View Issue Details

IDProjectCategoryLast Update
0016735Stars Beyond ReachCrash/ExceptionMay 22, 2015 4:12 pm
Reporterptarth Assigned ToChris_McElligottPark  
Status resolvedResolutionfixed 
Product Version0.821 
Fixed in Version0.824 (Graphical Performance Caching) 
Summary0016735: Resource Load on Low Spec Machine
DescriptionAs you might expect after reloading some games in rapid succession my computer black screened (but not locked up) and spat out several error messages probably indicating I had ran out of RAM and/or Graphic Card Memory.
TagsNo tags attached.

Activities

ptarth

May 16, 2015 3:39 am

reporter  

ArcenDebugLog.txt (461,484 bytes)

ptarth

May 16, 2015 3:40 am

reporter  

DrawGameErrors.txt (127,655 bytes)   
5/16/2015 12:34:03 AM (0.821) Mem: 187,076,608 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------NullReferenceException-----------------------------------
Object reference not set to an instance of an object

  at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 
  at Game.DrawGame () [0x00000] in <filename unknown>:0 
  at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 

5/16/2015 12:34:03 AM (0.821) Mem: 187,473,920 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------NullReferenceException-----------------------------------
Object reference not set to an instance of an object

  at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 
  at Game.DrawGame () [0x00000] in <filename unknown>:0 
  at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 

5/16/2015 12:34:03 AM (0.821) Mem: 187,883,520 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------NullReferenceException-----------------------------------
Object reference not set to an instance of an object

  at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 
  at Game.DrawGame () [0x00000] in <filename unknown>:0 
  at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 

5/16/2015 12:34:03 AM (0.821) Mem: 188,301,312 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------NullReferenceException-----------------------------------
Object reference not set to an instance of an object

  at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 
  at Game.DrawGame () [0x00000] in <filename unknown>:0 
  at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 

5/16/2015 12:34:03 AM (0.821) Mem: 188,731,392 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------NullReferenceException-----------------------------------
Object reference not set to an instance of an object

  at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 
  at Game.DrawGame () [0x00000] in <filename unknown>:0 
  at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 

5/16/2015 12:34:03 AM (0.821) Mem: 189,149,184 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------NullReferenceException-----------------------------------
Object reference not set to an instance of an object

  at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 
  at Game.DrawGame () [0x00000] in <filename unknown>:0 
  at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 

5/16/2015 12:34:03 AM (0.821) Mem: 189,575,168 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------NullReferenceException-----------------------------------
Object reference not set to an instance of an object

  at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 
  at Game.DrawGame () [0x00000] in <filename unknown>:0 
  at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 

5/16/2015 12:34:03 AM (0.821) Mem: 190,005,248 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------NullReferenceException-----------------------------------
Object reference not set to an instance of an object

  at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 
  at Game.DrawGame () [0x00000] in <filename unknown>:0 
  at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 

5/16/2015 12:34:03 AM (0.821) Mem: 190,439,424 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------NullReferenceException-----------------------------------
Object reference not set to an instance of an object

  at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 
  at Game.DrawGame () [0x00000] in <filename unknown>:0 
  at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 

5/16/2015 12:34:03 AM (0.821) Mem: 190,873,600 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------NullReferenceException-----------------------------------
Object reference not set to an instance of an object

  at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 
  at Game.DrawGame () [0x00000] in <filename unknown>:0 
  at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 

5/16/2015 12:34:03 AM (0.821) Mem: 191,320,064 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------NullReferenceException-----------------------------------
Object reference not set to an instance of an object

  at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 
  at Game.DrawGame () [0x00000] in <filename unknown>:0 
  at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 

5/16/2015 12:34:03 AM (0.821) Mem: 191,762,432 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------NullReferenceException-----------------------------------
Object reference not set to an instance of an object

  at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 
  at Game.DrawGame () [0x00000] in <filename unknown>:0 
  at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 

5/16/2015 12:34:04 AM (0.821) Mem: 192,409,600 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------NullReferenceException-----------------------------------
Object reference not set to an instance of an object

  at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 
  at Game.DrawGame () [0x00000] in <filename unknown>:0 
  at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 

5/16/2015 12:34:04 AM (0.821) Mem: 193,064,960 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------NullReferenceException-----------------------------------
Object reference not set to an instance of an object

  at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 
  at Game.DrawGame () [0x00000] in <filename unknown>:0 
  at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 

5/16/2015 12:34:04 AM (0.821) Mem: 193,720,320 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------NullReferenceException-----------------------------------
Object reference not set to an instance of an object

  at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 
  at Game.DrawGame () [0x00000] in <filename unknown>:0 
  at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 

5/16/2015 12:34:04 AM (0.821) Mem: 194,371,584 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------NullReferenceException-----------------------------------
Object reference not set to an instance of an object

  at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 
  at Game.DrawGame () [0x00000] in <filename unknown>:0 
  at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 

5/16/2015 12:34:04 AM (0.821) Mem: 195,031,040 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------NullReferenceException-----------------------------------
Object reference not set to an instance of an object

  at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 
  at Game.DrawGame () [0x00000] in <filename unknown>:0 
  at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 

5/16/2015 12:34:04 AM (0.821) Mem: 195,682,304 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------NullReferenceException-----------------------------------
Object reference not set to an instance of an object

  at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 
  at Game.DrawGame () [0x00000] in <filename unknown>:0 
  at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 

5/16/2015 12:34:04 AM (0.821) Mem: 196,341,760 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------NullReferenceException-----------------------------------
Object reference not set to an instance of an object

  at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 
  at Game.DrawGame () [0x00000] in <filename unknown>:0 
  at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 

5/16/2015 12:34:04 AM (0.821) Mem: 196,993,024 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------NullReferenceException-----------------------------------
Object reference not set to an instance of an object

  at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 
  at Game.DrawGame () [0x00000] in <filename unknown>:0 
  at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 

5/16/2015 12:34:04 AM (0.821) Mem: 197,652,480 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------NullReferenceException-----------------------------------
Object reference not set to an instance of an object

  at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 
  at Game.DrawGame () [0x00000] in <filename unknown>:0 
  at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 

5/16/2015 12:34:04 AM (0.821) Mem: 198,303,744 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------NullReferenceException-----------------------------------
Object reference not set to an instance of an object

  at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 
  at Game.DrawGame () [0x00000] in <filename unknown>:0 
  at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 

5/16/2015 12:34:04 AM (0.821) Mem: 198,963,200 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------NullReferenceException-----------------------------------
Object reference not set to an instance of an object

  at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 
  at Game.DrawGame () [0x00000] in <filename unknown>:0 
  at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 

5/16/2015 12:34:05 AM (0.821) Mem: 199,622,656 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------NullReferenceException-----------------------------------
Object reference not set to an instance of an object

  at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 
  at Game.DrawGame () [0x00000] in <filename unknown>:0 
  at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 

5/16/2015 12:34:05 AM (0.821) Mem: 200,273,920 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------NullReferenceException-----------------------------------
Object reference not set to an instance of an object

  at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 
  at Game.DrawGame () [0x00000] in <filename unknown>:0 
  at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 

5/16/2015 12:34:05 AM (0.821) Mem: 200,937,472 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------NullReferenceException-----------------------------------
Object reference not set to an instance of an object

  at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 
  at Game.DrawGame () [0x00000] in <filename unknown>:0 
  at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 

5/16/2015 12:34:05 AM (0.821) Mem: 201,596,928 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------NullReferenceException-----------------------------------
Object reference not set to an instance of an object

  at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 
  at Game.DrawGame () [0x00000] in <filename unknown>:0 
  at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 

5/16/2015 12:34:05 AM (0.821) Mem: 202,252,288 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------NullReferenceException-----------------------------------
Object reference not set to an instance of an object

  at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 
  at Game.DrawGame () [0x00000] in <filename unknown>:0 
  at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 

5/16/2015 12:34:05 AM (0.821) Mem: 202,915,840 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------NullReferenceException-----------------------------------
Object reference not set to an instance of an object

  at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 
  at Game.DrawGame () [0x00000] in <filename unknown>:0 
  at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 

5/16/2015 12:34:05 AM (0.821) Mem: 203,575,296 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------NullReferenceException-----------------------------------
Object reference not set to an instance of an object

  at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 
  at Game.DrawGame () [0x00000] in <filename unknown>:0 
  at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 

5/16/2015 12:34:05 AM (0.821) Mem: 204,234,752 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------NullReferenceException-----------------------------------
Object reference not set to an instance of an object

  at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 
  at Game.DrawGame () [0x00000] in <filename unknown>:0 
  at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 

5/16/2015 12:34:05 AM (0.821) Mem: 204,894,208 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------NullReferenceException-----------------------------------
Object reference not set to an instance of an object

  at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 
  at Game.DrawGame () [0x00000] in <filename unknown>:0 
  at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 

5/16/2015 12:34:05 AM (0.821) Mem: 205,561,856 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------NullReferenceException-----------------------------------
Object reference not set to an instance of an object

  at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 
  at Game.DrawGame () [0x00000] in <filename unknown>:0 
  at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 

5/16/2015 12:34:05 AM (0.821) Mem: 206,229,504 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------NullReferenceException-----------------------------------
Object reference not set to an instance of an object

  at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 
  at Game.DrawGame () [0x00000] in <filename unknown>:0 
  at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 

5/16/2015 12:34:06 AM (0.821) Mem: 206,909,440 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------NullReferenceException-----------------------------------
Object reference not set to an instance of an object

  at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 
  at Game.DrawGame () [0x00000] in <filename unknown>:0 
  at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 

5/16/2015 12:34:06 AM (0.821) Mem: 207,568,896 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------NullReferenceException-----------------------------------
Object reference not set to an instance of an object

  at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 
  at Game.DrawGame () [0x00000] in <filename unknown>:0 
  at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 

5/16/2015 12:34:06 AM (0.821) Mem: 208,248,832 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------NullReferenceException-----------------------------------
Object reference not set to an instance of an object

  at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 
  at Game.DrawGame () [0x00000] in <filename unknown>:0 
  at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 

5/16/2015 12:34:06 AM (0.821) Mem: 208,920,576 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------NullReferenceException-----------------------------------
Object reference not set to an instance of an object

  at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 
  at Game.DrawGame () [0x00000] in <filename unknown>:0 
  at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 

5/16/2015 12:34:06 AM (0.821) Mem: 209,596,416 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------NullReferenceException-----------------------------------
Object reference not set to an instance of an object

  at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 
  at Game.DrawGame () [0x00000] in <filename unknown>:0 
  at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 

5/16/2015 12:34:06 AM (0.821) Mem: 210,272,256 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------NullReferenceException-----------------------------------
Object reference not set to an instance of an object

  at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 
  at Game.DrawGame () [0x00000] in <filename unknown>:0 
  at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 

5/16/2015 12:34:06 AM (0.821) Mem: 210,956,288 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------NullReferenceException-----------------------------------
Object reference not set to an instance of an object

  at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 
  at Game.DrawGame () [0x00000] in <filename unknown>:0 
  at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 

5/16/2015 12:34:06 AM (0.821) Mem: 211,632,128 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------NullReferenceException-----------------------------------
Object reference not set to an instance of an object

  at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 
  at Game.DrawGame () [0x00000] in <filename unknown>:0 
  at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 

5/16/2015 12:34:06 AM (0.821) Mem: 212,303,872 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------NullReferenceException-----------------------------------
Object reference not set to an instance of an object

  at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 
  at Game.DrawGame () [0x00000] in <filename unknown>:0 
  at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 

5/16/2015 12:34:06 AM (0.821) Mem: 212,983,808 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------NullReferenceException-----------------------------------
Object reference not set to an instance of an object

  at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 
  at Game.DrawGame () [0x00000] in <filename unknown>:0 
  at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 

5/16/2015 12:34:06 AM (0.821) Mem: 213,671,936 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------NullReferenceException-----------------------------------
Object reference not set to an instance of an object

  at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 
  at Game.DrawGame () [0x00000] in <filename unknown>:0 
  at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 

5/16/2015 12:34:07 AM (0.821) Mem: 214,335,488 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------NullReferenceException-----------------------------------
Object reference not set to an instance of an object

  at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 
  at Game.DrawGame () [0x00000] in <filename unknown>:0 
  at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 

5/16/2015 12:34:07 AM (0.821) Mem: 215,023,616 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------NullReferenceException-----------------------------------
Object reference not set to an instance of an object

  at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 
  at Game.DrawGame () [0x00000] in <filename unknown>:0 
  at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 

5/16/2015 12:34:07 AM (0.821) Mem: 215,699,456 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------NullReferenceException-----------------------------------
Object reference not set to an instance of an object

  at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 
  at Game.DrawGame () [0x00000] in <filename unknown>:0 
  at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 

5/16/2015 12:34:07 AM (0.821) Mem: 216,391,680 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------NullReferenceException-----------------------------------
Object reference not set to an instance of an object

  at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 
  at Game.DrawGame () [0x00000] in <filename unknown>:0 
  at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 

5/16/2015 12:34:07 AM (0.821) Mem: 217,071,616 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------NullReferenceException-----------------------------------
Object reference not set to an instance of an object

  at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 
  at Game.DrawGame () [0x00000] in <filename unknown>:0 
  at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 

5/16/2015 12:34:07 AM (0.821) Mem: 217,751,552 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------NullReferenceException-----------------------------------
Object reference not set to an instance of an object

  at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 
  at Game.DrawGame () [0x00000] in <filename unknown>:0 
  at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 

5/16/2015 12:34:07 AM (0.821) Mem: 218,423,296 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------NullReferenceException-----------------------------------
Object reference not set to an instance of an object

  at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 
  at Game.DrawGame () [0x00000] in <filename unknown>:0 
  at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 

5/16/2015 12:34:07 AM (0.821) Mem: 219,103,232 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------NullReferenceException-----------------------------------
Object reference not set to an instance of an object

  at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 
  at Game.DrawGame () [0x00000] in <filename unknown>:0 
  at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 

5/16/2015 12:34:07 AM (0.821) Mem: 219,787,264 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------NullReferenceException-----------------------------------
Object reference not set to an instance of an object

  at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 
  at Game.DrawGame () [0x00000] in <filename unknown>:0 
  at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 

5/16/2015 12:34:07 AM (0.821) Mem: 220,475,392 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------NullReferenceException-----------------------------------
Object reference not set to an instance of an object

  at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 
  at Game.DrawGame () [0x00000] in <filename unknown>:0 
  at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 

5/16/2015 12:34:07 AM (0.821) Mem: 221,147,136 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------NullReferenceException-----------------------------------
Object reference not set to an instance of an object

  at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 
  at Game.DrawGame () [0x00000] in <filename unknown>:0 
  at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 

5/16/2015 12:34:08 AM (0.821) Mem: 221,835,264 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------NullReferenceException-----------------------------------
Object reference not set to an instance of an object

  at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 
  at Game.DrawGame () [0x00000] in <filename unknown>:0 
  at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 

5/16/2015 12:34:08 AM (0.821) Mem: 222,507,008 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------NullReferenceException-----------------------------------
Object reference not set to an instance of an object

  at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 
  at Game.DrawGame () [0x00000] in <filename unknown>:0 
  at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 

5/16/2015 12:34:08 AM (0.821) Mem: 223,203,328 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------NullReferenceException-----------------------------------
Object reference not set to an instance of an object

  at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 
  at Game.DrawGame () [0x00000] in <filename unknown>:0 
  at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 

5/16/2015 12:34:08 AM (0.821) Mem: 223,875,072 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------NullReferenceException-----------------------------------
Object reference not set to an instance of an object

  at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 
  at Game.DrawGame () [0x00000] in <filename unknown>:0 
  at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 

5/16/2015 12:34:08 AM (0.821) Mem: 224,563,200 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------NullReferenceException-----------------------------------
Object reference not set to an instance of an object

  at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 
  at Game.DrawGame () [0x00000] in <filename unknown>:0 
  at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 

5/16/2015 12:34:08 AM (0.821) Mem: 225,239,040 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------NullReferenceException-----------------------------------
Object reference not set to an instance of an object

  at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 
  at Game.DrawGame () [0x00000] in <filename unknown>:0 
  at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 

5/16/2015 12:34:08 AM (0.821) Mem: 225,918,976 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------NullReferenceException-----------------------------------
Object reference not set to an instance of an object

  at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 
  at Game.DrawGame () [0x00000] in <filename unknown>:0 
  at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 

5/16/2015 12:34:08 AM (0.821) Mem: 226,598,912 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------NullReferenceException-----------------------------------
Object reference not set to an instance of an object

  at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 
  at Game.DrawGame () [0x00000] in <filename unknown>:0 
  at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 

5/16/2015 12:34:08 AM (0.821) Mem: 227,291,136 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------NullReferenceException-----------------------------------
Object reference not set to an instance of an object

  at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 
  at Game.DrawGame () [0x00000] in <filename unknown>:0 
  at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 

5/16/2015 12:34:08 AM (0.821) Mem: 227,975,168 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------NullReferenceException-----------------------------------
Object reference not set to an instance of an object

  at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 
  at Game.DrawGame () [0x00000] in <filename unknown>:0 
  at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 

5/16/2015 12:34:08 AM (0.821) Mem: 228,646,912 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------NullReferenceException-----------------------------------
Object reference not set to an instance of an object

  at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 
  at Game.DrawGame () [0x00000] in <filename unknown>:0 
  at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 

5/16/2015 12:34:09 AM (0.821) Mem: 229,437,440 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------NullReferenceException-----------------------------------
Object reference not set to an instance of an object

  at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 
  at Game.DrawGame () [0x00000] in <filename unknown>:0 
  at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 

5/16/2015 12:34:09 AM (0.821) Mem: 230,121,472 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------NullReferenceException-----------------------------------
Object reference not set to an instance of an object

  at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 
  at Game.DrawGame () [0x00000] in <filename unknown>:0 
  at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 

5/16/2015 12:34:09 AM (0.821) Mem: 230,805,504 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------NullReferenceException-----------------------------------
Object reference not set to an instance of an object

  at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 
  at Game.DrawGame () [0x00000] in <filename unknown>:0 
  at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 

5/16/2015 12:34:09 AM (0.821) Mem: 231,485,440 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------NullReferenceException-----------------------------------
Object reference not set to an instance of an object

  at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 
  at Game.DrawGame () [0x00000] in <filename unknown>:0 
  at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 

5/16/2015 12:34:09 AM (0.821) Mem: 232,177,664 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------NullReferenceException-----------------------------------
Object reference not set to an instance of an object

  at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 
  at Game.DrawGame () [0x00000] in <filename unknown>:0 
  at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 

5/16/2015 12:34:09 AM (0.821) Mem: 232,841,216 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------NullReferenceException-----------------------------------
Object reference not set to an instance of an object

  at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 
  at Game.DrawGame () [0x00000] in <filename unknown>:0 
  at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 

5/16/2015 12:34:09 AM (0.821) Mem: 233,533,440 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------NullReferenceException-----------------------------------
Object reference not set to an instance of an object

  at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 
  at Game.DrawGame () [0x00000] in <filename unknown>:0 
  at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 

5/16/2015 12:34:09 AM (0.821) Mem: 234,217,472 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------NullReferenceException-----------------------------------
Object reference not set to an instance of an object

  at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 
  at Game.DrawGame () [0x00000] in <filename unknown>:0 
  at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 

5/16/2015 12:34:09 AM (0.821) Mem: 234,901,504 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------NullReferenceException-----------------------------------
Object reference not set to an instance of an object

  at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 
  at Game.DrawGame () [0x00000] in <filename unknown>:0 
  at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 

5/16/2015 12:34:09 AM (0.821) Mem: 235,573,248 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------NullReferenceException-----------------------------------
Object reference not set to an instance of an object

  at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 
  at Game.DrawGame () [0x00000] in <filename unknown>:0 
  at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 

5/16/2015 12:34:09 AM (0.821) Mem: 236,253,184 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------NullReferenceException-----------------------------------
Object reference not set to an instance of an object

  at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 
  at Game.DrawGame () [0x00000] in <filename unknown>:0 
  at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 

5/16/2015 12:34:10 AM (0.821) Mem: 236,941,312 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------NullReferenceException-----------------------------------
Object reference not set to an instance of an object

  at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 
  at Game.DrawGame () [0x00000] in <filename unknown>:0 
  at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 

5/16/2015 12:34:10 AM (0.821) Mem: 237,625,344 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------NullReferenceException-----------------------------------
Object reference not set to an instance of an object

  at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 
  at Game.DrawGame () [0x00000] in <filename unknown>:0 
  at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 

5/16/2015 12:34:10 AM (0.821) Mem: 238,301,184 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------NullReferenceException-----------------------------------
Object reference not set to an instance of an object

  at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 
  at Game.DrawGame () [0x00000] in <filename unknown>:0 
  at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 

5/16/2015 12:34:10 AM (0.821) Mem: 238,989,312 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------NullReferenceException-----------------------------------
Object reference not set to an instance of an object

  at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 
  at Game.DrawGame () [0x00000] in <filename unknown>:0 
  at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 

5/16/2015 12:34:10 AM (0.821) Mem: 239,669,248 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------NullReferenceException-----------------------------------
Object reference not set to an instance of an object

  at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 
  at Game.DrawGame () [0x00000] in <filename unknown>:0 
  at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 

5/16/2015 12:34:10 AM (0.821) Mem: 240,357,376 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------NullReferenceException-----------------------------------
Object reference not set to an instance of an object

  at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 
  at Game.DrawGame () [0x00000] in <filename unknown>:0 
  at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 

5/16/2015 12:34:10 AM (0.821) Mem: 241,037,312 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------NullReferenceException-----------------------------------
Object reference not set to an instance of an object

  at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 
  at Game.DrawGame () [0x00000] in <filename unknown>:0 
  at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 

5/16/2015 12:34:10 AM (0.821) Mem: 241,709,056 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------NullReferenceException-----------------------------------
Object reference not set to an instance of an object

  at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 
  at Game.DrawGame () [0x00000] in <filename unknown>:0 
  at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 

5/16/2015 12:34:10 AM (0.821) Mem: 242,397,184 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------NullReferenceException-----------------------------------
Object reference not set to an instance of an object

  at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 
  at Game.DrawGame () [0x00000] in <filename unknown>:0 
  at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 

5/16/2015 12:34:10 AM (0.821) Mem: 243,179,520 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------NullReferenceException-----------------------------------
Object reference not set to an instance of an object

  at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 
  at Game.DrawGame () [0x00000] in <filename unknown>:0 
  at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 

5/16/2015 12:34:10 AM (0.821) Mem: 243,884,032 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------NullReferenceException-----------------------------------
Object reference not set to an instance of an object

  at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 
  at Game.DrawGame () [0x00000] in <filename unknown>:0 
  at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 

5/16/2015 12:34:11 AM (0.821) Mem: 244,568,064 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------NullReferenceException-----------------------------------
Object reference not set to an instance of an object

  at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 
  at Game.DrawGame () [0x00000] in <filename unknown>:0 
  at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 

5/16/2015 12:34:11 AM (0.821) Mem: 245,260,288 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------NullReferenceException-----------------------------------
Object reference not set to an instance of an object

  at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 
  at Game.DrawGame () [0x00000] in <filename unknown>:0 
  at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 

5/16/2015 12:34:11 AM (0.821) Mem: 245,944,320 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------NullReferenceException-----------------------------------
Object reference not set to an instance of an object

  at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 
  at Game.DrawGame () [0x00000] in <filename unknown>:0 
  at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 

5/16/2015 12:34:11 AM (0.821) Mem: 246,620,160 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------NullReferenceException-----------------------------------
Object reference not set to an instance of an object

  at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 
  at Game.DrawGame () [0x00000] in <filename unknown>:0 
  at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 

5/16/2015 12:34:11 AM (0.821) Mem: 247,324,672 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------NullReferenceException-----------------------------------
Object reference not set to an instance of an object

  at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 
  at Game.DrawGame () [0x00000] in <filename unknown>:0 
  at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 

5/16/2015 12:34:11 AM (0.821) Mem: 248,008,704 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------NullReferenceException-----------------------------------
Object reference not set to an instance of an object

  at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 
  at Game.DrawGame () [0x00000] in <filename unknown>:0 
  at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 

5/16/2015 12:34:11 AM (0.821) Mem: 248,692,736 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------NullReferenceException-----------------------------------
Object reference not set to an instance of an object

  at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 
  at Game.DrawGame () [0x00000] in <filename unknown>:0 
  at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 

5/16/2015 12:34:11 AM (0.821) Mem: 249,389,056 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------NullReferenceException-----------------------------------
Object reference not set to an instance of an object

  at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 
  at Game.DrawGame () [0x00000] in <filename unknown>:0 
  at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 

5/16/2015 12:34:11 AM (0.821) Mem: 250,077,184 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------NullReferenceException-----------------------------------
Object reference not set to an instance of an object

  at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 
  at Game.DrawGame () [0x00000] in <filename unknown>:0 
  at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 

5/16/2015 12:34:11 AM (0.821) Mem: 250,777,600 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------NullReferenceException-----------------------------------
Object reference not set to an instance of an object

  at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 
  at Game.DrawGame () [0x00000] in <filename unknown>:0 
  at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 

5/16/2015 12:34:11 AM (0.821) Mem: 251,465,728 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------NullReferenceException-----------------------------------
Object reference not set to an instance of an object

  at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 
  at Game.DrawGame () [0x00000] in <filename unknown>:0 
  at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 

5/16/2015 12:34:12 AM (0.821) Mem: 252,145,664 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------NullReferenceException-----------------------------------
Object reference not set to an instance of an object

  at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 
  at Game.DrawGame () [0x00000] in <filename unknown>:0 
  at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 

5/16/2015 12:34:12 AM (0.821) Mem: 252,829,696 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------NullReferenceException-----------------------------------
Object reference not set to an instance of an object

  at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 
  at Game.DrawGame () [0x00000] in <filename unknown>:0 
  at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 

5/16/2015 12:34:12 AM (0.821) Mem: 253,513,728 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------NullReferenceException-----------------------------------
Object reference not set to an instance of an object

  at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 
  at Game.DrawGame () [0x00000] in <filename unknown>:0 
  at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 

5/16/2015 12:34:12 AM (0.821) Mem: 254,210,048 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------NullReferenceException-----------------------------------
Object reference not set to an instance of an object

  at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 
  at Game.DrawGame () [0x00000] in <filename unknown>:0 
  at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 

5/16/2015 12:34:12 AM (0.821) Mem: 254,898,176 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------NullReferenceException-----------------------------------
Object reference not set to an instance of an object

  at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 
  at Game.DrawGame () [0x00000] in <filename unknown>:0 
  at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 

5/16/2015 12:34:12 AM (0.821) Mem: 255,590,400 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------NullReferenceException-----------------------------------
Object reference not set to an instance of an object

  at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 
  at Game.DrawGame () [0x00000] in <filename unknown>:0 
  at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 

5/16/2015 12:34:12 AM (0.821) Mem: 256,278,528 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------NullReferenceException-----------------------------------
Object reference not set to an instance of an object

  at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 
  at Game.DrawGame () [0x00000] in <filename unknown>:0 
  at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 

5/16/2015 12:34:12 AM (0.821) Mem: 256,958,464 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------NullReferenceException-----------------------------------
Object reference not set to an instance of an object

  at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 
  at Game.DrawGame () [0x00000] in <filename unknown>:0 
  at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 

5/16/2015 12:34:12 AM (0.821) Mem: 257,650,688 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------NullReferenceException-----------------------------------
Object reference not set to an instance of an object

  at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 
  at Game.DrawGame () [0x00000] in <filename unknown>:0 
  at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 

5/16/2015 12:34:12 AM (0.821) Mem: 258,338,816 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------NullReferenceException-----------------------------------
Object reference not set to an instance of an object

  at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 
  at Game.DrawGame () [0x00000] in <filename unknown>:0 
  at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 

5/16/2015 12:34:12 AM (0.821) Mem: 259,022,848 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------NullReferenceException-----------------------------------
Object reference not set to an instance of an object

  at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 
  at Game.DrawGame () [0x00000] in <filename unknown>:0 
  at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 

5/16/2015 12:34:13 AM (0.821) Mem: 259,723,264 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------NullReferenceException-----------------------------------
Object reference not set to an instance of an object

  at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 
  at Game.DrawGame () [0x00000] in <filename unknown>:0 
  at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 

5/16/2015 12:34:13 AM (0.821) Mem: 260,399,104 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------NullReferenceException-----------------------------------
Object reference not set to an instance of an object

  at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 
  at Game.DrawGame () [0x00000] in <filename unknown>:0 
  at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 

5/16/2015 12:34:13 AM (0.821) Mem: 261,103,616 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------NullReferenceException-----------------------------------
Object reference not set to an instance of an object

  at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 
  at Game.DrawGame () [0x00000] in <filename unknown>:0 
  at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 

5/16/2015 12:34:13 AM (0.821) Mem: 261,795,840 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------NullReferenceException-----------------------------------
Object reference not set to an instance of an object

  at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 
  at Game.DrawGame () [0x00000] in <filename unknown>:0 
  at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 

5/16/2015 12:34:13 AM (0.821) Mem: 262,475,776 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------NullReferenceException-----------------------------------
Object reference not set to an instance of an object

  at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 
  at Game.DrawGame () [0x00000] in <filename unknown>:0 
  at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 

5/16/2015 12:34:13 AM (0.821) Mem: 263,163,904 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------NullReferenceException-----------------------------------
Object reference not set to an instance of an object

  at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 
  at Game.DrawGame () [0x00000] in <filename unknown>:0 
  at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 

5/16/2015 12:34:13 AM (0.821) Mem: 263,843,840 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------NullReferenceException-----------------------------------
Object reference not set to an instance of an object

  at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 
  at Game.DrawGame () [0x00000] in <filename unknown>:0 
  at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 

5/16/2015 12:34:13 AM (0.821) Mem: 264,536,064 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------NullReferenceException-----------------------------------
Object reference not set to an instance of an object

  at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 
  at Game.DrawGame () [0x00000] in <filename unknown>:0 
  at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 

5/16/2015 12:34:13 AM (0.821) Mem: 265,236,480 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------NullReferenceException-----------------------------------
Object reference not set to an instance of an object

  at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 
  at Game.DrawGame () [0x00000] in <filename unknown>:0 
  at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 

5/16/2015 12:34:13 AM (0.821) Mem: 265,912,320 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------NullReferenceException-----------------------------------
Object reference not set to an instance of an object

  at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 
  at Game.DrawGame () [0x00000] in <filename unknown>:0 
  at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 

5/16/2015 12:34:13 AM (0.821) Mem: 266,604,544 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------NullReferenceException-----------------------------------
Object reference not set to an instance of an object

  at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 
  at Game.DrawGame () [0x00000] in <filename unknown>:0 
  at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 

5/16/2015 12:34:14 AM (0.821) Mem: 267,284,480 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------NullReferenceException-----------------------------------
Object reference not set to an instance of an object

  at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 
  at Game.DrawGame () [0x00000] in <filename unknown>:0 
  at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 

5/16/2015 12:34:14 AM (0.821) Mem: 267,993,088 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------NullReferenceException-----------------------------------
Object reference not set to an instance of an object

  at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 
  at Game.DrawGame () [0x00000] in <filename unknown>:0 
  at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 

5/16/2015 12:34:14 AM (0.821) Mem: 268,677,120 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------NullReferenceException-----------------------------------
Object reference not set to an instance of an object

  at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 
  at Game.DrawGame () [0x00000] in <filename unknown>:0 
  at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 

5/16/2015 12:34:14 AM (0.821) Mem: 269,361,152 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------NullReferenceException-----------------------------------
Object reference not set to an instance of an object

  at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 
  at Game.DrawGame () [0x00000] in <filename unknown>:0 
  at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 

5/16/2015 12:34:14 AM (0.821) Mem: 270,053,376 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------NullReferenceException-----------------------------------
Object reference not set to an instance of an object

  at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 
  at Game.DrawGame () [0x00000] in <filename unknown>:0 
  at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 

5/16/2015 12:34:14 AM (0.821) Mem: 270,737,408 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------NullReferenceException-----------------------------------
Object reference not set to an instance of an object

  at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 
  at Game.DrawGame () [0x00000] in <filename unknown>:0 
  at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 

5/16/2015 12:34:14 AM (0.821) Mem: 271,433,728 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------NullReferenceException-----------------------------------
Object reference not set to an instance of an object

  at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 
  at Game.DrawGame () [0x00000] in <filename unknown>:0 
  at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 

5/16/2015 12:34:14 AM (0.821) Mem: 137,326,592 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------NullReferenceException-----------------------------------
Object reference not set to an instance of an object

  at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 
  at Game.DrawGame () [0x00000] in <filename unknown>:0 
  at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 

5/16/2015 12:34:14 AM (0.821) Mem: 137,900,032 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------NullReferenceException-----------------------------------
Object reference not set to an instance of an object

  at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 
  at Game.DrawGame () [0x00000] in <filename unknown>:0 
  at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 

5/16/2015 12:34:15 AM (0.821) Mem: 138,481,664 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------NullReferenceException-----------------------------------
Object reference not set to an instance of an object

  at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 
  at Game.DrawGame () [0x00000] in <filename unknown>:0 
  at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 

5/16/2015 12:34:15 AM (0.821) Mem: 139,087,872 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------NullReferenceException-----------------------------------
Object reference not set to an instance of an object

  at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 
  at Game.DrawGame () [0x00000] in <filename unknown>:0 
  at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 

5/16/2015 12:34:15 AM (0.821) Mem: 139,706,368 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------NullReferenceException-----------------------------------
Object reference not set to an instance of an object

  at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 
  at Game.DrawGame () [0x00000] in <filename unknown>:0 
  at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 

5/16/2015 12:34:15 AM (0.821) Mem: 140,324,864 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------NullReferenceException-----------------------------------
Object reference not set to an instance of an object

  at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 
  at Game.DrawGame () [0x00000] in <filename unknown>:0 
  at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 

5/16/2015 12:34:15 AM (0.821) Mem: 140,947,456 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------NullReferenceException-----------------------------------
Object reference not set to an instance of an object

  at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 
  at Game.DrawGame () [0x00000] in <filename unknown>:0 
  at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 

5/16/2015 12:34:15 AM (0.821) Mem: 141,586,432 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------NullReferenceException-----------------------------------
Object reference not set to an instance of an object

  at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 
  at Game.DrawGame () [0x00000] in <filename unknown>:0 
  at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 

5/16/2015 12:34:15 AM (0.821) Mem: 142,225,408 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------NullReferenceException-----------------------------------
Object reference not set to an instance of an object

  at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 
  at Game.DrawGame () [0x00000] in <filename unknown>:0 
  at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 

5/16/2015 12:34:15 AM (0.821) Mem: 142,876,672 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------NullReferenceException-----------------------------------
Object reference not set to an instance of an object

  at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 
  at Game.DrawGame () [0x00000] in <filename unknown>:0 
  at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 

5/16/2015 12:34:15 AM (0.821) Mem: 143,519,744 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------NullReferenceException-----------------------------------
Object reference not set to an instance of an object

  at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 
  at Game.DrawGame () [0x00000] in <filename unknown>:0 
  at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 

5/16/2015 12:34:15 AM (0.821) Mem: 144,171,008 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------NullReferenceException-----------------------------------
Object reference not set to an instance of an object

  at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 
  at Game.DrawGame () [0x00000] in <filename unknown>:0 
  at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 

5/16/2015 12:34:15 AM (0.821) Mem: 144,822,272 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------NullReferenceException-----------------------------------
Object reference not set to an instance of an object

  at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 
  at Game.DrawGame () [0x00000] in <filename unknown>:0 
  at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 

5/16/2015 12:34:16 AM (0.821) Mem: 145,580,032 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------NullReferenceException-----------------------------------
Object reference not set to an instance of an object

  at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 
  at Game.DrawGame () [0x00000] in <filename unknown>:0 
  at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 

5/16/2015 12:34:16 AM (0.821) Mem: 146,231,296 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------NullReferenceException-----------------------------------
Object reference not set to an instance of an object

  at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 
  at Game.DrawGame () [0x00000] in <filename unknown>:0 
  at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 

5/16/2015 12:34:16 AM (0.821) Mem: 146,886,656 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------NullReferenceException-----------------------------------
Object reference not set to an instance of an object

  at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 
  at Game.DrawGame () [0x00000] in <filename unknown>:0 
  at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 

5/16/2015 12:34:16 AM (0.821) Mem: 147,533,824 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------NullReferenceException-----------------------------------
Object reference not set to an instance of an object

  at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 
  at Game.DrawGame () [0x00000] in <filename unknown>:0 
  at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 

5/16/2015 12:34:16 AM (0.821) Mem: 148,193,280 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------NullReferenceException-----------------------------------
Object reference not set to an instance of an object

  at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 
  at Game.DrawGame () [0x00000] in <filename unknown>:0 
  at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 

5/16/2015 12:34:16 AM (0.821) Mem: 148,840,448 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------NullReferenceException-----------------------------------
Object reference not set to an instance of an object

  at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 
  at Game.DrawGame () [0x00000] in <filename unknown>:0 
  at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 

5/16/2015 12:34:16 AM (0.821) Mem: 149,495,808 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------NullReferenceException-----------------------------------
Object reference not set to an instance of an object

  at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 
  at Game.DrawGame () [0x00000] in <filename unknown>:0 
  at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 

5/16/2015 12:34:16 AM (0.821) Mem: 150,151,168 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------NullReferenceException-----------------------------------
Object reference not set to an instance of an object

  at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 
  at Game.DrawGame () [0x00000] in <filename unknown>:0 
  at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 

5/16/2015 12:34:16 AM (0.821) Mem: 150,806,528 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------NullReferenceException-----------------------------------
Object reference not set to an instance of an object

  at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 
  at Game.DrawGame () [0x00000] in <filename unknown>:0 
  at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 

5/16/2015 12:34:16 AM (0.821) Mem: 151,461,888 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------NullReferenceException-----------------------------------
Object reference not set to an instance of an object

  at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 
  at Game.DrawGame () [0x00000] in <filename unknown>:0 
  at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 

5/16/2015 12:34:16 AM (0.821) Mem: 152,125,440 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------NullReferenceException-----------------------------------
Object reference not set to an instance of an object

  at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 
  at Game.DrawGame () [0x00000] in <filename unknown>:0 
  at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 

5/16/2015 12:34:17 AM (0.821) Mem: 152,780,800 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------NullReferenceException-----------------------------------
Object reference not set to an instance of an object

  at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 
  at Game.DrawGame () [0x00000] in <filename unknown>:0 
  at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 

5/16/2015 12:34:17 AM (0.821) Mem: 153,432,064 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------NullReferenceException-----------------------------------
Object reference not set to an instance of an object

  at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 
  at Game.DrawGame () [0x00000] in <filename unknown>:0 
  at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 

5/16/2015 12:34:17 AM (0.821) Mem: 154,091,520 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------NullReferenceException-----------------------------------
Object reference not set to an instance of an object

  at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 
  at Game.DrawGame () [0x00000] in <filename unknown>:0 
  at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 

5/16/2015 12:34:17 AM (0.821) Mem: 154,750,976 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------NullReferenceException-----------------------------------
Object reference not set to an instance of an object

  at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 
  at Game.DrawGame () [0x00000] in <filename unknown>:0 
  at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 

5/16/2015 12:34:20 AM (0.821) Mem: 155,402,240 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------NullReferenceException-----------------------------------
Object reference not set to an instance of an object

  at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 
  at Game.DrawGame () [0x00000] in <filename unknown>:0 
  at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 

5/16/2015 12:34:20 AM (0.821) Mem: 155,865,088 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------NullReferenceException-----------------------------------
Object reference not set to an instance of an object

  at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 
  at Game.DrawGame () [0x00000] in <filename unknown>:0 
  at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 

5/16/2015 12:34:21 AM (0.821) Mem: 156,524,544 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------NullReferenceException-----------------------------------
Object reference not set to an instance of an object

  at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 
  at Game.DrawGame () [0x00000] in <filename unknown>:0 
  at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 

5/16/2015 12:34:21 AM (0.821) Mem: 157,200,384 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------NullReferenceException-----------------------------------
Object reference not set to an instance of an object

  at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 
  at Game.DrawGame () [0x00000] in <filename unknown>:0 
  at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 

5/16/2015 12:34:21 AM (0.821) Mem: 157,868,032 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------NullReferenceException-----------------------------------
Object reference not set to an instance of an object

  at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 
  at Game.DrawGame () [0x00000] in <filename unknown>:0 
  at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 

5/16/2015 12:34:21 AM (0.821) Mem: 158,539,776 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------NullReferenceException-----------------------------------
Object reference not set to an instance of an object

  at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 
  at Game.DrawGame () [0x00000] in <filename unknown>:0 
  at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 

5/16/2015 12:34:21 AM (0.821) Mem: 159,203,328 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------NullReferenceException-----------------------------------
Object reference not set to an instance of an object

  at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 
  at Game.DrawGame () [0x00000] in <filename unknown>:0 
  at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 

5/16/2015 12:34:21 AM (0.821) Mem: 159,879,168 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------NullReferenceException-----------------------------------
Object reference not set to an instance of an object

  at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 
  at Game.DrawGame () [0x00000] in <filename unknown>:0 
  at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 

5/16/2015 12:34:21 AM (0.821) Mem: 160,555,008 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------NullReferenceException-----------------------------------
Object reference not set to an instance of an object

  at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 
  at Game.DrawGame () [0x00000] in <filename unknown>:0 
  at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 

5/16/2015 12:34:21 AM (0.821) Mem: 161,230,848 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------NullReferenceException-----------------------------------
Object reference not set to an instance of an object

  at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 
  at Game.DrawGame () [0x00000] in <filename unknown>:0 
  at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 

5/16/2015 12:34:21 AM (0.821) Mem: 161,898,496 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------NullReferenceException-----------------------------------
Object reference not set to an instance of an object

  at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 
  at Game.DrawGame () [0x00000] in <filename unknown>:0 
  at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 

5/16/2015 12:34:21 AM (0.821) Mem: 162,578,432 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------NullReferenceException-----------------------------------
Object reference not set to an instance of an object

  at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 
  at Game.DrawGame () [0x00000] in <filename unknown>:0 
  at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 

5/16/2015 12:34:21 AM (0.821) Mem: 163,254,272 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------NullReferenceException-----------------------------------
Object reference not set to an instance of an object

  at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 
  at Game.DrawGame () [0x00000] in <filename unknown>:0 
  at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 

5/16/2015 12:34:22 AM (0.821) Mem: 163,942,400 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------NullReferenceException-----------------------------------
Object reference not set to an instance of an object

  at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 
  at Game.DrawGame () [0x00000] in <filename unknown>:0 
  at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 

5/16/2015 12:34:22 AM (0.821) Mem: 164,605,952 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------NullReferenceException-----------------------------------
Object reference not set to an instance of an object

  at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 
  at Game.DrawGame () [0x00000] in <filename unknown>:0 
  at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 

5/16/2015 12:34:22 AM (0.821) Mem: 165,400,576 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------NullReferenceException-----------------------------------
Object reference not set to an instance of an object

  at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 
  at Game.DrawGame () [0x00000] in <filename unknown>:0 
  at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 

5/16/2015 12:34:22 AM (0.821) Mem: 166,068,224 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------NullReferenceException-----------------------------------
Object reference not set to an instance of an object

  at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 
  at Game.DrawGame () [0x00000] in <filename unknown>:0 
  at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 

5/16/2015 12:34:22 AM (0.821) Mem: 166,756,352 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------NullReferenceException-----------------------------------
Object reference not set to an instance of an object

  at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 
  at Game.DrawGame () [0x00000] in <filename unknown>:0 
  at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 

5/16/2015 12:34:22 AM (0.821) Mem: 167,436,288 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------NullReferenceException-----------------------------------
Object reference not set to an instance of an object

  at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 
  at Game.DrawGame () [0x00000] in <filename unknown>:0 
  at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 

5/16/2015 12:34:22 AM (0.821) Mem: 168,226,816 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------NullReferenceException-----------------------------------
Object reference not set to an instance of an object

  at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 
  at Game.DrawGame () [0x00000] in <filename unknown>:0 
  at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 

5/16/2015 12:34:22 AM (0.821) Mem: 168,902,656 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------NullReferenceException-----------------------------------
Object reference not set to an instance of an object

  at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 
  at Game.DrawGame () [0x00000] in <filename unknown>:0 
  at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 

5/16/2015 12:34:22 AM (0.821) Mem: 169,582,592 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------NullReferenceException-----------------------------------
Object reference not set to an instance of an object

  at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 
  at Game.DrawGame () [0x00000] in <filename unknown>:0 
  at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 

5/16/2015 12:34:22 AM (0.821) Mem: 170,270,720 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------NullReferenceException-----------------------------------
Object reference not set to an instance of an object

  at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 
  at Game.DrawGame () [0x00000] in <filename unknown>:0 
  at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 

5/16/2015 12:34:22 AM (0.821) Mem: 171,061,248 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------NullReferenceException-----------------------------------
Object reference not set to an instance of an object

  at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 
  at Game.DrawGame () [0x00000] in <filename unknown>:0 
  at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 

5/16/2015 12:34:23 AM (0.821) Mem: 171,741,184 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------NullReferenceException-----------------------------------
Object reference not set to an instance of an object

  at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 
  at Game.DrawGame () [0x00000] in <filename unknown>:0 
  at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 

5/16/2015 12:34:23 AM (0.821) Mem: 172,421,120 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------NullReferenceException-----------------------------------
Object reference not set to an instance of an object

  at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 
  at Game.DrawGame () [0x00000] in <filename unknown>:0 
  at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 

5/16/2015 12:34:23 AM (0.821) Mem: 173,096,960 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------NullReferenceException-----------------------------------
Object reference not set to an instance of an object

  at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 
  at Game.DrawGame () [0x00000] in <filename unknown>:0 
  at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 

5/16/2015 12:34:23 AM (0.821) Mem: 173,789,184 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------NullReferenceException-----------------------------------
Object reference not set to an instance of an object

  at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 
  at Game.DrawGame () [0x00000] in <filename unknown>:0 
  at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 

5/16/2015 12:34:23 AM (0.821) Mem: 174,469,120 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------NullReferenceException-----------------------------------
Object reference not set to an instance of an object

  at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 
  at Game.DrawGame () [0x00000] in <filename unknown>:0 
  at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 

5/16/2015 12:34:23 AM (0.821) Mem: 175,144,960 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------NullReferenceException-----------------------------------
Object reference not set to an instance of an object

  at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 
  at Game.DrawGame () [0x00000] in <filename unknown>:0 
  at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 

5/16/2015 12:34:23 AM (0.821) Mem: 175,824,896 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------NullReferenceException-----------------------------------
Object reference not set to an instance of an object

  at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 
  at Game.DrawGame () [0x00000] in <filename unknown>:0 
  at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 

5/16/2015 12:34:23 AM (0.821) Mem: 176,504,832 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------NullReferenceException-----------------------------------
Object reference not set to an instance of an object

  at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 
  at Game.DrawGame () [0x00000] in <filename unknown>:0 
  at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 

5/16/2015 12:34:23 AM (0.821) Mem: 177,188,864 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------NullReferenceException-----------------------------------
Object reference not set to an instance of an object

  at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 
  at Game.DrawGame () [0x00000] in <filename unknown>:0 
  at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 

5/16/2015 12:34:23 AM (0.821) Mem: 177,860,608 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------NullReferenceException-----------------------------------
Object reference not set to an instance of an object

  at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 
  at Game.DrawGame () [0x00000] in <filename unknown>:0 
  at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 

5/16/2015 12:34:24 AM (0.821) Mem: 178,548,736 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------NullReferenceException-----------------------------------
Object reference not set to an instance of an object

  at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 
  at Game.DrawGame () [0x00000] in <filename unknown>:0 
  at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 

5/16/2015 12:34:24 AM (0.821) Mem: 179,220,480 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------NullReferenceException-----------------------------------
Object reference not set to an instance of an object

  at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 
  at Game.DrawGame () [0x00000] in <filename unknown>:0 
  at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 

5/16/2015 12:34:25 AM (0.821) Mem: 179,699,712 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------NullReferenceException-----------------------------------
Object reference not set to an instance of an object

  at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 
  at Game.DrawGame () [0x00000] in <filename unknown>:0 
  at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 

5/16/2015 12:34:25 AM (0.821) Mem: 180,191,232 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------NullReferenceException-----------------------------------
Object reference not set to an instance of an object

  at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 
  at Game.DrawGame () [0x00000] in <filename unknown>:0 
  at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 

5/16/2015 12:34:25 AM (0.821) Mem: 180,871,168 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------NullReferenceException-----------------------------------
Object reference not set to an instance of an object

  at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 
  at Game.DrawGame () [0x00000] in <filename unknown>:0 
  at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 

5/16/2015 12:34:25 AM (0.821) Mem: 181,547,008 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------NullReferenceException-----------------------------------
Object reference not set to an instance of an object

  at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 
  at Game.DrawGame () [0x00000] in <filename unknown>:0 
  at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 

5/16/2015 12:34:25 AM (0.821) Mem: 182,235,136 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------NullReferenceException-----------------------------------
Object reference not set to an instance of an object

  at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 
  at Game.DrawGame () [0x00000] in <filename unknown>:0 
  at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 

5/16/2015 12:34:25 AM (0.821) Mem: 182,915,072 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------NullReferenceException-----------------------------------
Object reference not set to an instance of an object

  at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 
  at Game.DrawGame () [0x00000] in <filename unknown>:0 
  at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 

5/16/2015 12:34:25 AM (0.821) Mem: 183,595,008 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------NullReferenceException-----------------------------------
Object reference not set to an instance of an object

  at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 
  at Game.DrawGame () [0x00000] in <filename unknown>:0 
  at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 

5/16/2015 12:34:25 AM (0.821) Mem: 184,279,040 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------NullReferenceException-----------------------------------
Object reference not set to an instance of an object

  at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 
  at Game.DrawGame () [0x00000] in <filename unknown>:0 
  at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 

5/16/2015 12:34:25 AM (0.821) Mem: 184,954,880 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------NullReferenceException-----------------------------------
Object reference not set to an instance of an object

  at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 
  at Game.DrawGame () [0x00000] in <filename unknown>:0 
  at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 

5/16/2015 12:34:26 AM (0.821) Mem: 185,634,816 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------NullReferenceException-----------------------------------
Object reference not set to an instance of an object

  at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 
  at Game.DrawGame () [0x00000] in <filename unknown>:0 
  at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 

5/16/2015 12:34:26 AM (0.821) Mem: 186,314,752 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------NullReferenceException-----------------------------------
Object reference not set to an instance of an object

  at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 
  at Game.DrawGame () [0x00000] in <filename unknown>:0 
  at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 

5/16/2015 12:34:26 AM (0.821) Mem: 186,994,688 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------NullReferenceException-----------------------------------
Object reference not set to an instance of an object

  at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 
  at Game.DrawGame () [0x00000] in <filename unknown>:0 
  at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 

5/16/2015 12:34:26 AM (0.821) Mem: 187,682,816 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------NullReferenceException-----------------------------------
Object reference not set to an instance of an object

  at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 
  at Game.DrawGame () [0x00000] in <filename unknown>:0 
  at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 

5/16/2015 12:34:26 AM (0.821) Mem: 188,362,752 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------NullReferenceException-----------------------------------
Object reference not set to an instance of an object

  at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 
  at Game.DrawGame () [0x00000] in <filename unknown>:0 
  at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 

5/16/2015 12:34:26 AM (0.821) Mem: 189,038,592 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------NullReferenceException-----------------------------------
Object reference not set to an instance of an object

  at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 
  at Game.DrawGame () [0x00000] in <filename unknown>:0 
  at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 

5/16/2015 12:34:26 AM (0.821) Mem: 189,710,336 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------NullReferenceException-----------------------------------
Object reference not set to an instance of an object

  at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 
  at Game.DrawGame () [0x00000] in <filename unknown>:0 
  at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 

5/16/2015 12:34:26 AM (0.821) Mem: 190,390,272 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------NullReferenceException-----------------------------------
Object reference not set to an instance of an object

  at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 
  at Game.DrawGame () [0x00000] in <filename unknown>:0 
  at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 

5/16/2015 12:34:26 AM (0.821) Mem: 191,078,400 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------NullReferenceException-----------------------------------
Object reference not set to an instance of an object

  at Game.get_CurrentCity () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.Update () [0x00000] in <filename unknown>:0 
  at CachedGUIItem.DoNewFrameUpdate () [0x00000] in <filename unknown>:0 
  at Game.DrawGame () [0x00000] in <filename unknown>:0 
  at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 

DrawGameErrors.txt (127,655 bytes)   

ptarth

May 16, 2015 3:40 am

reporter  

ErrorsReportedByEngine.txt (90,424 bytes)   
4/14/2015 3:51:27 PM (0.770) Mem: 146,952,192 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
<I> Failed to get cursor position:
The operation completed successfully.

Stack Trace: 


4/15/2015 5:10:01 PM (0.771) Mem: 180,502,528 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
<I> Failed to get cursor position:
The operation completed successfully.

Stack Trace: 


4/15/2015 6:11:14 PM (0.771) Mem: 142,999,552 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
<I> Failed to get cursor position:
Invalid window handle.

Stack Trace: 


4/17/2015 3:25:06 PM (0.772) Mem: 190,427,136 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
<I> Failed to get cursor position:
The operation completed successfully.

Stack Trace: 


4/17/2015 3:25:09 PM (0.772) Mem: 195,928,064 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
<I> Failed to get cursor position:
Invalid window handle.

Stack Trace: 


4/21/2015 5:23:45 PM (0.800) Mem: 178,118,656 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
<I> Failed to get cursor position:
The operation completed successfully.

Stack Trace: 


4/24/2015 3:46:25 PM (0.802) Mem: 126,943,232 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
<I> Failed to get cursor position:
Invalid window handle.

Stack Trace: 


4/24/2015 3:46:25 PM (0.802) Mem: 131,596,288 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
<I> Failed to get cursor position:
The operation completed successfully.

Stack Trace: 


4/25/2015 11:24:50 AM (0.803) Mem: 190,402,560 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
<I> Failed to get cursor position:
The operation completed successfully.

Stack Trace: 


4/25/2015 11:25:09 AM (0.803) Mem: 252,547,072 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
<I> Failed to get cursor position:
Invalid window handle.

Stack Trace: 


4/25/2015 8:56:41 PM (0.803) Mem: 351,510,528 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
Mesh.vertices is too large. A mesh may not have more than 65000 vertices.
Stack Trace: 


4/25/2015 8:56:41 PM (0.803) Mem: 351,698,944 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
Mesh.uv is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.
Stack Trace: 


4/25/2015 8:56:41 PM (0.803) Mem: 351,891,456 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.
Stack Trace: 


4/25/2015 8:56:41 PM (0.803) Mem: 352,088,064 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
Failed setting triangles. Some indices are referencing out of bounds vertices.
Stack Trace: 


4/27/2015 9:33:44 PM (0.804) Mem: 139,206,656 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
<I> Failed to get cursor position:
The operation completed successfully.

Stack Trace: 


4/27/2015 11:35:15 PM (0.804) Mem: 132,407,296 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
<I> Failed to get cursor position:
Invalid window handle.

Stack Trace: 


4/29/2015 5:35:16 AM (0.807) Mem: 216,727,552 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
<I> Failed to get cursor position:
The operation completed successfully.

Stack Trace: 


4/29/2015 8:35:08 AM (0.807) Mem: 139,100,160 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
<I> Failed to get cursor position:
Invalid window handle.

Stack Trace: 


5/2/2015 8:35:09 AM (0.810) Mem: 193,339,392 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
<I> Failed to get cursor position:
The operation completed successfully.

Stack Trace: 


5/2/2015 8:35:14 AM (0.810) Mem: 201,773,056 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
<I> Failed to get cursor position:
Invalid window handle.

Stack Trace: 


5/3/2015 1:17:16 PM (0.810) Mem: 365,555,712 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
<I> Failed to get cursor position:
The operation completed successfully.

Stack Trace: 


5/3/2015 3:13:23 PM (0.810) Mem: 438,267,904 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
<I> Failed to get cursor position:
Invalid window handle.

Stack Trace: 


5/4/2015 9:58:48 AM (0.810) Mem: 171,081,728 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
<I> Failed to get cursor position:
Invalid window handle.

Stack Trace: 


5/4/2015 9:58:49 AM (0.810) Mem: 172,654,592 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
<I> Failed to get cursor position:
The operation completed successfully.

Stack Trace: 


5/4/2015 6:55:26 PM (0.811) Mem: 19,099,648 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
Could not allocate memory: System out of memory!
Trying to allocate: 4194308B with 32 alignment. MemoryLabel: Texture
Allocation happend at: Line:388 in 
Memory overview


[ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B 

[ ALLOC_DEFAULT ] used: 120453145B | peak: 0B | reserved: 130023424B 

[ ALLOC_GFX ] used: 724124532B | peak: 0B | reserved: 726065808B 

[ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B 

[ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B 

[ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B 

Stack Trace: 


5/4/2015 6:55:30 PM (0.811) Mem: 19,292,160 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
Could not allocate memory: System out of memory!
Trying to allocate: 4194308B with 32 alignment. MemoryLabel: Texture
Allocation happend at: Line:388 in 
Memory overview


[ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B 

[ ALLOC_DEFAULT ] used: 120453285B | peak: 0B | reserved: 130023424B 

[ ALLOC_GFX ] used: 724124727B | peak: 0B | reserved: 726065808B 

[ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B 

[ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B 

[ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B 

Stack Trace: 


5/4/2015 6:55:30 PM (0.811) Mem: 19,484,672 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
Could not allocate memory: System out of memory!
Trying to allocate: 4194308B with 32 alignment. MemoryLabel: Texture
Allocation happend at: Line:388 in 
Memory overview


[ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B 

[ ALLOC_DEFAULT ] used: 120453425B | peak: 0B | reserved: 130023424B 

[ ALLOC_GFX ] used: 724124922B | peak: 0B | reserved: 726065808B 

[ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B 

[ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B 

[ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B 

Stack Trace: 


5/4/2015 6:55:30 PM (0.811) Mem: 19,685,376 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
Could not allocate memory: System out of memory!
Trying to allocate: 4194308B with 32 alignment. MemoryLabel: Texture
Allocation happend at: Line:388 in 
Memory overview


[ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B 

[ ALLOC_DEFAULT ] used: 120453565B | peak: 0B | reserved: 130023424B 

[ ALLOC_GFX ] used: 724125117B | peak: 0B | reserved: 726065808B 

[ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B 

[ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B 

[ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B 

Stack Trace: 


5/4/2015 6:55:31 PM (0.811) Mem: 19,886,080 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
Could not allocate memory: System out of memory!
Trying to allocate: 4194308B with 32 alignment. MemoryLabel: Texture
Allocation happend at: Line:388 in 
Memory overview


[ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B 

[ ALLOC_DEFAULT ] used: 120453705B | peak: 0B | reserved: 130023424B 

[ ALLOC_GFX ] used: 724125312B | peak: 0B | reserved: 726065808B 

[ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B 

[ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B 

[ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B 

Stack Trace: 


5/4/2015 6:55:31 PM (0.811) Mem: 20,082,688 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
Could not allocate memory: System out of memory!
Trying to allocate: 4194308B with 32 alignment. MemoryLabel: Texture
Allocation happend at: Line:388 in 
Memory overview


[ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B 

[ ALLOC_DEFAULT ] used: 120453845B | peak: 0B | reserved: 130023424B 

[ ALLOC_GFX ] used: 724125507B | peak: 0B | reserved: 726065808B 

[ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B 

[ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B 

[ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B 

Stack Trace: 


5/4/2015 6:55:32 PM (0.811) Mem: 20,283,392 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
Could not allocate memory: System out of memory!
Trying to allocate: 4194308B with 32 alignment. MemoryLabel: Texture
Allocation happend at: Line:388 in 
Memory overview


[ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B 

[ ALLOC_DEFAULT ] used: 120453985B | peak: 0B | reserved: 130023424B 

[ ALLOC_GFX ] used: 724125702B | peak: 0B | reserved: 726065808B 

[ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B 

[ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B 

[ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B 

Stack Trace: 


5/4/2015 6:55:32 PM (0.811) Mem: 20,475,904 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
Could not allocate memory: System out of memory!
Trying to allocate: 4194308B with 32 alignment. MemoryLabel: Texture
Allocation happend at: Line:388 in 
Memory overview


[ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B 

[ ALLOC_DEFAULT ] used: 120454125B | peak: 0B | reserved: 130023424B 

[ ALLOC_GFX ] used: 724125897B | peak: 0B | reserved: 726065808B 

[ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B 

[ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B 

[ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B 

Stack Trace: 


5/4/2015 6:55:33 PM (0.811) Mem: 20,668,416 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
Could not allocate memory: System out of memory!
Trying to allocate: 4194308B with 32 alignment. MemoryLabel: Texture
Allocation happend at: Line:388 in 
Memory overview


[ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B 

[ ALLOC_DEFAULT ] used: 120454265B | peak: 0B | reserved: 130023424B 

[ ALLOC_GFX ] used: 724126092B | peak: 0B | reserved: 726065808B 

[ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B 

[ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B 

[ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B 

Stack Trace: 


5/4/2015 6:55:33 PM (0.811) Mem: 20,869,120 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
Could not allocate memory: System out of memory!
Trying to allocate: 4194308B with 32 alignment. MemoryLabel: Texture
Allocation happend at: Line:388 in 
Memory overview


[ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B 

[ ALLOC_DEFAULT ] used: 120454405B | peak: 0B | reserved: 130023424B 

[ ALLOC_GFX ] used: 724126287B | peak: 0B | reserved: 726065808B 

[ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B 

[ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B 

[ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B 

Stack Trace: 


5/4/2015 6:55:34 PM (0.811) Mem: 21,057,536 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
Could not allocate memory: System out of memory!
Trying to allocate: 4194308B with 32 alignment. MemoryLabel: Texture
Allocation happend at: Line:388 in 
Memory overview


[ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B 

[ ALLOC_DEFAULT ] used: 120454545B | peak: 0B | reserved: 130023424B 

[ ALLOC_GFX ] used: 724126482B | peak: 0B | reserved: 726065808B 

[ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B 

[ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B 

[ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B 

Stack Trace: 


5/4/2015 6:55:34 PM (0.811) Mem: 21,266,432 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
Could not allocate memory: System out of memory!
Trying to allocate: 4194308B with 32 alignment. MemoryLabel: Texture
Allocation happend at: Line:388 in 
Memory overview


[ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B 

[ ALLOC_DEFAULT ] used: 120454685B | peak: 0B | reserved: 130023424B 

[ ALLOC_GFX ] used: 724126677B | peak: 0B | reserved: 726065808B 

[ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B 

[ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B 

[ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B 

Stack Trace: 


5/4/2015 6:55:35 PM (0.811) Mem: 21,471,232 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
Could not allocate memory: System out of memory!
Trying to allocate: 4194308B with 32 alignment. MemoryLabel: Texture
Allocation happend at: Line:388 in 
Memory overview


[ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B 

[ ALLOC_DEFAULT ] used: 120454825B | peak: 0B | reserved: 130023424B 

[ ALLOC_GFX ] used: 724126872B | peak: 0B | reserved: 726065808B 

[ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B 

[ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B 

[ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B 

Stack Trace: 


5/4/2015 6:55:35 PM (0.811) Mem: 21,667,840 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
Could not allocate memory: System out of memory!
Trying to allocate: 4194308B with 32 alignment. MemoryLabel: Texture
Allocation happend at: Line:388 in 
Memory overview


[ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B 

[ ALLOC_DEFAULT ] used: 120454965B | peak: 0B | reserved: 130023424B 

[ ALLOC_GFX ] used: 724127067B | peak: 0B | reserved: 726065808B 

[ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B 

[ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B 

[ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B 

Stack Trace: 


5/4/2015 6:55:36 PM (0.811) Mem: 21,856,256 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
Could not allocate memory: System out of memory!
Trying to allocate: 4194308B with 32 alignment. MemoryLabel: Texture
Allocation happend at: Line:388 in 
Memory overview


[ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B 

[ ALLOC_DEFAULT ] used: 120455105B | peak: 0B | reserved: 130023424B 

[ ALLOC_GFX ] used: 724127262B | peak: 0B | reserved: 726065808B 

[ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B 

[ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B 

[ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B 

Stack Trace: 


5/4/2015 6:55:36 PM (0.811) Mem: 22,056,960 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
Could not allocate memory: System out of memory!
Trying to allocate: 4194308B with 32 alignment. MemoryLabel: Texture
Allocation happend at: Line:388 in 
Memory overview


[ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B 

[ ALLOC_DEFAULT ] used: 120455245B | peak: 0B | reserved: 130023424B 

[ ALLOC_GFX ] used: 724127457B | peak: 0B | reserved: 726065808B 

[ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B 

[ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B 

[ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B 

Stack Trace: 


5/4/2015 6:55:36 PM (0.811) Mem: 22,261,760 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
Could not allocate memory: System out of memory!
Trying to allocate: 4194308B with 32 alignment. MemoryLabel: Texture
Allocation happend at: Line:388 in 
Memory overview


[ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B 

[ ALLOC_DEFAULT ] used: 120455385B | peak: 0B | reserved: 130023424B 

[ ALLOC_GFX ] used: 724127652B | peak: 0B | reserved: 726065808B 

[ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B 

[ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B 

[ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B 

Stack Trace: 


5/4/2015 6:55:38 PM (0.811) Mem: 22,462,464 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
Could not allocate memory: System out of memory!
Trying to allocate: 4194308B with 32 alignment. MemoryLabel: Texture
Allocation happend at: Line:388 in 
Memory overview


[ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B 

[ ALLOC_DEFAULT ] used: 120455525B | peak: 0B | reserved: 130023424B 

[ ALLOC_GFX ] used: 724127847B | peak: 0B | reserved: 726065808B 

[ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B 

[ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B 

[ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B 

Stack Trace: 


5/4/2015 6:55:54 PM (0.811) Mem: 24,186,880 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
Could not allocate memory: System out of memory!
Trying to allocate: 4160004B with 32 alignment. MemoryLabel: Texture
Allocation happend at: Line:388 in 
Memory overview


[ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B 

[ ALLOC_DEFAULT ] used: 120463020B | peak: 0B | reserved: 130023424B 

[ ALLOC_GFX ] used: 730947646B | peak: 0B | reserved: 732673176B 

[ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B 

[ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B 

[ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B 

Stack Trace: 


5/4/2015 6:56:00 PM (0.811) Mem: 27,095,040 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
Could not allocate memory: System out of memory!
Trying to allocate: 8388612B with 32 alignment. MemoryLabel: Texture
Allocation happend at: Line:388 in 
Memory overview


[ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B 

[ ALLOC_DEFAULT ] used: 120470675B | peak: 0B | reserved: 130023424B 

[ ALLOC_GFX ] used: 732431653B | peak: 0B | reserved: 734770328B 

[ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B 

[ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B 

[ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B 

Stack Trace: 


5/4/2015 6:56:00 PM (0.811) Mem: 27,299,840 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
Could not allocate memory: System out of memory!
Trying to allocate: 4194308B with 32 alignment. MemoryLabel: Texture
Allocation happend at: Line:388 in 
Memory overview


[ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B 

[ ALLOC_DEFAULT ] used: 120470815B | peak: 0B | reserved: 130023424B 

[ ALLOC_GFX ] used: 732431848B | peak: 0B | reserved: 734770328B 

[ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B 

[ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B 

[ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B 

Stack Trace: 


5/4/2015 6:56:01 PM (0.811) Mem: 27,512,832 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
Could not allocate memory: System out of memory!
Trying to allocate: 8388612B with 32 alignment. MemoryLabel: Texture
Allocation happend at: Line:388 in 
Memory overview


[ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B 

[ ALLOC_DEFAULT ] used: 120471655B | peak: 0B | reserved: 130023424B 

[ ALLOC_GFX ] used: 734803647B | peak: 0B | reserved: 737916060B 

[ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B 

[ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B 

[ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B 

Stack Trace: 


5/4/2015 6:56:02 PM (0.811) Mem: 27,717,632 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
Could not allocate memory: System out of memory!
Trying to allocate: 16777220B with 32 alignment. MemoryLabel: Texture
Allocation happend at: Line:388 in 
Memory overview


[ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B 

[ ALLOC_DEFAULT ] used: 120473807B | peak: 0B | reserved: 130023424B 

[ ALLOC_GFX ] used: 736954006B | peak: 0B | reserved: 740013216B 

[ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B 

[ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B 

[ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B 

Stack Trace: 


5/4/2015 7:13:40 PM (0.811) Mem: 32,415,744 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
Could not allocate memory: System out of memory!
Trying to allocate: 4194308B with 32 alignment. MemoryLabel: Texture
Allocation happend at: Line:388 in 
Memory overview


[ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B 

[ ALLOC_DEFAULT ] used: 120453109B | peak: 0B | reserved: 130023424B 

[ ALLOC_GFX ] used: 732505504B | peak: 0B | reserved: 734454424B 

[ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B 

[ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B 

[ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B 

Stack Trace: 


5/4/2015 7:13:40 PM (0.811) Mem: 32,612,352 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
Could not allocate memory: System out of memory!
Trying to allocate: 4194308B with 32 alignment. MemoryLabel: Texture
Allocation happend at: Line:388 in 
Memory overview


[ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B 

[ ALLOC_DEFAULT ] used: 120453249B | peak: 0B | reserved: 130023424B 

[ ALLOC_GFX ] used: 732505699B | peak: 0B | reserved: 734454424B 

[ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B 

[ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B 

[ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B 

Stack Trace: 


5/4/2015 7:13:40 PM (0.811) Mem: 32,813,056 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
Could not allocate memory: System out of memory!
Trying to allocate: 4194308B with 32 alignment. MemoryLabel: Texture
Allocation happend at: Line:388 in 
Memory overview


[ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B 

[ ALLOC_DEFAULT ] used: 120453389B | peak: 0B | reserved: 130023424B 

[ ALLOC_GFX ] used: 732505894B | peak: 0B | reserved: 734454424B 

[ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B 

[ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B 

[ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B 

Stack Trace: 


5/4/2015 7:13:40 PM (0.811) Mem: 33,013,760 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
Could not allocate memory: System out of memory!
Trying to allocate: 4194308B with 32 alignment. MemoryLabel: Texture
Allocation happend at: Line:388 in 
Memory overview


[ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B 

[ ALLOC_DEFAULT ] used: 120453529B | peak: 0B | reserved: 130023424B 

[ ALLOC_GFX ] used: 732506089B | peak: 0B | reserved: 734454424B 

[ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B 

[ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B 

[ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B 

Stack Trace: 


5/4/2015 7:13:40 PM (0.811) Mem: 33,206,272 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
Could not allocate memory: System out of memory!
Trying to allocate: 4194308B with 32 alignment. MemoryLabel: Texture
Allocation happend at: Line:388 in 
Memory overview


[ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B 

[ ALLOC_DEFAULT ] used: 120453669B | peak: 0B | reserved: 130023424B 

[ ALLOC_GFX ] used: 732506284B | peak: 0B | reserved: 734454424B 

[ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B 

[ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B 

[ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B 

Stack Trace: 


5/4/2015 7:13:40 PM (0.811) Mem: 33,406,976 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
Could not allocate memory: System out of memory!
Trying to allocate: 4194308B with 32 alignment. MemoryLabel: Texture
Allocation happend at: Line:388 in 
Memory overview


[ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B 

[ ALLOC_DEFAULT ] used: 120453809B | peak: 0B | reserved: 130023424B 

[ ALLOC_GFX ] used: 732506479B | peak: 0B | reserved: 734454424B 

[ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B 

[ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B 

[ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B 

Stack Trace: 


5/4/2015 7:13:40 PM (0.811) Mem: 33,607,680 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
Could not allocate memory: System out of memory!
Trying to allocate: 4194308B with 32 alignment. MemoryLabel: Texture
Allocation happend at: Line:388 in 
Memory overview


[ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B 

[ ALLOC_DEFAULT ] used: 120453949B | peak: 0B | reserved: 130023424B 

[ ALLOC_GFX ] used: 732506674B | peak: 0B | reserved: 734454424B 

[ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B 

[ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B 

[ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B 

Stack Trace: 


5/4/2015 7:13:40 PM (0.811) Mem: 33,800,192 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
Could not allocate memory: System out of memory!
Trying to allocate: 4194308B with 32 alignment. MemoryLabel: Texture
Allocation happend at: Line:388 in 
Memory overview


[ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B 

[ ALLOC_DEFAULT ] used: 120454089B | peak: 0B | reserved: 130023424B 

[ ALLOC_GFX ] used: 732506869B | peak: 0B | reserved: 734454424B 

[ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B 

[ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B 

[ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B 

Stack Trace: 


5/4/2015 7:13:40 PM (0.811) Mem: 34,000,896 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
Could not allocate memory: System out of memory!
Trying to allocate: 4194308B with 32 alignment. MemoryLabel: Texture
Allocation happend at: Line:388 in 
Memory overview


[ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B 

[ ALLOC_DEFAULT ] used: 120454229B | peak: 0B | reserved: 130023424B 

[ ALLOC_GFX ] used: 732507064B | peak: 0B | reserved: 734454424B 

[ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B 

[ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B 

[ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B 

Stack Trace: 


5/4/2015 7:13:40 PM (0.811) Mem: 34,205,696 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
Could not allocate memory: System out of memory!
Trying to allocate: 4194308B with 32 alignment. MemoryLabel: Texture
Allocation happend at: Line:388 in 
Memory overview


[ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B 

[ ALLOC_DEFAULT ] used: 120454369B | peak: 0B | reserved: 130023424B 

[ ALLOC_GFX ] used: 732507259B | peak: 0B | reserved: 734454424B 

[ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B 

[ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B 

[ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B 

Stack Trace: 


5/4/2015 7:13:41 PM (0.811) Mem: 34,398,208 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
Could not allocate memory: System out of memory!
Trying to allocate: 4194308B with 32 alignment. MemoryLabel: Texture
Allocation happend at: Line:388 in 
Memory overview


[ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B 

[ ALLOC_DEFAULT ] used: 120454509B | peak: 0B | reserved: 130023424B 

[ ALLOC_GFX ] used: 732507454B | peak: 0B | reserved: 734454424B 

[ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B 

[ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B 

[ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B 

Stack Trace: 


5/4/2015 7:13:41 PM (0.811) Mem: 34,594,816 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
Could not allocate memory: System out of memory!
Trying to allocate: 4194308B with 32 alignment. MemoryLabel: Texture
Allocation happend at: Line:388 in 
Memory overview


[ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B 

[ ALLOC_DEFAULT ] used: 120454649B | peak: 0B | reserved: 130023424B 

[ ALLOC_GFX ] used: 732507649B | peak: 0B | reserved: 734454424B 

[ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B 

[ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B 

[ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B 

Stack Trace: 


5/4/2015 7:13:41 PM (0.811) Mem: 34,803,712 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
Could not allocate memory: System out of memory!
Trying to allocate: 4194308B with 32 alignment. MemoryLabel: Texture
Allocation happend at: Line:388 in 
Memory overview


[ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B 

[ ALLOC_DEFAULT ] used: 120454789B | peak: 0B | reserved: 130023424B 

[ ALLOC_GFX ] used: 732507844B | peak: 0B | reserved: 734454424B 

[ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B 

[ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B 

[ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B 

Stack Trace: 


5/4/2015 7:13:41 PM (0.811) Mem: 35,000,320 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
Could not allocate memory: System out of memory!
Trying to allocate: 4194308B with 32 alignment. MemoryLabel: Texture
Allocation happend at: Line:388 in 
Memory overview


[ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B 

[ ALLOC_DEFAULT ] used: 120454929B | peak: 0B | reserved: 130023424B 

[ ALLOC_GFX ] used: 732508039B | peak: 0B | reserved: 734454424B 

[ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B 

[ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B 

[ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B 

Stack Trace: 


5/4/2015 7:13:41 PM (0.811) Mem: 35,196,928 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
Could not allocate memory: System out of memory!
Trying to allocate: 4194308B with 32 alignment. MemoryLabel: Texture
Allocation happend at: Line:388 in 
Memory overview


[ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B 

[ ALLOC_DEFAULT ] used: 120455069B | peak: 0B | reserved: 130023424B 

[ ALLOC_GFX ] used: 732508234B | peak: 0B | reserved: 734454424B 

[ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B 

[ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B 

[ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B 

Stack Trace: 


5/4/2015 7:13:41 PM (0.811) Mem: 35,405,824 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
Could not allocate memory: System out of memory!
Trying to allocate: 4194308B with 32 alignment. MemoryLabel: Texture
Allocation happend at: Line:388 in 
Memory overview


[ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B 

[ ALLOC_DEFAULT ] used: 120455209B | peak: 0B | reserved: 130023424B 

[ ALLOC_GFX ] used: 732508429B | peak: 0B | reserved: 734454424B 

[ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B 

[ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B 

[ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B 

Stack Trace: 


5/4/2015 7:13:45 PM (0.811) Mem: 39,182,336 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
Could not allocate memory: System out of memory!
Trying to allocate: 4160004B with 32 alignment. MemoryLabel: Texture
Allocation happend at: Line:388 in 
Memory overview


[ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B 

[ ALLOC_DEFAULT ] used: 120464711B | peak: 0B | reserved: 130023424B 

[ ALLOC_GFX ] used: 739328508B | peak: 0B | reserved: 741061792B 

[ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B 

[ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B 

[ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B 

Stack Trace: 


5/4/2015 7:13:46 PM (0.811) Mem: 39,395,328 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
Could not allocate memory: System out of memory!
Trying to allocate: 16777220B with 32 alignment. MemoryLabel: Texture
Allocation happend at: Line:388 in 
Memory overview


[ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B 

[ ALLOC_DEFAULT ] used: 120468491B | peak: 0B | reserved: 130023424B 

[ ALLOC_GFX ] used: 740797031B | peak: 0B | reserved: 743158944B 

[ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B 

[ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B 

[ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B 

Stack Trace: 


5/4/2015 7:13:46 PM (0.811) Mem: 39,591,936 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
Could not allocate memory: System out of memory!
Trying to allocate: 8388612B with 32 alignment. MemoryLabel: Texture
Allocation happend at: Line:388 in 
Memory overview


[ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B 

[ ALLOC_DEFAULT ] used: 120468631B | peak: 0B | reserved: 130023424B 

[ ALLOC_GFX ] used: 740797226B | peak: 0B | reserved: 743158944B 

[ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B 

[ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B 

[ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B 

Stack Trace: 


5/4/2015 7:13:46 PM (0.811) Mem: 39,792,640 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
Could not allocate memory: System out of memory!
Trying to allocate: 4194308B with 32 alignment. MemoryLabel: Texture
Allocation happend at: Line:388 in 
Memory overview


[ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B 

[ ALLOC_DEFAULT ] used: 120468771B | peak: 0B | reserved: 130023424B 

[ ALLOC_GFX ] used: 740797421B | peak: 0B | reserved: 743158944B 

[ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B 

[ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B 

[ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B 

Stack Trace: 


5/4/2015 7:13:46 PM (0.811) Mem: 40,013,824 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
Could not allocate memory: System out of memory!
Trying to allocate: 8388612B with 32 alignment. MemoryLabel: Texture
Allocation happend at: Line:388 in 
Memory overview


[ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B 

[ ALLOC_DEFAULT ] used: 120469611B | peak: 0B | reserved: 130023424B 

[ ALLOC_GFX ] used: 743169220B | peak: 0B | reserved: 746304676B 

[ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B 

[ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B 

[ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B 

Stack Trace: 


5/4/2015 7:33:09 PM (0.811) Mem: 32,321,536 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
Could not allocate memory: System out of memory!
Trying to allocate: 4194308B with 32 alignment. MemoryLabel: Texture
Allocation happend at: Line:388 in 
Memory overview


[ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B 

[ ALLOC_DEFAULT ] used: 120454021B | peak: 0B | reserved: 130023424B 

[ ALLOC_GFX ] used: 766027364B | peak: 0B | reserved: 768008888B 

[ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B 

[ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B 

[ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B 

Stack Trace: 


5/4/2015 7:33:09 PM (0.811) Mem: 32,518,144 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
Could not allocate memory: System out of memory!
Trying to allocate: 4194308B with 32 alignment. MemoryLabel: Texture
Allocation happend at: Line:388 in 
Memory overview


[ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B 

[ ALLOC_DEFAULT ] used: 120454161B | peak: 0B | reserved: 130023424B 

[ ALLOC_GFX ] used: 766027559B | peak: 0B | reserved: 768008888B 

[ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B 

[ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B 

[ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B 

Stack Trace: 


5/4/2015 7:33:09 PM (0.811) Mem: 32,718,848 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
Could not allocate memory: System out of memory!
Trying to allocate: 4194308B with 32 alignment. MemoryLabel: Texture
Allocation happend at: Line:388 in 
Memory overview


[ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B 

[ ALLOC_DEFAULT ] used: 120454301B | peak: 0B | reserved: 130023424B 

[ ALLOC_GFX ] used: 766027754B | peak: 0B | reserved: 768008888B 

[ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B 

[ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B 

[ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B 

Stack Trace: 


5/4/2015 7:33:09 PM (0.811) Mem: 32,915,456 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
Could not allocate memory: System out of memory!
Trying to allocate: 4194308B with 32 alignment. MemoryLabel: Texture
Allocation happend at: Line:388 in 
Memory overview


[ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B 

[ ALLOC_DEFAULT ] used: 120454441B | peak: 0B | reserved: 130023424B 

[ ALLOC_GFX ] used: 766027949B | peak: 0B | reserved: 768008888B 

[ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B 

[ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B 

[ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B 

Stack Trace: 


5/4/2015 7:33:09 PM (0.811) Mem: 33,112,064 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
Could not allocate memory: System out of memory!
Trying to allocate: 4194308B with 32 alignment. MemoryLabel: Texture
Allocation happend at: Line:388 in 
Memory overview


[ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B 

[ ALLOC_DEFAULT ] used: 120454581B | peak: 0B | reserved: 130023424B 

[ ALLOC_GFX ] used: 766028144B | peak: 0B | reserved: 768008888B 

[ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B 

[ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B 

[ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B 

Stack Trace: 


5/4/2015 7:33:09 PM (0.811) Mem: 33,312,768 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
Could not allocate memory: System out of memory!
Trying to allocate: 4194308B with 32 alignment. MemoryLabel: Texture
Allocation happend at: Line:388 in 
Memory overview


[ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B 

[ ALLOC_DEFAULT ] used: 120454721B | peak: 0B | reserved: 130023424B 

[ ALLOC_GFX ] used: 766028339B | peak: 0B | reserved: 768008888B 

[ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B 

[ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B 

[ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B 

Stack Trace: 


5/4/2015 7:33:09 PM (0.811) Mem: 33,509,376 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
Could not allocate memory: System out of memory!
Trying to allocate: 4194308B with 32 alignment. MemoryLabel: Texture
Allocation happend at: Line:388 in 
Memory overview


[ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B 

[ ALLOC_DEFAULT ] used: 120454861B | peak: 0B | reserved: 130023424B 

[ ALLOC_GFX ] used: 766028534B | peak: 0B | reserved: 768008888B 

[ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B 

[ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B 

[ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B 

Stack Trace: 


5/4/2015 7:33:09 PM (0.811) Mem: 33,705,984 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
Could not allocate memory: System out of memory!
Trying to allocate: 4194308B with 32 alignment. MemoryLabel: Texture
Allocation happend at: Line:388 in 
Memory overview


[ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B 

[ ALLOC_DEFAULT ] used: 120455001B | peak: 0B | reserved: 130023424B 

[ ALLOC_GFX ] used: 766028729B | peak: 0B | reserved: 768008888B 

[ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B 

[ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B 

[ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B 

Stack Trace: 


5/4/2015 7:33:10 PM (0.811) Mem: 37,445,632 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
Could not allocate memory: System out of memory!
Trying to allocate: 4160004B with 32 alignment. MemoryLabel: Texture
Allocation happend at: Line:388 in 
Memory overview


[ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B 

[ ALLOC_DEFAULT ] used: 120463771B | peak: 0B | reserved: 130023424B 

[ ALLOC_GFX ] used: 772840932B | peak: 0B | reserved: 774616256B 

[ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B 

[ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B 

[ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B 

Stack Trace: 


5/4/2015 7:33:10 PM (0.811) Mem: 37,646,336 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
Could not allocate memory: System out of memory!
Trying to allocate: 16777220B with 32 alignment. MemoryLabel: Texture
Allocation happend at: Line:388 in 
Memory overview


[ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B 

[ ALLOC_DEFAULT ] used: 120467551B | peak: 0B | reserved: 130023424B 

[ ALLOC_GFX ] used: 774309455B | peak: 0B | reserved: 776713408B 

[ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B 

[ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B 

[ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B 

Stack Trace: 


5/4/2015 7:33:10 PM (0.811) Mem: 37,851,136 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
Could not allocate memory: System out of memory!
Trying to allocate: 8388612B with 32 alignment. MemoryLabel: Texture
Allocation happend at: Line:388 in 
Memory overview


[ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B 

[ ALLOC_DEFAULT ] used: 120467691B | peak: 0B | reserved: 130023424B 

[ ALLOC_GFX ] used: 774309650B | peak: 0B | reserved: 776713408B 

[ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B 

[ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B 

[ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B 

Stack Trace: 


5/4/2015 7:33:10 PM (0.811) Mem: 38,051,840 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
Could not allocate memory: System out of memory!
Trying to allocate: 4194308B with 32 alignment. MemoryLabel: Texture
Allocation happend at: Line:388 in 
Memory overview


[ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B 

[ ALLOC_DEFAULT ] used: 120467831B | peak: 0B | reserved: 130023424B 

[ ALLOC_GFX ] used: 774309845B | peak: 0B | reserved: 776713408B 

[ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B 

[ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B 

[ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B 

Stack Trace: 


5/4/2015 7:33:10 PM (0.811) Mem: 38,256,640 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
Could not allocate memory: System out of memory!
Trying to allocate: 8388612B with 32 alignment. MemoryLabel: Texture
Allocation happend at: Line:388 in 
Memory overview


[ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B 

[ ALLOC_DEFAULT ] used: 120468671B | peak: 0B | reserved: 130023424B 

[ ALLOC_GFX ] used: 776681644B | peak: 0B | reserved: 777761988B 

[ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B 

[ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B 

[ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B 

Stack Trace: 


5/4/2015 11:26:21 PM (0.811) Mem: 30,208,000 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
Could not allocate memory: System out of memory!
Trying to allocate: 4194308B with 32 alignment. MemoryLabel: Texture
Allocation happend at: Line:388 in 
Memory overview


[ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B 

[ ALLOC_DEFAULT ] used: 120456644B | peak: 0B | reserved: 130023424B 

[ ALLOC_GFX ] used: 724137208B | peak: 0B | reserved: 726065808B 

[ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B 

[ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B 

[ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B 

Stack Trace: 


5/4/2015 11:26:21 PM (0.811) Mem: 30,404,608 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
Could not allocate memory: System out of memory!
Trying to allocate: 4194308B with 32 alignment. MemoryLabel: Texture
Allocation happend at: Line:388 in 
Memory overview


[ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B 

[ ALLOC_DEFAULT ] used: 120456784B | peak: 0B | reserved: 130023424B 

[ ALLOC_GFX ] used: 724137403B | peak: 0B | reserved: 726065808B 

[ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B 

[ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B 

[ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B 

Stack Trace: 


5/4/2015 11:26:22 PM (0.811) Mem: 30,601,216 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
Could not allocate memory: System out of memory!
Trying to allocate: 4194308B with 32 alignment. MemoryLabel: Texture
Allocation happend at: Line:388 in 
Memory overview


[ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B 

[ ALLOC_DEFAULT ] used: 120456924B | peak: 0B | reserved: 130023424B 

[ ALLOC_GFX ] used: 724137598B | peak: 0B | reserved: 726065808B 

[ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B 

[ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B 

[ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B 

Stack Trace: 


5/4/2015 11:26:22 PM (0.811) Mem: 30,801,920 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
Could not allocate memory: System out of memory!
Trying to allocate: 4194308B with 32 alignment. MemoryLabel: Texture
Allocation happend at: Line:388 in 
Memory overview


[ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B 

[ ALLOC_DEFAULT ] used: 120457064B | peak: 0B | reserved: 130023424B 

[ ALLOC_GFX ] used: 724137793B | peak: 0B | reserved: 726065808B 

[ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B 

[ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B 

[ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B 

Stack Trace: 


5/4/2015 11:26:22 PM (0.811) Mem: 30,998,528 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
Could not allocate memory: System out of memory!
Trying to allocate: 4194308B with 32 alignment. MemoryLabel: Texture
Allocation happend at: Line:388 in 
Memory overview


[ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B 

[ ALLOC_DEFAULT ] used: 120457204B | peak: 0B | reserved: 130023424B 

[ ALLOC_GFX ] used: 724137988B | peak: 0B | reserved: 726065808B 

[ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B 

[ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B 

[ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B 

Stack Trace: 


5/4/2015 11:26:22 PM (0.811) Mem: 31,191,040 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
Could not allocate memory: System out of memory!
Trying to allocate: 4194308B with 32 alignment. MemoryLabel: Texture
Allocation happend at: Line:388 in 
Memory overview


[ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B 

[ ALLOC_DEFAULT ] used: 120457344B | peak: 0B | reserved: 130023424B 

[ ALLOC_GFX ] used: 724138183B | peak: 0B | reserved: 726065808B 

[ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B 

[ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B 

[ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B 

Stack Trace: 


5/4/2015 11:26:22 PM (0.811) Mem: 31,391,744 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
Could not allocate memory: System out of memory!
Trying to allocate: 4194308B with 32 alignment. MemoryLabel: Texture
Allocation happend at: Line:388 in 
Memory overview


[ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B 

[ ALLOC_DEFAULT ] used: 120457484B | peak: 0B | reserved: 130023424B 

[ ALLOC_GFX ] used: 724138378B | peak: 0B | reserved: 726065808B 

[ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B 

[ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B 

[ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B 

Stack Trace: 


5/4/2015 11:26:22 PM (0.811) Mem: 31,592,448 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
Could not allocate memory: System out of memory!
Trying to allocate: 4194308B with 32 alignment. MemoryLabel: Texture
Allocation happend at: Line:388 in 
Memory overview


[ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B 

[ ALLOC_DEFAULT ] used: 120457624B | peak: 0B | reserved: 130023424B 

[ ALLOC_GFX ] used: 724138573B | peak: 0B | reserved: 726065808B 

[ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B 

[ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B 

[ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B 

Stack Trace: 


5/4/2015 11:26:22 PM (0.811) Mem: 31,793,152 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
Could not allocate memory: System out of memory!
Trying to allocate: 4194308B with 32 alignment. MemoryLabel: Texture
Allocation happend at: Line:388 in 
Memory overview


[ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B 

[ ALLOC_DEFAULT ] used: 120457764B | peak: 0B | reserved: 130023424B 

[ ALLOC_GFX ] used: 724138768B | peak: 0B | reserved: 726065808B 

[ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B 

[ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B 

[ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B 

Stack Trace: 


5/4/2015 11:26:22 PM (0.811) Mem: 31,993,856 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
Could not allocate memory: System out of memory!
Trying to allocate: 4194308B with 32 alignment. MemoryLabel: Texture
Allocation happend at: Line:388 in 
Memory overview


[ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B 

[ ALLOC_DEFAULT ] used: 120457904B | peak: 0B | reserved: 130023424B 

[ ALLOC_GFX ] used: 724138963B | peak: 0B | reserved: 726065808B 

[ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B 

[ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B 

[ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B 

Stack Trace: 


5/4/2015 11:26:22 PM (0.811) Mem: 32,198,656 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
Could not allocate memory: System out of memory!
Trying to allocate: 4194308B with 32 alignment. MemoryLabel: Texture
Allocation happend at: Line:388 in 
Memory overview


[ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B 

[ ALLOC_DEFAULT ] used: 120458044B | peak: 0B | reserved: 130023424B 

[ ALLOC_GFX ] used: 724139158B | peak: 0B | reserved: 726065808B 

[ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B 

[ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B 

[ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B 

Stack Trace: 


5/4/2015 11:26:22 PM (0.811) Mem: 32,395,264 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
Could not allocate memory: System out of memory!
Trying to allocate: 4194308B with 32 alignment. MemoryLabel: Texture
Allocation happend at: Line:388 in 
Memory overview


[ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B 

[ ALLOC_DEFAULT ] used: 120458184B | peak: 0B | reserved: 130023424B 

[ ALLOC_GFX ] used: 724139353B | peak: 0B | reserved: 726065808B 

[ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B 

[ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B 

[ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B 

Stack Trace: 


5/4/2015 11:26:22 PM (0.811) Mem: 32,591,872 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
Could not allocate memory: System out of memory!
Trying to allocate: 4194308B with 32 alignment. MemoryLabel: Texture
Allocation happend at: Line:388 in 
Memory overview


[ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B 

[ ALLOC_DEFAULT ] used: 120458324B | peak: 0B | reserved: 130023424B 

[ ALLOC_GFX ] used: 724139548B | peak: 0B | reserved: 726065808B 

[ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B 

[ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B 

[ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B 

Stack Trace: 


5/4/2015 11:26:22 PM (0.811) Mem: 32,796,672 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
Could not allocate memory: System out of memory!
Trying to allocate: 4194308B with 32 alignment. MemoryLabel: Texture
Allocation happend at: Line:388 in 
Memory overview


[ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B 

[ ALLOC_DEFAULT ] used: 120458464B | peak: 0B | reserved: 130023424B 

[ ALLOC_GFX ] used: 724139743B | peak: 0B | reserved: 726065808B 

[ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B 

[ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B 

[ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B 

Stack Trace: 


5/4/2015 11:26:23 PM (0.811) Mem: 32,997,376 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
Could not allocate memory: System out of memory!
Trying to allocate: 4194308B with 32 alignment. MemoryLabel: Texture
Allocation happend at: Line:388 in 
Memory overview


[ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B 

[ ALLOC_DEFAULT ] used: 120458604B | peak: 0B | reserved: 130023424B 

[ ALLOC_GFX ] used: 724139938B | peak: 0B | reserved: 726065808B 

[ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B 

[ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B 

[ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B 

Stack Trace: 


5/4/2015 11:26:23 PM (0.811) Mem: 33,206,272 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
Could not allocate memory: System out of memory!
Trying to allocate: 4194308B with 32 alignment. MemoryLabel: Texture
Allocation happend at: Line:388 in 
Memory overview


[ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B 

[ ALLOC_DEFAULT ] used: 120458744B | peak: 0B | reserved: 130023424B 

[ ALLOC_GFX ] used: 724140133B | peak: 0B | reserved: 726065808B 

[ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B 

[ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B 

[ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B 

Stack Trace: 


5/4/2015 11:26:23 PM (0.811) Mem: 33,411,072 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
Could not allocate memory: System out of memory!
Trying to allocate: 4194308B with 32 alignment. MemoryLabel: Texture
Allocation happend at: Line:388 in 
Memory overview


[ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B 

[ ALLOC_DEFAULT ] used: 120458884B | peak: 0B | reserved: 130023424B 

[ ALLOC_GFX ] used: 724140328B | peak: 0B | reserved: 726065808B 

[ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B 

[ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B 

[ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B 

Stack Trace: 


5/4/2015 11:26:23 PM (0.811) Mem: 33,611,776 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
Could not allocate memory: System out of memory!
Trying to allocate: 4194308B with 32 alignment. MemoryLabel: Texture
Allocation happend at: Line:388 in 
Memory overview


[ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B 

[ ALLOC_DEFAULT ] used: 120459024B | peak: 0B | reserved: 130023424B 

[ ALLOC_GFX ] used: 724140523B | peak: 0B | reserved: 726065808B 

[ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B 

[ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B 

[ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B 

Stack Trace: 


5/4/2015 11:26:24 PM (0.811) Mem: 33,816,576 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
Could not allocate memory: System out of memory!
Trying to allocate: 4160004B with 32 alignment. MemoryLabel: Texture
Allocation happend at: Line:388 in 
Memory overview


[ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B 

[ ALLOC_DEFAULT ] used: 120462664B | peak: 0B | reserved: 130023424B 

[ ALLOC_GFX ] used: 730941874B | peak: 0B | reserved: 732673176B 

[ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B 

[ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B 

[ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B 

Stack Trace: 


5/4/2015 11:26:26 PM (0.811) Mem: 37,187,584 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
Could not allocate memory: System out of memory!
Trying to allocate: 8388612B with 32 alignment. MemoryLabel: Texture
Allocation happend at: Line:388 in 
Memory overview


[ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B 

[ ALLOC_DEFAULT ] used: 120468679B | peak: 0B | reserved: 130023424B 

[ ALLOC_GFX ] used: 732410677B | peak: 0B | reserved: 734770328B 

[ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B 

[ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B 

[ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B 

Stack Trace: 


5/4/2015 11:26:26 PM (0.811) Mem: 37,392,384 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
Could not allocate memory: System out of memory!
Trying to allocate: 4194308B with 32 alignment. MemoryLabel: Texture
Allocation happend at: Line:388 in 
Memory overview


[ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B 

[ ALLOC_DEFAULT ] used: 120468819B | peak: 0B | reserved: 130023424B 

[ ALLOC_GFX ] used: 732410872B | peak: 0B | reserved: 734770328B 

[ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B 

[ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B 

[ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B 

Stack Trace: 


5/4/2015 11:26:26 PM (0.811) Mem: 37,613,568 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
Could not allocate memory: System out of memory!
Trying to allocate: 8388612B with 32 alignment. MemoryLabel: Texture
Allocation happend at: Line:388 in 
Memory overview


[ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B 

[ ALLOC_DEFAULT ] used: 120469659B | peak: 0B | reserved: 130023424B 

[ ALLOC_GFX ] used: 734782671B | peak: 0B | reserved: 737916060B 

[ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B 

[ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B 

[ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B 

Stack Trace: 


5/4/2015 11:26:27 PM (0.811) Mem: 37,842,944 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
Could not allocate memory: System out of memory!
Trying to allocate: 16777220B with 32 alignment. MemoryLabel: Texture
Allocation happend at: Line:388 in 
Memory overview


[ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B 

[ ALLOC_DEFAULT ] used: 120472355B | peak: 0B | reserved: 130023424B 

[ ALLOC_GFX ] used: 736944410B | peak: 0B | reserved: 740013216B 

[ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B 

[ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B 

[ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B 

Stack Trace: 


5/4/2015 11:30:16 PM (0.811) Mem: 45,432,832 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
Could not allocate memory: System out of memory!
Trying to allocate: 4194308B with 32 alignment. MemoryLabel: Texture
Allocation happend at: Line:388 in 
Memory overview


[ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B 

[ ALLOC_DEFAULT ] used: 120452761B | peak: 0B | reserved: 130023424B 

[ ALLOC_GFX ] used: 728311352B | peak: 0B | reserved: 730260116B 

[ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B 

[ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B 

[ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B 

Stack Trace: 


5/4/2015 11:30:16 PM (0.811) Mem: 45,625,344 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
Could not allocate memory: System out of memory!
Trying to allocate: 4194308B with 32 alignment. MemoryLabel: Texture
Allocation happend at: Line:388 in 
Memory overview


[ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B 

[ ALLOC_DEFAULT ] used: 120452901B | peak: 0B | reserved: 130023424B 

[ ALLOC_GFX ] used: 728311547B | peak: 0B | reserved: 730260116B 

[ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B 

[ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B 

[ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B 

Stack Trace: 


5/4/2015 11:30:16 PM (0.811) Mem: 45,821,952 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
Could not allocate memory: System out of memory!
Trying to allocate: 4194308B with 32 alignment. MemoryLabel: Texture
Allocation happend at: Line:388 in 
Memory overview


[ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B 

[ ALLOC_DEFAULT ] used: 120453041B | peak: 0B | reserved: 130023424B 

[ ALLOC_GFX ] used: 728311742B | peak: 0B | reserved: 730260116B 

[ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B 

[ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B 

[ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B 

Stack Trace: 


5/4/2015 11:30:16 PM (0.811) Mem: 46,022,656 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
Could not allocate memory: System out of memory!
Trying to allocate: 4194308B with 32 alignment. MemoryLabel: Texture
Allocation happend at: Line:388 in 
Memory overview


[ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B 

[ ALLOC_DEFAULT ] used: 120453181B | peak: 0B | reserved: 130023424B 

[ ALLOC_GFX ] used: 728311937B | peak: 0B | reserved: 730260116B 

[ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B 

[ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B 

[ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B 

Stack Trace: 


5/4/2015 11:30:16 PM (0.811) Mem: 46,215,168 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
Could not allocate memory: System out of memory!
Trying to allocate: 4194308B with 32 alignment. MemoryLabel: Texture
Allocation happend at: Line:388 in 
Memory overview


[ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B 

[ ALLOC_DEFAULT ] used: 120453321B | peak: 0B | reserved: 130023424B 

[ ALLOC_GFX ] used: 728312132B | peak: 0B | reserved: 730260116B 

[ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B 

[ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B 

[ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B 

Stack Trace: 


5/4/2015 11:30:16 PM (0.811) Mem: 46,415,872 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
Could not allocate memory: System out of memory!
Trying to allocate: 4194308B with 32 alignment. MemoryLabel: Texture
Allocation happend at: Line:388 in 
Memory overview


[ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B 

[ ALLOC_DEFAULT ] used: 120453461B | peak: 0B | reserved: 130023424B 

[ ALLOC_GFX ] used: 728312327B | peak: 0B | reserved: 730260116B 

[ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B 

[ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B 

[ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B 

Stack Trace: 


5/4/2015 11:30:16 PM (0.811) Mem: 46,616,576 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
Could not allocate memory: System out of memory!
Trying to allocate: 4194308B with 32 alignment. MemoryLabel: Texture
Allocation happend at: Line:388 in 
Memory overview


[ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B 

[ ALLOC_DEFAULT ] used: 120453601B | peak: 0B | reserved: 130023424B 

[ ALLOC_GFX ] used: 728312522B | peak: 0B | reserved: 730260116B 

[ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B 

[ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B 

[ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B 

Stack Trace: 


5/4/2015 11:30:17 PM (0.811) Mem: 46,813,184 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
Could not allocate memory: System out of memory!
Trying to allocate: 4194308B with 32 alignment. MemoryLabel: Texture
Allocation happend at: Line:388 in 
Memory overview


[ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B 

[ ALLOC_DEFAULT ] used: 120453741B | peak: 0B | reserved: 130023424B 

[ ALLOC_GFX ] used: 728312717B | peak: 0B | reserved: 730260116B 

[ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B 

[ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B 

[ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B 

Stack Trace: 


5/4/2015 11:30:17 PM (0.811) Mem: 47,005,696 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
Could not allocate memory: System out of memory!
Trying to allocate: 4194308B with 32 alignment. MemoryLabel: Texture
Allocation happend at: Line:388 in 
Memory overview


[ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B 

[ ALLOC_DEFAULT ] used: 120453881B | peak: 0B | reserved: 130023424B 

[ ALLOC_GFX ] used: 728312912B | peak: 0B | reserved: 730260116B 

[ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B 

[ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B 

[ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B 

Stack Trace: 


5/4/2015 11:30:17 PM (0.811) Mem: 47,210,496 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
Could not allocate memory: System out of memory!
Trying to allocate: 4194308B with 32 alignment. MemoryLabel: Texture
Allocation happend at: Line:388 in 
Memory overview


[ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B 

[ ALLOC_DEFAULT ] used: 120454021B | peak: 0B | reserved: 130023424B 

[ ALLOC_GFX ] used: 728313107B | peak: 0B | reserved: 730260116B 

[ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B 

[ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B 

[ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B 

Stack Trace: 


5/4/2015 11:30:17 PM (0.811) Mem: 47,411,200 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
Could not allocate memory: System out of memory!
Trying to allocate: 4194308B with 32 alignment. MemoryLabel: Texture
Allocation happend at: Line:388 in 
Memory overview


[ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B 

[ ALLOC_DEFAULT ] used: 120454161B | peak: 0B | reserved: 130023424B 

[ ALLOC_GFX ] used: 728313302B | peak: 0B | reserved: 730260116B 

[ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B 

[ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B 

[ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B 

Stack Trace: 


5/4/2015 11:30:17 PM (0.811) Mem: 47,607,808 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
Could not allocate memory: System out of memory!
Trying to allocate: 4194308B with 32 alignment. MemoryLabel: Texture
Allocation happend at: Line:388 in 
Memory overview


[ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B 

[ ALLOC_DEFAULT ] used: 120454301B | peak: 0B | reserved: 130023424B 

[ ALLOC_GFX ] used: 728313497B | peak: 0B | reserved: 730260116B 

[ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B 

[ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B 

[ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B 

Stack Trace: 


5/4/2015 11:30:17 PM (0.811) Mem: 47,816,704 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
Could not allocate memory: System out of memory!
Trying to allocate: 4194308B with 32 alignment. MemoryLabel: Texture
Allocation happend at: Line:388 in 
Memory overview


[ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B 

[ ALLOC_DEFAULT ] used: 120454441B | peak: 0B | reserved: 130023424B 

[ ALLOC_GFX ] used: 728313692B | peak: 0B | reserved: 730260116B 

[ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B 

[ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B 

[ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B 

Stack Trace: 


5/4/2015 11:30:17 PM (0.811) Mem: 48,017,408 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
Could not allocate memory: System out of memory!
Trying to allocate: 4194308B with 32 alignment. MemoryLabel: Texture
Allocation happend at: Line:388 in 
Memory overview


[ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B 

[ ALLOC_DEFAULT ] used: 120454581B | peak: 0B | reserved: 130023424B 

[ ALLOC_GFX ] used: 728313887B | peak: 0B | reserved: 730260116B 

[ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B 

[ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B 

[ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B 

Stack Trace: 


5/4/2015 11:30:17 PM (0.811) Mem: 48,205,824 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
Could not allocate memory: System out of memory!
Trying to allocate: 4194308B with 32 alignment. MemoryLabel: Texture
Allocation happend at: Line:388 in 
Memory overview


[ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B 

[ ALLOC_DEFAULT ] used: 120454721B | peak: 0B | reserved: 130023424B 

[ ALLOC_GFX ] used: 728314082B | peak: 0B | reserved: 730260116B 

[ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B 

[ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B 

[ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B 

Stack Trace: 


5/4/2015 11:30:17 PM (0.811) Mem: 48,418,816 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
Could not allocate memory: System out of memory!
Trying to allocate: 4194308B with 32 alignment. MemoryLabel: Texture
Allocation happend at: Line:388 in 
Memory overview


[ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B 

[ ALLOC_DEFAULT ] used: 120454861B | peak: 0B | reserved: 130023424B 

[ ALLOC_GFX ] used: 728314277B | peak: 0B | reserved: 730260116B 

[ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B 

[ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B 

[ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B 

Stack Trace: 


5/4/2015 11:30:17 PM (0.811) Mem: 48,623,616 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
Could not allocate memory: System out of memory!
Trying to allocate: 4194308B with 32 alignment. MemoryLabel: Texture
Allocation happend at: Line:388 in 
Memory overview


[ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B 

[ ALLOC_DEFAULT ] used: 120455001B | peak: 0B | reserved: 130023424B 

[ ALLOC_GFX ] used: 728314472B | peak: 0B | reserved: 730260116B 

[ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B 

[ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B 

[ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B 

Stack Trace: 


5/4/2015 11:30:28 PM (0.811) Mem: 52,449,280 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
Could not allocate memory: System out of memory!
Trying to allocate: 4160004B with 32 alignment. MemoryLabel: Texture
Allocation happend at: Line:388 in 
Memory overview


[ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B 

[ ALLOC_DEFAULT ] used: 120464319B | peak: 0B | reserved: 130023424B 

[ ALLOC_GFX ] used: 735136267B | peak: 0B | reserved: 736867484B 

[ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B 

[ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B 

[ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B 

Stack Trace: 


5/4/2015 11:30:28 PM (0.811) Mem: 52,658,176 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
Could not allocate memory: System out of memory!
Trying to allocate: 16777220B with 32 alignment. MemoryLabel: Texture
Allocation happend at: Line:388 in 
Memory overview


[ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B 

[ ALLOC_DEFAULT ] used: 120468099B | peak: 0B | reserved: 130023424B 

[ ALLOC_GFX ] used: 736604790B | peak: 0B | reserved: 738964636B 

[ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B 

[ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B 

[ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B 

Stack Trace: 


5/4/2015 11:30:28 PM (0.811) Mem: 52,854,784 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
Could not allocate memory: System out of memory!
Trying to allocate: 8388612B with 32 alignment. MemoryLabel: Texture
Allocation happend at: Line:388 in 
Memory overview


[ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B 

[ ALLOC_DEFAULT ] used: 120468239B | peak: 0B | reserved: 130023424B 

[ ALLOC_GFX ] used: 736604985B | peak: 0B | reserved: 738964636B 

[ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B 

[ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B 

[ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B 

Stack Trace: 


5/4/2015 11:30:28 PM (0.811) Mem: 53,059,584 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
Could not allocate memory: System out of memory!
Trying to allocate: 4194308B with 32 alignment. MemoryLabel: Texture
Allocation happend at: Line:388 in 
Memory overview


[ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B 

[ ALLOC_DEFAULT ] used: 120468379B | peak: 0B | reserved: 130023424B 

[ ALLOC_GFX ] used: 736605180B | peak: 0B | reserved: 738964636B 

[ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B 

[ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B 

[ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B 

Stack Trace: 


5/4/2015 11:30:29 PM (0.811) Mem: 53,276,672 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
Could not allocate memory: System out of memory!
Trying to allocate: 8388612B with 32 alignment. MemoryLabel: Texture
Allocation happend at: Line:388 in 
Memory overview


[ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B 

[ ALLOC_DEFAULT ] used: 120469219B | peak: 0B | reserved: 130023424B 

[ ALLOC_GFX ] used: 738976979B | peak: 0B | reserved: 742110368B 

[ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B 

[ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B 

[ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B 

Stack Trace: 


5/5/2015 9:53:47 AM (0.812) Mem: 169,472,000 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
IndexOutOfRangeException: Array index is out of range.
Stack Trace: PoliticalAgreement.GetDisplayString ()
DiplomacyWindow.PopulateData ()
DiplomacyWindow+<>c__DisplayClass3a.<DoNonGUIRenderStuff>b__30 (Boolean )
DiplomacyWindow+<>c__DisplayClass3d.<Helper_Button>b__3c (.ArcenMouseInput input)
ArcenRawGUIManager.LetZonesProcessMouseInput (.ArcenMouseInput MouseInput)
Game.CheckMouseInputFromGUIAfterDrawGUI ()
MainCameraLogic.OnGUI ()



5/6/2015 6:02:09 PM (0.814) Mem: 140,374,016 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
D3D device reset failed [queried technique not available]
Stack Trace: 


5/16/2015 12:31:24 AM (0.821) Mem: 256,376,832 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
Could not allocate memory: System out of memory!
Trying to allocate: 5682604B with 32 alignment. MemoryLabel: Texture
Allocation happend at: Line:388 in 
Memory overview


[ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B 

[ ALLOC_DEFAULT ] used: 85055751B | peak: 0B | reserved: 121634816B 

[ ALLOC_GFX ] used: 585210764B | peak: 0B | reserved: 590313000B 

[ ALLOC_CACHEOBJECTS ] used: 15368B | peak: 0B | reserved: 8388608B 

[ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B 

[ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B 

Stack Trace: 


5/16/2015 12:31:24 AM (0.821) Mem: 256,577,536 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
Texture '' has no data
Stack Trace: 


5/16/2015 12:31:24 AM (0.821) Mem: 256,770,048 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
No Texture memory available to upload
Stack Trace: 


ErrorsReportedByEngine.txt (90,424 bytes)   

ptarth

May 16, 2015 3:40 am

reporter  

UnhandledErrors.txt (1,687,085 bytes)

ptarth

May 16, 2015 3:40 am

reporter  

ptarth

May 16, 2015 3:41 am

reporter  

DxDiag2008.txt (56,090 bytes)   
------------------
System Information
------------------
Time of this report: 5/1/2015, 08:33:39
       Machine name: TARSTARKAS
   Operating System: Windows XP Professional (5.1, Build 2600) Service Pack 3 (2600.xpsp_sp3_gdr.100427-1636)
           Language: English (Regional Setting: English)
System Manufacturer: LENOVO
       System Model: 2764CTO
               BIOS: Ver 1.00PARTTBL(
          Processor: Intel(R) Core(TM)2 Duo CPU     P8400  @ 2.26GHz (2 CPUs)
             Memory: 3002MB RAM
          Page File: 2391MB used, 2494MB available
        Windows Dir: C:\WINDOWS
    DirectX Version: DirectX 9.0c (4.09.0000.0904)
DX Setup Parameters: Not found
     DxDiag Version: 5.03.2600.5512 32bit Unicode

------------
DxDiag Notes
------------
  DirectX Files Tab: No problems found.
      Display Tab 1: No problems found.
        Sound Tab 1: The file CHDAU32.sys is not digitally signed, which means that it has not been tested by Microsoft's Windows Hardware Quality Labs (WHQL).  You may be able to get a WHQL logo'd driver from the hardware manufacturer.
          Music Tab: No problems found.
          Input Tab: No problems found.
        Network Tab: The registry information for the DirectPlay application 'Startopia' is missing or damaged.  You should reinstall that application. Problems were found in the system registry.  Details are available in the saved text file.

--------------------
DirectX Debug Levels
--------------------
Direct3D:    0/4 (n/a)
DirectDraw:  0/4 (retail)
DirectInput: 0/5 (n/a)
DirectMusic: 0/5 (n/a)
DirectPlay:  0/9 (retail)
DirectSound: 0/5 (retail)
DirectShow:  0/6 (retail)

---------------
Display Devices
---------------
        Card name: ATI Mobility Radeon HD 3400 Series
     Manufacturer: Advanced Micro Devices, Inc.
        Chip type: AMD Radeon Graphics Processor (0x95C4)
         DAC type: Internal DAC(400MHz)
       Device Key: Enum\PCI\VEN_1002&DEV_95C4&SUBSYS_210E17AA&REV_00
   Display Memory: 256.0 MB
     Current Mode: 1440 x 900 (32 bit) (60Hz)
          Monitor: Default Monitor
  Monitor Max Res: 
      Driver Name: ati2dvag.dll
   Driver Version: 6.14.0010.7267 (English)
      DDI Version: 9 (or higher)
Driver Attributes: Final Retail
 Driver Date/Size: 11/16/2012 13:24:32, 306176 bytes
      WHQL Logo'd: Yes
  WHQL Date Stamp: n/a
              VDD: n/a
         Mini VDD: ati2mtag.sys
    Mini VDD Date: 11/16/2012 14:04:28, 7874560 bytes
Device Identifier: {D7B71EE2-D684-11CF-7968-0401A1C2CB35}
        Vendor ID: 0x1002
        Device ID: 0x95C4
        SubSys ID: 0x210E17AA
      Revision ID: 0x0000
      Revision ID: 0x0000
      Video Accel: ModeMPEG2_C ModeMPEG2_D ModeWMV8_A ModeWMV9_A 
 Deinterlace Caps: {6E8329FF-B642-418B-BCF0-BCB6591E255F}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive 
                   {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch 
                   {552C0DAD-CCBC-420B-83C8-74943CF9F1A6}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,2) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive 
                   {6E8329FF-B642-418B-BCF0-BCB6591E255F}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive 
                   {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch 
         Registry: OK
     DDraw Status: Enabled
       D3D Status: Enabled
       AGP Status: Enabled
DDraw Test Result: Not run
 D3D7 Test Result: Not run
 D3D8 Test Result: Not run
 D3D9 Test Result: Not run

-------------
Sound Devices
-------------
            Description: Conexant HD Audio output
 Default Sound Playback: Yes
 Default Voice Playback: Yes
            Hardware ID: HDAUDIO\FUNC_01&VEN_14F1&DEV_5051&SUBSYS_17AA211C&REV_1000
        Manufacturer ID: 1
             Product ID: 100
                   Type: WDM
            Driver Name: CHDAU32.sys
         Driver Version: 3.64.0014.0000 (English)
      Driver Attributes: Final Retail
            WHQL Logo'd: No
          Date and Size: 7/18/2010 22:58:34, 822400 bytes
            Other Files: 
        Driver Provider: Conexant
         HW Accel Level: Full
              Cap Flags: 0xB5B
    Min/Max Sample Rate: 8000, 192000
Static/Strm HW Mix Bufs: 15, 14
 Static/Strm HW 3D Bufs: 0, 0
              HW Memory: 0
       Voice Management: No
 EAX(tm) 2.0 Listen/Src: No, No
   I3DL2(tm) Listen/Src: No, No
Sensaura(tm) ZoomFX(tm): No
               Registry: OK
      Sound Test Result: Not run

---------------------
Sound Capture Devices
---------------------
            Description: Conexant HD Audio input
  Default Sound Capture: Yes
  Default Voice Capture: Yes
            Driver Name: CHDAU32.sys
         Driver Version: 3.64.0014.0000 (English)
      Driver Attributes: Final Retail
          Date and Size: 7/18/2010 22:58:34, 822400 bytes
              Cap Flags: 0x41
           Format Flags: 0xCCC

-----------
DirectMusic
-----------
        DLS Path: C:\WINDOWS\SYSTEM32\drivers\GM.DLS
     DLS Version: 1.00.0016.0002
    Acceleration: n/a
           Ports: Microsoft Synthesizer, Software (Not Kernel Mode), Output, DLS, Internal, Default Port
                  Microsoft MIDI Mapper [Emulated], Hardware (Not Kernel Mode), Output, No DLS, Internal
                  Microsoft GS Wavetable SW Synth [Emulated], Hardware (Not Kernel Mode), Output, No DLS, Internal
        Registry: OK
     Test Result: Not run

-------------------
DirectInput Devices
-------------------
      Device Name: Mouse
         Attached: 1
    Controller ID: n/a
Vendor/Product ID: n/a
        FF Driver: n/a

      Device Name: Keyboard
         Attached: 1
    Controller ID: n/a
Vendor/Product ID: n/a
        FF Driver: n/a

Poll w/ Interrupt: No
         Registry: OK

-----------
USB Devices
-----------
+ USB Root Hub
| Vendor/Product ID: 0x8086, 0x2937
| Matching Device ID: usb\root_hub
| Service: usbhub
| Driver: usbhub.sys, 4/13/2008 11:45:38, 59520 bytes
| Driver: usbd.sys, 8/4/2004 05:00:00, 4736 bytes

----------------
Gameport Devices
----------------

------------
PS/2 Devices
------------
+ Standard 101/102-Key or Microsoft Natural PS/2 Keyboard
| Matching Device ID: *pnp0303
| Service: i8042prt
| Driver: i8042prt.sys, 4/13/2008 12:18:00, 52480 bytes
| Driver: kbdclass.sys, 4/12/2008 16:39:48, 24576 bytes
| 
+ Terminal Server Keyboard Driver
| Matching Device ID: root\rdp_kbd
| Upper Filters: kbdclass
| Service: TermDD
| Driver: termdd.sys, 4/13/2008 17:13:20, 40840 bytes
| Driver: kbdclass.sys, 4/12/2008 16:39:48, 24576 bytes
| 
+ ThinkPad UltraNav Pointing Device
| Matching Device ID: *ibm0057
| Upper Filters: SynTP
| Service: i8042prt
| Driver: i8042prt.sys, 4/13/2008 12:18:00, 52480 bytes
| Driver: mouclass.sys, 4/13/2008 12:39:48, 23040 bytes
| Driver: SynTP.sys, 4/23/2010 00:17:40, 244784 bytes
| Driver: SynTPAPI.dll, 4/23/2010 00:16:12, 165160 bytes
| Driver: SynCOM.dll, 4/23/2010 00:16:08, 173352 bytes
| Driver: SynCtrl.dll, 4/23/2010 00:16:10, 210216 bytes
| Driver: SynTPRes.dll, 4/23/2010 00:16:48, 8721704 bytes
| Driver: SynTPCpl.dll, 4/23/2010 00:16:16, 1205544 bytes
| Driver: SynCntxt.rtf, 4/23/2010 00:03:12, 2670530 bytes
| Driver: SynZMetr.exe, 4/23/2010 00:16:06, 247080 bytes
| Driver: SynMood.exe, 4/23/2010 00:16:02, 238888 bytes
| Driver: SynTPEnh.exe, 4/23/2010 00:16:04, 1725736 bytes
| Driver: SynTPCOM.dll, 4/23/2010 00:16:14, 107816 bytes
| Driver: Tutorial.exe, 4/23/2010 00:16:08, 337192 bytes
| Driver: InstNT.exe, 4/23/2010 00:15:58, 124200 bytes
| Driver: SynISDLL.dll, 4/23/2010 00:16:12, 218408 bytes
| Driver: SynUnst.ini, 4/30/2010 00:17:44, 679324 bytes
| Driver: SynTPHelper.exe, 4/23/2010 00:16:04, 103720 bytes
| Driver: SynChiralRotate.mpg, 9/17/2008 20:13:08, 382277 bytes
| Driver: SynFlick.mpg, 9/3/2008 18:27:28, 737975 bytes
| Driver: SynPinch.mpg, 9/3/2008 18:27:28, 286463 bytes
| Driver: SynMomentum.mpg, 9/3/2008 18:27:28, 246230 bytes
| Driver: SynLinearVHScroll.mpg, 9/3/2008 18:27:28, 929103 bytes
| Driver: SynChiralVHScroll.mpg, 9/3/2008 18:27:28, 1620778 bytes
| Driver: SynTwoFingerVHScroll.mpg, 3/16/2009 16:44:00, 746464 bytes
| Driver: SynPivotRotate_ChiralRotate.mpg, 4/10/2009 00:04:14, 1142810 bytes
| Driver: SynThreeFingerFlick.mpg, 3/16/2009 16:44:00, 633621 bytes
| Driver: SynThreeFingersDown.mpg, 3/16/2009 16:44:00, 215907 bytes
| Driver: SynTPLpr.exe, 4/23/2010 00:16:46, 128296 bytes
| Driver: TP4table.dat, 10/13/2009 18:34:48, 7136 bytes
| Driver: TP4scrol.dat, 10/13/2009 18:34:48, 7136 bytes
| Driver: TP4Sc_JP.htm, 8/14/2006 17:41:46, 12801 bytes
| Driver: TP4Sc_GR.htm, 8/14/2006 17:41:46, 14792 bytes
| Driver: TP4Sc_IT.htm, 8/14/2006 17:41:46, 14300 bytes
| Driver: TP4Sc_SP.htm, 8/14/2006 17:41:46, 13687 bytes
| Driver: TP4Sc_FR.htm, 8/14/2006 17:41:46, 13545 bytes
| Driver: TP4Sc_FI.htm, 8/14/2006 17:41:46, 15345 bytes
| Driver: TP4Sc_NL.htm, 8/14/2006 17:41:46, 13896 bytes
| Driver: TP4Sc_NO.htm, 8/14/2006 17:41:46, 12976 bytes
| Driver: TP4Sc_DK.htm, 8/14/2006 17:41:46, 13551 bytes
| Driver: TP4Sc_SE.htm, 8/14/2006 17:41:46, 12834 bytes
| Driver: TP4Scrol.htm, 8/14/2006 17:41:46, 13233 bytes
| Driver: TP4-A123.GIF, 8/14/2006 17:41:46, 43499 bytes
| Driver: TP4-ASR.GIF, 8/14/2006 17:41:46, 120911 bytes
| Driver: TP4-HEAD.GIF, 8/14/2006 17:41:46, 22797 bytes
| Driver: TP4-I.JPG, 8/14/2006 17:41:46, 894 bytes
| Driver: TP4-IMG.JPG, 8/14/2006 17:41:46, 756 bytes
| Driver: TP4-ISR.JPG, 8/14/2006 17:41:46, 753 bytes
| Driver: TP4-MG.GIF, 8/14/2006 17:41:46, 26890 bytes
| Driver: TP4-NOTE.GIF, 8/14/2006 17:41:46, 201 bytes
| Driver: TP4-SC.GIF, 8/14/2006 17:41:46, 73657 bytes
| Driver: TP4SCROL.CSS, 8/14/2006 17:41:46, 5537 bytes
| Driver: SynPivotRotate.mpg, 4/10/2009 00:04:14, 770663 bytes
| Driver: SynTPCo4.dll, 4/23/2010 00:16:14, 120104 bytes
| Driver: WdfCoInstaller01009.dll, , 0 bytes
| 
+ Terminal Server Mouse Driver
| Matching Device ID: root\rdp_mou
| Upper Filters: mouclass
| Service: TermDD
| Driver: termdd.sys, 4/13/2008 17:13:20, 40840 bytes
| Driver: mouclass.sys, 4/13/2008 12:39:48, 23040 bytes

----------------------------
DirectPlay Service Providers
----------------------------
DirectPlay8 Modem Service Provider - Registry: OK, File: dpnet.dll (5.03.2600.6311)
DirectPlay8 Serial Service Provider - Registry: OK, File: dpnet.dll (5.03.2600.6311)
DirectPlay8 IPX Service Provider - Registry: OK, File: dpnet.dll (5.03.2600.6311)
DirectPlay8 TCP/IP Service Provider - Registry: OK, File: dpnet.dll (5.03.2600.6311)
Internet TCP/IP Connection For DirectPlay - Registry: OK, File: dpwsockx.dll (5.03.2600.5512)
IPX Connection For DirectPlay - Registry: OK, File: dpwsockx.dll (5.03.2600.5512)
Modem Connection For DirectPlay - Registry: OK, File: dpmodemx.dll (5.03.2600.5512)
Serial Connection For DirectPlay - Registry: OK, File: dpmodemx.dll (5.03.2600.5512)

DirectPlay Voice Wizard Tests: Full Duplex: Not run, Half Duplex: Not run, Mic: Not run
DirectPlay Test Result: Not run

Registry Errors Found:
Key 'HKCR\CLSID\{D3F5B8E6-9B78-4A4C-94EA-CA2397B663D3}\ProgID', Value '', Value ''Key 'HKCR\CLSID\{D3F5B8E6-9B78-4A4C-94EA-CA2397B663D3}\InprocServer32', Value '', Value ''Key 'HKCR\CLSID\{D3F5B8E6-9B78-4A4C-94EA-CA2397B663D3}\InprocServer32', Value '', Value ''Key 'HKCR\CLSID\{D3F5B8E6-9B78-4A4C-94EA-CA2397B663D3}', Value '', Value ''

-------------------
DirectPlay Adapters
-------------------
DirectPlay8 Modem Service Provider: ThinkPad Modem Adapter
DirectPlay8 Serial Service Provider: COM3
DirectPlay8 TCP/IP Service Provider: Wireless Network Connection - IPv4 - 

-----------------------
DirectPlay Voice Codecs
-----------------------
Voxware VR12 1.4kbit/s
Voxware SC06 6.4kbit/s
Voxware SC03 3.2kbit/s
MS-PCM 64 kbit/s
MS-ADPCM 32.8 kbit/s
Microsoft GSM 6.10 13 kbit/s
TrueSpeech(TM) 8.6 kbit/s

-------------------------
DirectPlay Lobbyable Apps
-------------------------
Age of Wonders Shadow Magic (DX8) - Registry: OK, ExeFile: AoWSM.exe (<File Missing>) LauncherFile: AoWSM.exe (<File Missing>)
Capitalism2 (DX7) - Registry: OK, ExeFile: cap2.exe ()
Railroad Tycoon II (DX7) - Registry: OK, ExeFile: RT2.EXE (1.00.0000.0001)
Startopia (DX7) - Registry: Error, ExeFile: Startopia.exe (<File Missing>)

------------------------
Disk & DVD/CD-ROM Drives
------------------------
      Drive: C:
 Free Space: 10.0 GB
Total Space: 146.7 GB
File System: NTFS
      Model: HITACHI HTS722016K9SA00

      Drive: D:
      Model: HL-DT-ST DVDRAM GSA-U20N
     Driver: c:\windows\system32\drivers\cdrom.sys, 5.01.2600.5512 (English), 4/12/2008 16:40:46, 62976 bytes

      Drive: E:
      Model: TZ8835Q GLE885I SCSI CdRom Device
     Driver: c:\windows\system32\drivers\cdrom.sys, 5.01.2600.5512 (English), 4/12/2008 16:40:46, 62976 bytes

--------------
System Devices
--------------
     Name: Intel(R) Management Engine Interface
Device ID: PCI\VEN_8086&DEV_2A44&SUBSYS_20E617AA&REV_07\3&B1BFB68&0&18
   Driver: C:\WINDOWS\system32\DRIVERS\HECI.sys, 4.02.0000.1008 (English), 6/23/2009 12:49:58, 40832 bytes

     Name: Mobile Intel(R) 4 Series Chipset PCI Express Root Port - 2A41
Device ID: PCI\VEN_8086&DEV_2A41&SUBSYS_00000000&REV_07\3&B1BFB68&0&08
   Driver: C:\WINDOWS\system32\DRIVERS\pci.sys, 5.01.2600.5512 (English), 4/13/2008 12:36:44, 68224 bytes

     Name: Mobile Intel(R) 4 Series Chipset Processor to DRAM Controller - 2A40
Device ID: PCI\VEN_8086&DEV_2A40&SUBSYS_00000000&REV_07\3&B1BFB68&0&00
   Driver: n/a

     Name: Intel(R) ICH9 Family PCI Express Root Port 5 - 2948
Device ID: PCI\VEN_8086&DEV_2948&SUBSYS_00000000&REV_03\3&B1BFB68&0&E4
   Driver: C:\WINDOWS\system32\DRIVERS\pci.sys, 5.01.2600.5512 (English), 4/13/2008 12:36:44, 68224 bytes

     Name: Intel(R) ICH9 Family PCI Express Root Port 4 - 2946
Device ID: PCI\VEN_8086&DEV_2946&SUBSYS_00000000&REV_03\3&B1BFB68&0&E3
   Driver: C:\WINDOWS\system32\DRIVERS\pci.sys, 5.01.2600.5512 (English), 4/13/2008 12:36:44, 68224 bytes

     Name: Intel(R) ICH9 Family PCI Express Root Port 2 - 2942
Device ID: PCI\VEN_8086&DEV_2942&SUBSYS_00000000&REV_03\3&B1BFB68&0&E1
   Driver: C:\WINDOWS\system32\DRIVERS\pci.sys, 5.01.2600.5512 (English), 4/13/2008 12:36:44, 68224 bytes

     Name: Intel(R) ICH9 Family PCI Express Root Port 1 - 2940
Device ID: PCI\VEN_8086&DEV_2940&SUBSYS_00000000&REV_03\3&B1BFB68&0&E0
   Driver: C:\WINDOWS\system32\DRIVERS\pci.sys, 5.01.2600.5512 (English), 4/13/2008 12:36:44, 68224 bytes

     Name: Microsoft UAA Bus Driver for High Definition Audio
Device ID: PCI\VEN_8086&DEV_293E&SUBSYS_20F217AA&REV_03\3&B1BFB68&0&D8
   Driver: C:\WINDOWS\system32\DRIVERS\hdaudbus.sys, 5.10.0001.5013 (English), 4/13/2008 09:36:05, 144384 bytes

     Name: Intel(R) ICH9 Family USB2 Enhanced Host Controller - 293C
Device ID: PCI\VEN_8086&DEV_293C&SUBSYS_20F117AA&REV_03\3&B1BFB68&0&D7
   Driver: C:\WINDOWS\system32\drivers\usbehci.sys, 5.01.2600.5778 (English), 3/18/2009 04:02:23, 30336 bytes
   Driver: C:\WINDOWS\system32\drivers\usbport.sys, 5.01.2600.5551 (English), 2/27/2008 09:02:34, 144128 bytes
   Driver: C:\WINDOWS\system32\usbui.dll, 5.01.2600.5512 (English), 4/13/2008 18:12:08, 74240 bytes
   Driver: C:\WINDOWS\system32\drivers\usbhub.sys, 5.01.2600.5512 (English), 4/13/2008 11:45:38, 59520 bytes
   Driver: C:\WINDOWS\system32\hccoin.dll, 5.01.2600.5512 (English), 4/13/2008 17:11:54, 7168 bytes

     Name: Intel(R) ICH9 Family USB2 Enhanced Host Controller - 293A
Device ID: PCI\VEN_8086&DEV_293A&SUBSYS_20F117AA&REV_03\3&B1BFB68&0&EF
   Driver: C:\WINDOWS\system32\drivers\usbehci.sys, 5.01.2600.5778 (English), 3/18/2009 04:02:23, 30336 bytes
   Driver: C:\WINDOWS\system32\drivers\usbport.sys, 5.01.2600.5551 (English), 2/27/2008 09:02:34, 144128 bytes
   Driver: C:\WINDOWS\system32\usbui.dll, 5.01.2600.5512 (English), 4/13/2008 18:12:08, 74240 bytes
   Driver: C:\WINDOWS\system32\drivers\usbhub.sys, 5.01.2600.5512 (English), 4/13/2008 11:45:38, 59520 bytes
   Driver: C:\WINDOWS\system32\hccoin.dll, 5.01.2600.5512 (English), 4/13/2008 17:11:54, 7168 bytes

     Name: Intel(R) ICH9 Family USB Universal Host Controller - 2939
Device ID: PCI\VEN_8086&DEV_2939&SUBSYS_20F017AA&REV_03\3&B1BFB68&0&D2
   Driver: C:\WINDOWS\system32\drivers\usbuhci.sys, 5.01.2600.5512 (English), 4/13/2008 12:45:36, 20608 bytes
   Driver: C:\WINDOWS\system32\drivers\usbport.sys, 5.01.2600.5551 (English), 2/27/2008 09:02:34, 144128 bytes
   Driver: C:\WINDOWS\system32\usbui.dll, 5.01.2600.5512 (English), 4/13/2008 18:12:08, 74240 bytes
   Driver: C:\WINDOWS\system32\drivers\usbhub.sys, 5.01.2600.5512 (English), 4/13/2008 11:45:38, 59520 bytes

     Name: Intel(R) ICH9 Family USB Universal Host Controller - 2938
Device ID: PCI\VEN_8086&DEV_2938&SUBSYS_20F017AA&REV_03\3&B1BFB68&0&D1
   Driver: C:\WINDOWS\system32\drivers\usbuhci.sys, 5.01.2600.5512 (English), 4/13/2008 12:45:36, 20608 bytes
   Driver: C:\WINDOWS\system32\drivers\usbport.sys, 5.01.2600.5551 (English), 2/27/2008 09:02:34, 144128 bytes
   Driver: C:\WINDOWS\system32\usbui.dll, 5.01.2600.5512 (English), 4/13/2008 18:12:08, 74240 bytes
   Driver: C:\WINDOWS\system32\drivers\usbhub.sys, 5.01.2600.5512 (English), 4/13/2008 11:45:38, 59520 bytes

     Name: Intel(R) ICH9 Family USB Universal Host Controller - 2937
Device ID: PCI\VEN_8086&DEV_2937&SUBSYS_20F017AA&REV_03\3&B1BFB68&0&D0
   Driver: C:\WINDOWS\system32\drivers\usbuhci.sys, 5.01.2600.5512 (English), 4/13/2008 12:45:36, 20608 bytes
   Driver: C:\WINDOWS\system32\drivers\usbport.sys, 5.01.2600.5551 (English), 2/27/2008 09:02:34, 144128 bytes
   Driver: C:\WINDOWS\system32\usbui.dll, 5.01.2600.5512 (English), 4/13/2008 18:12:08, 74240 bytes
   Driver: C:\WINDOWS\system32\drivers\usbhub.sys, 5.01.2600.5512 (English), 4/13/2008 11:45:38, 59520 bytes

     Name: Intel(R) ICH9 Family USB Universal Host Controller - 2936
Device ID: PCI\VEN_8086&DEV_2936&SUBSYS_20F017AA&REV_03\3&B1BFB68&0&EA
   Driver: C:\WINDOWS\system32\drivers\usbuhci.sys, 5.01.2600.5512 (English), 4/13/2008 12:45:36, 20608 bytes
   Driver: C:\WINDOWS\system32\drivers\usbport.sys, 5.01.2600.5551 (English), 2/27/2008 09:02:34, 144128 bytes
   Driver: C:\WINDOWS\system32\usbui.dll, 5.01.2600.5512 (English), 4/13/2008 18:12:08, 74240 bytes
   Driver: C:\WINDOWS\system32\drivers\usbhub.sys, 5.01.2600.5512 (English), 4/13/2008 11:45:38, 59520 bytes

     Name: Intel(R) ICH9 Family USB Universal Host Controller - 2935
Device ID: PCI\VEN_8086&DEV_2935&SUBSYS_20F017AA&REV_03\3&B1BFB68&0&E9
   Driver: C:\WINDOWS\system32\drivers\usbuhci.sys, 5.01.2600.5512 (English), 4/13/2008 12:45:36, 20608 bytes
   Driver: C:\WINDOWS\system32\drivers\usbport.sys, 5.01.2600.5551 (English), 2/27/2008 09:02:34, 144128 bytes
   Driver: C:\WINDOWS\system32\usbui.dll, 5.01.2600.5512 (English), 4/13/2008 18:12:08, 74240 bytes
   Driver: C:\WINDOWS\system32\drivers\usbhub.sys, 5.01.2600.5512 (English), 4/13/2008 11:45:38, 59520 bytes

     Name: Intel(R) ICH9 Family USB Universal Host Controller - 2934
Device ID: PCI\VEN_8086&DEV_2934&SUBSYS_20F017AA&REV_03\3&B1BFB68&0&E8
   Driver: C:\WINDOWS\system32\drivers\usbuhci.sys, 5.01.2600.5512 (English), 4/13/2008 12:45:36, 20608 bytes
   Driver: C:\WINDOWS\system32\drivers\usbport.sys, 5.01.2600.5551 (English), 2/27/2008 09:02:34, 144128 bytes
   Driver: C:\WINDOWS\system32\usbui.dll, 5.01.2600.5512 (English), 4/13/2008 18:12:08, 74240 bytes
   Driver: C:\WINDOWS\system32\drivers\usbhub.sys, 5.01.2600.5512 (English), 4/13/2008 11:45:38, 59520 bytes

     Name: Intel(R) ICH9 Family SMBus Controller - 2930
Device ID: PCI\VEN_8086&DEV_2930&SUBSYS_20F917AA&REV_03\3&B1BFB68&0&FB
   Driver: n/a

     Name: Intel(R) ICH9M-E/M SATA AHCI Controller
Device ID: PCI\VEN_8086&DEV_2929&SUBSYS_20F817AA&REV_03\3&B1BFB68&0&FA
   Driver: C:\WINDOWS\system32\DRIVERS\iaStor.sys, 8.09.0002.1002 (English), 8/7/2009 06:17:26, 330264 bytes

     Name: Intel(R) ICH9M-E LPC Interface Controller - 2917
Device ID: PCI\VEN_8086&DEV_2917&SUBSYS_00000000&REV_03\3&B1BFB68&0&F8
   Driver: C:\WINDOWS\system32\DRIVERS\isapnp.sys, 5.01.2600.5512 (English), 4/13/2008 12:36:42, 37248 bytes

     Name: Intel(R) 82801 PCI Bridge - 2448
Device ID: PCI\VEN_8086&DEV_2448&SUBSYS_00000000&REV_93\3&B1BFB68&0&F0
   Driver: C:\WINDOWS\system32\DRIVERS\pci.sys, 5.01.2600.5512 (English), 4/13/2008 12:36:44, 68224 bytes

     Name: Intel(R) 82567LM Gigabit Network Connection
Device ID: PCI\VEN_8086&DEV_10F5&SUBSYS_20EE17AA&REV_03\3&B1BFB68&0&C8
   Driver: C:\WINDOWS\system32\DRIVERS\e1y5132.sys, 9.52.0025.0000 (English), 3/27/2009 04:33:56, 239760 bytes
   Driver: C:\WINDOWS\system32\e1y5132.din, 11/8/2008 00:43:12, 2936 bytes
   Driver: C:\WINDOWS\system32\NicCo2.dll, 1.02.0000.0000 (English), 8/6/2007 09:28:34, 28272 bytes
   Driver: C:\WINDOWS\system32\NicInstY.dll, 9.10.0015.0000 (English), 3/25/2009 01:47:10, 61048 bytes
   Driver: C:\WINDOWS\system32\e1000msg.dll, 9.08.0000.0000 (English), 12/14/2007 21:06:06, 121440 bytes

     Name: 11b/g Wireless LAN Mini PCI Express Adapter III
Device ID: PCI\VEN_168C&DEV_001C&SUBSYS_0035168C&REV_01\4&318470AD&0&00E1
   Driver: C:\WINDOWS\system32\DRIVERS\athw.sys, 7.06.0001.0260 (English), 4/3/2009 12:18:06, 1347168 bytes

     Name: OHCI Compliant IEEE 1394 Host Controller
Device ID: PCI\VEN_1180&DEV_0832&SUBSYS_20C717AA&REV_04\4&8365E1C&0&01F0
   Driver: C:\WINDOWS\system32\DRIVERS\ohci1394.sys, 5.01.2600.5512 (English), 4/13/2008 11:46:18, 61696 bytes
   Driver: C:\WINDOWS\system32\DRIVERS\1394bus.sys, 5.01.2600.5512 (English), 4/13/2008 11:46:18, 53376 bytes
   Driver: C:\WINDOWS\system32\DRIVERS\nic1394.sys, 5.01.2600.5512 (English), 4/13/2008 11:51:25, 61824 bytes
   Driver: C:\WINDOWS\system32\DRIVERS\arp1394.sys, 5.01.2600.5512 (English), 4/13/2008 11:51:25, 60800 bytes
   Driver: C:\WINDOWS\system32\DRIVERS\enum1394.sys, 5.01.2600.0000 (English), 8/17/2001 13:46:40, 6400 bytes

     Name: Ricoh R/RL/5C476(II) or Compatible CardBus Controller
Device ID: PCI\VEN_1180&DEV_0476&SUBSYS_20C617AA&REV_BA\4&8365E1C&0&00F0
   Driver: C:\WINDOWS\system32\DRIVERS\pcmcia.sys, 5.01.2600.5512 (English), 4/13/2008 11:36:43, 120192 bytes

     Name: ATI Mobility Radeon HD 3400 Series
Device ID: PCI\VEN_1002&DEV_95C4&SUBSYS_210E17AA&REV_00\4&23FE4F77&0&0008
   Driver: C:\WINDOWS\system32\DRIVERS\ati2mtag.sys, 6.14.0010.7267 (English), 11/16/2012 14:04:28, 7874560 bytes
   Driver: C:\WINDOWS\system32\DRIVERS\ati2erec.dll, 1.00.0000.0024 (English), 11/16/2012 12:36:36, 53248 bytes
   Driver: C:\WINDOWS\system32\ati2dvag.dll, 6.14.0010.7267 (English), 11/16/2012 13:24:32, 306176 bytes
   Driver: C:\WINDOWS\system32\ati2cqag.dll, 6.14.0010.0553 (English), 11/16/2012 12:39:04, 909312 bytes
   Driver: C:\WINDOWS\system32\Ati2mdxx.exe, 6.14.0010.2495 (English), 11/16/2012 13:01:00, 26112 bytes
   Driver: C:\WINDOWS\system32\ati3duag.dll, 6.14.0010.0911 (English), 11/16/2012 13:23:42, 5336448 bytes
   Driver: C:\WINDOWS\system32\ativvaxx.dll, 6.14.0010.0359 (English), 11/16/2012 12:58:48, 3586816 bytes
   Driver: C:\WINDOWS\system32\atiicdxx.dat, 3/6/2012 10:59:32, 618823 bytes
   Driver: C:\WINDOWS\system32\ativva5x.dat, 11/16/2012 12:53:06, 3 bytes
   Driver: C:\WINDOWS\system32\ativva6x.dat, 11/16/2012 12:53:06, 887724 bytes
   Driver: C:\WINDOWS\system32\amdpcom32.dll, 6.14.0010.0023 (English), 11/16/2012 12:37:14, 65024 bytes
   Driver: C:\WINDOWS\system32\atimpc32.dll, 6.14.0010.0023 (English), 11/16/2012 12:37:14, 65024 bytes
   Driver: C:\WINDOWS\system32\atiadlxx.dll, 6.14.0010.1104 (English), 11/16/2012 12:45:26, 233472 bytes
   Driver: C:\WINDOWS\system32\ativvaxx.cap, 11/16/2012 12:54:02, 2852480 bytes
   Driver: C:\WINDOWS\system32\atiapfxx.exe, 6.14.0010.1001 (English), 11/16/2012 12:54:26, 159744 bytes
   Driver: C:\WINDOWS\system32\atiapfxx.blb, 11/16/2012 12:55:26, 246000 bytes
   Driver: C:\WINDOWS\system32\ativvamv.dll, 6.14.0010.0184 (English), 11/16/2012 13:13:36, 938368 bytes
   Driver: C:\WINDOWS\system32\ATIDDC.DLL, 6.14.0010.0008 (English), 11/16/2012 12:57:58, 53248 bytes
   Driver: C:\WINDOWS\system32\atitvo32.dll, 6.14.0010.4200 (English), 11/16/2012 12:45:08, 17408 bytes
   Driver: C:\WINDOWS\system32\ativcoxx.dll, 6.13.0010.0005 (English), 11/9/2001 09:01:04, 24064 bytes
   Driver: C:\WINDOWS\system32\ati2evxx.exe, 6.14.0010.4265 (English), 11/16/2012 12:59:18, 643072 bytes
   Driver: C:\WINDOWS\system32\ati2evxx.dll, 6.14.0010.4179 (English), 11/16/2012 13:00:38, 192512 bytes
   Driver: C:\WINDOWS\system32\atipdlxx.dll, 6.14.0010.2563 (English), 11/16/2012 13:01:20, 212992 bytes
   Driver: C:\WINDOWS\system32\Oemdspif.dll, 6.15.0006.0006 (English), 11/16/2012 13:01:08, 163840 bytes
   Driver: C:\WINDOWS\system32\ati2edxx.dll, 6.14.0010.2514 (English), 11/16/2012 13:00:52, 43520 bytes
   Driver: C:\WINDOWS\system32\atikvmag.dll, 6.14.0010.0173 (English), 11/16/2012 12:50:10, 835584 bytes
   Driver: C:\WINDOWS\system32\ATIDEMGX.dll, 2.00.4703.27771 (English), 11/16/2012 13:25:44, 442368 bytes
   Driver: C:\WINDOWS\system32\atibtmon.exe, 2.00.0000.0000 (English), 5/11/2009 14:35:28, 118784 bytes
   Driver: C:\WINDOWS\system32\atiok3x2.dll, 6.14.0010.11672 (English), 11/16/2012 12:46:24, 634880 bytes
   Driver: C:\WINDOWS\system32\atioglxx.dll, 6.14.0010.11672 (English), 11/16/2012 13:25:12, 19603456 bytes
   Driver: C:\WINDOWS\system32\atiiiexx.dll, 6.14.0010.4006 (English), 11/16/2012 13:25:22, 307200 bytes
   Driver: C:\WINDOWS\atiogl.xml, 3/28/2012 15:45:32, 38177 bytes

------------------
DirectX Components
------------------
   ddraw.dll: 5.03.2600.5512 English Final Retail 4/13/2008 17:11:51 279552 bytes
 ddrawex.dll: 5.03.2600.5512 English Final Retail 4/13/2008 17:11:51 27136 bytes
   dxapi.sys: 5.01.2600.0000 English Final Retail 8/4/2004 05:00:00 10496 bytes
    d3d8.dll: 5.03.2600.5512 English Final Retail 4/13/2008 17:11:51 1179648 bytes
 d3d8thk.dll: 5.03.2600.5512 English Final Retail 4/13/2008 17:11:51 8192 bytes
    d3d9.dll: 5.03.2600.5512 English Final Retail 4/13/2008 17:11:51 1689088 bytes
   d3dim.dll: 5.01.2600.0000 English Final Retail 8/4/2004 05:00:00 436224 bytes
d3dim700.dll: 5.03.2600.5512 English Final Retail 4/13/2008 17:11:51 824320 bytes
 d3dramp.dll: 5.01.2600.0000 English Final Retail 8/4/2004 05:00:00 590336 bytes
   d3drm.dll: 5.01.2600.0000 English Final Retail 8/4/2004 05:00:00 350208 bytes
  d3dxof.dll: 5.01.2600.0000 English Final Retail 8/4/2004 05:00:00 47616 bytes
d3dpmesh.dll: 5.01.2600.0000 English Final Retail 8/4/2004 05:00:00 34816 bytes
   dplay.dll: 5.00.2134.0001 English Final Retail 8/4/2004 05:00:00 33040 bytes
  dplayx.dll: 5.03.2600.5512 English Final Retail 4/13/2008 17:11:52 229888 bytes
dpmodemx.dll: 5.03.2600.5512 English Final Retail 4/13/2008 17:11:52 23552 bytes
 dpwsock.dll: 5.00.2134.0001 English Final Retail 8/4/2004 05:00:00 42768 bytes
dpwsockx.dll: 5.03.2600.5512 English Final Retail 4/13/2008 17:11:52 57344 bytes
dplaysvr.exe: 5.03.2600.5512 English Final Retail 4/13/2008 17:12:17 29696 bytes
  dpnsvr.exe: 5.03.2600.5512 English Final Retail 4/13/2008 17:12:17 17920 bytes
   dpnet.dll: 5.03.2600.6311 English Final Retail 11/1/2012 19:02:42 375296 bytes
dpnlobby.dll: 5.03.2600.5512 English Final Retail 4/13/2008 17:09:20 3072 bytes
 dpnaddr.dll: 5.03.2600.5512 English Final Retail 4/13/2008 17:09:19 3072 bytes
 dpvoice.dll: 5.03.2600.5512 English Final Retail 4/13/2008 17:11:52 212480 bytes
dpvsetup.exe: 5.03.2600.5512 English Final Retail 4/13/2008 17:12:18 83456 bytes
  dpvvox.dll: 5.03.2600.5512 English Final Retail 4/13/2008 17:11:52 116736 bytes
  dpvacm.dll: 5.03.2600.5512 English Final Retail 4/13/2008 17:11:52 21504 bytes
dpnhpast.dll: 5.03.2600.5512 English Final Retail 4/13/2008 17:11:52 35328 bytes
dpnhupnp.dll: 5.03.2600.5512 English Final Retail 4/13/2008 17:11:52 60928 bytes
dpserial.dll: 5.00.2134.0001 English Final Retail 8/4/2004 05:00:00 53520 bytes
  dinput.dll: 5.03.2600.5512 English Final Retail 4/13/2008 17:11:52 158720 bytes
 dinput8.dll: 5.03.2600.5512 English Final Retail 4/13/2008 17:11:52 181760 bytes
   dimap.dll: 5.01.2600.0000 English Final Retail 8/4/2004 05:00:00 44032 bytes
diactfrm.dll: 5.01.2600.0000 English Final Retail 8/4/2004 05:00:00 394240 bytes
     joy.cpl: 5.03.2600.5512 English Final Retail 4/13/2008 17:12:41 68608 bytes
   gcdef.dll: 5.01.2600.0000 English Final Retail 8/4/2004 05:00:00 76800 bytes
     pid.dll: 5.03.2600.5512 English Final Retail 4/13/2008 17:12:02 35328 bytes
  dsound.dll: 5.03.2600.5512 English Final Retail 4/13/2008 17:11:52 367616 bytes
dsound3d.dll: 5.03.2600.5512 English Final Retail 4/13/2008 17:11:52 1293824 bytes
  dswave.dll: 5.03.2600.5512 English Final Retail 4/13/2008 17:11:52 19456 bytes
   dsdmo.dll: 5.03.2600.5512 English Final Retail 4/13/2008 17:11:52 181248 bytes
dsdmoprp.dll: 5.03.2600.5512 English Final Retail 4/13/2008 17:11:52 71680 bytes
  dmusic.dll: 5.03.2600.5512 English Final Retail 4/13/2008 17:11:52 104448 bytes
  dmband.dll: 5.03.2600.5512 English Final Retail 4/13/2008 17:11:52 28672 bytes
dmcompos.dll: 5.03.2600.5512 English Final Retail 4/13/2008 17:11:52 61440 bytes
   dmime.dll: 5.03.2600.5512 English Final Retail 4/13/2008 17:11:52 181248 bytes
dmloader.dll: 5.03.2600.5512 English Final Retail 4/13/2008 17:11:52 35840 bytes
 dmstyle.dll: 5.03.2600.5512 English Final Retail 4/13/2008 17:11:52 105984 bytes
 dmsynth.dll: 5.03.2600.5512 English Final Retail 4/13/2008 17:11:52 103424 bytes
dmscript.dll: 5.03.2600.5512 English Final Retail 4/13/2008 17:11:52 82432 bytes
  system.dll: 1.01.4322.2503 English Final Retail 9/1/2013 18:18:57 1232896 bytes
Microsoft.DirectX.Direct3D.dll: 9.05.0132.0000 English Final Retail 11/5/2014 20:00:49 473600 bytes
Microsoft.DirectX.Direct3DX.dll: 5.04.0000.3900 English Final Retail 11/5/2014 20:00:39 2676224 bytes
Microsoft.DirectX.Direct3DX.dll: 9.04.0091.0000 English Final Retail 11/5/2014 20:00:41 2846720 bytes
Microsoft.DirectX.Direct3DX.dll: 9.05.0132.0000 English Final Retail 11/5/2014 20:00:42 563712 bytes
Microsoft.DirectX.Direct3DX.dll: 9.06.0168.0000 English Final Retail 11/5/2014 20:00:42 567296 bytes
Microsoft.DirectX.Direct3DX.dll: 9.07.0239.0000 English Final Retail 11/5/2014 20:00:43 576000 bytes
Microsoft.DirectX.Direct3DX.dll: 9.08.0299.0000 English Final Retail 11/5/2014 20:00:44 577024 bytes
Microsoft.DirectX.Direct3DX.dll: 9.09.0376.0000 English Final Retail 11/5/2014 20:00:45 577536 bytes
Microsoft.DirectX.Direct3DX.dll: 9.10.0455.0000 English Final Retail 11/5/2014 20:00:45 577536 bytes
Microsoft.DirectX.Direct3DX.dll: 9.11.0519.0000 English Final Retail 11/5/2014 20:00:46 578560 bytes
Microsoft.DirectX.Direct3DX.dll: 9.12.0589.0000 English Final Retail 11/5/2014 20:00:49 578560 bytes
Microsoft.DirectX.DirectDraw.dll: 5.04.0000.2904 English Final Retail 11/5/2014 20:00:50 145920 bytes
Microsoft.DirectX.DirectInput.dll: 5.04.0000.2904 English Final Retail 11/5/2014 20:00:50 159232 bytes
Microsoft.DirectX.DirectPlay.dll: 5.04.0000.2904 English Final Retail 11/5/2014 20:00:51 364544 bytes
Microsoft.DirectX.DirectSound.dll: 5.04.0000.2904 English Final Retail 11/5/2014 20:00:51 178176 bytes
Microsoft.DirectX.AudioVideoPlayback.dll: 5.04.0000.2904 English Final Retail 11/5/2014 20:00:48 53248 bytes
Microsoft.DirectX.Diagnostics.dll: 5.04.0000.2904 English Final Retail 11/5/2014 20:00:48 12800 bytes
Microsoft.DirectX.dll: 5.04.0000.2904 English Final Retail 11/5/2014 20:00:48 223232 bytes
   dx7vb.dll: 5.03.2600.5512 English Final Retail 4/13/2008 17:11:52 619008 bytes
   dx8vb.dll: 5.03.2600.5512 English Final Retail 4/13/2008 17:11:52 1227264 bytes
 dxdiagn.dll: 5.03.2600.5512 English Final Retail 4/13/2008 17:11:52 2113536 bytes
   mfc40.dll: 4.01.0000.6151 English Beta Retail 9/17/2010 23:53:25 954368 bytes
   mfc42.dll: 6.02.8081.0000 English Final Retail 2/8/2011 06:33:55 978944 bytes
 wsock32.dll: 5.01.2600.5512 English Final Retail 4/13/2008 17:12:10 22528 bytes
amstream.dll: 6.05.2600.5512 English Final Retail 4/13/2008 17:11:49 70656 bytes
 devenum.dll: 6.05.2600.5512 English Final Retail 4/13/2008 17:11:51 59904 bytes
  dxmasf.dll: 6.04.0009.1133 English Final Retail 4/13/2008 17:11:52 498742 bytes
mciqtz32.dll: 6.05.2600.5512 English Final Retail 4/13/2008 17:11:56 35328 bytes
 mpg2splt.ax: 6.05.2600.6333 English Final Retail 1/1/2013 23:49:10 148992 bytes
   msdmo.dll: 6.05.2600.5512 English Final Retail 4/13/2008 17:11:59 14336 bytes
  encapi.dll: 5.03.2600.5512 English Final Retail 4/13/2008 17:11:53 20480 bytes
    qasf.dll: 10.00.0000.3802 English Final Retail 1/28/2005 13:44:28 221184 bytes
    qcap.dll: 6.05.2600.5512 English Final Retail 4/13/2008 17:12:03 192512 bytes
     qdv.dll: 6.05.2600.5512 English Final Retail 4/13/2008 17:12:03 279040 bytes
    qdvd.dll: 6.05.2600.6169 English Final Retail 11/3/2011 08:28:36 386048 bytes
   qedit.dll: 6.05.2600.6512 English Final Retail 2/5/2014 01:55:04 562688 bytes
qedwipes.dll: 6.05.2600.5512 English Final Retail 4/13/2008 10:21:32 733696 bytes
  quartz.dll: 6.05.2600.6333 English Final Retail 1/1/2013 23:49:10 1292288 bytes
 strmdll.dll: 4.01.0000.3938 English Final Retail 8/26/2009 01:00:21 247326 bytes
 iac25_32.ax: 2.00.0005.0053 English Final Retail 4/13/2008 17:12:42 199680 bytes
  ir41_32.ax: 4.51.0016.0003 English Final Retail 4/13/2008 17:12:42 848384 bytes
 ir41_qc.dll: 4.30.0062.0002 English Final Retail 4/13/2008 17:11:55 120320 bytes
ir41_qcx.dll: 4.30.0064.0001 English Final Retail 4/13/2008 17:11:55 338432 bytes
 ir50_32.dll: 5.2562.0015.0055 English Final Retail 4/13/2008 17:11:55 755200 bytes
 ir50_qc.dll: 5.00.0063.0048 English Final Retail 4/13/2008 17:11:55 200192 bytes
ir50_qcx.dll: 5.00.0064.0048 English Final Retail 4/13/2008 17:11:55 183808 bytes
   ivfsrc.ax: 5.10.0002.0051 English Final Retail 4/13/2008 17:12:42 154624 bytes
mswebdvd.dll: 6.05.2600.5857 English Final Retail 8/5/2009 02:01:48 204800 bytes
      ks.sys: 5.03.2600.5512 English Final Retail 4/13/2008 13:16:36 141056 bytes
  ksproxy.ax: 5.03.2600.5512 English Final Retail 4/13/2008 18:12:42 129536 bytes
  ksuser.dll: 5.03.0000.0900 English Final Retail 12/12/2002 01:14:32 4096 bytes
  stream.sys: 5.03.0001.0904 English Final Retail 7/9/2004 05:27:28 48512 bytes
mspclock.sys: 5.03.2600.5512 English Final Retail 4/13/2008 11:39:50 5376 bytes
   mspqm.sys: 5.01.2600.5512 English Final Retail 4/13/2008 11:39:51 4992 bytes
 mskssrv.sys: 5.03.2600.5512 English Final Retail 4/13/2008 11:39:52 7552 bytes
  swenum.sys: 5.03.2600.5512 English Final Retail 4/13/2008 11:39:53 4352 bytes
   mstee.sys: 5.03.2600.5512 English Final Retail 4/13/2008 11:39:50 5504 bytes
   ipsink.ax: 5.03.2600.5512 English Final Retail 4/13/2008 17:12:42 16384 bytes
mpeg2data.ax: 6.05.2600.5512 English Final Retail 4/13/2008 17:12:42 118272 bytes
  ndisip.sys: 5.03.2600.5512 English Final Retail 4/13/2008 11:46:22 10880 bytes
streamip.sys: 5.03.2600.5512 English Final Retail 4/13/2008 11:46:21 15232 bytes
msvidctl.dll: 6.05.2600.5512 English Final Retail 4/13/2008 17:12:01 1428992 bytes
    slip.sys: 5.03.2600.5512 English Final Retail 4/13/2008 11:46:23 11136 bytes
nabtsfec.sys: 5.03.2600.5512 English Final Retail 4/13/2008 11:46:25 85248 bytes
ccdecode.sys: 5.03.2600.5512 English Final Retail 4/13/2008 11:46:23 17024 bytes
  vbisurf.ax: 5.03.2600.5512 English Final Retail 4/13/2008 17:12:42 30208 bytes
   msyuv.dll: 5.03.2600.5908 English Final Retail 11/27/2009 10:11:44 17920 bytes
 kstvtune.ax: 5.03.2600.5512 English Final Retail 4/13/2008 17:12:42 61952 bytes
   ksxbar.ax: 5.03.2600.5512 English Final Retail 4/13/2008 17:12:42 43008 bytes
 kswdmcap.ax: 5.03.2600.5512 English Final Retail 4/13/2008 17:12:42 91136 bytes
vfwwdm32.dll: 5.01.2600.5512 English Final Retail 4/13/2008 18:12:08 53760 bytes
wstcodec.sys: 5.03.2600.5512 English Final Retail 4/13/2008 11:46:24 19200 bytes
wstdecod.dll: 5.03.2600.5512 English Final Retail 4/13/2008 17:12:10 50688 bytes

------------------
DirectShow Filters
------------------

WDM Streaming VBI Codecs:
NABTS/FEC VBI Codec,0x00200000,2,1,,5.03.2600.5512
CC Decoder,0x00200000,2,1,,5.03.2600.5512
WST Codec,0x00200000,1,1,,5.03.2600.5512

DirectShow Filters:
WMAudio Decoder DMO,0x00800800,1,1,,
WMAPro over S/PDIF DMO,0x00600800,1,1,,
WMSpeech Decoder DMO,0x00600800,1,1,,
WMVideo Advanced Decoder DMO,0x00800001,1,1,,
Mpeg4s Decoder DMO,0x00800001,1,1,,
WMV Screen decoder DMO,0x00800001,1,1,,
WMVideo Decoder DMO,0x00800001,1,1,,
Mpeg43 Decoder DMO,0x00800001,1,1,,
Mpeg4 Decoder DMO,0x00800001,1,1,,
Annodex Mux Filter,0x00200000,1,0,dsfAnxMux.dll,0.79.1936.0000
CMML Decode Filter,0x00800002,1,1,dsfCMMLDecoder.dll,0.79.1936.0000
CMML Raw Source Filter,0x00600000,0,0,dsfCMMLRawSource.dll,0.79.1936.0000
FLAC Decode Filter,0x00600000,1,1,dsfFLACDecoder.dll,0.79.1936.0000
FLAC Encode Filter,0x00200000,1,1,dsfFLACEncoder.dll,0.79.1936.0000
Native FLAC Source Filter,0x00600000,0,0,dsfNativeFLACSource.dll,0.79.1936.0000
Ogg Demux Packet Source Filter,0x00600000,0,0,dsfOggDemux2.dll,0.79.1936.0000
Ogg Mux Filter,0x00200000,1,0,dsfOggMux.dll,0.79.1936.0000
OGM Decode Filter,0x00600000,1,1,dsfOGMDecoder.dll,0.79.1936.0000
Speex Decode Filter,0x00600000,1,1,dsfSpeexDecoder.dll,0.79.1936.0000
Speex Encode Filter,0x00200000,1,1,dsfSpeexEncoder.dll,0.79.1936.0000
Subtitle VMR9 Filter,0x00800002,1,1,dsfSubtitleVMR9.dll,0.79.1936.0000
Theora Decode Filter,0x00600000,1,1,dsfTheoraDecoder.dll,0.79.1936.0000
Theora Encode Filter,0x00200000,1,1,dsfTheoraEncoder.dll,0.79.1936.0000
Vorbis Decode Filter,0x00600000,1,1,dsfVorbisDecoder.dll,0.79.1936.0000
Vorbis Encode Filter,0x00200000,1,1,dsfVorbisEncoder.dll,0.79.1936.0000
WMT MuxDeMux Filter,0x00200000,0,0,wmm2filt.dll,2.01.4026.0000
Roxio MPEG2 Video Decoder,0x00200000,1,1,MPEG2VidCodec.dll,10.01.0002.0001
roxio DCFilters Audio Sync Filter 2,0x00000000,0,0,,
InterVideo Video Decoder,0x00700000,2,4,IVIVIDEO.ax,5.00.0011.1243
ROXIO VCFDVSceneDetect 1.0,0x00200000,1,2,RoxVideo.ax,8.00.0000.0047
LVMWriter,0x00200000,1,0,LVMWriter.ax,8.00.0000.0047
ffdshow Video Decoder,0xff800001,2,1,ffdshow.ax,1.01.3800.0000
Roxio Vob Loader,0x00200000,0,1,VOBLoader.ax,8.00.0000.0047
Full Screen Renderer,0x00200000,1,0,quartz.dll,6.05.2600.6333
Roxio MPEG2 Muxer,0x00200000,4,0,MPEG2Muxer.dll,10.01.0002.0001
ffdshow raw video filter,0x00200000,2,1,ffdshow.ax,1.01.3800.0000
roxio DCFilters DVD Muxer,0x00000000,0,0,,
InterVideo Audio Processor,0x00200000,1,1,IviAudioProcess.ax,
Roxio MPEG2 Encoder,0x00200000,1,1,MPEG2VidCodec.dll,10.01.0002.0001
MainConcept (Sonic) DV Video Decoder,0x00600000,1,1,sonicmcdsdv.ax,2.01.0000.0004
MainConcept (Sonic) DV Video Encoder,0x00200000,1,1,sonicmcdsdv.ax,2.01.0000.0004
ffdshow Audio Decoder,0xff800001,1,1,ffdshow.ax,1.01.3800.0000
Roxio Repacketizer Filter,0x00200000,1,1,RepackFilter.dll,10.01.0002.0001
ATI Ticker,0x00200000,0,1,Ticker.ax,
ROXIO Deinterlace 3.0,0x00200000,1,1,RoxVideo.ax,8.00.0000.0047
DV Muxer,0x00400000,0,0,qdv.dll,6.05.2600.5512
ROXIO Pan Zoom 3.0,0x00200000,1,1,RoxVideo.ax,8.00.0000.0047
Color Space Converter,0x00400001,1,1,quartz.dll,6.05.2600.6333
WM ASF Reader,0x00400000,0,0,qasf.dll,10.00.0000.3802
ROXIO WAV Dest 3.0,0x00200000,0,0,,
Screen Capture filter,0x00200000,0,1,wmpsrcwp.dll,10.00.0000.3646
AVI Splitter,0x00600000,1,1,quartz.dll,6.05.2600.6333
ROXIO VCFStationLogo 1.0,0x00200000,1,1,RoxVideo.ax,8.00.0000.0047
WMT AudioAnalyzer,0x00200000,1,1,wmm2filt.dll,2.01.4026.0000
VGA 16 Color Ditherer,0x00400000,1,1,quartz.dll,6.05.2600.6333
Indeo� video 5.10 Compression Filter,0x00200000,1,1,ir50_32.dll,5.2562.0015.0055
ROXIO Field Combiner 3.0,0x00200000,1,1,RoxVideo.ax,8.00.0000.0047
Windows Media Audio Decoder,0x00800001,1,1,msadds32.ax,8.00.0000.4487
Roxio MPEG Stream Analyzer,0x00200000,1,2,MPEGStreamAnalyzer.dll,10.01.0002.0001
ROXIO LVM File Source (Async.),0x00200000,0,1,LVMAsync.ax,8.00.0000.0047
ROXIO SpyPos 3.0,0x00200000,1,1,MGINullIP.ax,8.00.0000.0047
Sonic HD Demuxer,0x00800201,1,2,SonicHDDemuxer.dll,4.03.0000.0116
ROXIO CPU Regulator,0x00200000,1,1,CPURegulator.ax,10.00.0000.0000
AC3 Parser Filter,0x00600000,1,1,mpg2splt.ax,6.05.2600.6333
Intervideo CDSF Filter,0x00200000,0,1,ivicdsf.ax,9.00.0000.0000
ROXIO VCFDvrSupport 3.0,0x00200000,1,1,DvrSupportFilt.ax,8.00.0000.0047
ROXIO VCFVideoCutList 3.0,0x00200000,1,1,RoxVideo.ax,8.00.0000.0047
Roxio Smart Encoder,0x00200000,2,1,MPEG2VidCodec.dll,10.01.0002.0001
WMT Format Conversion,0x00200000,1,1,wmm2filt.dll,2.01.4026.0000
StreamBufferSink,0x00200000,0,0,sbe.dll,6.05.2600.6076
WMT Black Frame Generator,0x00200000,1,1,wmm2filt.dll,2.01.4026.0000
MJPEG Decompressor,0x00600000,1,1,quartz.dll,6.05.2600.6333
Indeo� video 5.10 Decompression Filter,0x00640000,1,1,ir50_32.dll,5.2562.0015.0055
WMT Screen Capture filter,0x00200000,0,1,wmm2filt.dll,2.01.4026.0000
ROXIO DVDCrossGraphEx Source 3.0,0x00200000,0,1,RoxVideo.ax,8.00.0000.0047
ROXIO SceneRecorder 1.0,0x00200000,1,0,RoxVideo.ax,8.00.0000.0047
Microsoft Screen Video Decompressor,0x00800000,1,1,msscds32.ax,8.00.0000.4487
MPEG-I Stream Splitter,0x00600000,1,2,quartz.dll,6.05.2600.6333
Media Analyser,0x00200000,1,2,mediaanalyser.ax,8.00.0000.0047
ROXIO AudioConvert 3.0,0x00200000,1,1,roxaudio.ax,10.00.0000.0000
SAMI (CC) Parser,0x00400000,1,1,quartz.dll,6.05.2600.6333
Roxio MPEG1 Encoder,0x00200000,1,1,MPEG1VidCodec.dll,10.01.0002.0001
MPEG Layer-3 Decoder,0x00810000,1,1,l3codecx.ax,1.06.0000.0052
MPEG-2 Splitter,0x005fffff,1,0,mpg2splt.ax,6.05.2600.6333
Roxio Transport Stream Source,0x00200000,0,1,TSMPEGSource.dll,10.01.0002.0001
ROXIO VideoInfo Transcoder 3.0,0x00200000,1,1,RoxVideo.ax,8.00.0000.0047
ACELP.net Sipro Lab Audio Decoder,0x00800001,1,1,acelpdec.ax,1.04.0000.0000
VCGImageSource,0x00200000,0,1,VideoCompositing.ax,8.00.0000.0047
ROXIO Audio Source 3.0,0x00200000,0,1,roxaudio.ax,10.00.0000.0000
Roxio MPEG2 Demuxer,0x00600000,1,2,RoxioMPEGDemuxer.dll,10.01.0002.0001
Internal Script Command Renderer,0x00800001,1,0,quartz.dll,6.05.2600.6333
MPEG Audio Decoder,0x03680001,1,1,quartz.dll,6.05.2600.6333
MMACE ProcAmp,0x00200000,0,2,MMACEFilters.dll,
File Source (Netshow URL),0x00400000,0,1,wmpasf.dll,10.00.0000.3646
WMT Import Filter,0x00200000,0,1,wmm2filt.dll,2.01.4026.0000
ROXIO VCFAudioMixer 3.0,0x00200000,1,1,roxaudio.ax,10.00.0000.0000
DV Splitter,0x00600000,1,2,qdv.dll,6.05.2600.5512
Bitmap Generate,0x00200000,1,1,wmm2filt.dll,2.01.4026.0000
Windows Media Video Decoder,0x00800000,1,1,wmvds32.ax,8.00.0000.4487
VCG Null Renderer 3.0,0x00200000,1,0,VideoCompositing.ax,8.00.0000.0047
Video Mixing Renderer 9,0x00200000,1,0,quartz.dll,6.05.2600.6333
Windows Media Video Decoder,0x00800000,1,1,wmv8ds32.ax,8.00.0000.4000
Sonic Cinemaster� Audio Decoder 4.3 (No Dolby),0x00400000,1,1,CinemasterAudioND.DLL,4.03.0000.0224
ROXIO Video Effect 3.0,0x00200000,1,1,RoxVideo.ax,8.00.0000.0047
roxio DCFilters Subpicture Mixer,0x00000000,0,0,,
ROXIO Video VCFLooper 3.0,0x00200000,1,1,RoxVideo.ax,8.00.0000.0047
ROXIO Field Splitter 3.0,0x00200000,1,1,RoxVideo.ax,8.00.0000.0047
WMT VIH2 Fix,0x00200000,1,1,wmm2filt.dll,2.01.4026.0000
Record Queue,0x00200000,1,1,wmm2filt.dll,2.01.4026.0000
ROXIO VideoTransition 3.0,0x00200000,1,0,RoxVideo.ax,8.00.0000.0047
ROXIO VCFpeakmeter 3.0,0x00200000,1,1,roxaudio.ax,10.00.0000.0000
ROXIO ListImage Source 3.0,0x00200000,0,1,RoxVideo.ax,8.00.0000.0047
Windows Media Multiplexer,0x00600000,1,1,wmpasf.dll,10.00.0000.3646
ASX file Parser,0x00600000,1,1,wmpasf.dll,10.00.0000.3646
ASX v.2 file Parser,0x00600000,1,0,wmpasf.dll,10.00.0000.3646
NSC file Parser,0x00600000,1,1,wmpasf.dll,10.00.0000.3646
Roxio Plasma CrossGraph Source,0x00200000,0,1,PlasmaCGFilter.ax,8.00.0000.0047
ROXIO Pin Tee,0x00200000,1,1,RoxVideo.ax,8.00.0000.0047
Roxio Audio Stream Reader Filter,0x00000000,0,0,,
ACM Wrapper,0x00600000,1,1,quartz.dll,6.05.2600.6333
ROXIO QT Source,0x00200000,0,1,RoxVideo.ax,8.00.0000.0047
roxio DCFilters DVD Reader,0x00000000,0,0,,
Windows Media source filter,0x00600000,0,2,wmpasf.dll,10.00.0000.3646
Video Renderer,0x00800001,1,0,quartz.dll,6.05.2600.6333
Frame Eater,0x00200000,1,1,wmm2filt.dll,2.01.4026.0000
roxio DCFilters Smart Resizer,0x00000000,0,0,,
MPEG-2 Video Stream Analyzer,0x00200000,0,0,sbe.dll,6.05.2600.6076
Line 21 Decoder,0x00600000,1,1,qdvd.dll,6.05.2600.6169
Video Port Manager,0x00600000,2,1,quartz.dll,6.05.2600.6333
ROXIO Sewer 3.0,0x00200000,1,0,MVWcDSutil.dll,8.00.0000.0047
WST Decoder,0x00600000,1,1,wstdecod.dll,5.03.2600.5512
Video Renderer,0x00400000,1,0,quartz.dll,6.05.2600.6333
Roxio MPEG1 Muxer,0x00200000,2,1,MPEG1Muxer.dll,10.01.0002.0001
Roxio Smart Decoder,0x00200000,1,1,MPEG2VidCodec.dll,10.01.0002.0001
ROXIO DVDCrossGraphEx Renderer 3.0,0x00200000,1,0,RoxVideo.ax,8.00.0000.0047
WM ASF Writer,0x00400000,0,0,qasf.dll,10.00.0000.3802
InterVideo Audio Decoder,0x00700000,1,1,iviaudio.ax,5.00.0011.1243
WMT Sample Information Filter,0x00200000,1,1,wmm2filt.dll,2.01.4026.0000
VBI Surface Allocator,0x00600000,1,1,vbisurf.ax,5.03.2600.5512
ROXIO Video Resampler 3.0,0x00200000,1,1,RoxVideo.ax,8.00.0000.0047
Microsoft MPEG-4 Video Decompressor,0x00800000,1,1,mpg4ds32.ax,8.00.0000.4504
MMACE SoftEmu,0x00200000,0,2,MMACEFilters.dll,
File writer,0x00200000,1,0,qcap.dll,6.05.2600.5512
Roxio MPEG Analyzer,0x00200000,1,0,RoxioMPEGProp.dll,10.01.0002.0001
Bandisoft MPEG-1 Video Decoder,0xff800001,1,1,bdfilters.dll,1.00.0001.0003
ROXIO ColorSpace Converter 3.0,0x00200000,1,1,RoxVideo.ax,8.00.0000.0047
Roxio MPEG1 Audio Encoder,0x00200000,1,1,RoxioAudioEnc.dll,10.01.0002.0001
WMT Log Filter,0x00200000,1,1,wmm2filt.dll,2.01.4026.0000
ROXIO VideoCombine 3.0,0x00200000,1,0,RoxVideo.ax,8.00.0000.0047
WMT Virtual Renderer,0x00200000,1,0,wmm2filt.dll,2.01.4026.0000
ROXIO VCFAlphaSplitter 3.0,0x00200000,1,1,RoxVideo.ax,8.00.0000.0047
VMR9 Wrapper 3.0,0x00200000,1,0,VideoCompositing.ax,8.00.0000.0047
Sonic MPEG-2 Video Decoder,0x00000000,0,0,,
VCG Video Mixer 3.0,0x00200000,0,1,VideoCompositing.ax,8.00.0000.0047
DVD Navigator,0x00200000,0,2,qdvd.dll,6.05.2600.6169
ROXIO InputSelectorNew 3.0,0x00200000,1,0,,
ROXIO VCFLatency 3.0,0x00200000,1,1,roxaudio.ax,10.00.0000.0000
Roxio VOB Formatter,0x00200000,1,1,VOBFormatter.ax,8.00.0000.0047
MMACE DeInterlace,0x00200000,0,2,MMACEFilters.dll,
roxio DCFilters Mpeg I/II Decoder,0x00000000,0,0,,
Overlay Mixer2,0x00400000,1,1,qdvd.dll,6.05.2600.6169
ROXIO QuickGrabber 3.0,0x00200000,1,0,RoxVideo.ax,8.00.0000.0047
ROXIO Scene Detector 3.0,0x00200000,1,1,RoxVideo.ax,8.00.0000.0047
ROXIO MPEG Writer,0x00200000,1,0,MGIRawWriter.dll,10.01.0002.0001
ROXIO Audio VCFLooper 3.0,0x00200000,1,1,roxaudio.ax,10.00.0000.0000
AVI Draw,0x00600064,9,1,quartz.dll,6.05.2600.6333
.RAM file Parser,0x00600000,1,0,wmpasf.dll,10.00.0000.3646
InterVideo Navigator,0x00190000,0,3,Ivinav.ax,5.00.0011.1243
WMT DirectX Transform Wrapper,0x00200000,1,1,wmm2filt.dll,2.01.4026.0000
G.711 Codec,0x00200000,1,1,g711codc.ax,5.01.2600.0000
MPEG-2 Demultiplexer,0x00600000,1,1,mpg2splt.ax,6.05.2600.6333
DV Video Decoder,0x00800000,1,1,qdv.dll,6.05.2600.5512
Roxio Audio Source Filter,0x00000000,0,0,,
ROXIO DV Scene Detector Tee 3.0,0x00200000,1,1,RoxVideo.ax,8.00.0000.0047
Indeo� audio software,0x00500000,1,1,iac25_32.ax,2.00.0005.0053
Windows Media Update Filter,0x00400000,1,0,wmpasf.dll,10.00.0000.3646
ffdshow Audio Processor,0x00200000,1,1,ffdshow.ax,1.01.3800.0000
ASF DIB Handler,0x00600000,1,1,wmpasf.dll,10.00.0000.3646
ASF ACM Handler,0x00600000,1,1,wmpasf.dll,10.00.0000.3646
ASF ICM Handler,0x00600000,1,1,wmpasf.dll,10.00.0000.3646
ASF URL Handler,0x00600000,1,1,wmpasf.dll,10.00.0000.3646
ASF JPEG Handler,0x00600000,1,1,wmpasf.dll,10.00.0000.3646
ASF DJPEG Handler,0x00600000,1,1,wmpasf.dll,10.00.0000.3646
ASF embedded stuff Handler,0x00600000,1,1,wmpasf.dll,10.00.0000.3646
9x8Resize,0x00200000,1,1,wmm2filt.dll,2.01.4026.0000
WIA Stream Snapshot Filter,0x00200000,1,1,wiasf.ax,1.00.0000.0000
ROXIO CrossGraphEx Renderer 3.0,0x00200000,1,0,RoxVideo.ax,8.00.0000.0047
Allocator Fix,0x00200000,1,1,wmm2filt.dll,2.01.4026.0000
SampleGrabber,0x00200000,1,1,qedit.dll,6.05.2600.6512
Null Renderer,0x00200000,1,0,qedit.dll,6.05.2600.6512
ROXIO Image/Colour Source 3.0,0x00200000,0,1,RoxVideo.ax,8.00.0000.0047
Roxio Audio Stream Writer Filter,0x00000000,0,0,,
WMT Virtual Source,0x00200000,0,1,wmm2filt.dll,2.01.4026.0000
ROXIO LPCMSyncFilter,0x00200000,1,1,LPCMSyncFilter.dll,10.01.0002.0001
MPEG-2 Sections and Tables,0x005fffff,1,0,mpeg2data.ax,
WMT Interlacer,0x00200000,1,1,wmm2filt.dll,2.01.4026.0000
Sonic HD Nav,0x00200000,0,5,SonicHDNav.dll,4.03.0000.0041
roxio DCFilters DVD Splitter,0x00000000,0,0,,
StreamBufferSource,0x00200000,0,0,sbe.dll,6.05.2600.6076
Smart Tee,0x00200000,1,2,qcap.dll,6.05.2600.5512
PSI Parser,0x00200000,0,0,RoxVideo.ax,8.00.0000.0047
Overlay Mixer,0x00200000,0,0,qdvd.dll,6.05.2600.6169
MainConcept (Nikon) Sink Filter,0x00200000,1,0,,
AVI Decompressor,0x00600000,1,1,quartz.dll,6.05.2600.6333
Uncompressed Domain Shot Detection Filter,0x00200000,1,1,wmm2filt.dll,2.01.4026.0000
ROXIO CrossGraphEx Source 3.0,0x00200000,0,1,RoxVideo.ax,8.00.0000.0047
ROXIO VCFWaveform 1.0,0x00200000,1,0,roxaudio.ax,10.00.0000.0000
AVI/WAV File Source,0x00400000,0,2,quartz.dll,6.05.2600.6333
QuickTime Movie Parser,0x00600000,1,1,quartz.dll,6.05.2600.6333
Wave Parser,0x00400000,1,1,quartz.dll,6.05.2600.6333
MIDI Parser,0x00400000,1,1,quartz.dll,6.05.2600.6333
Multi-file Parser,0x00400000,1,1,quartz.dll,6.05.2600.6333
File stream renderer,0x00400000,1,1,quartz.dll,6.05.2600.6333
XML Playlist,0x00400000,1,0,wmpasf.dll,10.00.0000.3646
ROXIO SubPicture Encoder,0x00200000,1,1,SubPictEnc.dll,10.01.0002.0001
Sonic Cinemaster� VideoDecoder 4.3,0x00600000,2,2,CinemasterVideo.DLL,4.03.0001.0237
roxio DCFilters Dragon Lair,0x00000000,0,0,,
ROXIO Audio VCFChunker 3.0,0x00200000,1,1,roxaudio.ax,10.00.0000.0000
ffdshow subtitles filter,0x00200000,2,1,ffdshow.ax,1.01.3800.0000
AVI Mux,0x00200000,1,0,qcap.dll,6.05.2600.5512
Bandisoft MPEG-1 Audio Decoder,0xff800001,1,1,bdfilters.dll,1.00.0001.0003
Line 21 Decoder 2,0x00600002,1,1,quartz.dll,6.05.2600.6333
File Source (Async.),0x00400000,0,1,quartz.dll,6.05.2600.6333
File Source (URL),0x00400000,0,1,quartz.dll,6.05.2600.6333
WMT DV Extract,0x00200000,1,1,wmm2filt.dll,2.01.4026.0000
WMT Switch Filter,0x00200000,1,1,wmm2filt.dll,2.01.4026.0000
WMT Volume,0x00200000,1,1,wmm2filt.dll,2.01.4026.0000
Roxio Plasma CrossGraph Renderer,0x00200000,1,0,PlasmaCGFilter.ax,8.00.0000.0047
Stretch Video,0x00200000,1,1,wmm2filt.dll,2.01.4026.0000
Infinite Pin Tee Filter,0x00200000,1,1,qcap.dll,6.05.2600.5512
ROXIO InputSelector 3.0,0x00200000,1,0,RoxVideo.ax,8.00.0000.0047
ROXIO AudioGrabber 3.0,0x00200000,1,0,RoxVideo.ax,8.00.0000.0047
QT Decompressor,0x00600000,1,1,quartz.dll,6.05.2600.6333
MPEG Video Decoder,0x40000001,1,1,quartz.dll,6.05.2600.6333
ROXIO ThumbnailGrabber 3.0,0x00200000,1,0,RoxVideo.ax,8.00.0000.0047
Indeo� video 4.4 Decompression Filter,0x00640000,1,1,ir41_32.ax,4.51.0016.0003
Indeo� video 4.4 Compression Filter,0x00200000,1,1,ir41_32.ax,4.51.0016.0003

WDM Streaming Tee/Splitter Devices:
Tee/Sink-to-Sink Converter,0x00200000,1,1,,5.03.2600.5512

WDM Streaming Data Transforms:
Microsoft Kernel Acoustic Echo Canceller,0x00000000,0,0,,
Microsoft Kernel GS Wavetable Synthesizer,0x00200000,1,1,,5.03.2600.5512
Microsoft Kernel DLS Synthesizer,0x00200000,1,1,,5.03.2600.5512
Microsoft Kernel DRM Audio Descrambler,0x00200000,1,1,,5.03.2600.5512

Video Compressors:
MSScreen encoder DMO,0x00600800,1,1,,
WMVideo9 Encoder DMO,0x00600800,1,1,,
WMVideo Advanced Encoder DMO,0x00600800,1,1,,
MSScreen 9 encoder DMO,0x00600800,1,1,,
DV Video Encoder,0x00200000,0,0,qdv.dll,6.05.2600.5512
ffdshow video encoder,0x00100000,1,1,ffdshow.ax,1.01.3800.0000
Indeo� video 5.10 Compression Filter,0x00100000,1,1,ir50_32.dll,5.2562.0015.0055
MJPEG Compressor,0x00200000,0,0,quartz.dll,6.05.2600.6333
Cinepak Codec by Radius,0x00200000,1,1,qcap.dll,6.05.2600.5512
ffdshow Video Codec,0x00200000,1,1,qcap.dll,6.05.2600.5512
Intel Indeo(R) Video R3.2,0x00200000,1,1,qcap.dll,6.05.2600.5512
Intel Indeo� Video 4.5,0x00200000,1,1,qcap.dll,6.05.2600.5512
Indeo� video 5.10,0x00200000,1,1,qcap.dll,6.05.2600.5512
Intel IYUV codec,0x00200000,1,1,qcap.dll,6.05.2600.5512
Microsoft H.261 Video Codec,0x00200000,1,1,qcap.dll,6.05.2600.5512
Microsoft H.263 Video Codec,0x00200000,1,1,qcap.dll,6.05.2600.5512
Bandi MPEG-1 Video Decoder,0x00200000,1,1,qcap.dll,6.05.2600.5512
Microsoft RLE,0x00200000,1,1,qcap.dll,6.05.2600.5512
Microsoft Video 1,0x00200000,1,1,qcap.dll,6.05.2600.5512
Zipped Motion Block Video v0.1,0x00200000,1,1,qcap.dll,6.05.2600.5512

Audio Compressors:
WM Speech Encoder DMO,0x00600800,1,1,,
WMAudio Encoder DMO,0x00600800,1,1,,
IAC2,0x00200000,1,1,quartz.dll,6.05.2600.6333
IMA ADPCM,0x00200000,1,1,quartz.dll,6.05.2600.6333
PCM,0x00200000,1,1,quartz.dll,6.05.2600.6333
Microsoft ADPCM,0x00200000,1,1,quartz.dll,6.05.2600.6333
ACELP.net,0x00200000,1,1,quartz.dll,6.05.2600.6333
DSP Group TrueSpeech(TM),0x00200000,1,1,quartz.dll,6.05.2600.6333
Windows Media Audio V1,0x00200000,1,1,quartz.dll,6.05.2600.6333
Windows Media Audio V2,0x00200000,1,1,quartz.dll,6.05.2600.6333
GSM 6.10,0x00200000,1,1,quartz.dll,6.05.2600.6333
Microsoft G.723.1,0x00200000,1,1,quartz.dll,6.05.2600.6333
CCITT A-Law,0x00200000,1,1,quartz.dll,6.05.2600.6333
CCITT u-Law,0x00200000,1,1,quartz.dll,6.05.2600.6333
MP2,0x00200000,1,1,quartz.dll,6.05.2600.6333
MPEG Layer-3,0x00200000,1,1,quartz.dll,6.05.2600.6333

Audio Capture Sources:
Conexant HD Audio input,0x00200000,0,0,qcap.dll,6.05.2600.5512

Midi Renderers:
Default MidiOut Device,0x00800000,1,0,quartz.dll,6.05.2600.6333
Microsoft GS Wavetable SW Synth,0x00200000,1,0,quartz.dll,6.05.2600.6333

WDM Streaming Capture Devices:
,0x00000000,0,0,,
,0x00000000,0,0,,

WDM Streaming Rendering Devices:
,0x00000000,0,0,,
Conexant HD Audio output,0x00200000,2,1,,5.03.2600.5512

BDA Rendering Filters:
BDA IP Sink,0x00200000,1,1,,5.03.2600.5512

BDA Transport Information Renderers:
MPEG-2 Sections and Tables,0x00600000,1,0,mpeg2data.ax,

WDM Streaming Mixer Devices:
Microsoft Kernel Wave Audio Mixer,0x00000000,0,0,,

BDA CP/CA Filters:
Decrypt/Tag,0x00600000,1,0,encdec.dll,6.05.2600.6161
Encrypt/Tag,0x00200000,0,0,encdec.dll,6.05.2600.6161
XDS Codec,0x00200000,0,0,encdec.dll,6.05.2600.6161

WDM Streaming Communication Transforms:
Tee/Sink-to-Sink Converter,0x00200000,1,1,,5.03.2600.5512

Audio Renderers:
Conexant HD Audio output,0x00200000,1,0,quartz.dll,6.05.2600.6333
Default DirectSound Device,0x00800000,1,0,quartz.dll,6.05.2600.6333
Default WaveOut Device,0x00200000,1,0,quartz.dll,6.05.2600.6333
DirectSound: Conexant HD Audio output,0x00200000,1,0,quartz.dll,6.05.2600.6333

WDM Streaming System Devices:
Conexant HD Audio input,0x00200000,1,1,,5.03.2600.5512
Conexant HD Audio output,0x00200000,3,1,,5.03.2600.5512

BDA Receiver Component:
BDA Slip De-Framer,0x00600000,1,1,,5.03.2600.5512

DxDiag2008.txt (56,090 bytes)   

Chris_McElligottPark

May 16, 2015 10:35 am

administrator   ~0040909

Last edited: May 16, 2015 10:38 am

The WorldDeserializationErrors.txt file indicates that you were unable to load some savegame because of a formatting issue within the savegame. I'm not sure if the game had a problem saving that savegame at a different time, or what, but it seems like it may be a bad savegame regardless of the other things going on.

DrawGameErrors.txt is indicating a string of errors that are probably related to the deserialization problem, and are definitely not (at least directly) related to RAM or similar).

UnhandledErrors.txt supports that same conclusion -- some sort of gamestate error, nothing about recent out of memory errors.

From the look of things, this is a lockup related to some sort of corrupt data.

Chris_McElligottPark

May 16, 2015 10:39 am

administrator   ~0040910

Whoops! Now ErrorsReportedByEngine.txt has a bit of something different to say, though:

5/16/2015 12:31:24 AM (0.821) Mem: 256,376,832 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
Could not allocate memory: System out of memory!
Trying to allocate: 5682604B with 32 alignment. MemoryLabel: Texture
Allocation happend at: Line:388 in
Memory overview


[ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B

[ ALLOC_DEFAULT ] used: 85055751B | peak: 0B | reserved: 121634816B

[ ALLOC_GFX ] used: 585210764B | peak: 0B | reserved: 590313000B

[ ALLOC_CACHEOBJECTS ] used: 15368B | peak: 0B | reserved: 8388608B

[ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B

[ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B

Stack Trace:


5/16/2015 12:31:24 AM (0.821) Mem: 256,577,536 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
Texture '' has no data
Stack Trace:


5/16/2015 12:31:24 AM (0.821) Mem: 256,770,048 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
No Texture memory available to upload

Chris_McElligottPark

May 16, 2015 10:39 am

administrator   ~0040911

What graphics quality are you playing on? High is likely to be too much for your machine, so you'll want to down that to medium or low.

ptarth

May 16, 2015 4:03 pm

reporter   ~0040915

High Graphics Quality. I haven't had it happen again yet. I was also alt-tabbing a lot to get specs for mantis entries. I'll update if/when/how it occurs again. But since you had patch notes about the system make suggestions I thought I'd add feedback.

Chris_McElligottPark

May 16, 2015 4:06 pm

administrator   ~0040916

I appreciate it!

ptarth

May 16, 2015 7:05 pm

reporter   ~0040924

Last edited: May 16, 2015 7:11 pm

New logs attached. Rapidly loading random recent saves triggers the error. Any of particular save is able to load and run fine. I can't predict exactly when it occurs, but it does eventually. Playing a single game doesn't seem to be an issue.

Switching to Low graphics I'm not able to trigger the error with a dozen or so loads.

ptarth

May 16, 2015 7:06 pm

reporter  

new runtime error.zip (38,744 bytes)

Chris_McElligottPark

May 22, 2015 8:43 am

administrator   ~0041045

Okay, thanks for the heads up. How about on medium graphics?

ptarth

May 22, 2015 4:03 pm

reporter   ~0041069

With 0.824 I can no longer force an error using circa 15 loads on high, medium, or low graphic settings.

Chris_McElligottPark

May 22, 2015 4:12 pm

administrator   ~0041071

Woohoo! :D

Issue History

Date Modified Username Field Change
May 16, 2015 3:39 am ptarth New Issue
May 16, 2015 3:39 am ptarth File Added: ArcenDebugLog.txt
May 16, 2015 3:40 am ptarth File Added: DrawGameErrors.txt
May 16, 2015 3:40 am ptarth File Added: ErrorsReportedByEngine.txt
May 16, 2015 3:40 am ptarth File Added: UnhandledErrors.txt
May 16, 2015 3:40 am ptarth File Added: WorldDeserializationErrors.txt
May 16, 2015 3:41 am ptarth File Added: DxDiag2008.txt
May 16, 2015 10:35 am Chris_McElligottPark Note Added: 0040909
May 16, 2015 10:36 am Chris_McElligottPark Note Edited: 0040909
May 16, 2015 10:38 am Chris_McElligottPark Note Edited: 0040909
May 16, 2015 10:39 am Chris_McElligottPark Note Added: 0040910
May 16, 2015 10:39 am Chris_McElligottPark Note Added: 0040911
May 16, 2015 4:03 pm ptarth Note Added: 0040915
May 16, 2015 4:06 pm Chris_McElligottPark Note Added: 0040916
May 16, 2015 4:06 pm Chris_McElligottPark Status new => closed
May 16, 2015 4:06 pm Chris_McElligottPark Assigned To => Chris_McElligottPark
May 16, 2015 4:06 pm Chris_McElligottPark Resolution open => unable to reproduce
May 16, 2015 7:05 pm ptarth Note Added: 0040924
May 16, 2015 7:05 pm ptarth Status closed => feedback
May 16, 2015 7:05 pm ptarth Resolution unable to reproduce => reopened
May 16, 2015 7:06 pm ptarth File Added: new runtime error.zip
May 16, 2015 7:07 pm ptarth Note Edited: 0040924
May 16, 2015 7:11 pm ptarth Note Edited: 0040924
May 22, 2015 8:43 am Chris_McElligottPark Note Added: 0041045
May 22, 2015 4:03 pm ptarth Note Added: 0041069
May 22, 2015 4:03 pm ptarth Status feedback => assigned
May 22, 2015 4:12 pm Chris_McElligottPark Note Added: 0041071
May 22, 2015 4:12 pm Chris_McElligottPark Status assigned => resolved
May 22, 2015 4:12 pm Chris_McElligottPark Fixed in Version => 0.824 (Graphical Performance Caching)
May 22, 2015 4:12 pm Chris_McElligottPark Resolution reopened => fixed