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IDProjectCategoryLast Update
0001674AI War 1 / ClassicSuggestion - Game MechanicsDec 1, 2010 1:52 pm
ReporterShadowOTE Assigned Tokeith.lamothe  
Status resolvedResolutionfixed 
Product Version4.041 
Summary0001674: Focus Fire option for Carriers
DescriptionIt seems whenever I have to deal with carriers my ships and turrets spread their fire across the carriers equally, resulting in a huge number of ships popping out when all or most of the carriers die at about the same time. On harder difficulties this might be a problem, since you can potentially run into large numbers of carriers and get swamped. Perhaps an option for something similar to sniper focus fire would be appropriate here?
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keith.lamothe

Nov 30, 2010 9:37 pm

administrator   ~0004712

Use non-sniper-focus-fire :)

Or just right click the carrier you want to kill.

ShadowOTE

Nov 30, 2010 10:55 pm

reporter   ~0004715

Hmm, I'll take a look the next time I'm in game. Thanks for the FYI, and sorry for wasting your time ;)

keith.lamothe

Nov 30, 2010 11:00 pm

administrator   ~0004716

Player feedback is (almost) never a waste of time :)

Chris_McElligottPark

Dec 1, 2010 10:56 am

administrator   ~0004755

These probably should be direct-only, though. Otherwise there can be some real trouble like this.

keith.lamothe

Dec 1, 2010 11:00 am

administrator   ~0004756

There are issues with having a dangerous-attack-power ship be direct-only, though. Players are used to their automated defenses defending themselves :)

Chris_McElligottPark

Dec 1, 2010 11:09 am

administrator   ~0004760

That is true... Hmm.

keith.lamothe

Dec 1, 2010 11:13 am

administrator   ~0004763

Alternatively we could have the carriers gradually release ships if the threat/attack on their planet is below some threshold, so that there's less importance placed on whether or not you're shooting a carrier (blowing one up might spike things a bit, but the other carriers would stop unloading for a while).

That approach has its own problems, though, like them not releasing any on a crowded AI planet (may not be a huge problem in practice) and them releasing extra right after coming through a wormhole because the underlings haven't come through yet (which might actually be good for starting the fight off with a bang, dunno).

Chris_McElligottPark

Dec 1, 2010 11:17 am

administrator   ~0004765

Yeah, I don't want them to bleed ships. ;)

ShadowOTE

Dec 1, 2010 1:52 pm

reporter   ~0004788

Hopefully this won't be such a big issue at lower difficulties once wave size adjustments are complete, but at higher difficulties it will probably remain.

The reason I noticed this was because I had a massive counterattack a week or two ago and notice my ships hitting all 19 carriers about equally. As a result ships were popping out in groups of 2-4k as the initial wave died and ships focused fire on various carriers. Of course, since this was on my homeworld (a terrible location to have a 19k wave of missile frigates spawn, especially since i had just gotten done dumping all my resources into mercs) I didn't last long, but it was still very noticeable.

Issue History

Date Modified Username Field Change
Nov 30, 2010 9:34 pm ShadowOTE New Issue
Nov 30, 2010 9:37 pm keith.lamothe Note Added: 0004712
Nov 30, 2010 9:37 pm keith.lamothe Status new => resolved
Nov 30, 2010 9:37 pm keith.lamothe Resolution open => fixed
Nov 30, 2010 9:37 pm keith.lamothe Assigned To => keith.lamothe
Nov 30, 2010 10:55 pm ShadowOTE Note Added: 0004715
Nov 30, 2010 11:00 pm keith.lamothe Note Added: 0004716
Dec 1, 2010 10:56 am Chris_McElligottPark Note Added: 0004755
Dec 1, 2010 11:00 am keith.lamothe Note Added: 0004756
Dec 1, 2010 11:09 am Chris_McElligottPark Note Added: 0004760
Dec 1, 2010 11:13 am keith.lamothe Note Added: 0004763
Dec 1, 2010 11:17 am Chris_McElligottPark Note Added: 0004765
Dec 1, 2010 1:52 pm ShadowOTE Note Added: 0004788