View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0016735 | Stars Beyond Reach | Crash/Exception | May 16, 2015 3:39 am | May 22, 2015 4:12 pm | |
Reporter | ptarth | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.821 | ||||
Fixed in Version | 0.824 (Graphical Performance Caching) | ||||
Summary | 0016735: Resource Load on Low Spec Machine | ||||
Description | As you might expect after reloading some games in rapid succession my computer black screened (but not locked up) and spat out several error messages probably indicating I had ran out of RAM and/or Graphic Card Memory. | ||||
Tags | No tags attached. | ||||
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DrawGameErrors.txt (127,655 bytes)
5/16/2015 12:34:03 AM (0.821) Mem: 187,076,608 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 at Game.DrawGame () [0x00000] in <filename unknown>:0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 5/16/2015 12:34:03 AM (0.821) Mem: 187,473,920 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 at Game.DrawGame () [0x00000] in <filename unknown>:0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 5/16/2015 12:34:03 AM (0.821) Mem: 187,883,520 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 at Game.DrawGame () [0x00000] in <filename unknown>:0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 5/16/2015 12:34:03 AM (0.821) Mem: 188,301,312 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 at Game.DrawGame () [0x00000] in <filename unknown>:0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 5/16/2015 12:34:03 AM (0.821) Mem: 188,731,392 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 at Game.DrawGame () [0x00000] in <filename unknown>:0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 5/16/2015 12:34:03 AM (0.821) Mem: 189,149,184 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 at Game.DrawGame () [0x00000] in <filename unknown>:0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 5/16/2015 12:34:03 AM (0.821) Mem: 189,575,168 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 at Game.DrawGame () [0x00000] in <filename unknown>:0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 5/16/2015 12:34:03 AM (0.821) Mem: 190,005,248 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 at Game.DrawGame () [0x00000] in <filename unknown>:0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 5/16/2015 12:34:03 AM (0.821) Mem: 190,439,424 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 at Game.DrawGame () [0x00000] in <filename unknown>:0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 5/16/2015 12:34:03 AM (0.821) Mem: 190,873,600 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 at Game.DrawGame () [0x00000] in <filename unknown>:0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 5/16/2015 12:34:03 AM (0.821) Mem: 191,320,064 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 at Game.DrawGame () [0x00000] in <filename unknown>:0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 5/16/2015 12:34:03 AM (0.821) Mem: 191,762,432 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 at Game.DrawGame () [0x00000] in <filename unknown>:0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 5/16/2015 12:34:04 AM (0.821) Mem: 192,409,600 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 at Game.DrawGame () [0x00000] in <filename unknown>:0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 5/16/2015 12:34:04 AM (0.821) Mem: 193,064,960 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 at Game.DrawGame () [0x00000] in <filename unknown>:0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 5/16/2015 12:34:04 AM (0.821) Mem: 193,720,320 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 at Game.DrawGame () [0x00000] in <filename unknown>:0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 5/16/2015 12:34:04 AM (0.821) Mem: 194,371,584 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 at Game.DrawGame () [0x00000] in <filename unknown>:0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 5/16/2015 12:34:04 AM (0.821) Mem: 195,031,040 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 at Game.DrawGame () [0x00000] in <filename unknown>:0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 5/16/2015 12:34:04 AM (0.821) Mem: 195,682,304 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 at Game.DrawGame () [0x00000] in <filename unknown>:0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 5/16/2015 12:34:04 AM (0.821) Mem: 196,341,760 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 at Game.DrawGame () [0x00000] in <filename unknown>:0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 5/16/2015 12:34:04 AM (0.821) Mem: 196,993,024 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 at Game.DrawGame () [0x00000] in <filename unknown>:0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 5/16/2015 12:34:04 AM (0.821) Mem: 197,652,480 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 at Game.DrawGame () [0x00000] in <filename unknown>:0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 5/16/2015 12:34:04 AM (0.821) Mem: 198,303,744 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 at Game.DrawGame () [0x00000] in <filename unknown>:0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 5/16/2015 12:34:04 AM (0.821) Mem: 198,963,200 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 at Game.DrawGame () [0x00000] in <filename unknown>:0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 5/16/2015 12:34:05 AM (0.821) Mem: 199,622,656 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 at Game.DrawGame () [0x00000] in <filename unknown>:0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 5/16/2015 12:34:05 AM (0.821) Mem: 200,273,920 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 at Game.DrawGame () [0x00000] in <filename unknown>:0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 5/16/2015 12:34:05 AM (0.821) Mem: 200,937,472 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 at Game.DrawGame () [0x00000] in <filename unknown>:0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 5/16/2015 12:34:05 AM (0.821) Mem: 201,596,928 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 at Game.DrawGame () [0x00000] in <filename unknown>:0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 5/16/2015 12:34:05 AM (0.821) Mem: 202,252,288 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 at Game.DrawGame () [0x00000] in <filename unknown>:0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 5/16/2015 12:34:05 AM (0.821) Mem: 202,915,840 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 at Game.DrawGame () [0x00000] in <filename unknown>:0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 5/16/2015 12:34:05 AM (0.821) Mem: 203,575,296 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 at Game.DrawGame () [0x00000] in <filename unknown>:0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 5/16/2015 12:34:05 AM (0.821) Mem: 204,234,752 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 at Game.DrawGame () [0x00000] in <filename unknown>:0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 5/16/2015 12:34:05 AM (0.821) Mem: 204,894,208 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 at Game.DrawGame () [0x00000] in <filename unknown>:0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 5/16/2015 12:34:05 AM (0.821) Mem: 205,561,856 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 at Game.DrawGame () [0x00000] in <filename unknown>:0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 5/16/2015 12:34:05 AM (0.821) Mem: 206,229,504 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 at Game.DrawGame () [0x00000] in <filename unknown>:0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 5/16/2015 12:34:06 AM (0.821) Mem: 206,909,440 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 at Game.DrawGame () [0x00000] in <filename unknown>:0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 5/16/2015 12:34:06 AM (0.821) Mem: 207,568,896 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 at Game.DrawGame () [0x00000] in <filename unknown>:0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 5/16/2015 12:34:06 AM (0.821) Mem: 208,248,832 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 at Game.DrawGame () [0x00000] in <filename unknown>:0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 5/16/2015 12:34:06 AM (0.821) Mem: 208,920,576 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 at Game.DrawGame () [0x00000] in <filename unknown>:0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 5/16/2015 12:34:06 AM (0.821) Mem: 209,596,416 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 at Game.DrawGame () [0x00000] in <filename unknown>:0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 5/16/2015 12:34:06 AM (0.821) Mem: 210,272,256 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 at Game.DrawGame () [0x00000] in <filename unknown>:0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 5/16/2015 12:34:06 AM (0.821) Mem: 210,956,288 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 at Game.DrawGame () [0x00000] in <filename unknown>:0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 5/16/2015 12:34:06 AM (0.821) Mem: 211,632,128 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 at Game.DrawGame () [0x00000] in <filename unknown>:0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 5/16/2015 12:34:06 AM (0.821) Mem: 212,303,872 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 at Game.DrawGame () [0x00000] in <filename unknown>:0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 5/16/2015 12:34:06 AM (0.821) Mem: 212,983,808 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 at Game.DrawGame () [0x00000] in <filename unknown>:0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 5/16/2015 12:34:06 AM (0.821) Mem: 213,671,936 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 at Game.DrawGame () [0x00000] in <filename unknown>:0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 5/16/2015 12:34:07 AM (0.821) Mem: 214,335,488 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 at Game.DrawGame () [0x00000] in <filename unknown>:0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 5/16/2015 12:34:07 AM (0.821) Mem: 215,023,616 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 at Game.DrawGame () [0x00000] in <filename unknown>:0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 5/16/2015 12:34:07 AM (0.821) Mem: 215,699,456 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 at Game.DrawGame () [0x00000] in <filename unknown>:0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 5/16/2015 12:34:07 AM (0.821) Mem: 216,391,680 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 at Game.DrawGame () [0x00000] in <filename unknown>:0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 5/16/2015 12:34:07 AM (0.821) Mem: 217,071,616 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 at Game.DrawGame () [0x00000] in <filename unknown>:0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 5/16/2015 12:34:07 AM (0.821) Mem: 217,751,552 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 at Game.DrawGame () [0x00000] in <filename unknown>:0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 5/16/2015 12:34:07 AM (0.821) Mem: 218,423,296 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 at Game.DrawGame () [0x00000] in <filename unknown>:0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 5/16/2015 12:34:07 AM (0.821) Mem: 219,103,232 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 at Game.DrawGame () [0x00000] in <filename unknown>:0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 5/16/2015 12:34:07 AM (0.821) Mem: 219,787,264 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 at Game.DrawGame () [0x00000] in <filename unknown>:0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 5/16/2015 12:34:07 AM (0.821) Mem: 220,475,392 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 at Game.DrawGame () [0x00000] in <filename unknown>:0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 5/16/2015 12:34:07 AM (0.821) Mem: 221,147,136 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 at Game.DrawGame () [0x00000] in <filename unknown>:0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 5/16/2015 12:34:08 AM (0.821) Mem: 221,835,264 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 at Game.DrawGame () [0x00000] in <filename unknown>:0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 5/16/2015 12:34:08 AM (0.821) Mem: 222,507,008 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 at Game.DrawGame () [0x00000] in <filename unknown>:0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 5/16/2015 12:34:08 AM (0.821) Mem: 223,203,328 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 at Game.DrawGame () [0x00000] in <filename unknown>:0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 5/16/2015 12:34:08 AM (0.821) Mem: 223,875,072 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 at Game.DrawGame () [0x00000] in <filename unknown>:0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 5/16/2015 12:34:08 AM (0.821) Mem: 224,563,200 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 at Game.DrawGame () [0x00000] in <filename unknown>:0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 5/16/2015 12:34:08 AM (0.821) Mem: 225,239,040 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 at Game.DrawGame () [0x00000] in <filename unknown>:0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 5/16/2015 12:34:08 AM (0.821) Mem: 225,918,976 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 at Game.DrawGame () [0x00000] in <filename unknown>:0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 5/16/2015 12:34:08 AM (0.821) Mem: 226,598,912 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 at Game.DrawGame () [0x00000] in <filename unknown>:0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 5/16/2015 12:34:08 AM (0.821) Mem: 227,291,136 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 at Game.DrawGame () [0x00000] in <filename unknown>:0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 5/16/2015 12:34:08 AM (0.821) Mem: 227,975,168 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 at Game.DrawGame () [0x00000] in <filename unknown>:0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 5/16/2015 12:34:08 AM (0.821) Mem: 228,646,912 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 at Game.DrawGame () [0x00000] in <filename unknown>:0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 5/16/2015 12:34:09 AM (0.821) Mem: 229,437,440 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 at Game.DrawGame () [0x00000] in <filename unknown>:0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 5/16/2015 12:34:09 AM (0.821) Mem: 230,121,472 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 at Game.DrawGame () [0x00000] in <filename unknown>:0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 5/16/2015 12:34:09 AM (0.821) Mem: 230,805,504 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 at Game.DrawGame () [0x00000] in <filename unknown>:0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 5/16/2015 12:34:09 AM (0.821) Mem: 231,485,440 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 at Game.DrawGame () [0x00000] in <filename unknown>:0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 5/16/2015 12:34:09 AM (0.821) Mem: 232,177,664 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 at Game.DrawGame () [0x00000] in <filename unknown>:0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 5/16/2015 12:34:09 AM (0.821) Mem: 232,841,216 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 at Game.DrawGame () [0x00000] in <filename unknown>:0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 5/16/2015 12:34:09 AM (0.821) Mem: 233,533,440 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 at Game.DrawGame () [0x00000] in <filename unknown>:0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 5/16/2015 12:34:09 AM (0.821) Mem: 234,217,472 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 at Game.DrawGame () [0x00000] in <filename unknown>:0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 5/16/2015 12:34:09 AM (0.821) Mem: 234,901,504 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 at Game.DrawGame () [0x00000] in <filename unknown>:0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 5/16/2015 12:34:09 AM (0.821) Mem: 235,573,248 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 at Game.DrawGame () [0x00000] in <filename unknown>:0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 5/16/2015 12:34:09 AM (0.821) Mem: 236,253,184 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 at Game.DrawGame () [0x00000] in <filename unknown>:0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 5/16/2015 12:34:10 AM (0.821) Mem: 236,941,312 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 at Game.DrawGame () [0x00000] in <filename unknown>:0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 5/16/2015 12:34:10 AM (0.821) Mem: 237,625,344 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 at Game.DrawGame () [0x00000] in <filename unknown>:0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 5/16/2015 12:34:10 AM (0.821) Mem: 238,301,184 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 at Game.DrawGame () [0x00000] in <filename unknown>:0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 5/16/2015 12:34:10 AM (0.821) Mem: 238,989,312 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 at Game.DrawGame () [0x00000] in <filename unknown>:0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 5/16/2015 12:34:10 AM (0.821) Mem: 239,669,248 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 at Game.DrawGame () [0x00000] in <filename unknown>:0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 5/16/2015 12:34:10 AM (0.821) Mem: 240,357,376 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 at Game.DrawGame () [0x00000] in <filename unknown>:0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 5/16/2015 12:34:10 AM (0.821) Mem: 241,037,312 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 at Game.DrawGame () [0x00000] in <filename unknown>:0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 5/16/2015 12:34:10 AM (0.821) Mem: 241,709,056 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 at Game.DrawGame () [0x00000] in <filename unknown>:0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 5/16/2015 12:34:10 AM (0.821) Mem: 242,397,184 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 at Game.DrawGame () [0x00000] in <filename unknown>:0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 5/16/2015 12:34:10 AM (0.821) Mem: 243,179,520 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 at Game.DrawGame () [0x00000] in <filename unknown>:0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 5/16/2015 12:34:10 AM (0.821) Mem: 243,884,032 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 at Game.DrawGame () [0x00000] in <filename unknown>:0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 5/16/2015 12:34:11 AM (0.821) Mem: 244,568,064 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 at Game.DrawGame () [0x00000] in <filename unknown>:0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 5/16/2015 12:34:11 AM (0.821) Mem: 245,260,288 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 at Game.DrawGame () [0x00000] in <filename unknown>:0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 5/16/2015 12:34:11 AM (0.821) Mem: 245,944,320 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 at Game.DrawGame () [0x00000] in <filename unknown>:0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 5/16/2015 12:34:11 AM (0.821) Mem: 246,620,160 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 at Game.DrawGame () [0x00000] in <filename unknown>:0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 5/16/2015 12:34:11 AM (0.821) Mem: 247,324,672 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 at Game.DrawGame () [0x00000] in <filename unknown>:0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 5/16/2015 12:34:11 AM (0.821) Mem: 248,008,704 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 at Game.DrawGame () [0x00000] in <filename unknown>:0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 5/16/2015 12:34:11 AM (0.821) Mem: 248,692,736 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 at Game.DrawGame () [0x00000] in <filename unknown>:0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 5/16/2015 12:34:11 AM (0.821) Mem: 249,389,056 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 at Game.DrawGame () [0x00000] in <filename unknown>:0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 5/16/2015 12:34:11 AM (0.821) Mem: 250,077,184 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 at Game.DrawGame () [0x00000] in <filename unknown>:0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 5/16/2015 12:34:11 AM (0.821) Mem: 250,777,600 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 at Game.DrawGame () [0x00000] in <filename unknown>:0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 5/16/2015 12:34:11 AM (0.821) Mem: 251,465,728 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 at Game.DrawGame () [0x00000] in <filename unknown>:0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 5/16/2015 12:34:12 AM (0.821) Mem: 252,145,664 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 at Game.DrawGame () [0x00000] in <filename unknown>:0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 5/16/2015 12:34:12 AM (0.821) Mem: 252,829,696 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 at Game.DrawGame () [0x00000] in <filename unknown>:0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 5/16/2015 12:34:12 AM (0.821) Mem: 253,513,728 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 at Game.DrawGame () [0x00000] in <filename unknown>:0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 5/16/2015 12:34:12 AM (0.821) Mem: 254,210,048 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 at Game.DrawGame () [0x00000] in <filename unknown>:0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 5/16/2015 12:34:12 AM (0.821) Mem: 254,898,176 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 at Game.DrawGame () [0x00000] in <filename unknown>:0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 5/16/2015 12:34:12 AM (0.821) Mem: 255,590,400 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 at Game.DrawGame () [0x00000] in <filename unknown>:0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 5/16/2015 12:34:12 AM (0.821) Mem: 256,278,528 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 at Game.DrawGame () [0x00000] in <filename unknown>:0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 5/16/2015 12:34:12 AM (0.821) Mem: 256,958,464 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 at Game.DrawGame () [0x00000] in <filename unknown>:0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 5/16/2015 12:34:12 AM (0.821) Mem: 257,650,688 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 at Game.DrawGame () [0x00000] in <filename unknown>:0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 5/16/2015 12:34:12 AM (0.821) Mem: 258,338,816 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 at Game.DrawGame () [0x00000] in <filename unknown>:0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 5/16/2015 12:34:12 AM (0.821) Mem: 259,022,848 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 at Game.DrawGame () [0x00000] in <filename unknown>:0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 5/16/2015 12:34:13 AM (0.821) Mem: 259,723,264 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 at Game.DrawGame () [0x00000] in <filename unknown>:0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 5/16/2015 12:34:13 AM (0.821) Mem: 260,399,104 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 at Game.DrawGame () [0x00000] in <filename unknown>:0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 5/16/2015 12:34:13 AM (0.821) Mem: 261,103,616 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 at Game.DrawGame () [0x00000] in <filename unknown>:0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 5/16/2015 12:34:13 AM (0.821) Mem: 261,795,840 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 at Game.DrawGame () [0x00000] in <filename unknown>:0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 5/16/2015 12:34:13 AM (0.821) Mem: 262,475,776 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 at Game.DrawGame () [0x00000] in <filename unknown>:0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 5/16/2015 12:34:13 AM (0.821) Mem: 263,163,904 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 at Game.DrawGame () [0x00000] in <filename unknown>:0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 5/16/2015 12:34:13 AM (0.821) Mem: 263,843,840 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 at Game.DrawGame () [0x00000] in <filename unknown>:0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 5/16/2015 12:34:13 AM (0.821) Mem: 264,536,064 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 at Game.DrawGame () [0x00000] in <filename unknown>:0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 5/16/2015 12:34:13 AM (0.821) Mem: 265,236,480 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 at Game.DrawGame () [0x00000] in <filename unknown>:0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 5/16/2015 12:34:13 AM (0.821) Mem: 265,912,320 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 at Game.DrawGame () [0x00000] in <filename unknown>:0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 5/16/2015 12:34:13 AM (0.821) Mem: 266,604,544 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 at Game.DrawGame () [0x00000] in <filename unknown>:0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 5/16/2015 12:34:14 AM (0.821) Mem: 267,284,480 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 at Game.DrawGame () [0x00000] in <filename unknown>:0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 5/16/2015 12:34:14 AM (0.821) Mem: 267,993,088 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 at Game.DrawGame () [0x00000] in <filename unknown>:0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 5/16/2015 12:34:14 AM (0.821) Mem: 268,677,120 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 at Game.DrawGame () [0x00000] in <filename unknown>:0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 5/16/2015 12:34:14 AM (0.821) Mem: 269,361,152 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 at Game.DrawGame () [0x00000] in <filename unknown>:0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 5/16/2015 12:34:14 AM (0.821) Mem: 270,053,376 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 at Game.DrawGame () [0x00000] in <filename unknown>:0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 5/16/2015 12:34:14 AM (0.821) Mem: 270,737,408 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 at Game.DrawGame () [0x00000] in <filename unknown>:0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 5/16/2015 12:34:14 AM (0.821) Mem: 271,433,728 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 at Game.DrawGame () [0x00000] in <filename unknown>:0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 5/16/2015 12:34:14 AM (0.821) Mem: 137,326,592 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 at Game.DrawGame () [0x00000] in <filename unknown>:0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 5/16/2015 12:34:14 AM (0.821) Mem: 137,900,032 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 at Game.DrawGame () [0x00000] in <filename unknown>:0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 5/16/2015 12:34:15 AM (0.821) Mem: 138,481,664 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 at Game.DrawGame () [0x00000] in <filename unknown>:0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 5/16/2015 12:34:15 AM (0.821) Mem: 139,087,872 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 at Game.DrawGame () [0x00000] in <filename unknown>:0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 5/16/2015 12:34:15 AM (0.821) Mem: 139,706,368 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 at Game.DrawGame () [0x00000] in <filename unknown>:0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 5/16/2015 12:34:15 AM (0.821) Mem: 140,324,864 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 at Game.DrawGame () [0x00000] in <filename unknown>:0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 5/16/2015 12:34:15 AM (0.821) Mem: 140,947,456 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 at Game.DrawGame () [0x00000] in <filename unknown>:0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 5/16/2015 12:34:15 AM (0.821) Mem: 141,586,432 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 at Game.DrawGame () [0x00000] in <filename unknown>:0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 5/16/2015 12:34:15 AM (0.821) Mem: 142,225,408 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 at Game.DrawGame () [0x00000] in <filename unknown>:0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 5/16/2015 12:34:15 AM (0.821) Mem: 142,876,672 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 at Game.DrawGame () [0x00000] in <filename unknown>:0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 5/16/2015 12:34:15 AM (0.821) Mem: 143,519,744 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 at Game.DrawGame () [0x00000] in <filename unknown>:0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 5/16/2015 12:34:15 AM (0.821) Mem: 144,171,008 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 at Game.DrawGame () [0x00000] in <filename unknown>:0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 5/16/2015 12:34:15 AM (0.821) Mem: 144,822,272 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 at Game.DrawGame () [0x00000] in <filename unknown>:0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 5/16/2015 12:34:16 AM (0.821) Mem: 145,580,032 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 at Game.DrawGame () [0x00000] in <filename unknown>:0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 5/16/2015 12:34:16 AM (0.821) Mem: 146,231,296 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 at Game.DrawGame () [0x00000] in <filename unknown>:0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 5/16/2015 12:34:16 AM (0.821) Mem: 146,886,656 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 at Game.DrawGame () [0x00000] in <filename unknown>:0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 5/16/2015 12:34:16 AM (0.821) Mem: 147,533,824 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 at Game.DrawGame () [0x00000] in <filename unknown>:0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 5/16/2015 12:34:16 AM (0.821) Mem: 148,193,280 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 at Game.DrawGame () [0x00000] in <filename unknown>:0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 5/16/2015 12:34:16 AM (0.821) Mem: 148,840,448 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 at Game.DrawGame () [0x00000] in <filename unknown>:0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 5/16/2015 12:34:16 AM (0.821) Mem: 149,495,808 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 at Game.DrawGame () [0x00000] in <filename unknown>:0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 5/16/2015 12:34:16 AM (0.821) Mem: 150,151,168 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 at Game.DrawGame () [0x00000] in <filename unknown>:0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 5/16/2015 12:34:16 AM (0.821) Mem: 150,806,528 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 at Game.DrawGame () [0x00000] in <filename unknown>:0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 5/16/2015 12:34:16 AM (0.821) Mem: 151,461,888 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 at Game.DrawGame () [0x00000] in <filename unknown>:0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 5/16/2015 12:34:16 AM (0.821) Mem: 152,125,440 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 at Game.DrawGame () [0x00000] in <filename unknown>:0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 5/16/2015 12:34:17 AM (0.821) Mem: 152,780,800 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 at Game.DrawGame () [0x00000] in <filename unknown>:0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 5/16/2015 12:34:17 AM (0.821) Mem: 153,432,064 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 at Game.DrawGame () [0x00000] in <filename unknown>:0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 5/16/2015 12:34:17 AM (0.821) Mem: 154,091,520 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 at Game.DrawGame () [0x00000] in <filename unknown>:0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 5/16/2015 12:34:17 AM (0.821) Mem: 154,750,976 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 at Game.DrawGame () [0x00000] in <filename unknown>:0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 5/16/2015 12:34:20 AM (0.821) Mem: 155,402,240 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 at Game.DrawGame () [0x00000] in <filename unknown>:0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 5/16/2015 12:34:20 AM (0.821) Mem: 155,865,088 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 at Game.DrawGame () [0x00000] in <filename unknown>:0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 5/16/2015 12:34:21 AM (0.821) Mem: 156,524,544 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 at Game.DrawGame () [0x00000] in <filename unknown>:0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 5/16/2015 12:34:21 AM (0.821) Mem: 157,200,384 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 at Game.DrawGame () [0x00000] in <filename unknown>:0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 5/16/2015 12:34:21 AM (0.821) Mem: 157,868,032 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 at Game.DrawGame () [0x00000] in <filename unknown>:0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 5/16/2015 12:34:21 AM (0.821) Mem: 158,539,776 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 at Game.DrawGame () [0x00000] in <filename unknown>:0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 5/16/2015 12:34:21 AM (0.821) Mem: 159,203,328 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 at Game.DrawGame () [0x00000] in <filename unknown>:0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 5/16/2015 12:34:21 AM (0.821) Mem: 159,879,168 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 at Game.DrawGame () [0x00000] in <filename unknown>:0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 5/16/2015 12:34:21 AM (0.821) Mem: 160,555,008 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 at Game.DrawGame () [0x00000] in <filename unknown>:0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 5/16/2015 12:34:21 AM (0.821) Mem: 161,230,848 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 at Game.DrawGame () [0x00000] in <filename unknown>:0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 5/16/2015 12:34:21 AM (0.821) Mem: 161,898,496 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 at Game.DrawGame () [0x00000] in <filename unknown>:0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 5/16/2015 12:34:21 AM (0.821) Mem: 162,578,432 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 at Game.DrawGame () [0x00000] in <filename unknown>:0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 5/16/2015 12:34:21 AM (0.821) Mem: 163,254,272 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 at Game.DrawGame () [0x00000] in <filename unknown>:0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 5/16/2015 12:34:22 AM (0.821) Mem: 163,942,400 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 at Game.DrawGame () [0x00000] in <filename unknown>:0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 5/16/2015 12:34:22 AM (0.821) Mem: 164,605,952 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 at Game.DrawGame () [0x00000] in <filename unknown>:0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 5/16/2015 12:34:22 AM (0.821) Mem: 165,400,576 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 at Game.DrawGame () [0x00000] in <filename unknown>:0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 5/16/2015 12:34:22 AM (0.821) Mem: 166,068,224 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 at Game.DrawGame () [0x00000] in <filename unknown>:0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 5/16/2015 12:34:22 AM (0.821) Mem: 166,756,352 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 at Game.DrawGame () [0x00000] in <filename unknown>:0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 5/16/2015 12:34:22 AM (0.821) Mem: 167,436,288 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 at Game.DrawGame () [0x00000] in <filename unknown>:0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 5/16/2015 12:34:22 AM (0.821) Mem: 168,226,816 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 at Game.DrawGame () [0x00000] in <filename unknown>:0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 5/16/2015 12:34:22 AM (0.821) Mem: 168,902,656 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 at Game.DrawGame () [0x00000] in <filename unknown>:0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 5/16/2015 12:34:22 AM (0.821) Mem: 169,582,592 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 at Game.DrawGame () [0x00000] in <filename unknown>:0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 5/16/2015 12:34:22 AM (0.821) Mem: 170,270,720 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 at Game.DrawGame () [0x00000] in <filename unknown>:0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 5/16/2015 12:34:22 AM (0.821) Mem: 171,061,248 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 at Game.DrawGame () [0x00000] in <filename unknown>:0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 5/16/2015 12:34:23 AM (0.821) Mem: 171,741,184 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 at Game.DrawGame () [0x00000] in <filename unknown>:0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 5/16/2015 12:34:23 AM (0.821) Mem: 172,421,120 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 at Game.DrawGame () [0x00000] in <filename unknown>:0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 5/16/2015 12:34:23 AM (0.821) Mem: 173,096,960 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 at Game.DrawGame () [0x00000] in <filename unknown>:0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 5/16/2015 12:34:23 AM (0.821) Mem: 173,789,184 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 at Game.DrawGame () [0x00000] in <filename unknown>:0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 5/16/2015 12:34:23 AM (0.821) Mem: 174,469,120 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 at Game.DrawGame () [0x00000] in <filename unknown>:0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 5/16/2015 12:34:23 AM (0.821) Mem: 175,144,960 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 at Game.DrawGame () [0x00000] in <filename unknown>:0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 5/16/2015 12:34:23 AM (0.821) Mem: 175,824,896 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 at Game.DrawGame () [0x00000] in <filename unknown>:0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 5/16/2015 12:34:23 AM (0.821) Mem: 176,504,832 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 at Game.DrawGame () [0x00000] in <filename unknown>:0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 5/16/2015 12:34:23 AM (0.821) Mem: 177,188,864 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 at Game.DrawGame () [0x00000] in <filename unknown>:0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 5/16/2015 12:34:23 AM (0.821) Mem: 177,860,608 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 at Game.DrawGame () [0x00000] in <filename unknown>:0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 5/16/2015 12:34:24 AM (0.821) Mem: 178,548,736 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 at Game.DrawGame () [0x00000] in <filename unknown>:0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 5/16/2015 12:34:24 AM (0.821) Mem: 179,220,480 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 at Game.DrawGame () [0x00000] in <filename unknown>:0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 5/16/2015 12:34:25 AM (0.821) Mem: 179,699,712 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 at Game.DrawGame () [0x00000] in <filename unknown>:0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 5/16/2015 12:34:25 AM (0.821) Mem: 180,191,232 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 at Game.DrawGame () [0x00000] in <filename unknown>:0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 5/16/2015 12:34:25 AM (0.821) Mem: 180,871,168 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 at Game.DrawGame () [0x00000] in <filename unknown>:0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 5/16/2015 12:34:25 AM (0.821) Mem: 181,547,008 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 at Game.DrawGame () [0x00000] in <filename unknown>:0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 5/16/2015 12:34:25 AM (0.821) Mem: 182,235,136 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 at Game.DrawGame () [0x00000] in <filename unknown>:0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 5/16/2015 12:34:25 AM (0.821) Mem: 182,915,072 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 at Game.DrawGame () [0x00000] in <filename unknown>:0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 5/16/2015 12:34:25 AM (0.821) Mem: 183,595,008 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 at Game.DrawGame () [0x00000] in <filename unknown>:0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 5/16/2015 12:34:25 AM (0.821) Mem: 184,279,040 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 at Game.DrawGame () [0x00000] in <filename unknown>:0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 5/16/2015 12:34:25 AM (0.821) Mem: 184,954,880 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 at Game.DrawGame () [0x00000] in <filename unknown>:0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 5/16/2015 12:34:26 AM (0.821) Mem: 185,634,816 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 at Game.DrawGame () [0x00000] in <filename unknown>:0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 5/16/2015 12:34:26 AM (0.821) Mem: 186,314,752 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 at Game.DrawGame () [0x00000] in <filename unknown>:0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 5/16/2015 12:34:26 AM (0.821) Mem: 186,994,688 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 at Game.DrawGame () [0x00000] in <filename unknown>:0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 5/16/2015 12:34:26 AM (0.821) Mem: 187,682,816 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 at Game.DrawGame () [0x00000] in <filename unknown>:0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 5/16/2015 12:34:26 AM (0.821) Mem: 188,362,752 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 at Game.DrawGame () [0x00000] in <filename unknown>:0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 5/16/2015 12:34:26 AM (0.821) Mem: 189,038,592 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 at Game.DrawGame () [0x00000] in <filename unknown>:0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 5/16/2015 12:34:26 AM (0.821) Mem: 189,710,336 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 at Game.DrawGame () [0x00000] in <filename unknown>:0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 5/16/2015 12:34:26 AM (0.821) Mem: 190,390,272 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 at Game.DrawGame () [0x00000] in <filename unknown>:0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 5/16/2015 12:34:26 AM (0.821) Mem: 191,078,400 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 at Game.DrawGame () [0x00000] in <filename unknown>:0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 |
|
ErrorsReportedByEngine.txt (90,424 bytes)
4/14/2015 3:51:27 PM (0.770) Mem: 146,952,192 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- <I> Failed to get cursor position: The operation completed successfully. Stack Trace: 4/15/2015 5:10:01 PM (0.771) Mem: 180,502,528 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- <I> Failed to get cursor position: The operation completed successfully. Stack Trace: 4/15/2015 6:11:14 PM (0.771) Mem: 142,999,552 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- <I> Failed to get cursor position: Invalid window handle. Stack Trace: 4/17/2015 3:25:06 PM (0.772) Mem: 190,427,136 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- <I> Failed to get cursor position: The operation completed successfully. Stack Trace: 4/17/2015 3:25:09 PM (0.772) Mem: 195,928,064 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- <I> Failed to get cursor position: Invalid window handle. Stack Trace: 4/21/2015 5:23:45 PM (0.800) Mem: 178,118,656 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- <I> Failed to get cursor position: The operation completed successfully. Stack Trace: 4/24/2015 3:46:25 PM (0.802) Mem: 126,943,232 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- <I> Failed to get cursor position: Invalid window handle. Stack Trace: 4/24/2015 3:46:25 PM (0.802) Mem: 131,596,288 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- <I> Failed to get cursor position: The operation completed successfully. Stack Trace: 4/25/2015 11:24:50 AM (0.803) Mem: 190,402,560 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- <I> Failed to get cursor position: The operation completed successfully. Stack Trace: 4/25/2015 11:25:09 AM (0.803) Mem: 252,547,072 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- <I> Failed to get cursor position: Invalid window handle. Stack Trace: 4/25/2015 8:56:41 PM (0.803) Mem: 351,510,528 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Mesh.vertices is too large. A mesh may not have more than 65000 vertices. Stack Trace: 4/25/2015 8:56:41 PM (0.803) Mem: 351,698,944 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Mesh.uv is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array. Stack Trace: 4/25/2015 8:56:41 PM (0.803) Mem: 351,891,456 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array. Stack Trace: 4/25/2015 8:56:41 PM (0.803) Mem: 352,088,064 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Failed setting triangles. Some indices are referencing out of bounds vertices. Stack Trace: 4/27/2015 9:33:44 PM (0.804) Mem: 139,206,656 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- <I> Failed to get cursor position: The operation completed successfully. Stack Trace: 4/27/2015 11:35:15 PM (0.804) Mem: 132,407,296 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- <I> Failed to get cursor position: Invalid window handle. Stack Trace: 4/29/2015 5:35:16 AM (0.807) Mem: 216,727,552 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- <I> Failed to get cursor position: The operation completed successfully. Stack Trace: 4/29/2015 8:35:08 AM (0.807) Mem: 139,100,160 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- <I> Failed to get cursor position: Invalid window handle. Stack Trace: 5/2/2015 8:35:09 AM (0.810) Mem: 193,339,392 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- <I> Failed to get cursor position: The operation completed successfully. Stack Trace: 5/2/2015 8:35:14 AM (0.810) Mem: 201,773,056 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- <I> Failed to get cursor position: Invalid window handle. Stack Trace: 5/3/2015 1:17:16 PM (0.810) Mem: 365,555,712 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- <I> Failed to get cursor position: The operation completed successfully. Stack Trace: 5/3/2015 3:13:23 PM (0.810) Mem: 438,267,904 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- <I> Failed to get cursor position: Invalid window handle. Stack Trace: 5/4/2015 9:58:48 AM (0.810) Mem: 171,081,728 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- <I> Failed to get cursor position: Invalid window handle. Stack Trace: 5/4/2015 9:58:49 AM (0.810) Mem: 172,654,592 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- <I> Failed to get cursor position: The operation completed successfully. Stack Trace: 5/4/2015 6:55:26 PM (0.811) Mem: 19,099,648 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Could not allocate memory: System out of memory! Trying to allocate: 4194308B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:388 in Memory overview [ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B [ ALLOC_DEFAULT ] used: 120453145B | peak: 0B | reserved: 130023424B [ ALLOC_GFX ] used: 724124532B | peak: 0B | reserved: 726065808B [ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B Stack Trace: 5/4/2015 6:55:30 PM (0.811) Mem: 19,292,160 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Could not allocate memory: System out of memory! Trying to allocate: 4194308B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:388 in Memory overview [ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B [ ALLOC_DEFAULT ] used: 120453285B | peak: 0B | reserved: 130023424B [ ALLOC_GFX ] used: 724124727B | peak: 0B | reserved: 726065808B [ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B Stack Trace: 5/4/2015 6:55:30 PM (0.811) Mem: 19,484,672 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Could not allocate memory: System out of memory! Trying to allocate: 4194308B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:388 in Memory overview [ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B [ ALLOC_DEFAULT ] used: 120453425B | peak: 0B | reserved: 130023424B [ ALLOC_GFX ] used: 724124922B | peak: 0B | reserved: 726065808B [ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B Stack Trace: 5/4/2015 6:55:30 PM (0.811) Mem: 19,685,376 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Could not allocate memory: System out of memory! Trying to allocate: 4194308B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:388 in Memory overview [ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B [ ALLOC_DEFAULT ] used: 120453565B | peak: 0B | reserved: 130023424B [ ALLOC_GFX ] used: 724125117B | peak: 0B | reserved: 726065808B [ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B Stack Trace: 5/4/2015 6:55:31 PM (0.811) Mem: 19,886,080 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Could not allocate memory: System out of memory! Trying to allocate: 4194308B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:388 in Memory overview [ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B [ ALLOC_DEFAULT ] used: 120453705B | peak: 0B | reserved: 130023424B [ ALLOC_GFX ] used: 724125312B | peak: 0B | reserved: 726065808B [ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B Stack Trace: 5/4/2015 6:55:31 PM (0.811) Mem: 20,082,688 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Could not allocate memory: System out of memory! Trying to allocate: 4194308B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:388 in Memory overview [ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B [ ALLOC_DEFAULT ] used: 120453845B | peak: 0B | reserved: 130023424B [ ALLOC_GFX ] used: 724125507B | peak: 0B | reserved: 726065808B [ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B Stack Trace: 5/4/2015 6:55:32 PM (0.811) Mem: 20,283,392 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Could not allocate memory: System out of memory! Trying to allocate: 4194308B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:388 in Memory overview [ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B [ ALLOC_DEFAULT ] used: 120453985B | peak: 0B | reserved: 130023424B [ ALLOC_GFX ] used: 724125702B | peak: 0B | reserved: 726065808B [ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B Stack Trace: 5/4/2015 6:55:32 PM (0.811) Mem: 20,475,904 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Could not allocate memory: System out of memory! Trying to allocate: 4194308B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:388 in Memory overview [ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B [ ALLOC_DEFAULT ] used: 120454125B | peak: 0B | reserved: 130023424B [ ALLOC_GFX ] used: 724125897B | peak: 0B | reserved: 726065808B [ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B Stack Trace: 5/4/2015 6:55:33 PM (0.811) Mem: 20,668,416 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Could not allocate memory: System out of memory! Trying to allocate: 4194308B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:388 in Memory overview [ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B [ ALLOC_DEFAULT ] used: 120454265B | peak: 0B | reserved: 130023424B [ ALLOC_GFX ] used: 724126092B | peak: 0B | reserved: 726065808B [ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B Stack Trace: 5/4/2015 6:55:33 PM (0.811) Mem: 20,869,120 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Could not allocate memory: System out of memory! Trying to allocate: 4194308B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:388 in Memory overview [ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B [ ALLOC_DEFAULT ] used: 120454405B | peak: 0B | reserved: 130023424B [ ALLOC_GFX ] used: 724126287B | peak: 0B | reserved: 726065808B [ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B Stack Trace: 5/4/2015 6:55:34 PM (0.811) Mem: 21,057,536 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Could not allocate memory: System out of memory! Trying to allocate: 4194308B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:388 in Memory overview [ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B [ ALLOC_DEFAULT ] used: 120454545B | peak: 0B | reserved: 130023424B [ ALLOC_GFX ] used: 724126482B | peak: 0B | reserved: 726065808B [ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B Stack Trace: 5/4/2015 6:55:34 PM (0.811) Mem: 21,266,432 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Could not allocate memory: System out of memory! Trying to allocate: 4194308B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:388 in Memory overview [ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B [ ALLOC_DEFAULT ] used: 120454685B | peak: 0B | reserved: 130023424B [ ALLOC_GFX ] used: 724126677B | peak: 0B | reserved: 726065808B [ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B Stack Trace: 5/4/2015 6:55:35 PM (0.811) Mem: 21,471,232 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Could not allocate memory: System out of memory! Trying to allocate: 4194308B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:388 in Memory overview [ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B [ ALLOC_DEFAULT ] used: 120454825B | peak: 0B | reserved: 130023424B [ ALLOC_GFX ] used: 724126872B | peak: 0B | reserved: 726065808B [ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B Stack Trace: 5/4/2015 6:55:35 PM (0.811) Mem: 21,667,840 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Could not allocate memory: System out of memory! Trying to allocate: 4194308B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:388 in Memory overview [ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B [ ALLOC_DEFAULT ] used: 120454965B | peak: 0B | reserved: 130023424B [ ALLOC_GFX ] used: 724127067B | peak: 0B | reserved: 726065808B [ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B Stack Trace: 5/4/2015 6:55:36 PM (0.811) Mem: 21,856,256 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Could not allocate memory: System out of memory! Trying to allocate: 4194308B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:388 in Memory overview [ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B [ ALLOC_DEFAULT ] used: 120455105B | peak: 0B | reserved: 130023424B [ ALLOC_GFX ] used: 724127262B | peak: 0B | reserved: 726065808B [ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B Stack Trace: 5/4/2015 6:55:36 PM (0.811) Mem: 22,056,960 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Could not allocate memory: System out of memory! Trying to allocate: 4194308B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:388 in Memory overview [ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B [ ALLOC_DEFAULT ] used: 120455245B | peak: 0B | reserved: 130023424B [ ALLOC_GFX ] used: 724127457B | peak: 0B | reserved: 726065808B [ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B Stack Trace: 5/4/2015 6:55:36 PM (0.811) Mem: 22,261,760 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Could not allocate memory: System out of memory! Trying to allocate: 4194308B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:388 in Memory overview [ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B [ ALLOC_DEFAULT ] used: 120455385B | peak: 0B | reserved: 130023424B [ ALLOC_GFX ] used: 724127652B | peak: 0B | reserved: 726065808B [ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B Stack Trace: 5/4/2015 6:55:38 PM (0.811) Mem: 22,462,464 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Could not allocate memory: System out of memory! Trying to allocate: 4194308B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:388 in Memory overview [ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B [ ALLOC_DEFAULT ] used: 120455525B | peak: 0B | reserved: 130023424B [ ALLOC_GFX ] used: 724127847B | peak: 0B | reserved: 726065808B [ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B Stack Trace: 5/4/2015 6:55:54 PM (0.811) Mem: 24,186,880 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Could not allocate memory: System out of memory! Trying to allocate: 4160004B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:388 in Memory overview [ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B [ ALLOC_DEFAULT ] used: 120463020B | peak: 0B | reserved: 130023424B [ ALLOC_GFX ] used: 730947646B | peak: 0B | reserved: 732673176B [ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B Stack Trace: 5/4/2015 6:56:00 PM (0.811) Mem: 27,095,040 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Could not allocate memory: System out of memory! Trying to allocate: 8388612B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:388 in Memory overview [ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B [ ALLOC_DEFAULT ] used: 120470675B | peak: 0B | reserved: 130023424B [ ALLOC_GFX ] used: 732431653B | peak: 0B | reserved: 734770328B [ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B Stack Trace: 5/4/2015 6:56:00 PM (0.811) Mem: 27,299,840 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Could not allocate memory: System out of memory! Trying to allocate: 4194308B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:388 in Memory overview [ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B [ ALLOC_DEFAULT ] used: 120470815B | peak: 0B | reserved: 130023424B [ ALLOC_GFX ] used: 732431848B | peak: 0B | reserved: 734770328B [ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B Stack Trace: 5/4/2015 6:56:01 PM (0.811) Mem: 27,512,832 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Could not allocate memory: System out of memory! Trying to allocate: 8388612B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:388 in Memory overview [ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B [ ALLOC_DEFAULT ] used: 120471655B | peak: 0B | reserved: 130023424B [ ALLOC_GFX ] used: 734803647B | peak: 0B | reserved: 737916060B [ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B Stack Trace: 5/4/2015 6:56:02 PM (0.811) Mem: 27,717,632 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Could not allocate memory: System out of memory! Trying to allocate: 16777220B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:388 in Memory overview [ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B [ ALLOC_DEFAULT ] used: 120473807B | peak: 0B | reserved: 130023424B [ ALLOC_GFX ] used: 736954006B | peak: 0B | reserved: 740013216B [ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B Stack Trace: 5/4/2015 7:13:40 PM (0.811) Mem: 32,415,744 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Could not allocate memory: System out of memory! Trying to allocate: 4194308B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:388 in Memory overview [ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B [ ALLOC_DEFAULT ] used: 120453109B | peak: 0B | reserved: 130023424B [ ALLOC_GFX ] used: 732505504B | peak: 0B | reserved: 734454424B [ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B Stack Trace: 5/4/2015 7:13:40 PM (0.811) Mem: 32,612,352 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Could not allocate memory: System out of memory! Trying to allocate: 4194308B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:388 in Memory overview [ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B [ ALLOC_DEFAULT ] used: 120453249B | peak: 0B | reserved: 130023424B [ ALLOC_GFX ] used: 732505699B | peak: 0B | reserved: 734454424B [ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B Stack Trace: 5/4/2015 7:13:40 PM (0.811) Mem: 32,813,056 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Could not allocate memory: System out of memory! Trying to allocate: 4194308B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:388 in Memory overview [ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B [ ALLOC_DEFAULT ] used: 120453389B | peak: 0B | reserved: 130023424B [ ALLOC_GFX ] used: 732505894B | peak: 0B | reserved: 734454424B [ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B Stack Trace: 5/4/2015 7:13:40 PM (0.811) Mem: 33,013,760 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Could not allocate memory: System out of memory! Trying to allocate: 4194308B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:388 in Memory overview [ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B [ ALLOC_DEFAULT ] used: 120453529B | peak: 0B | reserved: 130023424B [ ALLOC_GFX ] used: 732506089B | peak: 0B | reserved: 734454424B [ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B Stack Trace: 5/4/2015 7:13:40 PM (0.811) Mem: 33,206,272 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Could not allocate memory: System out of memory! Trying to allocate: 4194308B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:388 in Memory overview [ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B [ ALLOC_DEFAULT ] used: 120453669B | peak: 0B | reserved: 130023424B [ ALLOC_GFX ] used: 732506284B | peak: 0B | reserved: 734454424B [ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B Stack Trace: 5/4/2015 7:13:40 PM (0.811) Mem: 33,406,976 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Could not allocate memory: System out of memory! Trying to allocate: 4194308B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:388 in Memory overview [ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B [ ALLOC_DEFAULT ] used: 120453809B | peak: 0B | reserved: 130023424B [ ALLOC_GFX ] used: 732506479B | peak: 0B | reserved: 734454424B [ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B Stack Trace: 5/4/2015 7:13:40 PM (0.811) Mem: 33,607,680 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Could not allocate memory: System out of memory! Trying to allocate: 4194308B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:388 in Memory overview [ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B [ ALLOC_DEFAULT ] used: 120453949B | peak: 0B | reserved: 130023424B [ ALLOC_GFX ] used: 732506674B | peak: 0B | reserved: 734454424B [ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B Stack Trace: 5/4/2015 7:13:40 PM (0.811) Mem: 33,800,192 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Could not allocate memory: System out of memory! Trying to allocate: 4194308B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:388 in Memory overview [ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B [ ALLOC_DEFAULT ] used: 120454089B | peak: 0B | reserved: 130023424B [ ALLOC_GFX ] used: 732506869B | peak: 0B | reserved: 734454424B [ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B Stack Trace: 5/4/2015 7:13:40 PM (0.811) Mem: 34,000,896 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Could not allocate memory: System out of memory! Trying to allocate: 4194308B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:388 in Memory overview [ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B [ ALLOC_DEFAULT ] used: 120454229B | peak: 0B | reserved: 130023424B [ ALLOC_GFX ] used: 732507064B | peak: 0B | reserved: 734454424B [ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B Stack Trace: 5/4/2015 7:13:40 PM (0.811) Mem: 34,205,696 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Could not allocate memory: System out of memory! Trying to allocate: 4194308B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:388 in Memory overview [ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B [ ALLOC_DEFAULT ] used: 120454369B | peak: 0B | reserved: 130023424B [ ALLOC_GFX ] used: 732507259B | peak: 0B | reserved: 734454424B [ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B Stack Trace: 5/4/2015 7:13:41 PM (0.811) Mem: 34,398,208 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Could not allocate memory: System out of memory! Trying to allocate: 4194308B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:388 in Memory overview [ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B [ ALLOC_DEFAULT ] used: 120454509B | peak: 0B | reserved: 130023424B [ ALLOC_GFX ] used: 732507454B | peak: 0B | reserved: 734454424B [ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B Stack Trace: 5/4/2015 7:13:41 PM (0.811) Mem: 34,594,816 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Could not allocate memory: System out of memory! Trying to allocate: 4194308B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:388 in Memory overview [ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B [ ALLOC_DEFAULT ] used: 120454649B | peak: 0B | reserved: 130023424B [ ALLOC_GFX ] used: 732507649B | peak: 0B | reserved: 734454424B [ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B Stack Trace: 5/4/2015 7:13:41 PM (0.811) Mem: 34,803,712 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Could not allocate memory: System out of memory! Trying to allocate: 4194308B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:388 in Memory overview [ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B [ ALLOC_DEFAULT ] used: 120454789B | peak: 0B | reserved: 130023424B [ ALLOC_GFX ] used: 732507844B | peak: 0B | reserved: 734454424B [ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B Stack Trace: 5/4/2015 7:13:41 PM (0.811) Mem: 35,000,320 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Could not allocate memory: System out of memory! Trying to allocate: 4194308B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:388 in Memory overview [ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B [ ALLOC_DEFAULT ] used: 120454929B | peak: 0B | reserved: 130023424B [ ALLOC_GFX ] used: 732508039B | peak: 0B | reserved: 734454424B [ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B Stack Trace: 5/4/2015 7:13:41 PM (0.811) Mem: 35,196,928 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Could not allocate memory: System out of memory! Trying to allocate: 4194308B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:388 in Memory overview [ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B [ ALLOC_DEFAULT ] used: 120455069B | peak: 0B | reserved: 130023424B [ ALLOC_GFX ] used: 732508234B | peak: 0B | reserved: 734454424B [ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B Stack Trace: 5/4/2015 7:13:41 PM (0.811) Mem: 35,405,824 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Could not allocate memory: System out of memory! Trying to allocate: 4194308B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:388 in Memory overview [ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B [ ALLOC_DEFAULT ] used: 120455209B | peak: 0B | reserved: 130023424B [ ALLOC_GFX ] used: 732508429B | peak: 0B | reserved: 734454424B [ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B Stack Trace: 5/4/2015 7:13:45 PM (0.811) Mem: 39,182,336 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Could not allocate memory: System out of memory! Trying to allocate: 4160004B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:388 in Memory overview [ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B [ ALLOC_DEFAULT ] used: 120464711B | peak: 0B | reserved: 130023424B [ ALLOC_GFX ] used: 739328508B | peak: 0B | reserved: 741061792B [ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B Stack Trace: 5/4/2015 7:13:46 PM (0.811) Mem: 39,395,328 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Could not allocate memory: System out of memory! Trying to allocate: 16777220B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:388 in Memory overview [ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B [ ALLOC_DEFAULT ] used: 120468491B | peak: 0B | reserved: 130023424B [ ALLOC_GFX ] used: 740797031B | peak: 0B | reserved: 743158944B [ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B Stack Trace: 5/4/2015 7:13:46 PM (0.811) Mem: 39,591,936 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Could not allocate memory: System out of memory! Trying to allocate: 8388612B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:388 in Memory overview [ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B [ ALLOC_DEFAULT ] used: 120468631B | peak: 0B | reserved: 130023424B [ ALLOC_GFX ] used: 740797226B | peak: 0B | reserved: 743158944B [ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B Stack Trace: 5/4/2015 7:13:46 PM (0.811) Mem: 39,792,640 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Could not allocate memory: System out of memory! Trying to allocate: 4194308B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:388 in Memory overview [ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B [ ALLOC_DEFAULT ] used: 120468771B | peak: 0B | reserved: 130023424B [ ALLOC_GFX ] used: 740797421B | peak: 0B | reserved: 743158944B [ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B Stack Trace: 5/4/2015 7:13:46 PM (0.811) Mem: 40,013,824 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Could not allocate memory: System out of memory! Trying to allocate: 8388612B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:388 in Memory overview [ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B [ ALLOC_DEFAULT ] used: 120469611B | peak: 0B | reserved: 130023424B [ ALLOC_GFX ] used: 743169220B | peak: 0B | reserved: 746304676B [ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B Stack Trace: 5/4/2015 7:33:09 PM (0.811) Mem: 32,321,536 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Could not allocate memory: System out of memory! Trying to allocate: 4194308B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:388 in Memory overview [ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B [ ALLOC_DEFAULT ] used: 120454021B | peak: 0B | reserved: 130023424B [ ALLOC_GFX ] used: 766027364B | peak: 0B | reserved: 768008888B [ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B Stack Trace: 5/4/2015 7:33:09 PM (0.811) Mem: 32,518,144 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Could not allocate memory: System out of memory! Trying to allocate: 4194308B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:388 in Memory overview [ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B [ ALLOC_DEFAULT ] used: 120454161B | peak: 0B | reserved: 130023424B [ ALLOC_GFX ] used: 766027559B | peak: 0B | reserved: 768008888B [ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B Stack Trace: 5/4/2015 7:33:09 PM (0.811) Mem: 32,718,848 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Could not allocate memory: System out of memory! Trying to allocate: 4194308B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:388 in Memory overview [ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B [ ALLOC_DEFAULT ] used: 120454301B | peak: 0B | reserved: 130023424B [ ALLOC_GFX ] used: 766027754B | peak: 0B | reserved: 768008888B [ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B Stack Trace: 5/4/2015 7:33:09 PM (0.811) Mem: 32,915,456 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Could not allocate memory: System out of memory! Trying to allocate: 4194308B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:388 in Memory overview [ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B [ ALLOC_DEFAULT ] used: 120454441B | peak: 0B | reserved: 130023424B [ ALLOC_GFX ] used: 766027949B | peak: 0B | reserved: 768008888B [ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B Stack Trace: 5/4/2015 7:33:09 PM (0.811) Mem: 33,112,064 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Could not allocate memory: System out of memory! Trying to allocate: 4194308B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:388 in Memory overview [ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B [ ALLOC_DEFAULT ] used: 120454581B | peak: 0B | reserved: 130023424B [ ALLOC_GFX ] used: 766028144B | peak: 0B | reserved: 768008888B [ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B Stack Trace: 5/4/2015 7:33:09 PM (0.811) Mem: 33,312,768 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Could not allocate memory: System out of memory! Trying to allocate: 4194308B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:388 in Memory overview [ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B [ ALLOC_DEFAULT ] used: 120454721B | peak: 0B | reserved: 130023424B [ ALLOC_GFX ] used: 766028339B | peak: 0B | reserved: 768008888B [ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B Stack Trace: 5/4/2015 7:33:09 PM (0.811) Mem: 33,509,376 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Could not allocate memory: System out of memory! Trying to allocate: 4194308B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:388 in Memory overview [ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B [ ALLOC_DEFAULT ] used: 120454861B | peak: 0B | reserved: 130023424B [ ALLOC_GFX ] used: 766028534B | peak: 0B | reserved: 768008888B [ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B Stack Trace: 5/4/2015 7:33:09 PM (0.811) Mem: 33,705,984 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Could not allocate memory: System out of memory! Trying to allocate: 4194308B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:388 in Memory overview [ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B [ ALLOC_DEFAULT ] used: 120455001B | peak: 0B | reserved: 130023424B [ ALLOC_GFX ] used: 766028729B | peak: 0B | reserved: 768008888B [ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B Stack Trace: 5/4/2015 7:33:10 PM (0.811) Mem: 37,445,632 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Could not allocate memory: System out of memory! Trying to allocate: 4160004B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:388 in Memory overview [ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B [ ALLOC_DEFAULT ] used: 120463771B | peak: 0B | reserved: 130023424B [ ALLOC_GFX ] used: 772840932B | peak: 0B | reserved: 774616256B [ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B Stack Trace: 5/4/2015 7:33:10 PM (0.811) Mem: 37,646,336 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Could not allocate memory: System out of memory! Trying to allocate: 16777220B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:388 in Memory overview [ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B [ ALLOC_DEFAULT ] used: 120467551B | peak: 0B | reserved: 130023424B [ ALLOC_GFX ] used: 774309455B | peak: 0B | reserved: 776713408B [ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B Stack Trace: 5/4/2015 7:33:10 PM (0.811) Mem: 37,851,136 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Could not allocate memory: System out of memory! Trying to allocate: 8388612B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:388 in Memory overview [ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B [ ALLOC_DEFAULT ] used: 120467691B | peak: 0B | reserved: 130023424B [ ALLOC_GFX ] used: 774309650B | peak: 0B | reserved: 776713408B [ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B Stack Trace: 5/4/2015 7:33:10 PM (0.811) Mem: 38,051,840 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Could not allocate memory: System out of memory! Trying to allocate: 4194308B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:388 in Memory overview [ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B [ ALLOC_DEFAULT ] used: 120467831B | peak: 0B | reserved: 130023424B [ ALLOC_GFX ] used: 774309845B | peak: 0B | reserved: 776713408B [ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B Stack Trace: 5/4/2015 7:33:10 PM (0.811) Mem: 38,256,640 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Could not allocate memory: System out of memory! Trying to allocate: 8388612B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:388 in Memory overview [ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B [ ALLOC_DEFAULT ] used: 120468671B | peak: 0B | reserved: 130023424B [ ALLOC_GFX ] used: 776681644B | peak: 0B | reserved: 777761988B [ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B Stack Trace: 5/4/2015 11:26:21 PM (0.811) Mem: 30,208,000 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Could not allocate memory: System out of memory! Trying to allocate: 4194308B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:388 in Memory overview [ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B [ ALLOC_DEFAULT ] used: 120456644B | peak: 0B | reserved: 130023424B [ ALLOC_GFX ] used: 724137208B | peak: 0B | reserved: 726065808B [ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B Stack Trace: 5/4/2015 11:26:21 PM (0.811) Mem: 30,404,608 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Could not allocate memory: System out of memory! Trying to allocate: 4194308B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:388 in Memory overview [ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B [ ALLOC_DEFAULT ] used: 120456784B | peak: 0B | reserved: 130023424B [ ALLOC_GFX ] used: 724137403B | peak: 0B | reserved: 726065808B [ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B Stack Trace: 5/4/2015 11:26:22 PM (0.811) Mem: 30,601,216 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Could not allocate memory: System out of memory! Trying to allocate: 4194308B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:388 in Memory overview [ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B [ ALLOC_DEFAULT ] used: 120456924B | peak: 0B | reserved: 130023424B [ ALLOC_GFX ] used: 724137598B | peak: 0B | reserved: 726065808B [ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B Stack Trace: 5/4/2015 11:26:22 PM (0.811) Mem: 30,801,920 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Could not allocate memory: System out of memory! Trying to allocate: 4194308B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:388 in Memory overview [ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B [ ALLOC_DEFAULT ] used: 120457064B | peak: 0B | reserved: 130023424B [ ALLOC_GFX ] used: 724137793B | peak: 0B | reserved: 726065808B [ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B Stack Trace: 5/4/2015 11:26:22 PM (0.811) Mem: 30,998,528 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Could not allocate memory: System out of memory! Trying to allocate: 4194308B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:388 in Memory overview [ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B [ ALLOC_DEFAULT ] used: 120457204B | peak: 0B | reserved: 130023424B [ ALLOC_GFX ] used: 724137988B | peak: 0B | reserved: 726065808B [ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B Stack Trace: 5/4/2015 11:26:22 PM (0.811) Mem: 31,191,040 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Could not allocate memory: System out of memory! Trying to allocate: 4194308B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:388 in Memory overview [ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B [ ALLOC_DEFAULT ] used: 120457344B | peak: 0B | reserved: 130023424B [ ALLOC_GFX ] used: 724138183B | peak: 0B | reserved: 726065808B [ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B Stack Trace: 5/4/2015 11:26:22 PM (0.811) Mem: 31,391,744 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Could not allocate memory: System out of memory! Trying to allocate: 4194308B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:388 in Memory overview [ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B [ ALLOC_DEFAULT ] used: 120457484B | peak: 0B | reserved: 130023424B [ ALLOC_GFX ] used: 724138378B | peak: 0B | reserved: 726065808B [ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B Stack Trace: 5/4/2015 11:26:22 PM (0.811) Mem: 31,592,448 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Could not allocate memory: System out of memory! Trying to allocate: 4194308B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:388 in Memory overview [ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B [ ALLOC_DEFAULT ] used: 120457624B | peak: 0B | reserved: 130023424B [ ALLOC_GFX ] used: 724138573B | peak: 0B | reserved: 726065808B [ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B Stack Trace: 5/4/2015 11:26:22 PM (0.811) Mem: 31,793,152 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Could not allocate memory: System out of memory! Trying to allocate: 4194308B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:388 in Memory overview [ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B [ ALLOC_DEFAULT ] used: 120457764B | peak: 0B | reserved: 130023424B [ ALLOC_GFX ] used: 724138768B | peak: 0B | reserved: 726065808B [ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B Stack Trace: 5/4/2015 11:26:22 PM (0.811) Mem: 31,993,856 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Could not allocate memory: System out of memory! Trying to allocate: 4194308B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:388 in Memory overview [ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B [ ALLOC_DEFAULT ] used: 120457904B | peak: 0B | reserved: 130023424B [ ALLOC_GFX ] used: 724138963B | peak: 0B | reserved: 726065808B [ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B Stack Trace: 5/4/2015 11:26:22 PM (0.811) Mem: 32,198,656 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Could not allocate memory: System out of memory! Trying to allocate: 4194308B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:388 in Memory overview [ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B [ ALLOC_DEFAULT ] used: 120458044B | peak: 0B | reserved: 130023424B [ ALLOC_GFX ] used: 724139158B | peak: 0B | reserved: 726065808B [ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B Stack Trace: 5/4/2015 11:26:22 PM (0.811) Mem: 32,395,264 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Could not allocate memory: System out of memory! Trying to allocate: 4194308B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:388 in Memory overview [ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B [ ALLOC_DEFAULT ] used: 120458184B | peak: 0B | reserved: 130023424B [ ALLOC_GFX ] used: 724139353B | peak: 0B | reserved: 726065808B [ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B Stack Trace: 5/4/2015 11:26:22 PM (0.811) Mem: 32,591,872 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Could not allocate memory: System out of memory! Trying to allocate: 4194308B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:388 in Memory overview [ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B [ ALLOC_DEFAULT ] used: 120458324B | peak: 0B | reserved: 130023424B [ ALLOC_GFX ] used: 724139548B | peak: 0B | reserved: 726065808B [ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B Stack Trace: 5/4/2015 11:26:22 PM (0.811) Mem: 32,796,672 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Could not allocate memory: System out of memory! Trying to allocate: 4194308B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:388 in Memory overview [ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B [ ALLOC_DEFAULT ] used: 120458464B | peak: 0B | reserved: 130023424B [ ALLOC_GFX ] used: 724139743B | peak: 0B | reserved: 726065808B [ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B Stack Trace: 5/4/2015 11:26:23 PM (0.811) Mem: 32,997,376 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Could not allocate memory: System out of memory! Trying to allocate: 4194308B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:388 in Memory overview [ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B [ ALLOC_DEFAULT ] used: 120458604B | peak: 0B | reserved: 130023424B [ ALLOC_GFX ] used: 724139938B | peak: 0B | reserved: 726065808B [ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B Stack Trace: 5/4/2015 11:26:23 PM (0.811) Mem: 33,206,272 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Could not allocate memory: System out of memory! Trying to allocate: 4194308B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:388 in Memory overview [ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B [ ALLOC_DEFAULT ] used: 120458744B | peak: 0B | reserved: 130023424B [ ALLOC_GFX ] used: 724140133B | peak: 0B | reserved: 726065808B [ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B Stack Trace: 5/4/2015 11:26:23 PM (0.811) Mem: 33,411,072 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Could not allocate memory: System out of memory! Trying to allocate: 4194308B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:388 in Memory overview [ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B [ ALLOC_DEFAULT ] used: 120458884B | peak: 0B | reserved: 130023424B [ ALLOC_GFX ] used: 724140328B | peak: 0B | reserved: 726065808B [ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B Stack Trace: 5/4/2015 11:26:23 PM (0.811) Mem: 33,611,776 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Could not allocate memory: System out of memory! Trying to allocate: 4194308B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:388 in Memory overview [ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B [ ALLOC_DEFAULT ] used: 120459024B | peak: 0B | reserved: 130023424B [ ALLOC_GFX ] used: 724140523B | peak: 0B | reserved: 726065808B [ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B Stack Trace: 5/4/2015 11:26:24 PM (0.811) Mem: 33,816,576 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Could not allocate memory: System out of memory! Trying to allocate: 4160004B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:388 in Memory overview [ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B [ ALLOC_DEFAULT ] used: 120462664B | peak: 0B | reserved: 130023424B [ ALLOC_GFX ] used: 730941874B | peak: 0B | reserved: 732673176B [ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B Stack Trace: 5/4/2015 11:26:26 PM (0.811) Mem: 37,187,584 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Could not allocate memory: System out of memory! Trying to allocate: 8388612B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:388 in Memory overview [ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B [ ALLOC_DEFAULT ] used: 120468679B | peak: 0B | reserved: 130023424B [ ALLOC_GFX ] used: 732410677B | peak: 0B | reserved: 734770328B [ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B Stack Trace: 5/4/2015 11:26:26 PM (0.811) Mem: 37,392,384 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Could not allocate memory: System out of memory! Trying to allocate: 4194308B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:388 in Memory overview [ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B [ ALLOC_DEFAULT ] used: 120468819B | peak: 0B | reserved: 130023424B [ ALLOC_GFX ] used: 732410872B | peak: 0B | reserved: 734770328B [ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B Stack Trace: 5/4/2015 11:26:26 PM (0.811) Mem: 37,613,568 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Could not allocate memory: System out of memory! Trying to allocate: 8388612B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:388 in Memory overview [ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B [ ALLOC_DEFAULT ] used: 120469659B | peak: 0B | reserved: 130023424B [ ALLOC_GFX ] used: 734782671B | peak: 0B | reserved: 737916060B [ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B Stack Trace: 5/4/2015 11:26:27 PM (0.811) Mem: 37,842,944 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Could not allocate memory: System out of memory! Trying to allocate: 16777220B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:388 in Memory overview [ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B [ ALLOC_DEFAULT ] used: 120472355B | peak: 0B | reserved: 130023424B [ ALLOC_GFX ] used: 736944410B | peak: 0B | reserved: 740013216B [ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B Stack Trace: 5/4/2015 11:30:16 PM (0.811) Mem: 45,432,832 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Could not allocate memory: System out of memory! Trying to allocate: 4194308B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:388 in Memory overview [ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B [ ALLOC_DEFAULT ] used: 120452761B | peak: 0B | reserved: 130023424B [ ALLOC_GFX ] used: 728311352B | peak: 0B | reserved: 730260116B [ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B Stack Trace: 5/4/2015 11:30:16 PM (0.811) Mem: 45,625,344 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Could not allocate memory: System out of memory! Trying to allocate: 4194308B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:388 in Memory overview [ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B [ ALLOC_DEFAULT ] used: 120452901B | peak: 0B | reserved: 130023424B [ ALLOC_GFX ] used: 728311547B | peak: 0B | reserved: 730260116B [ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B Stack Trace: 5/4/2015 11:30:16 PM (0.811) Mem: 45,821,952 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Could not allocate memory: System out of memory! Trying to allocate: 4194308B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:388 in Memory overview [ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B [ ALLOC_DEFAULT ] used: 120453041B | peak: 0B | reserved: 130023424B [ ALLOC_GFX ] used: 728311742B | peak: 0B | reserved: 730260116B [ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B Stack Trace: 5/4/2015 11:30:16 PM (0.811) Mem: 46,022,656 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Could not allocate memory: System out of memory! Trying to allocate: 4194308B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:388 in Memory overview [ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B [ ALLOC_DEFAULT ] used: 120453181B | peak: 0B | reserved: 130023424B [ ALLOC_GFX ] used: 728311937B | peak: 0B | reserved: 730260116B [ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B Stack Trace: 5/4/2015 11:30:16 PM (0.811) Mem: 46,215,168 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Could not allocate memory: System out of memory! Trying to allocate: 4194308B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:388 in Memory overview [ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B [ ALLOC_DEFAULT ] used: 120453321B | peak: 0B | reserved: 130023424B [ ALLOC_GFX ] used: 728312132B | peak: 0B | reserved: 730260116B [ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B Stack Trace: 5/4/2015 11:30:16 PM (0.811) Mem: 46,415,872 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Could not allocate memory: System out of memory! Trying to allocate: 4194308B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:388 in Memory overview [ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B [ ALLOC_DEFAULT ] used: 120453461B | peak: 0B | reserved: 130023424B [ ALLOC_GFX ] used: 728312327B | peak: 0B | reserved: 730260116B [ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B Stack Trace: 5/4/2015 11:30:16 PM (0.811) Mem: 46,616,576 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Could not allocate memory: System out of memory! Trying to allocate: 4194308B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:388 in Memory overview [ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B [ ALLOC_DEFAULT ] used: 120453601B | peak: 0B | reserved: 130023424B [ ALLOC_GFX ] used: 728312522B | peak: 0B | reserved: 730260116B [ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B Stack Trace: 5/4/2015 11:30:17 PM (0.811) Mem: 46,813,184 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Could not allocate memory: System out of memory! Trying to allocate: 4194308B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:388 in Memory overview [ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B [ ALLOC_DEFAULT ] used: 120453741B | peak: 0B | reserved: 130023424B [ ALLOC_GFX ] used: 728312717B | peak: 0B | reserved: 730260116B [ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B Stack Trace: 5/4/2015 11:30:17 PM (0.811) Mem: 47,005,696 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Could not allocate memory: System out of memory! Trying to allocate: 4194308B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:388 in Memory overview [ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B [ ALLOC_DEFAULT ] used: 120453881B | peak: 0B | reserved: 130023424B [ ALLOC_GFX ] used: 728312912B | peak: 0B | reserved: 730260116B [ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B Stack Trace: 5/4/2015 11:30:17 PM (0.811) Mem: 47,210,496 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Could not allocate memory: System out of memory! Trying to allocate: 4194308B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:388 in Memory overview [ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B [ ALLOC_DEFAULT ] used: 120454021B | peak: 0B | reserved: 130023424B [ ALLOC_GFX ] used: 728313107B | peak: 0B | reserved: 730260116B [ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B Stack Trace: 5/4/2015 11:30:17 PM (0.811) Mem: 47,411,200 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Could not allocate memory: System out of memory! Trying to allocate: 4194308B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:388 in Memory overview [ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B [ ALLOC_DEFAULT ] used: 120454161B | peak: 0B | reserved: 130023424B [ ALLOC_GFX ] used: 728313302B | peak: 0B | reserved: 730260116B [ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B Stack Trace: 5/4/2015 11:30:17 PM (0.811) Mem: 47,607,808 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Could not allocate memory: System out of memory! Trying to allocate: 4194308B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:388 in Memory overview [ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B [ ALLOC_DEFAULT ] used: 120454301B | peak: 0B | reserved: 130023424B [ ALLOC_GFX ] used: 728313497B | peak: 0B | reserved: 730260116B [ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B Stack Trace: 5/4/2015 11:30:17 PM (0.811) Mem: 47,816,704 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Could not allocate memory: System out of memory! Trying to allocate: 4194308B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:388 in Memory overview [ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B [ ALLOC_DEFAULT ] used: 120454441B | peak: 0B | reserved: 130023424B [ ALLOC_GFX ] used: 728313692B | peak: 0B | reserved: 730260116B [ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B Stack Trace: 5/4/2015 11:30:17 PM (0.811) Mem: 48,017,408 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Could not allocate memory: System out of memory! Trying to allocate: 4194308B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:388 in Memory overview [ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B [ ALLOC_DEFAULT ] used: 120454581B | peak: 0B | reserved: 130023424B [ ALLOC_GFX ] used: 728313887B | peak: 0B | reserved: 730260116B [ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B Stack Trace: 5/4/2015 11:30:17 PM (0.811) Mem: 48,205,824 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Could not allocate memory: System out of memory! Trying to allocate: 4194308B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:388 in Memory overview [ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B [ ALLOC_DEFAULT ] used: 120454721B | peak: 0B | reserved: 130023424B [ ALLOC_GFX ] used: 728314082B | peak: 0B | reserved: 730260116B [ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B Stack Trace: 5/4/2015 11:30:17 PM (0.811) Mem: 48,418,816 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Could not allocate memory: System out of memory! Trying to allocate: 4194308B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:388 in Memory overview [ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B [ ALLOC_DEFAULT ] used: 120454861B | peak: 0B | reserved: 130023424B [ ALLOC_GFX ] used: 728314277B | peak: 0B | reserved: 730260116B [ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B Stack Trace: 5/4/2015 11:30:17 PM (0.811) Mem: 48,623,616 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Could not allocate memory: System out of memory! Trying to allocate: 4194308B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:388 in Memory overview [ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B [ ALLOC_DEFAULT ] used: 120455001B | peak: 0B | reserved: 130023424B [ ALLOC_GFX ] used: 728314472B | peak: 0B | reserved: 730260116B [ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B Stack Trace: 5/4/2015 11:30:28 PM (0.811) Mem: 52,449,280 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Could not allocate memory: System out of memory! Trying to allocate: 4160004B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:388 in Memory overview [ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B [ ALLOC_DEFAULT ] used: 120464319B | peak: 0B | reserved: 130023424B [ ALLOC_GFX ] used: 735136267B | peak: 0B | reserved: 736867484B [ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B Stack Trace: 5/4/2015 11:30:28 PM (0.811) Mem: 52,658,176 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Could not allocate memory: System out of memory! Trying to allocate: 16777220B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:388 in Memory overview [ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B [ ALLOC_DEFAULT ] used: 120468099B | peak: 0B | reserved: 130023424B [ ALLOC_GFX ] used: 736604790B | peak: 0B | reserved: 738964636B [ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B Stack Trace: 5/4/2015 11:30:28 PM (0.811) Mem: 52,854,784 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Could not allocate memory: System out of memory! Trying to allocate: 8388612B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:388 in Memory overview [ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B [ ALLOC_DEFAULT ] used: 120468239B | peak: 0B | reserved: 130023424B [ ALLOC_GFX ] used: 736604985B | peak: 0B | reserved: 738964636B [ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B Stack Trace: 5/4/2015 11:30:28 PM (0.811) Mem: 53,059,584 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Could not allocate memory: System out of memory! Trying to allocate: 4194308B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:388 in Memory overview [ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B [ ALLOC_DEFAULT ] used: 120468379B | peak: 0B | reserved: 130023424B [ ALLOC_GFX ] used: 736605180B | peak: 0B | reserved: 738964636B [ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B Stack Trace: 5/4/2015 11:30:29 PM (0.811) Mem: 53,276,672 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Could not allocate memory: System out of memory! Trying to allocate: 8388612B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:388 in Memory overview [ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B [ ALLOC_DEFAULT ] used: 120469219B | peak: 0B | reserved: 130023424B [ ALLOC_GFX ] used: 738976979B | peak: 0B | reserved: 742110368B [ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B Stack Trace: 5/5/2015 9:53:47 AM (0.812) Mem: 169,472,000 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- IndexOutOfRangeException: Array index is out of range. Stack Trace: PoliticalAgreement.GetDisplayString () DiplomacyWindow.PopulateData () DiplomacyWindow+<>c__DisplayClass3a.<DoNonGUIRenderStuff>b__30 (Boolean ) DiplomacyWindow+<>c__DisplayClass3d.<Helper_Button>b__3c (.ArcenMouseInput input) ArcenRawGUIManager.LetZonesProcessMouseInput (.ArcenMouseInput MouseInput) Game.CheckMouseInputFromGUIAfterDrawGUI () MainCameraLogic.OnGUI () 5/6/2015 6:02:09 PM (0.814) Mem: 140,374,016 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- D3D device reset failed [queried technique not available] Stack Trace: 5/16/2015 12:31:24 AM (0.821) Mem: 256,376,832 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Could not allocate memory: System out of memory! Trying to allocate: 5682604B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:388 in Memory overview [ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B [ ALLOC_DEFAULT ] used: 85055751B | peak: 0B | reserved: 121634816B [ ALLOC_GFX ] used: 585210764B | peak: 0B | reserved: 590313000B [ ALLOC_CACHEOBJECTS ] used: 15368B | peak: 0B | reserved: 8388608B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B Stack Trace: 5/16/2015 12:31:24 AM (0.821) Mem: 256,577,536 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Texture '' has no data Stack Trace: 5/16/2015 12:31:24 AM (0.821) Mem: 256,770,048 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- No Texture memory available to upload Stack Trace: |
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DxDiag2008.txt (56,090 bytes)
------------------ System Information ------------------ Time of this report: 5/1/2015, 08:33:39 Machine name: TARSTARKAS Operating System: Windows XP Professional (5.1, Build 2600) Service Pack 3 (2600.xpsp_sp3_gdr.100427-1636) Language: English (Regional Setting: English) System Manufacturer: LENOVO System Model: 2764CTO BIOS: Ver 1.00PARTTBL( Processor: Intel(R) Core(TM)2 Duo CPU P8400 @ 2.26GHz (2 CPUs) Memory: 3002MB RAM Page File: 2391MB used, 2494MB available Windows Dir: C:\WINDOWS DirectX Version: DirectX 9.0c (4.09.0000.0904) DX Setup Parameters: Not found DxDiag Version: 5.03.2600.5512 32bit Unicode ------------ DxDiag Notes ------------ DirectX Files Tab: No problems found. Display Tab 1: No problems found. Sound Tab 1: The file CHDAU32.sys is not digitally signed, which means that it has not been tested by Microsoft's Windows Hardware Quality Labs (WHQL). You may be able to get a WHQL logo'd driver from the hardware manufacturer. Music Tab: No problems found. Input Tab: No problems found. Network Tab: The registry information for the DirectPlay application 'Startopia' is missing or damaged. You should reinstall that application. Problems were found in the system registry. Details are available in the saved text file. -------------------- DirectX Debug Levels -------------------- Direct3D: 0/4 (n/a) DirectDraw: 0/4 (retail) DirectInput: 0/5 (n/a) DirectMusic: 0/5 (n/a) DirectPlay: 0/9 (retail) DirectSound: 0/5 (retail) DirectShow: 0/6 (retail) --------------- Display Devices --------------- Card name: ATI Mobility Radeon HD 3400 Series Manufacturer: Advanced Micro Devices, Inc. Chip type: AMD Radeon Graphics Processor (0x95C4) DAC type: Internal DAC(400MHz) Device Key: Enum\PCI\VEN_1002&DEV_95C4&SUBSYS_210E17AA&REV_00 Display Memory: 256.0 MB Current Mode: 1440 x 900 (32 bit) (60Hz) Monitor: Default Monitor Monitor Max Res: Driver Name: ati2dvag.dll Driver Version: 6.14.0010.7267 (English) DDI Version: 9 (or higher) Driver Attributes: Final Retail Driver Date/Size: 11/16/2012 13:24:32, 306176 bytes WHQL Logo'd: Yes WHQL Date Stamp: n/a VDD: n/a Mini VDD: ati2mtag.sys Mini VDD Date: 11/16/2012 14:04:28, 7874560 bytes Device Identifier: {D7B71EE2-D684-11CF-7968-0401A1C2CB35} Vendor ID: 0x1002 Device ID: 0x95C4 SubSys ID: 0x210E17AA Revision ID: 0x0000 Revision ID: 0x0000 Video Accel: ModeMPEG2_C ModeMPEG2_D ModeWMV8_A ModeWMV9_A Deinterlace Caps: {6E8329FF-B642-418B-BCF0-BCB6591E255F}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch {552C0DAD-CCBC-420B-83C8-74943CF9F1A6}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,2) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive {6E8329FF-B642-418B-BCF0-BCB6591E255F}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch Registry: OK DDraw Status: Enabled D3D Status: Enabled AGP Status: Enabled DDraw Test Result: Not run D3D7 Test Result: Not run D3D8 Test Result: Not run D3D9 Test Result: Not run ------------- Sound Devices ------------- Description: Conexant HD Audio output Default Sound Playback: Yes Default Voice Playback: Yes Hardware ID: HDAUDIO\FUNC_01&VEN_14F1&DEV_5051&SUBSYS_17AA211C&REV_1000 Manufacturer ID: 1 Product ID: 100 Type: WDM Driver Name: CHDAU32.sys Driver Version: 3.64.0014.0000 (English) Driver Attributes: Final Retail WHQL Logo'd: No Date and Size: 7/18/2010 22:58:34, 822400 bytes Other Files: Driver Provider: Conexant HW Accel Level: Full Cap Flags: 0xB5B Min/Max Sample Rate: 8000, 192000 Static/Strm HW Mix Bufs: 15, 14 Static/Strm HW 3D Bufs: 0, 0 HW Memory: 0 Voice Management: No EAX(tm) 2.0 Listen/Src: No, No I3DL2(tm) Listen/Src: No, No Sensaura(tm) ZoomFX(tm): No Registry: OK Sound Test Result: Not run --------------------- Sound Capture Devices --------------------- Description: Conexant HD Audio input Default Sound Capture: Yes Default Voice Capture: Yes Driver Name: CHDAU32.sys Driver Version: 3.64.0014.0000 (English) Driver Attributes: Final Retail Date and Size: 7/18/2010 22:58:34, 822400 bytes Cap Flags: 0x41 Format Flags: 0xCCC ----------- DirectMusic ----------- DLS Path: C:\WINDOWS\SYSTEM32\drivers\GM.DLS DLS Version: 1.00.0016.0002 Acceleration: n/a Ports: Microsoft Synthesizer, Software (Not Kernel Mode), Output, DLS, Internal, Default Port Microsoft MIDI Mapper [Emulated], Hardware (Not Kernel Mode), Output, No DLS, Internal Microsoft GS Wavetable SW Synth [Emulated], Hardware (Not Kernel Mode), Output, No DLS, Internal Registry: OK Test Result: Not run ------------------- DirectInput Devices ------------------- Device Name: Mouse Attached: 1 Controller ID: n/a Vendor/Product ID: n/a FF Driver: n/a Device Name: Keyboard Attached: 1 Controller ID: n/a Vendor/Product ID: n/a FF Driver: n/a Poll w/ Interrupt: No Registry: OK ----------- USB Devices ----------- + USB Root Hub | Vendor/Product ID: 0x8086, 0x2937 | Matching Device ID: usb\root_hub | Service: usbhub | Driver: usbhub.sys, 4/13/2008 11:45:38, 59520 bytes | Driver: usbd.sys, 8/4/2004 05:00:00, 4736 bytes ---------------- Gameport Devices ---------------- ------------ PS/2 Devices ------------ + Standard 101/102-Key or Microsoft Natural PS/2 Keyboard | Matching Device ID: *pnp0303 | Service: i8042prt | Driver: i8042prt.sys, 4/13/2008 12:18:00, 52480 bytes | Driver: kbdclass.sys, 4/12/2008 16:39:48, 24576 bytes | + Terminal Server Keyboard Driver | Matching Device ID: root\rdp_kbd | Upper Filters: kbdclass | Service: TermDD | Driver: termdd.sys, 4/13/2008 17:13:20, 40840 bytes | Driver: kbdclass.sys, 4/12/2008 16:39:48, 24576 bytes | + ThinkPad UltraNav Pointing Device | Matching Device ID: *ibm0057 | Upper Filters: SynTP | Service: i8042prt | Driver: i8042prt.sys, 4/13/2008 12:18:00, 52480 bytes | Driver: mouclass.sys, 4/13/2008 12:39:48, 23040 bytes | Driver: SynTP.sys, 4/23/2010 00:17:40, 244784 bytes | Driver: SynTPAPI.dll, 4/23/2010 00:16:12, 165160 bytes | Driver: SynCOM.dll, 4/23/2010 00:16:08, 173352 bytes | Driver: SynCtrl.dll, 4/23/2010 00:16:10, 210216 bytes | Driver: SynTPRes.dll, 4/23/2010 00:16:48, 8721704 bytes | Driver: SynTPCpl.dll, 4/23/2010 00:16:16, 1205544 bytes | Driver: SynCntxt.rtf, 4/23/2010 00:03:12, 2670530 bytes | Driver: SynZMetr.exe, 4/23/2010 00:16:06, 247080 bytes | Driver: SynMood.exe, 4/23/2010 00:16:02, 238888 bytes | Driver: SynTPEnh.exe, 4/23/2010 00:16:04, 1725736 bytes | Driver: SynTPCOM.dll, 4/23/2010 00:16:14, 107816 bytes | Driver: Tutorial.exe, 4/23/2010 00:16:08, 337192 bytes | Driver: InstNT.exe, 4/23/2010 00:15:58, 124200 bytes | Driver: SynISDLL.dll, 4/23/2010 00:16:12, 218408 bytes | Driver: SynUnst.ini, 4/30/2010 00:17:44, 679324 bytes | Driver: SynTPHelper.exe, 4/23/2010 00:16:04, 103720 bytes | Driver: SynChiralRotate.mpg, 9/17/2008 20:13:08, 382277 bytes | Driver: SynFlick.mpg, 9/3/2008 18:27:28, 737975 bytes | Driver: SynPinch.mpg, 9/3/2008 18:27:28, 286463 bytes | Driver: SynMomentum.mpg, 9/3/2008 18:27:28, 246230 bytes | Driver: SynLinearVHScroll.mpg, 9/3/2008 18:27:28, 929103 bytes | Driver: SynChiralVHScroll.mpg, 9/3/2008 18:27:28, 1620778 bytes | Driver: SynTwoFingerVHScroll.mpg, 3/16/2009 16:44:00, 746464 bytes | Driver: SynPivotRotate_ChiralRotate.mpg, 4/10/2009 00:04:14, 1142810 bytes | Driver: SynThreeFingerFlick.mpg, 3/16/2009 16:44:00, 633621 bytes | Driver: SynThreeFingersDown.mpg, 3/16/2009 16:44:00, 215907 bytes | Driver: SynTPLpr.exe, 4/23/2010 00:16:46, 128296 bytes | Driver: TP4table.dat, 10/13/2009 18:34:48, 7136 bytes | Driver: TP4scrol.dat, 10/13/2009 18:34:48, 7136 bytes | Driver: TP4Sc_JP.htm, 8/14/2006 17:41:46, 12801 bytes | Driver: TP4Sc_GR.htm, 8/14/2006 17:41:46, 14792 bytes | Driver: TP4Sc_IT.htm, 8/14/2006 17:41:46, 14300 bytes | Driver: TP4Sc_SP.htm, 8/14/2006 17:41:46, 13687 bytes | Driver: TP4Sc_FR.htm, 8/14/2006 17:41:46, 13545 bytes | Driver: TP4Sc_FI.htm, 8/14/2006 17:41:46, 15345 bytes | Driver: TP4Sc_NL.htm, 8/14/2006 17:41:46, 13896 bytes | Driver: TP4Sc_NO.htm, 8/14/2006 17:41:46, 12976 bytes | Driver: TP4Sc_DK.htm, 8/14/2006 17:41:46, 13551 bytes | Driver: TP4Sc_SE.htm, 8/14/2006 17:41:46, 12834 bytes | Driver: TP4Scrol.htm, 8/14/2006 17:41:46, 13233 bytes | Driver: TP4-A123.GIF, 8/14/2006 17:41:46, 43499 bytes | Driver: TP4-ASR.GIF, 8/14/2006 17:41:46, 120911 bytes | Driver: TP4-HEAD.GIF, 8/14/2006 17:41:46, 22797 bytes | Driver: TP4-I.JPG, 8/14/2006 17:41:46, 894 bytes | Driver: TP4-IMG.JPG, 8/14/2006 17:41:46, 756 bytes | Driver: TP4-ISR.JPG, 8/14/2006 17:41:46, 753 bytes | Driver: TP4-MG.GIF, 8/14/2006 17:41:46, 26890 bytes | Driver: TP4-NOTE.GIF, 8/14/2006 17:41:46, 201 bytes | Driver: TP4-SC.GIF, 8/14/2006 17:41:46, 73657 bytes | Driver: TP4SCROL.CSS, 8/14/2006 17:41:46, 5537 bytes | Driver: SynPivotRotate.mpg, 4/10/2009 00:04:14, 770663 bytes | Driver: SynTPCo4.dll, 4/23/2010 00:16:14, 120104 bytes | Driver: WdfCoInstaller01009.dll, , 0 bytes | + Terminal Server Mouse Driver | Matching Device ID: root\rdp_mou | Upper Filters: mouclass | Service: TermDD | Driver: termdd.sys, 4/13/2008 17:13:20, 40840 bytes | Driver: mouclass.sys, 4/13/2008 12:39:48, 23040 bytes ---------------------------- DirectPlay Service Providers ---------------------------- DirectPlay8 Modem Service Provider - Registry: OK, File: dpnet.dll (5.03.2600.6311) DirectPlay8 Serial Service Provider - Registry: OK, File: dpnet.dll (5.03.2600.6311) DirectPlay8 IPX Service Provider - Registry: OK, File: dpnet.dll (5.03.2600.6311) DirectPlay8 TCP/IP Service Provider - Registry: OK, File: dpnet.dll (5.03.2600.6311) Internet TCP/IP Connection For DirectPlay - Registry: OK, File: dpwsockx.dll (5.03.2600.5512) IPX Connection For DirectPlay - Registry: OK, File: dpwsockx.dll (5.03.2600.5512) Modem Connection For DirectPlay - Registry: OK, File: dpmodemx.dll (5.03.2600.5512) Serial Connection For DirectPlay - Registry: OK, File: dpmodemx.dll (5.03.2600.5512) DirectPlay Voice Wizard Tests: Full Duplex: Not run, Half Duplex: Not run, Mic: Not run DirectPlay Test Result: Not run Registry Errors Found: Key 'HKCR\CLSID\{D3F5B8E6-9B78-4A4C-94EA-CA2397B663D3}\ProgID', Value '', Value ''Key 'HKCR\CLSID\{D3F5B8E6-9B78-4A4C-94EA-CA2397B663D3}\InprocServer32', Value '', Value ''Key 'HKCR\CLSID\{D3F5B8E6-9B78-4A4C-94EA-CA2397B663D3}\InprocServer32', Value '', Value ''Key 'HKCR\CLSID\{D3F5B8E6-9B78-4A4C-94EA-CA2397B663D3}', Value '', Value '' ------------------- DirectPlay Adapters ------------------- DirectPlay8 Modem Service Provider: ThinkPad Modem Adapter DirectPlay8 Serial Service Provider: COM3 DirectPlay8 TCP/IP Service Provider: Wireless Network Connection - IPv4 - ----------------------- DirectPlay Voice Codecs ----------------------- Voxware VR12 1.4kbit/s Voxware SC06 6.4kbit/s Voxware SC03 3.2kbit/s MS-PCM 64 kbit/s MS-ADPCM 32.8 kbit/s Microsoft GSM 6.10 13 kbit/s TrueSpeech(TM) 8.6 kbit/s ------------------------- DirectPlay Lobbyable Apps ------------------------- Age of Wonders Shadow Magic (DX8) - Registry: OK, ExeFile: AoWSM.exe (<File Missing>) LauncherFile: AoWSM.exe (<File Missing>) Capitalism2 (DX7) - Registry: OK, ExeFile: cap2.exe () Railroad Tycoon II (DX7) - Registry: OK, ExeFile: RT2.EXE (1.00.0000.0001) Startopia (DX7) - Registry: Error, ExeFile: Startopia.exe (<File Missing>) ------------------------ Disk & DVD/CD-ROM Drives ------------------------ Drive: C: Free Space: 10.0 GB Total Space: 146.7 GB File System: NTFS Model: HITACHI HTS722016K9SA00 Drive: D: Model: HL-DT-ST DVDRAM GSA-U20N Driver: c:\windows\system32\drivers\cdrom.sys, 5.01.2600.5512 (English), 4/12/2008 16:40:46, 62976 bytes Drive: E: Model: TZ8835Q GLE885I SCSI CdRom Device Driver: c:\windows\system32\drivers\cdrom.sys, 5.01.2600.5512 (English), 4/12/2008 16:40:46, 62976 bytes -------------- System Devices -------------- Name: Intel(R) Management Engine Interface Device ID: PCI\VEN_8086&DEV_2A44&SUBSYS_20E617AA&REV_07\3&B1BFB68&0&18 Driver: C:\WINDOWS\system32\DRIVERS\HECI.sys, 4.02.0000.1008 (English), 6/23/2009 12:49:58, 40832 bytes Name: Mobile Intel(R) 4 Series Chipset PCI Express Root Port - 2A41 Device ID: PCI\VEN_8086&DEV_2A41&SUBSYS_00000000&REV_07\3&B1BFB68&0&08 Driver: C:\WINDOWS\system32\DRIVERS\pci.sys, 5.01.2600.5512 (English), 4/13/2008 12:36:44, 68224 bytes Name: Mobile Intel(R) 4 Series Chipset Processor to DRAM Controller - 2A40 Device ID: PCI\VEN_8086&DEV_2A40&SUBSYS_00000000&REV_07\3&B1BFB68&0&00 Driver: n/a Name: Intel(R) ICH9 Family PCI Express Root Port 5 - 2948 Device ID: PCI\VEN_8086&DEV_2948&SUBSYS_00000000&REV_03\3&B1BFB68&0&E4 Driver: C:\WINDOWS\system32\DRIVERS\pci.sys, 5.01.2600.5512 (English), 4/13/2008 12:36:44, 68224 bytes Name: Intel(R) ICH9 Family PCI Express Root Port 4 - 2946 Device ID: PCI\VEN_8086&DEV_2946&SUBSYS_00000000&REV_03\3&B1BFB68&0&E3 Driver: C:\WINDOWS\system32\DRIVERS\pci.sys, 5.01.2600.5512 (English), 4/13/2008 12:36:44, 68224 bytes Name: Intel(R) ICH9 Family PCI Express Root Port 2 - 2942 Device ID: PCI\VEN_8086&DEV_2942&SUBSYS_00000000&REV_03\3&B1BFB68&0&E1 Driver: C:\WINDOWS\system32\DRIVERS\pci.sys, 5.01.2600.5512 (English), 4/13/2008 12:36:44, 68224 bytes Name: Intel(R) ICH9 Family PCI Express Root Port 1 - 2940 Device ID: PCI\VEN_8086&DEV_2940&SUBSYS_00000000&REV_03\3&B1BFB68&0&E0 Driver: C:\WINDOWS\system32\DRIVERS\pci.sys, 5.01.2600.5512 (English), 4/13/2008 12:36:44, 68224 bytes Name: Microsoft UAA Bus Driver for High Definition Audio Device ID: PCI\VEN_8086&DEV_293E&SUBSYS_20F217AA&REV_03\3&B1BFB68&0&D8 Driver: C:\WINDOWS\system32\DRIVERS\hdaudbus.sys, 5.10.0001.5013 (English), 4/13/2008 09:36:05, 144384 bytes Name: Intel(R) ICH9 Family USB2 Enhanced Host Controller - 293C Device ID: PCI\VEN_8086&DEV_293C&SUBSYS_20F117AA&REV_03\3&B1BFB68&0&D7 Driver: C:\WINDOWS\system32\drivers\usbehci.sys, 5.01.2600.5778 (English), 3/18/2009 04:02:23, 30336 bytes Driver: C:\WINDOWS\system32\drivers\usbport.sys, 5.01.2600.5551 (English), 2/27/2008 09:02:34, 144128 bytes Driver: C:\WINDOWS\system32\usbui.dll, 5.01.2600.5512 (English), 4/13/2008 18:12:08, 74240 bytes Driver: C:\WINDOWS\system32\drivers\usbhub.sys, 5.01.2600.5512 (English), 4/13/2008 11:45:38, 59520 bytes Driver: C:\WINDOWS\system32\hccoin.dll, 5.01.2600.5512 (English), 4/13/2008 17:11:54, 7168 bytes Name: Intel(R) ICH9 Family USB2 Enhanced Host Controller - 293A Device ID: PCI\VEN_8086&DEV_293A&SUBSYS_20F117AA&REV_03\3&B1BFB68&0&EF Driver: C:\WINDOWS\system32\drivers\usbehci.sys, 5.01.2600.5778 (English), 3/18/2009 04:02:23, 30336 bytes Driver: C:\WINDOWS\system32\drivers\usbport.sys, 5.01.2600.5551 (English), 2/27/2008 09:02:34, 144128 bytes Driver: C:\WINDOWS\system32\usbui.dll, 5.01.2600.5512 (English), 4/13/2008 18:12:08, 74240 bytes Driver: C:\WINDOWS\system32\drivers\usbhub.sys, 5.01.2600.5512 (English), 4/13/2008 11:45:38, 59520 bytes Driver: C:\WINDOWS\system32\hccoin.dll, 5.01.2600.5512 (English), 4/13/2008 17:11:54, 7168 bytes Name: Intel(R) ICH9 Family USB Universal Host Controller - 2939 Device ID: PCI\VEN_8086&DEV_2939&SUBSYS_20F017AA&REV_03\3&B1BFB68&0&D2 Driver: C:\WINDOWS\system32\drivers\usbuhci.sys, 5.01.2600.5512 (English), 4/13/2008 12:45:36, 20608 bytes Driver: C:\WINDOWS\system32\drivers\usbport.sys, 5.01.2600.5551 (English), 2/27/2008 09:02:34, 144128 bytes Driver: C:\WINDOWS\system32\usbui.dll, 5.01.2600.5512 (English), 4/13/2008 18:12:08, 74240 bytes Driver: C:\WINDOWS\system32\drivers\usbhub.sys, 5.01.2600.5512 (English), 4/13/2008 11:45:38, 59520 bytes Name: Intel(R) ICH9 Family USB Universal Host Controller - 2938 Device ID: PCI\VEN_8086&DEV_2938&SUBSYS_20F017AA&REV_03\3&B1BFB68&0&D1 Driver: C:\WINDOWS\system32\drivers\usbuhci.sys, 5.01.2600.5512 (English), 4/13/2008 12:45:36, 20608 bytes Driver: C:\WINDOWS\system32\drivers\usbport.sys, 5.01.2600.5551 (English), 2/27/2008 09:02:34, 144128 bytes Driver: C:\WINDOWS\system32\usbui.dll, 5.01.2600.5512 (English), 4/13/2008 18:12:08, 74240 bytes Driver: C:\WINDOWS\system32\drivers\usbhub.sys, 5.01.2600.5512 (English), 4/13/2008 11:45:38, 59520 bytes Name: Intel(R) ICH9 Family USB Universal Host Controller - 2937 Device ID: PCI\VEN_8086&DEV_2937&SUBSYS_20F017AA&REV_03\3&B1BFB68&0&D0 Driver: C:\WINDOWS\system32\drivers\usbuhci.sys, 5.01.2600.5512 (English), 4/13/2008 12:45:36, 20608 bytes Driver: C:\WINDOWS\system32\drivers\usbport.sys, 5.01.2600.5551 (English), 2/27/2008 09:02:34, 144128 bytes Driver: C:\WINDOWS\system32\usbui.dll, 5.01.2600.5512 (English), 4/13/2008 18:12:08, 74240 bytes Driver: C:\WINDOWS\system32\drivers\usbhub.sys, 5.01.2600.5512 (English), 4/13/2008 11:45:38, 59520 bytes Name: Intel(R) ICH9 Family USB Universal Host Controller - 2936 Device ID: PCI\VEN_8086&DEV_2936&SUBSYS_20F017AA&REV_03\3&B1BFB68&0&EA Driver: C:\WINDOWS\system32\drivers\usbuhci.sys, 5.01.2600.5512 (English), 4/13/2008 12:45:36, 20608 bytes Driver: C:\WINDOWS\system32\drivers\usbport.sys, 5.01.2600.5551 (English), 2/27/2008 09:02:34, 144128 bytes Driver: C:\WINDOWS\system32\usbui.dll, 5.01.2600.5512 (English), 4/13/2008 18:12:08, 74240 bytes Driver: C:\WINDOWS\system32\drivers\usbhub.sys, 5.01.2600.5512 (English), 4/13/2008 11:45:38, 59520 bytes Name: Intel(R) ICH9 Family USB Universal Host Controller - 2935 Device ID: PCI\VEN_8086&DEV_2935&SUBSYS_20F017AA&REV_03\3&B1BFB68&0&E9 Driver: C:\WINDOWS\system32\drivers\usbuhci.sys, 5.01.2600.5512 (English), 4/13/2008 12:45:36, 20608 bytes Driver: C:\WINDOWS\system32\drivers\usbport.sys, 5.01.2600.5551 (English), 2/27/2008 09:02:34, 144128 bytes Driver: C:\WINDOWS\system32\usbui.dll, 5.01.2600.5512 (English), 4/13/2008 18:12:08, 74240 bytes Driver: C:\WINDOWS\system32\drivers\usbhub.sys, 5.01.2600.5512 (English), 4/13/2008 11:45:38, 59520 bytes Name: Intel(R) ICH9 Family USB Universal Host Controller - 2934 Device ID: PCI\VEN_8086&DEV_2934&SUBSYS_20F017AA&REV_03\3&B1BFB68&0&E8 Driver: C:\WINDOWS\system32\drivers\usbuhci.sys, 5.01.2600.5512 (English), 4/13/2008 12:45:36, 20608 bytes Driver: C:\WINDOWS\system32\drivers\usbport.sys, 5.01.2600.5551 (English), 2/27/2008 09:02:34, 144128 bytes Driver: C:\WINDOWS\system32\usbui.dll, 5.01.2600.5512 (English), 4/13/2008 18:12:08, 74240 bytes Driver: C:\WINDOWS\system32\drivers\usbhub.sys, 5.01.2600.5512 (English), 4/13/2008 11:45:38, 59520 bytes Name: Intel(R) ICH9 Family SMBus Controller - 2930 Device ID: PCI\VEN_8086&DEV_2930&SUBSYS_20F917AA&REV_03\3&B1BFB68&0&FB Driver: n/a Name: Intel(R) ICH9M-E/M SATA AHCI Controller Device ID: PCI\VEN_8086&DEV_2929&SUBSYS_20F817AA&REV_03\3&B1BFB68&0&FA Driver: C:\WINDOWS\system32\DRIVERS\iaStor.sys, 8.09.0002.1002 (English), 8/7/2009 06:17:26, 330264 bytes Name: Intel(R) ICH9M-E LPC Interface Controller - 2917 Device ID: PCI\VEN_8086&DEV_2917&SUBSYS_00000000&REV_03\3&B1BFB68&0&F8 Driver: C:\WINDOWS\system32\DRIVERS\isapnp.sys, 5.01.2600.5512 (English), 4/13/2008 12:36:42, 37248 bytes Name: Intel(R) 82801 PCI Bridge - 2448 Device ID: PCI\VEN_8086&DEV_2448&SUBSYS_00000000&REV_93\3&B1BFB68&0&F0 Driver: C:\WINDOWS\system32\DRIVERS\pci.sys, 5.01.2600.5512 (English), 4/13/2008 12:36:44, 68224 bytes Name: Intel(R) 82567LM Gigabit Network Connection Device ID: PCI\VEN_8086&DEV_10F5&SUBSYS_20EE17AA&REV_03\3&B1BFB68&0&C8 Driver: C:\WINDOWS\system32\DRIVERS\e1y5132.sys, 9.52.0025.0000 (English), 3/27/2009 04:33:56, 239760 bytes Driver: C:\WINDOWS\system32\e1y5132.din, 11/8/2008 00:43:12, 2936 bytes Driver: C:\WINDOWS\system32\NicCo2.dll, 1.02.0000.0000 (English), 8/6/2007 09:28:34, 28272 bytes Driver: C:\WINDOWS\system32\NicInstY.dll, 9.10.0015.0000 (English), 3/25/2009 01:47:10, 61048 bytes Driver: C:\WINDOWS\system32\e1000msg.dll, 9.08.0000.0000 (English), 12/14/2007 21:06:06, 121440 bytes Name: 11b/g Wireless LAN Mini PCI Express Adapter III Device ID: PCI\VEN_168C&DEV_001C&SUBSYS_0035168C&REV_01\4&318470AD&0&00E1 Driver: C:\WINDOWS\system32\DRIVERS\athw.sys, 7.06.0001.0260 (English), 4/3/2009 12:18:06, 1347168 bytes Name: OHCI Compliant IEEE 1394 Host Controller Device ID: PCI\VEN_1180&DEV_0832&SUBSYS_20C717AA&REV_04\4&8365E1C&0&01F0 Driver: C:\WINDOWS\system32\DRIVERS\ohci1394.sys, 5.01.2600.5512 (English), 4/13/2008 11:46:18, 61696 bytes Driver: C:\WINDOWS\system32\DRIVERS\1394bus.sys, 5.01.2600.5512 (English), 4/13/2008 11:46:18, 53376 bytes Driver: C:\WINDOWS\system32\DRIVERS\nic1394.sys, 5.01.2600.5512 (English), 4/13/2008 11:51:25, 61824 bytes Driver: C:\WINDOWS\system32\DRIVERS\arp1394.sys, 5.01.2600.5512 (English), 4/13/2008 11:51:25, 60800 bytes Driver: C:\WINDOWS\system32\DRIVERS\enum1394.sys, 5.01.2600.0000 (English), 8/17/2001 13:46:40, 6400 bytes Name: Ricoh R/RL/5C476(II) or Compatible CardBus Controller Device ID: PCI\VEN_1180&DEV_0476&SUBSYS_20C617AA&REV_BA\4&8365E1C&0&00F0 Driver: C:\WINDOWS\system32\DRIVERS\pcmcia.sys, 5.01.2600.5512 (English), 4/13/2008 11:36:43, 120192 bytes Name: ATI Mobility Radeon HD 3400 Series Device ID: PCI\VEN_1002&DEV_95C4&SUBSYS_210E17AA&REV_00\4&23FE4F77&0&0008 Driver: C:\WINDOWS\system32\DRIVERS\ati2mtag.sys, 6.14.0010.7267 (English), 11/16/2012 14:04:28, 7874560 bytes Driver: C:\WINDOWS\system32\DRIVERS\ati2erec.dll, 1.00.0000.0024 (English), 11/16/2012 12:36:36, 53248 bytes Driver: C:\WINDOWS\system32\ati2dvag.dll, 6.14.0010.7267 (English), 11/16/2012 13:24:32, 306176 bytes Driver: C:\WINDOWS\system32\ati2cqag.dll, 6.14.0010.0553 (English), 11/16/2012 12:39:04, 909312 bytes Driver: C:\WINDOWS\system32\Ati2mdxx.exe, 6.14.0010.2495 (English), 11/16/2012 13:01:00, 26112 bytes Driver: C:\WINDOWS\system32\ati3duag.dll, 6.14.0010.0911 (English), 11/16/2012 13:23:42, 5336448 bytes Driver: C:\WINDOWS\system32\ativvaxx.dll, 6.14.0010.0359 (English), 11/16/2012 12:58:48, 3586816 bytes Driver: C:\WINDOWS\system32\atiicdxx.dat, 3/6/2012 10:59:32, 618823 bytes Driver: C:\WINDOWS\system32\ativva5x.dat, 11/16/2012 12:53:06, 3 bytes Driver: C:\WINDOWS\system32\ativva6x.dat, 11/16/2012 12:53:06, 887724 bytes Driver: C:\WINDOWS\system32\amdpcom32.dll, 6.14.0010.0023 (English), 11/16/2012 12:37:14, 65024 bytes Driver: C:\WINDOWS\system32\atimpc32.dll, 6.14.0010.0023 (English), 11/16/2012 12:37:14, 65024 bytes Driver: C:\WINDOWS\system32\atiadlxx.dll, 6.14.0010.1104 (English), 11/16/2012 12:45:26, 233472 bytes Driver: C:\WINDOWS\system32\ativvaxx.cap, 11/16/2012 12:54:02, 2852480 bytes Driver: C:\WINDOWS\system32\atiapfxx.exe, 6.14.0010.1001 (English), 11/16/2012 12:54:26, 159744 bytes Driver: C:\WINDOWS\system32\atiapfxx.blb, 11/16/2012 12:55:26, 246000 bytes Driver: C:\WINDOWS\system32\ativvamv.dll, 6.14.0010.0184 (English), 11/16/2012 13:13:36, 938368 bytes Driver: C:\WINDOWS\system32\ATIDDC.DLL, 6.14.0010.0008 (English), 11/16/2012 12:57:58, 53248 bytes Driver: C:\WINDOWS\system32\atitvo32.dll, 6.14.0010.4200 (English), 11/16/2012 12:45:08, 17408 bytes Driver: C:\WINDOWS\system32\ativcoxx.dll, 6.13.0010.0005 (English), 11/9/2001 09:01:04, 24064 bytes Driver: C:\WINDOWS\system32\ati2evxx.exe, 6.14.0010.4265 (English), 11/16/2012 12:59:18, 643072 bytes Driver: C:\WINDOWS\system32\ati2evxx.dll, 6.14.0010.4179 (English), 11/16/2012 13:00:38, 192512 bytes Driver: C:\WINDOWS\system32\atipdlxx.dll, 6.14.0010.2563 (English), 11/16/2012 13:01:20, 212992 bytes Driver: C:\WINDOWS\system32\Oemdspif.dll, 6.15.0006.0006 (English), 11/16/2012 13:01:08, 163840 bytes Driver: C:\WINDOWS\system32\ati2edxx.dll, 6.14.0010.2514 (English), 11/16/2012 13:00:52, 43520 bytes Driver: C:\WINDOWS\system32\atikvmag.dll, 6.14.0010.0173 (English), 11/16/2012 12:50:10, 835584 bytes Driver: C:\WINDOWS\system32\ATIDEMGX.dll, 2.00.4703.27771 (English), 11/16/2012 13:25:44, 442368 bytes Driver: C:\WINDOWS\system32\atibtmon.exe, 2.00.0000.0000 (English), 5/11/2009 14:35:28, 118784 bytes Driver: C:\WINDOWS\system32\atiok3x2.dll, 6.14.0010.11672 (English), 11/16/2012 12:46:24, 634880 bytes Driver: C:\WINDOWS\system32\atioglxx.dll, 6.14.0010.11672 (English), 11/16/2012 13:25:12, 19603456 bytes Driver: C:\WINDOWS\system32\atiiiexx.dll, 6.14.0010.4006 (English), 11/16/2012 13:25:22, 307200 bytes Driver: C:\WINDOWS\atiogl.xml, 3/28/2012 15:45:32, 38177 bytes ------------------ DirectX Components ------------------ ddraw.dll: 5.03.2600.5512 English Final Retail 4/13/2008 17:11:51 279552 bytes ddrawex.dll: 5.03.2600.5512 English Final Retail 4/13/2008 17:11:51 27136 bytes dxapi.sys: 5.01.2600.0000 English Final Retail 8/4/2004 05:00:00 10496 bytes d3d8.dll: 5.03.2600.5512 English Final Retail 4/13/2008 17:11:51 1179648 bytes d3d8thk.dll: 5.03.2600.5512 English Final Retail 4/13/2008 17:11:51 8192 bytes d3d9.dll: 5.03.2600.5512 English Final Retail 4/13/2008 17:11:51 1689088 bytes d3dim.dll: 5.01.2600.0000 English Final Retail 8/4/2004 05:00:00 436224 bytes d3dim700.dll: 5.03.2600.5512 English Final Retail 4/13/2008 17:11:51 824320 bytes d3dramp.dll: 5.01.2600.0000 English Final Retail 8/4/2004 05:00:00 590336 bytes d3drm.dll: 5.01.2600.0000 English Final Retail 8/4/2004 05:00:00 350208 bytes d3dxof.dll: 5.01.2600.0000 English Final Retail 8/4/2004 05:00:00 47616 bytes d3dpmesh.dll: 5.01.2600.0000 English Final Retail 8/4/2004 05:00:00 34816 bytes dplay.dll: 5.00.2134.0001 English Final Retail 8/4/2004 05:00:00 33040 bytes dplayx.dll: 5.03.2600.5512 English Final Retail 4/13/2008 17:11:52 229888 bytes dpmodemx.dll: 5.03.2600.5512 English Final Retail 4/13/2008 17:11:52 23552 bytes dpwsock.dll: 5.00.2134.0001 English Final Retail 8/4/2004 05:00:00 42768 bytes dpwsockx.dll: 5.03.2600.5512 English Final Retail 4/13/2008 17:11:52 57344 bytes dplaysvr.exe: 5.03.2600.5512 English Final Retail 4/13/2008 17:12:17 29696 bytes dpnsvr.exe: 5.03.2600.5512 English Final Retail 4/13/2008 17:12:17 17920 bytes dpnet.dll: 5.03.2600.6311 English Final Retail 11/1/2012 19:02:42 375296 bytes dpnlobby.dll: 5.03.2600.5512 English Final Retail 4/13/2008 17:09:20 3072 bytes dpnaddr.dll: 5.03.2600.5512 English Final Retail 4/13/2008 17:09:19 3072 bytes dpvoice.dll: 5.03.2600.5512 English Final Retail 4/13/2008 17:11:52 212480 bytes dpvsetup.exe: 5.03.2600.5512 English Final Retail 4/13/2008 17:12:18 83456 bytes dpvvox.dll: 5.03.2600.5512 English Final Retail 4/13/2008 17:11:52 116736 bytes dpvacm.dll: 5.03.2600.5512 English Final Retail 4/13/2008 17:11:52 21504 bytes dpnhpast.dll: 5.03.2600.5512 English Final Retail 4/13/2008 17:11:52 35328 bytes dpnhupnp.dll: 5.03.2600.5512 English Final Retail 4/13/2008 17:11:52 60928 bytes dpserial.dll: 5.00.2134.0001 English Final Retail 8/4/2004 05:00:00 53520 bytes dinput.dll: 5.03.2600.5512 English Final Retail 4/13/2008 17:11:52 158720 bytes dinput8.dll: 5.03.2600.5512 English Final Retail 4/13/2008 17:11:52 181760 bytes dimap.dll: 5.01.2600.0000 English Final Retail 8/4/2004 05:00:00 44032 bytes diactfrm.dll: 5.01.2600.0000 English Final Retail 8/4/2004 05:00:00 394240 bytes joy.cpl: 5.03.2600.5512 English Final Retail 4/13/2008 17:12:41 68608 bytes gcdef.dll: 5.01.2600.0000 English Final Retail 8/4/2004 05:00:00 76800 bytes pid.dll: 5.03.2600.5512 English Final Retail 4/13/2008 17:12:02 35328 bytes dsound.dll: 5.03.2600.5512 English Final Retail 4/13/2008 17:11:52 367616 bytes dsound3d.dll: 5.03.2600.5512 English Final Retail 4/13/2008 17:11:52 1293824 bytes dswave.dll: 5.03.2600.5512 English Final Retail 4/13/2008 17:11:52 19456 bytes dsdmo.dll: 5.03.2600.5512 English Final Retail 4/13/2008 17:11:52 181248 bytes dsdmoprp.dll: 5.03.2600.5512 English Final Retail 4/13/2008 17:11:52 71680 bytes dmusic.dll: 5.03.2600.5512 English Final Retail 4/13/2008 17:11:52 104448 bytes dmband.dll: 5.03.2600.5512 English Final Retail 4/13/2008 17:11:52 28672 bytes dmcompos.dll: 5.03.2600.5512 English Final Retail 4/13/2008 17:11:52 61440 bytes dmime.dll: 5.03.2600.5512 English Final Retail 4/13/2008 17:11:52 181248 bytes dmloader.dll: 5.03.2600.5512 English Final Retail 4/13/2008 17:11:52 35840 bytes dmstyle.dll: 5.03.2600.5512 English Final Retail 4/13/2008 17:11:52 105984 bytes dmsynth.dll: 5.03.2600.5512 English Final Retail 4/13/2008 17:11:52 103424 bytes dmscript.dll: 5.03.2600.5512 English Final Retail 4/13/2008 17:11:52 82432 bytes system.dll: 1.01.4322.2503 English Final Retail 9/1/2013 18:18:57 1232896 bytes Microsoft.DirectX.Direct3D.dll: 9.05.0132.0000 English Final Retail 11/5/2014 20:00:49 473600 bytes Microsoft.DirectX.Direct3DX.dll: 5.04.0000.3900 English Final Retail 11/5/2014 20:00:39 2676224 bytes Microsoft.DirectX.Direct3DX.dll: 9.04.0091.0000 English Final Retail 11/5/2014 20:00:41 2846720 bytes Microsoft.DirectX.Direct3DX.dll: 9.05.0132.0000 English Final Retail 11/5/2014 20:00:42 563712 bytes Microsoft.DirectX.Direct3DX.dll: 9.06.0168.0000 English Final Retail 11/5/2014 20:00:42 567296 bytes Microsoft.DirectX.Direct3DX.dll: 9.07.0239.0000 English Final Retail 11/5/2014 20:00:43 576000 bytes Microsoft.DirectX.Direct3DX.dll: 9.08.0299.0000 English Final Retail 11/5/2014 20:00:44 577024 bytes Microsoft.DirectX.Direct3DX.dll: 9.09.0376.0000 English Final Retail 11/5/2014 20:00:45 577536 bytes Microsoft.DirectX.Direct3DX.dll: 9.10.0455.0000 English Final Retail 11/5/2014 20:00:45 577536 bytes Microsoft.DirectX.Direct3DX.dll: 9.11.0519.0000 English Final Retail 11/5/2014 20:00:46 578560 bytes Microsoft.DirectX.Direct3DX.dll: 9.12.0589.0000 English Final Retail 11/5/2014 20:00:49 578560 bytes Microsoft.DirectX.DirectDraw.dll: 5.04.0000.2904 English Final Retail 11/5/2014 20:00:50 145920 bytes Microsoft.DirectX.DirectInput.dll: 5.04.0000.2904 English Final Retail 11/5/2014 20:00:50 159232 bytes Microsoft.DirectX.DirectPlay.dll: 5.04.0000.2904 English Final Retail 11/5/2014 20:00:51 364544 bytes Microsoft.DirectX.DirectSound.dll: 5.04.0000.2904 English Final Retail 11/5/2014 20:00:51 178176 bytes Microsoft.DirectX.AudioVideoPlayback.dll: 5.04.0000.2904 English Final Retail 11/5/2014 20:00:48 53248 bytes Microsoft.DirectX.Diagnostics.dll: 5.04.0000.2904 English Final Retail 11/5/2014 20:00:48 12800 bytes Microsoft.DirectX.dll: 5.04.0000.2904 English Final Retail 11/5/2014 20:00:48 223232 bytes dx7vb.dll: 5.03.2600.5512 English Final Retail 4/13/2008 17:11:52 619008 bytes dx8vb.dll: 5.03.2600.5512 English Final Retail 4/13/2008 17:11:52 1227264 bytes dxdiagn.dll: 5.03.2600.5512 English Final Retail 4/13/2008 17:11:52 2113536 bytes mfc40.dll: 4.01.0000.6151 English Beta Retail 9/17/2010 23:53:25 954368 bytes mfc42.dll: 6.02.8081.0000 English Final Retail 2/8/2011 06:33:55 978944 bytes wsock32.dll: 5.01.2600.5512 English Final Retail 4/13/2008 17:12:10 22528 bytes amstream.dll: 6.05.2600.5512 English Final Retail 4/13/2008 17:11:49 70656 bytes devenum.dll: 6.05.2600.5512 English Final Retail 4/13/2008 17:11:51 59904 bytes dxmasf.dll: 6.04.0009.1133 English Final Retail 4/13/2008 17:11:52 498742 bytes mciqtz32.dll: 6.05.2600.5512 English Final Retail 4/13/2008 17:11:56 35328 bytes mpg2splt.ax: 6.05.2600.6333 English Final Retail 1/1/2013 23:49:10 148992 bytes msdmo.dll: 6.05.2600.5512 English Final Retail 4/13/2008 17:11:59 14336 bytes encapi.dll: 5.03.2600.5512 English Final Retail 4/13/2008 17:11:53 20480 bytes qasf.dll: 10.00.0000.3802 English Final Retail 1/28/2005 13:44:28 221184 bytes qcap.dll: 6.05.2600.5512 English Final Retail 4/13/2008 17:12:03 192512 bytes qdv.dll: 6.05.2600.5512 English Final Retail 4/13/2008 17:12:03 279040 bytes qdvd.dll: 6.05.2600.6169 English Final Retail 11/3/2011 08:28:36 386048 bytes qedit.dll: 6.05.2600.6512 English Final Retail 2/5/2014 01:55:04 562688 bytes qedwipes.dll: 6.05.2600.5512 English Final Retail 4/13/2008 10:21:32 733696 bytes quartz.dll: 6.05.2600.6333 English Final Retail 1/1/2013 23:49:10 1292288 bytes strmdll.dll: 4.01.0000.3938 English Final Retail 8/26/2009 01:00:21 247326 bytes iac25_32.ax: 2.00.0005.0053 English Final Retail 4/13/2008 17:12:42 199680 bytes ir41_32.ax: 4.51.0016.0003 English Final Retail 4/13/2008 17:12:42 848384 bytes ir41_qc.dll: 4.30.0062.0002 English Final Retail 4/13/2008 17:11:55 120320 bytes ir41_qcx.dll: 4.30.0064.0001 English Final Retail 4/13/2008 17:11:55 338432 bytes ir50_32.dll: 5.2562.0015.0055 English Final Retail 4/13/2008 17:11:55 755200 bytes ir50_qc.dll: 5.00.0063.0048 English Final Retail 4/13/2008 17:11:55 200192 bytes ir50_qcx.dll: 5.00.0064.0048 English Final Retail 4/13/2008 17:11:55 183808 bytes ivfsrc.ax: 5.10.0002.0051 English Final Retail 4/13/2008 17:12:42 154624 bytes mswebdvd.dll: 6.05.2600.5857 English Final Retail 8/5/2009 02:01:48 204800 bytes ks.sys: 5.03.2600.5512 English Final Retail 4/13/2008 13:16:36 141056 bytes ksproxy.ax: 5.03.2600.5512 English Final Retail 4/13/2008 18:12:42 129536 bytes ksuser.dll: 5.03.0000.0900 English Final Retail 12/12/2002 01:14:32 4096 bytes stream.sys: 5.03.0001.0904 English Final Retail 7/9/2004 05:27:28 48512 bytes mspclock.sys: 5.03.2600.5512 English Final Retail 4/13/2008 11:39:50 5376 bytes mspqm.sys: 5.01.2600.5512 English Final Retail 4/13/2008 11:39:51 4992 bytes mskssrv.sys: 5.03.2600.5512 English Final Retail 4/13/2008 11:39:52 7552 bytes swenum.sys: 5.03.2600.5512 English Final Retail 4/13/2008 11:39:53 4352 bytes mstee.sys: 5.03.2600.5512 English Final Retail 4/13/2008 11:39:50 5504 bytes ipsink.ax: 5.03.2600.5512 English Final Retail 4/13/2008 17:12:42 16384 bytes mpeg2data.ax: 6.05.2600.5512 English Final Retail 4/13/2008 17:12:42 118272 bytes ndisip.sys: 5.03.2600.5512 English Final Retail 4/13/2008 11:46:22 10880 bytes streamip.sys: 5.03.2600.5512 English Final Retail 4/13/2008 11:46:21 15232 bytes msvidctl.dll: 6.05.2600.5512 English Final Retail 4/13/2008 17:12:01 1428992 bytes slip.sys: 5.03.2600.5512 English Final Retail 4/13/2008 11:46:23 11136 bytes nabtsfec.sys: 5.03.2600.5512 English Final Retail 4/13/2008 11:46:25 85248 bytes ccdecode.sys: 5.03.2600.5512 English Final Retail 4/13/2008 11:46:23 17024 bytes vbisurf.ax: 5.03.2600.5512 English Final Retail 4/13/2008 17:12:42 30208 bytes msyuv.dll: 5.03.2600.5908 English Final Retail 11/27/2009 10:11:44 17920 bytes kstvtune.ax: 5.03.2600.5512 English Final Retail 4/13/2008 17:12:42 61952 bytes ksxbar.ax: 5.03.2600.5512 English Final Retail 4/13/2008 17:12:42 43008 bytes kswdmcap.ax: 5.03.2600.5512 English Final Retail 4/13/2008 17:12:42 91136 bytes vfwwdm32.dll: 5.01.2600.5512 English Final Retail 4/13/2008 18:12:08 53760 bytes wstcodec.sys: 5.03.2600.5512 English Final Retail 4/13/2008 11:46:24 19200 bytes wstdecod.dll: 5.03.2600.5512 English Final Retail 4/13/2008 17:12:10 50688 bytes ------------------ DirectShow Filters ------------------ WDM Streaming VBI Codecs: NABTS/FEC VBI Codec,0x00200000,2,1,,5.03.2600.5512 CC Decoder,0x00200000,2,1,,5.03.2600.5512 WST Codec,0x00200000,1,1,,5.03.2600.5512 DirectShow Filters: WMAudio Decoder DMO,0x00800800,1,1,, WMAPro over S/PDIF DMO,0x00600800,1,1,, WMSpeech Decoder DMO,0x00600800,1,1,, WMVideo Advanced Decoder DMO,0x00800001,1,1,, Mpeg4s Decoder DMO,0x00800001,1,1,, WMV Screen decoder DMO,0x00800001,1,1,, WMVideo Decoder DMO,0x00800001,1,1,, Mpeg43 Decoder DMO,0x00800001,1,1,, Mpeg4 Decoder DMO,0x00800001,1,1,, Annodex Mux Filter,0x00200000,1,0,dsfAnxMux.dll,0.79.1936.0000 CMML Decode Filter,0x00800002,1,1,dsfCMMLDecoder.dll,0.79.1936.0000 CMML Raw Source Filter,0x00600000,0,0,dsfCMMLRawSource.dll,0.79.1936.0000 FLAC Decode Filter,0x00600000,1,1,dsfFLACDecoder.dll,0.79.1936.0000 FLAC Encode Filter,0x00200000,1,1,dsfFLACEncoder.dll,0.79.1936.0000 Native FLAC Source Filter,0x00600000,0,0,dsfNativeFLACSource.dll,0.79.1936.0000 Ogg Demux Packet Source Filter,0x00600000,0,0,dsfOggDemux2.dll,0.79.1936.0000 Ogg Mux Filter,0x00200000,1,0,dsfOggMux.dll,0.79.1936.0000 OGM Decode Filter,0x00600000,1,1,dsfOGMDecoder.dll,0.79.1936.0000 Speex Decode Filter,0x00600000,1,1,dsfSpeexDecoder.dll,0.79.1936.0000 Speex Encode Filter,0x00200000,1,1,dsfSpeexEncoder.dll,0.79.1936.0000 Subtitle VMR9 Filter,0x00800002,1,1,dsfSubtitleVMR9.dll,0.79.1936.0000 Theora Decode Filter,0x00600000,1,1,dsfTheoraDecoder.dll,0.79.1936.0000 Theora Encode Filter,0x00200000,1,1,dsfTheoraEncoder.dll,0.79.1936.0000 Vorbis Decode Filter,0x00600000,1,1,dsfVorbisDecoder.dll,0.79.1936.0000 Vorbis Encode Filter,0x00200000,1,1,dsfVorbisEncoder.dll,0.79.1936.0000 WMT MuxDeMux Filter,0x00200000,0,0,wmm2filt.dll,2.01.4026.0000 Roxio MPEG2 Video Decoder,0x00200000,1,1,MPEG2VidCodec.dll,10.01.0002.0001 roxio DCFilters Audio Sync Filter 2,0x00000000,0,0,, InterVideo Video Decoder,0x00700000,2,4,IVIVIDEO.ax,5.00.0011.1243 ROXIO VCFDVSceneDetect 1.0,0x00200000,1,2,RoxVideo.ax,8.00.0000.0047 LVMWriter,0x00200000,1,0,LVMWriter.ax,8.00.0000.0047 ffdshow Video Decoder,0xff800001,2,1,ffdshow.ax,1.01.3800.0000 Roxio Vob Loader,0x00200000,0,1,VOBLoader.ax,8.00.0000.0047 Full Screen Renderer,0x00200000,1,0,quartz.dll,6.05.2600.6333 Roxio MPEG2 Muxer,0x00200000,4,0,MPEG2Muxer.dll,10.01.0002.0001 ffdshow raw video filter,0x00200000,2,1,ffdshow.ax,1.01.3800.0000 roxio DCFilters DVD Muxer,0x00000000,0,0,, InterVideo Audio Processor,0x00200000,1,1,IviAudioProcess.ax, Roxio MPEG2 Encoder,0x00200000,1,1,MPEG2VidCodec.dll,10.01.0002.0001 MainConcept (Sonic) DV Video Decoder,0x00600000,1,1,sonicmcdsdv.ax,2.01.0000.0004 MainConcept (Sonic) DV Video Encoder,0x00200000,1,1,sonicmcdsdv.ax,2.01.0000.0004 ffdshow Audio Decoder,0xff800001,1,1,ffdshow.ax,1.01.3800.0000 Roxio Repacketizer Filter,0x00200000,1,1,RepackFilter.dll,10.01.0002.0001 ATI Ticker,0x00200000,0,1,Ticker.ax, ROXIO Deinterlace 3.0,0x00200000,1,1,RoxVideo.ax,8.00.0000.0047 DV Muxer,0x00400000,0,0,qdv.dll,6.05.2600.5512 ROXIO Pan Zoom 3.0,0x00200000,1,1,RoxVideo.ax,8.00.0000.0047 Color Space Converter,0x00400001,1,1,quartz.dll,6.05.2600.6333 WM ASF Reader,0x00400000,0,0,qasf.dll,10.00.0000.3802 ROXIO WAV Dest 3.0,0x00200000,0,0,, Screen Capture filter,0x00200000,0,1,wmpsrcwp.dll,10.00.0000.3646 AVI Splitter,0x00600000,1,1,quartz.dll,6.05.2600.6333 ROXIO VCFStationLogo 1.0,0x00200000,1,1,RoxVideo.ax,8.00.0000.0047 WMT AudioAnalyzer,0x00200000,1,1,wmm2filt.dll,2.01.4026.0000 VGA 16 Color Ditherer,0x00400000,1,1,quartz.dll,6.05.2600.6333 Indeo� video 5.10 Compression Filter,0x00200000,1,1,ir50_32.dll,5.2562.0015.0055 ROXIO Field Combiner 3.0,0x00200000,1,1,RoxVideo.ax,8.00.0000.0047 Windows Media Audio Decoder,0x00800001,1,1,msadds32.ax,8.00.0000.4487 Roxio MPEG Stream Analyzer,0x00200000,1,2,MPEGStreamAnalyzer.dll,10.01.0002.0001 ROXIO LVM File Source (Async.),0x00200000,0,1,LVMAsync.ax,8.00.0000.0047 ROXIO SpyPos 3.0,0x00200000,1,1,MGINullIP.ax,8.00.0000.0047 Sonic HD Demuxer,0x00800201,1,2,SonicHDDemuxer.dll,4.03.0000.0116 ROXIO CPU Regulator,0x00200000,1,1,CPURegulator.ax,10.00.0000.0000 AC3 Parser Filter,0x00600000,1,1,mpg2splt.ax,6.05.2600.6333 Intervideo CDSF Filter,0x00200000,0,1,ivicdsf.ax,9.00.0000.0000 ROXIO VCFDvrSupport 3.0,0x00200000,1,1,DvrSupportFilt.ax,8.00.0000.0047 ROXIO VCFVideoCutList 3.0,0x00200000,1,1,RoxVideo.ax,8.00.0000.0047 Roxio Smart Encoder,0x00200000,2,1,MPEG2VidCodec.dll,10.01.0002.0001 WMT Format Conversion,0x00200000,1,1,wmm2filt.dll,2.01.4026.0000 StreamBufferSink,0x00200000,0,0,sbe.dll,6.05.2600.6076 WMT Black Frame Generator,0x00200000,1,1,wmm2filt.dll,2.01.4026.0000 MJPEG Decompressor,0x00600000,1,1,quartz.dll,6.05.2600.6333 Indeo� video 5.10 Decompression Filter,0x00640000,1,1,ir50_32.dll,5.2562.0015.0055 WMT Screen Capture filter,0x00200000,0,1,wmm2filt.dll,2.01.4026.0000 ROXIO DVDCrossGraphEx Source 3.0,0x00200000,0,1,RoxVideo.ax,8.00.0000.0047 ROXIO SceneRecorder 1.0,0x00200000,1,0,RoxVideo.ax,8.00.0000.0047 Microsoft Screen Video Decompressor,0x00800000,1,1,msscds32.ax,8.00.0000.4487 MPEG-I Stream Splitter,0x00600000,1,2,quartz.dll,6.05.2600.6333 Media Analyser,0x00200000,1,2,mediaanalyser.ax,8.00.0000.0047 ROXIO AudioConvert 3.0,0x00200000,1,1,roxaudio.ax,10.00.0000.0000 SAMI (CC) Parser,0x00400000,1,1,quartz.dll,6.05.2600.6333 Roxio MPEG1 Encoder,0x00200000,1,1,MPEG1VidCodec.dll,10.01.0002.0001 MPEG Layer-3 Decoder,0x00810000,1,1,l3codecx.ax,1.06.0000.0052 MPEG-2 Splitter,0x005fffff,1,0,mpg2splt.ax,6.05.2600.6333 Roxio Transport Stream Source,0x00200000,0,1,TSMPEGSource.dll,10.01.0002.0001 ROXIO VideoInfo Transcoder 3.0,0x00200000,1,1,RoxVideo.ax,8.00.0000.0047 ACELP.net Sipro Lab Audio Decoder,0x00800001,1,1,acelpdec.ax,1.04.0000.0000 VCGImageSource,0x00200000,0,1,VideoCompositing.ax,8.00.0000.0047 ROXIO Audio Source 3.0,0x00200000,0,1,roxaudio.ax,10.00.0000.0000 Roxio MPEG2 Demuxer,0x00600000,1,2,RoxioMPEGDemuxer.dll,10.01.0002.0001 Internal Script Command Renderer,0x00800001,1,0,quartz.dll,6.05.2600.6333 MPEG Audio Decoder,0x03680001,1,1,quartz.dll,6.05.2600.6333 MMACE ProcAmp,0x00200000,0,2,MMACEFilters.dll, File Source (Netshow URL),0x00400000,0,1,wmpasf.dll,10.00.0000.3646 WMT Import Filter,0x00200000,0,1,wmm2filt.dll,2.01.4026.0000 ROXIO VCFAudioMixer 3.0,0x00200000,1,1,roxaudio.ax,10.00.0000.0000 DV Splitter,0x00600000,1,2,qdv.dll,6.05.2600.5512 Bitmap Generate,0x00200000,1,1,wmm2filt.dll,2.01.4026.0000 Windows Media Video Decoder,0x00800000,1,1,wmvds32.ax,8.00.0000.4487 VCG Null Renderer 3.0,0x00200000,1,0,VideoCompositing.ax,8.00.0000.0047 Video Mixing Renderer 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Handler,0x00600000,1,1,wmpasf.dll,10.00.0000.3646 ASF URL Handler,0x00600000,1,1,wmpasf.dll,10.00.0000.3646 ASF JPEG Handler,0x00600000,1,1,wmpasf.dll,10.00.0000.3646 ASF DJPEG Handler,0x00600000,1,1,wmpasf.dll,10.00.0000.3646 ASF embedded stuff Handler,0x00600000,1,1,wmpasf.dll,10.00.0000.3646 9x8Resize,0x00200000,1,1,wmm2filt.dll,2.01.4026.0000 WIA Stream Snapshot Filter,0x00200000,1,1,wiasf.ax,1.00.0000.0000 ROXIO CrossGraphEx Renderer 3.0,0x00200000,1,0,RoxVideo.ax,8.00.0000.0047 Allocator Fix,0x00200000,1,1,wmm2filt.dll,2.01.4026.0000 SampleGrabber,0x00200000,1,1,qedit.dll,6.05.2600.6512 Null Renderer,0x00200000,1,0,qedit.dll,6.05.2600.6512 ROXIO Image/Colour Source 3.0,0x00200000,0,1,RoxVideo.ax,8.00.0000.0047 Roxio Audio Stream Writer Filter,0x00000000,0,0,, WMT Virtual Source,0x00200000,0,1,wmm2filt.dll,2.01.4026.0000 ROXIO LPCMSyncFilter,0x00200000,1,1,LPCMSyncFilter.dll,10.01.0002.0001 MPEG-2 Sections and Tables,0x005fffff,1,0,mpeg2data.ax, WMT Interlacer,0x00200000,1,1,wmm2filt.dll,2.01.4026.0000 Sonic HD Nav,0x00200000,0,5,SonicHDNav.dll,4.03.0000.0041 roxio DCFilters DVD Splitter,0x00000000,0,0,, StreamBufferSource,0x00200000,0,0,sbe.dll,6.05.2600.6076 Smart Tee,0x00200000,1,2,qcap.dll,6.05.2600.5512 PSI Parser,0x00200000,0,0,RoxVideo.ax,8.00.0000.0047 Overlay Mixer,0x00200000,0,0,qdvd.dll,6.05.2600.6169 MainConcept (Nikon) Sink Filter,0x00200000,1,0,, AVI Decompressor,0x00600000,1,1,quartz.dll,6.05.2600.6333 Uncompressed Domain Shot Detection Filter,0x00200000,1,1,wmm2filt.dll,2.01.4026.0000 ROXIO CrossGraphEx Source 3.0,0x00200000,0,1,RoxVideo.ax,8.00.0000.0047 ROXIO VCFWaveform 1.0,0x00200000,1,0,roxaudio.ax,10.00.0000.0000 AVI/WAV File Source,0x00400000,0,2,quartz.dll,6.05.2600.6333 QuickTime Movie Parser,0x00600000,1,1,quartz.dll,6.05.2600.6333 Wave Parser,0x00400000,1,1,quartz.dll,6.05.2600.6333 MIDI Parser,0x00400000,1,1,quartz.dll,6.05.2600.6333 Multi-file Parser,0x00400000,1,1,quartz.dll,6.05.2600.6333 File stream renderer,0x00400000,1,1,quartz.dll,6.05.2600.6333 XML Playlist,0x00400000,1,0,wmpasf.dll,10.00.0000.3646 ROXIO SubPicture Encoder,0x00200000,1,1,SubPictEnc.dll,10.01.0002.0001 Sonic Cinemaster� VideoDecoder 4.3,0x00600000,2,2,CinemasterVideo.DLL,4.03.0001.0237 roxio DCFilters Dragon Lair,0x00000000,0,0,, ROXIO Audio VCFChunker 3.0,0x00200000,1,1,roxaudio.ax,10.00.0000.0000 ffdshow subtitles filter,0x00200000,2,1,ffdshow.ax,1.01.3800.0000 AVI Mux,0x00200000,1,0,qcap.dll,6.05.2600.5512 Bandisoft MPEG-1 Audio Decoder,0xff800001,1,1,bdfilters.dll,1.00.0001.0003 Line 21 Decoder 2,0x00600002,1,1,quartz.dll,6.05.2600.6333 File Source (Async.),0x00400000,0,1,quartz.dll,6.05.2600.6333 File Source (URL),0x00400000,0,1,quartz.dll,6.05.2600.6333 WMT DV Extract,0x00200000,1,1,wmm2filt.dll,2.01.4026.0000 WMT Switch Filter,0x00200000,1,1,wmm2filt.dll,2.01.4026.0000 WMT Volume,0x00200000,1,1,wmm2filt.dll,2.01.4026.0000 Roxio Plasma CrossGraph Renderer,0x00200000,1,0,PlasmaCGFilter.ax,8.00.0000.0047 Stretch Video,0x00200000,1,1,wmm2filt.dll,2.01.4026.0000 Infinite Pin Tee Filter,0x00200000,1,1,qcap.dll,6.05.2600.5512 ROXIO InputSelector 3.0,0x00200000,1,0,RoxVideo.ax,8.00.0000.0047 ROXIO AudioGrabber 3.0,0x00200000,1,0,RoxVideo.ax,8.00.0000.0047 QT Decompressor,0x00600000,1,1,quartz.dll,6.05.2600.6333 MPEG Video Decoder,0x40000001,1,1,quartz.dll,6.05.2600.6333 ROXIO ThumbnailGrabber 3.0,0x00200000,1,0,RoxVideo.ax,8.00.0000.0047 Indeo� video 4.4 Decompression Filter,0x00640000,1,1,ir41_32.ax,4.51.0016.0003 Indeo� video 4.4 Compression Filter,0x00200000,1,1,ir41_32.ax,4.51.0016.0003 WDM Streaming Tee/Splitter Devices: Tee/Sink-to-Sink Converter,0x00200000,1,1,,5.03.2600.5512 WDM Streaming Data Transforms: Microsoft Kernel Acoustic Echo Canceller,0x00000000,0,0,, Microsoft Kernel GS Wavetable Synthesizer,0x00200000,1,1,,5.03.2600.5512 Microsoft Kernel DLS Synthesizer,0x00200000,1,1,,5.03.2600.5512 Microsoft Kernel DRM Audio Descrambler,0x00200000,1,1,,5.03.2600.5512 Video Compressors: MSScreen encoder DMO,0x00600800,1,1,, WMVideo9 Encoder DMO,0x00600800,1,1,, WMVideo Advanced Encoder DMO,0x00600800,1,1,, MSScreen 9 encoder DMO,0x00600800,1,1,, DV Video Encoder,0x00200000,0,0,qdv.dll,6.05.2600.5512 ffdshow video encoder,0x00100000,1,1,ffdshow.ax,1.01.3800.0000 Indeo� video 5.10 Compression Filter,0x00100000,1,1,ir50_32.dll,5.2562.0015.0055 MJPEG Compressor,0x00200000,0,0,quartz.dll,6.05.2600.6333 Cinepak Codec by Radius,0x00200000,1,1,qcap.dll,6.05.2600.5512 ffdshow Video Codec,0x00200000,1,1,qcap.dll,6.05.2600.5512 Intel Indeo(R) Video R3.2,0x00200000,1,1,qcap.dll,6.05.2600.5512 Intel Indeo� Video 4.5,0x00200000,1,1,qcap.dll,6.05.2600.5512 Indeo� video 5.10,0x00200000,1,1,qcap.dll,6.05.2600.5512 Intel IYUV codec,0x00200000,1,1,qcap.dll,6.05.2600.5512 Microsoft H.261 Video Codec,0x00200000,1,1,qcap.dll,6.05.2600.5512 Microsoft H.263 Video Codec,0x00200000,1,1,qcap.dll,6.05.2600.5512 Bandi MPEG-1 Video Decoder,0x00200000,1,1,qcap.dll,6.05.2600.5512 Microsoft RLE,0x00200000,1,1,qcap.dll,6.05.2600.5512 Microsoft Video 1,0x00200000,1,1,qcap.dll,6.05.2600.5512 Zipped Motion Block Video v0.1,0x00200000,1,1,qcap.dll,6.05.2600.5512 Audio Compressors: WM Speech Encoder DMO,0x00600800,1,1,, WMAudio Encoder DMO,0x00600800,1,1,, IAC2,0x00200000,1,1,quartz.dll,6.05.2600.6333 IMA ADPCM,0x00200000,1,1,quartz.dll,6.05.2600.6333 PCM,0x00200000,1,1,quartz.dll,6.05.2600.6333 Microsoft ADPCM,0x00200000,1,1,quartz.dll,6.05.2600.6333 ACELP.net,0x00200000,1,1,quartz.dll,6.05.2600.6333 DSP Group TrueSpeech(TM),0x00200000,1,1,quartz.dll,6.05.2600.6333 Windows Media Audio V1,0x00200000,1,1,quartz.dll,6.05.2600.6333 Windows Media Audio V2,0x00200000,1,1,quartz.dll,6.05.2600.6333 GSM 6.10,0x00200000,1,1,quartz.dll,6.05.2600.6333 Microsoft G.723.1,0x00200000,1,1,quartz.dll,6.05.2600.6333 CCITT A-Law,0x00200000,1,1,quartz.dll,6.05.2600.6333 CCITT u-Law,0x00200000,1,1,quartz.dll,6.05.2600.6333 MP2,0x00200000,1,1,quartz.dll,6.05.2600.6333 MPEG Layer-3,0x00200000,1,1,quartz.dll,6.05.2600.6333 Audio Capture Sources: Conexant HD Audio input,0x00200000,0,0,qcap.dll,6.05.2600.5512 Midi Renderers: Default MidiOut Device,0x00800000,1,0,quartz.dll,6.05.2600.6333 Microsoft GS Wavetable SW Synth,0x00200000,1,0,quartz.dll,6.05.2600.6333 WDM Streaming Capture Devices: ,0x00000000,0,0,, ,0x00000000,0,0,, WDM Streaming Rendering Devices: ,0x00000000,0,0,, Conexant HD Audio output,0x00200000,2,1,,5.03.2600.5512 BDA Rendering Filters: BDA IP Sink,0x00200000,1,1,,5.03.2600.5512 BDA Transport Information Renderers: MPEG-2 Sections and Tables,0x00600000,1,0,mpeg2data.ax, WDM Streaming Mixer Devices: Microsoft Kernel Wave Audio Mixer,0x00000000,0,0,, BDA CP/CA Filters: Decrypt/Tag,0x00600000,1,0,encdec.dll,6.05.2600.6161 Encrypt/Tag,0x00200000,0,0,encdec.dll,6.05.2600.6161 XDS Codec,0x00200000,0,0,encdec.dll,6.05.2600.6161 WDM Streaming Communication Transforms: Tee/Sink-to-Sink Converter,0x00200000,1,1,,5.03.2600.5512 Audio Renderers: Conexant HD Audio output,0x00200000,1,0,quartz.dll,6.05.2600.6333 Default DirectSound Device,0x00800000,1,0,quartz.dll,6.05.2600.6333 Default WaveOut Device,0x00200000,1,0,quartz.dll,6.05.2600.6333 DirectSound: Conexant HD Audio output,0x00200000,1,0,quartz.dll,6.05.2600.6333 WDM Streaming System Devices: Conexant HD Audio input,0x00200000,1,1,,5.03.2600.5512 Conexant HD Audio output,0x00200000,3,1,,5.03.2600.5512 BDA Receiver Component: BDA Slip De-Framer,0x00600000,1,1,,5.03.2600.5512 |
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The WorldDeserializationErrors.txt file indicates that you were unable to load some savegame because of a formatting issue within the savegame. I'm not sure if the game had a problem saving that savegame at a different time, or what, but it seems like it may be a bad savegame regardless of the other things going on. DrawGameErrors.txt is indicating a string of errors that are probably related to the deserialization problem, and are definitely not (at least directly) related to RAM or similar). UnhandledErrors.txt supports that same conclusion -- some sort of gamestate error, nothing about recent out of memory errors. From the look of things, this is a lockup related to some sort of corrupt data. |
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Whoops! Now ErrorsReportedByEngine.txt has a bit of something different to say, though: 5/16/2015 12:31:24 AM (0.821) Mem: 256,376,832 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Could not allocate memory: System out of memory! Trying to allocate: 5682604B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:388 in Memory overview [ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B [ ALLOC_DEFAULT ] used: 85055751B | peak: 0B | reserved: 121634816B [ ALLOC_GFX ] used: 585210764B | peak: 0B | reserved: 590313000B [ ALLOC_CACHEOBJECTS ] used: 15368B | peak: 0B | reserved: 8388608B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B Stack Trace: 5/16/2015 12:31:24 AM (0.821) Mem: 256,577,536 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Texture '' has no data Stack Trace: 5/16/2015 12:31:24 AM (0.821) Mem: 256,770,048 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- No Texture memory available to upload |
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What graphics quality are you playing on? High is likely to be too much for your machine, so you'll want to down that to medium or low. |
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High Graphics Quality. I haven't had it happen again yet. I was also alt-tabbing a lot to get specs for mantis entries. I'll update if/when/how it occurs again. But since you had patch notes about the system make suggestions I thought I'd add feedback. |
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I appreciate it! |
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New logs attached. Rapidly loading random recent saves triggers the error. Any of particular save is able to load and run fine. I can't predict exactly when it occurs, but it does eventually. Playing a single game doesn't seem to be an issue. Switching to Low graphics I'm not able to trigger the error with a dozen or so loads. |
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Okay, thanks for the heads up. How about on medium graphics? |
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With 0.824 I can no longer force an error using circa 15 loads on high, medium, or low graphic settings. |
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Woohoo! :D |
Date Modified | Username | Field | Change |
---|---|---|---|
May 16, 2015 3:39 am | ptarth | New Issue | |
May 16, 2015 3:39 am | ptarth | File Added: ArcenDebugLog.txt | |
May 16, 2015 3:40 am | ptarth | File Added: DrawGameErrors.txt | |
May 16, 2015 3:40 am | ptarth | File Added: ErrorsReportedByEngine.txt | |
May 16, 2015 3:40 am | ptarth | File Added: UnhandledErrors.txt | |
May 16, 2015 3:40 am | ptarth | File Added: WorldDeserializationErrors.txt | |
May 16, 2015 3:41 am | ptarth | File Added: DxDiag2008.txt | |
May 16, 2015 10:35 am | Chris_McElligottPark | Note Added: 0040909 | |
May 16, 2015 10:36 am | Chris_McElligottPark | Note Edited: 0040909 | |
May 16, 2015 10:38 am | Chris_McElligottPark | Note Edited: 0040909 | |
May 16, 2015 10:39 am | Chris_McElligottPark | Note Added: 0040910 | |
May 16, 2015 10:39 am | Chris_McElligottPark | Note Added: 0040911 | |
May 16, 2015 4:03 pm | ptarth | Note Added: 0040915 | |
May 16, 2015 4:06 pm | Chris_McElligottPark | Note Added: 0040916 | |
May 16, 2015 4:06 pm | Chris_McElligottPark | Status | new => closed |
May 16, 2015 4:06 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
May 16, 2015 4:06 pm | Chris_McElligottPark | Resolution | open => unable to reproduce |
May 16, 2015 7:05 pm | ptarth | Note Added: 0040924 | |
May 16, 2015 7:05 pm | ptarth | Status | closed => feedback |
May 16, 2015 7:05 pm | ptarth | Resolution | unable to reproduce => reopened |
May 16, 2015 7:06 pm | ptarth | File Added: new runtime error.zip | |
May 16, 2015 7:07 pm | ptarth | Note Edited: 0040924 | |
May 16, 2015 7:11 pm | ptarth | Note Edited: 0040924 | |
May 22, 2015 8:43 am | Chris_McElligottPark | Note Added: 0041045 | |
May 22, 2015 4:03 pm | ptarth | Note Added: 0041069 | |
May 22, 2015 4:03 pm | ptarth | Status | feedback => assigned |
May 22, 2015 4:12 pm | Chris_McElligottPark | Note Added: 0041071 | |
May 22, 2015 4:12 pm | Chris_McElligottPark | Status | assigned => resolved |
May 22, 2015 4:12 pm | Chris_McElligottPark | Fixed in Version | => 0.824 (Graphical Performance Caching) |
May 22, 2015 4:12 pm | Chris_McElligottPark | Resolution | reopened => fixed |