772) Mem: 21,655,552 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Mesh.vertices is too large. A mesh may not have more than 65000 vertices. Stack Trace: 4/19/2015 11:20:27 PM (0.772) Mem: 21,839,872 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Mesh.uv is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array. Stack Trace: 4/19/2015 11:20:27 PM (0.772) Mem: 22,032,384 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array. Stack Trace: 4/19/2015 11:20:27 PM (0.772) Mem: 22,220,800 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Failed setting triangles. Some indices are referencing out of bounds vertices. Stack Trace: 4/26/2015 5:54:13 PM (0.803) Mem: 20,107,264 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Mesh.vertices is too large. A mesh may not have more than 65000 vertices. Stack Trace: 4/26/2015 5:54:13 PM (0.803) Mem: 20,291,584 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Mesh.uv is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array. Stack Trace: 4/26/2015 5:54:13 PM (0.803) Mem: 20,475,904 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array. Stack Trace: 4/26/2015 5:54:13 PM (0.803) Mem: 20,664,320 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Failed setting triangles. Some indices are referencing out of bounds vertices. Stack Trace: 4/28/2015 11:25:37 PM (0.806) Mem: 48,967,680 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Could not allocate memory: System out of memory! Trying to allocate: 8388612B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:388 in Memory overview [ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B [ ALLOC_DEFAULT ] used: 120475527B | peak: 0B | reserved: 130023424B [ ALLOC_GFX ] used: 314590212B | peak: 0B | reserved: 320587628B [ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B Stack Trace: 4/28/2015 11:25:37 PM (0.806) Mem: 49,160,192 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Could not allocate memory: System out of memory! Trying to allocate: 4194308B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:388 in Memory overview [ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B [ ALLOC_DEFAULT ] used: 120475667B | peak: 0B | reserved: 130023424B [ ALLOC_GFX ] used: 314590407B | peak: 0B | reserved: 320587628B [ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B Stack Trace: 4/28/2015 11:25:37 PM (0.806) Mem: 49,364,992 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Could not allocate memory: System out of memory! Trying to allocate: 1048580B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:388 in Memory overview [ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B [ ALLOC_DEFAULT ] used: 120475947B | peak: 0B | reserved: 130023424B [ ALLOC_GFX ] used: 315639182B | peak: 0B | reserved: 320587628B [ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B Stack Trace: 4/28/2015 11:25:37 PM (0.806) Mem: 49,565,696 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Could not allocate memory: System out of memory! Trying to allocate: 8388612B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:388 in Memory overview [ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B [ ALLOC_DEFAULT ] used: 120476507B | peak: 0B | reserved: 130023424B [ ALLOC_GFX ] used: 315913821B | peak: 0B | reserved: 320587628B [ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B Stack Trace: 4/28/2015 11:25:37 PM (0.806) Mem: 49,766,400 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Could not allocate memory: System out of memory! Trying to allocate: 2097156B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:388 in Memory overview [ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B [ ALLOC_DEFAULT ] used: 120476647B | peak: 0B | reserved: 130023424B [ ALLOC_GFX ] used: 315914016B | peak: 0B | reserved: 320587628B [ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B Stack Trace: 4/28/2015 11:27:42 PM (0.806) Mem: 157,589,504 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Could not allocate memory: System out of memory! Trying to allocate: 16777220B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:388 in Memory overview [ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B [ ALLOC_DEFAULT ] used: 120781626B | peak: 0B | reserved: 132120576B [ ALLOC_GFX ] used: 350292440B | peak: 0B | reserved: 352986676B [ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B Stack Trace: 4/28/2015 11:27:43 PM (0.806) Mem: 157,786,112 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Could not allocate memory: System out of memory! Trying to allocate: 4194308B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:388 in Memory overview [ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B [ ALLOC_DEFAULT ] used: 120780058B | peak: 0B | reserved: 132120576B [ ALLOC_GFX ] used: 359205559B | peak: 0B | reserved: 363472444B [ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B Stack Trace: 4/28/2015 11:27:43 PM (0.806) Mem: 157,990,912 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Could not allocate memory: System out of memory! Trying to allocate: 1115140B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:388 in Memory overview [ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B [ ALLOC_DEFAULT ] used: 120780338B | peak: 0B | reserved: 132120576B [ ALLOC_GFX ] used: 359730046B | peak: 0B | reserved: 363472444B [ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B Stack Trace: 4/28/2015 11:27:43 PM (0.806) Mem: 158,195,712 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Could not allocate memory: System out of memory! Trying to allocate: 524292B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:388 in Memory overview [ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B [ ALLOC_DEFAULT ] used: 120780618B | peak: 0B | reserved: 132120576B [ ALLOC_GFX ] used: 360254533B | peak: 0B | reserved: 363472444B [ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B Stack Trace: 4/28/2015 11:27:43 PM (0.806) Mem: 158,396,416 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Could not allocate memory: System out of memory! Trying to allocate: 524292B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:388 in Memory overview [ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B [ ALLOC_DEFAULT ] used: 120780758B | peak: 0B | reserved: 132120576B [ ALLOC_GFX ] used: 360254728B | peak: 0B | reserved: 363472444B [ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B Stack Trace: 4/28/2015 11:27:43 PM (0.806) Mem: 158,601,216 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Could not allocate memory: System out of memory! Trying to allocate: 524292B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:388 in Memory overview [ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B [ ALLOC_DEFAULT ] used: 120780898B | peak: 0B | reserved: 132120576B [ ALLOC_GFX ] used: 360254923B | peak: 0B | reserved: 363472444B [ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B Stack Trace: 4/28/2015 11:30:07 PM (0.806) Mem: 49,070,080 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Could not allocate memory: System out of memory! Trying to allocate: 1048580B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:388 in Memory overview [ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B [ ALLOC_DEFAULT ] used: 120489465B | peak: 0B | reserved: 130023424B [ ALLOC_GFX ] used: 339073494B | peak: 0B | reserved: 343656316B [ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B Stack Trace: 4/30/2015 5:14:06 PM (0.808) Mem: 211,947,520 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Could not allocate memory: System out of memory! Trying to allocate: 524292B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:388 in Memory overview [ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B [ ALLOC_DEFAULT ] used: 121610645B | peak: 0B | reserved: 134217728B [ ALLOC_GFX ] used: 493614728B | peak: 0B | reserved: 498531636B [ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B Stack Trace: |
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The most recent entries in that file are from 4/30/2015 5:14:06 PM (version 0.808). Do you have any more recent error files (ArcenDebugLog.txt)? Thanks! |
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hu I thought that was a recent file guess I forgot to delete that file and yea totally not sure I didn't upload it in the first place. |
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For Keith: 5/9/2015 12:53:07 PM : ----------- FixedUpdate: System.IndexOutOfRangeException: Array index is out of range. at City+<>c__DisplayClassa6.<CheckForRemovalFromRollups>b__a3 (.MapTile tile, Int32 Distance) [0x00000] in <filename unknown>:0 at MapTile.InnerDoForTilesInRange (Int32 MinRange, Int32 MaxRange, .DistanceBasedProcessorDelegate Processor, .EvaluatorDelegate MayPropogateFromThis_Evaluator, System.Collections.Generic.List`1 InUseList, System.Collections.Generic.List`1 tempListToUseList) [0x00000] in <filename unknown>:0 at MapTile.DoForTilesInRange (Int32 MinRange, Int32 MaxRange, .DistanceBasedProcessorDelegate Processor, .EvaluatorDelegate MayPropogateFromThis_Evaluator) [0x00000] in <filename unknown>:0 at MapTile.DoForTilesInRange (Int32 Range, .DistanceBasedProcessorDelegate Processor, .EvaluatorDelegate MayPropogateFromThis_Evaluator) [0x00000] in <filename unknown>:0 at City.CheckForRemovalFromRollups (.MapTileLayer Layer, Boolean IsFromDeserialization) [0x00000] in <filename unknown>:0 at City.RemoveBuilding (.MapTileLayer Building, Boolean IsFromDeserialization) [0x00000] in <filename unknown>:0 at City.AddBuilding (.MapTileLayer Building, Boolean IsFromDeserialization) [0x00000] in <filename unknown>:0 at City.AddBuilding (.MapTileLayer Building) [0x00000] in <filename unknown>:0 at MapTileLayer.DoPostBuildingCreationCityMembershipChecks () [0x00000] in <filename unknown>:0 at MapAction.Helper_DoPlaceTileActualSimChanges (ConstructionContext ConstQueue) [0x00000] in <filename unknown>:0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in <filename unknown>:0 at World+<>c__DisplayClass2.<DoWorldStepLogic>b__1 (.MapAction action) [0x00000] in <filename unknown>:0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in <filename unknown>:0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in <filename unknown>:0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in <filename unknown>:0 |
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No problem at all on forgetting to upload the file -- and you don't need to delete the files, they keep adding on to themselves at the end of themselves. So the relevant error was in the new one. It looks like a transient error that you probably don't have to worry about happening a ton, but one of those things we need to hunt down for sure. |
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For 0.816: * Put in extra checks against array-index-out-of-bounds in the logic during tile placement where it updates the lists of tiles within X range of the placed building's city. Thanks :) |
Date Modified | Username | Field | Change |
---|---|---|---|
May 8, 2015 11:38 am | crazyroosterman | New Issue | |
May 8, 2015 11:38 am | crazyroosterman | File Added: ErrorsReportedByEngine.txt | |
May 8, 2015 11:38 am | crazyroosterman | File Added: evuk problem.save | |
May 11, 2015 8:57 am | Chris_McElligottPark | Note Added: 0040640 | |
May 11, 2015 8:57 am | Chris_McElligottPark | Status | new => feedback |
May 11, 2015 6:07 pm | crazyroosterman | Note Added: 0040676 | |
May 11, 2015 6:07 pm | crazyroosterman | Status | feedback => new |
May 11, 2015 6:08 pm | crazyroosterman | File Added: ArcenDebugLog.txt | |
May 11, 2015 7:22 pm | Chris_McElligottPark | Note Added: 0040677 | |
May 11, 2015 7:22 pm | Chris_McElligottPark | Assigned To | => keith.lamothe |
May 11, 2015 7:22 pm | Chris_McElligottPark | Status | new => assigned |
May 11, 2015 7:23 pm | Chris_McElligottPark | Note Added: 0040678 | |
May 11, 2015 8:19 pm | keith.lamothe | Note Added: 0040685 | |
May 11, 2015 8:19 pm | keith.lamothe | Status | assigned => resolved |
May 11, 2015 8:19 pm | keith.lamothe | Fixed in Version | => 0.816 |
May 11, 2015 8:19 pm | keith.lamothe | Resolution | open => fixed |