View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0016637 | Stars Beyond Reach | Bug - Gameplay | May 9, 2015 7:24 pm | May 12, 2015 3:06 am | |
Reporter | CricketMask | Assigned To | keith.lamothe | ||
Status | resolved | Resolution | no change required | ||
Product Version | 0.815 | ||||
Summary | 0016637: Buildings sometimes lack their stats as can be seen from info screen | ||||
Description | I'd send a pic, but I can't send two files same time. The shrine north from my civic centre displays wrong info, this has happened with evuc game too. I'm not sure if building is working properly despite info screen not showing planet rage stuff and picture being glitchy Edit: I realized that its not just graphics bug <_<; Second shrine doesn't show up as appeasement building in planet rage for second civic centre and disease control I created in main city doesn't create any vaccine process or affect diseases at all, info screen is same as for shrine it seems.. | ||||
Tags | No tags attached. | ||||
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Thanks man But yeah, this is pretty major bug =/ I just built panocopticon only to realize it didn't generate goverment points(nor cause planet rage) and it had exact same type of stat screen as the shrine int hat picture |
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Was this because you had the other city active when you clicked for info? |
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No, this also happened in save with evucs were I had only one city, thats the save were i built panocopticon.. |
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Looking at the save, the shrine that doesn't show those stats is the shrine with no staffing, and thus it really isn't producing those things. It doesn't show zeroed stats on a building because there are a _lot_ of zeroed stats for any building. Thanks :) |
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Ah. Would be nice if it still showed stats, but just grayed them out or something xD I didn't think about staffing thing which is obvious in retrospect... |
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And had a message (in red?) indicating why the building isn't functioning. Disabled/Unemployment/EMP Blasts, etc. |
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It would make sense to show zero-value stats for buildings that can have nonzero values for those stats, otherwise it's hard to tell what a building does when staffed. Perhaps show partial-efficiency stats as "0 out of 12" or "53/113" or something, where the second number is the full-efficiency value? |
Date Modified | Username | Field | Change |
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May 9, 2015 7:24 pm | CricketMask | New Issue | |
May 9, 2015 7:24 pm | CricketMask | File Added: Burlust awe.save | |
May 9, 2015 7:36 pm | CricketMask | Severity | minor => major |
May 9, 2015 7:36 pm | CricketMask | Category | Graphical Bug => Bug - Gameplay |
May 9, 2015 7:36 pm | CricketMask | Summary | Shrine info screen is sometimes wrong => Buildings sometimes lack their stats as can be seen from info screen |
May 9, 2015 7:36 pm | CricketMask | Description Updated | |
May 10, 2015 7:40 am | jerith | Note Added: 0040636 | |
May 10, 2015 7:53 am | CricketMask | File Added: images.akamai.steamusercontent.com.jpg | |
May 10, 2015 7:53 am | CricketMask | Note Added: 0040637 | |
May 10, 2015 7:54 am | CricketMask | Note Edited: 0040637 | |
May 10, 2015 7:55 am | CricketMask | Note Edited: 0040637 | |
May 11, 2015 11:31 am | Chris_McElligottPark | Assigned To | => keith.lamothe |
May 11, 2015 11:31 am | Chris_McElligottPark | Status | new => assigned |
May 11, 2015 12:36 pm | ptarth | Note Added: 0040650 | |
May 11, 2015 12:42 pm | CricketMask | Note Added: 0040652 | |
May 11, 2015 12:42 pm | CricketMask | Note Edited: 0040652 | |
May 11, 2015 7:34 pm | keith.lamothe | Note Added: 0040680 | |
May 11, 2015 7:34 pm | keith.lamothe | Status | assigned => resolved |
May 11, 2015 7:34 pm | keith.lamothe | Resolution | open => no change required |
May 11, 2015 11:05 pm | CricketMask | Note Added: 0040689 | |
May 12, 2015 2:52 am | ptarth | Note Added: 0040690 | |
May 12, 2015 3:06 am | jerith | Note Added: 0040692 |