View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0016733 | Stars Beyond Reach | Bug - Other | May 16, 2015 3:28 am | May 26, 2015 12:34 pm | |
Reporter | ptarth | Assigned To | keith.lamothe | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.821 | ||||
Fixed in Version | 0.850 (Cities to Districts, and Left Sidebar) | ||||
Summary | 0016733: Citizens want to work in Workshop and get murdered even when it is disabled | ||||
Description | I have a workshop over on the east side of the city. It is disabled. Each turn a person shows up there to be murdered, mugged, suffer a disease, or all three. | ||||
Tags | No tags attached. | ||||
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For 0.841: * Added extra checks to ensure that a shut-down building gets no crime allocated to it. Though it should already have been working that way due to excluding buildings with no staffing. ** Note that any time you enable or disable a building the city reevaluates staffing. *** Added further checks in the reevaluate-staffing logic to make sure that shut-down buildings have 0 staffing. ** Note that crime deaths only happen at buildings where: staffing > 0, not shut down, net crime > 0. Thanks :) |
Date Modified | Username | Field | Change |
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May 16, 2015 3:28 am | ptarth | New Issue | |
May 16, 2015 3:28 am | ptarth | File Added: 821 Peltians irresistable workshop.save | |
May 16, 2015 3:29 am | ptarth | Description Updated | |
May 25, 2015 11:38 am | Chris_McElligottPark | Assigned To | => keith.lamothe |
May 25, 2015 11:38 am | Chris_McElligottPark | Status | new => assigned |
May 26, 2015 12:34 pm | keith.lamothe | Note Added: 0041209 | |
May 26, 2015 12:34 pm | keith.lamothe | Status | assigned => resolved |
May 26, 2015 12:34 pm | keith.lamothe | Fixed in Version | => 0.850 (Cities to Districts, and Left Sidebar) |
May 26, 2015 12:34 pm | keith.lamothe | Resolution | open => fixed |