View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0016634 | Stars Beyond Reach | Crash/Exception | May 9, 2015 1:16 pm | May 11, 2015 1:15 pm | |
Reporter | timfortress | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.815 | ||||
Fixed in Version | 0.816 | ||||
Summary | 0016634: Screen shot in windows mode(1280*786)crash | ||||
Description | Screen shot in windows mode(1280*786)crash | ||||
Tags | No tags attached. | ||||
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If you rebind the screenshot key to something other than F12, does it still crash? From what others have reported, it seems like more recent versions of Steam are causing a crash with both their screenshot and our screenshot happening at the same time since both are on the same key. In the past that never happened. |
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OK I have tested these: 1. First full screen 1366x786 and then 1024*768 press F12 (crash)where Steam screenshot is the same of SBR screenshot key F12 2. First full screen 1366x786 and then 1024*768 press F11 beacuse I remap the screenshot key in SBR (crash) 3. already in 1024*768 and press F11 (no crash) |
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Windowed or nonwindowed? I had this problem a while back, mantis has the entry, eventually resolved to not take screen shots with it in windowed mode. Changing the screenshot key didn't do anything. |
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ptarth IIRC your machine has a very low amount of RAM. Tim, how are your specs? |
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my test are all first Full screen then windowed mode |
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Processor Intel(R) Core(TM) i7-3612QM CPU @ 2.10GHz Video Card 1 NVIDIA GeForce GT 640M LE Video Card 2 Intel(R) HD Graphics 4000 Memory 8.1 GB Operating System Microsoft Windows 7 Home Premium Edition Service Pack 1 (build 7601), 64-bit |
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Thanks! * The game now uses a completely new method for taking screenshots, which bypasses whatever method it is that Unity is normally using that is for some reason barfing on some machines. Even if the new method has an issue, it should do so in an orderly fashion and not kill the game like before. Fingers crossed! No idea why the unity method was working on some systems and not on others, but this should hopefully resolve it for everyone. |
Date Modified | Username | Field | Change |
---|---|---|---|
May 9, 2015 1:16 pm | timfortress | New Issue | |
May 9, 2015 1:17 pm | timfortress | Resolution | open => suspended |
May 11, 2015 8:53 am | Chris_McElligottPark | Note Added: 0040638 | |
May 11, 2015 8:53 am | Chris_McElligottPark | Status | new => feedback |
May 11, 2015 12:40 pm | timfortress | Note Added: 0040651 | |
May 11, 2015 12:40 pm | timfortress | Status | feedback => new |
May 11, 2015 12:41 pm | timfortress | Note Edited: 0040651 | |
May 11, 2015 12:42 pm | timfortress | Resolution | suspended => reopened |
May 11, 2015 12:43 pm | ptarth | Note Added: 0040653 | |
May 11, 2015 12:45 pm | Chris_McElligottPark | Note Added: 0040655 | |
May 11, 2015 12:45 pm | Chris_McElligottPark | Status | new => feedback |
May 11, 2015 1:05 pm | timfortress | Note Added: 0040657 | |
May 11, 2015 1:05 pm | timfortress | Status | feedback => new |
May 11, 2015 1:06 pm | timfortress | Note Added: 0040658 | |
May 11, 2015 1:15 pm | Chris_McElligottPark | Note Added: 0040659 | |
May 11, 2015 1:15 pm | Chris_McElligottPark | Status | new => resolved |
May 11, 2015 1:15 pm | Chris_McElligottPark | Fixed in Version | => 0.816 |
May 11, 2015 1:15 pm | Chris_McElligottPark | Resolution | reopened => fixed |
May 11, 2015 1:15 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |