View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0016778 | Stars Beyond Reach | Bug - Other | May 19, 2015 8:51 pm | May 20, 2015 8:13 am | |
Reporter | crazyroosterman | Assigned To | Chris_McElligottPark | ||
Status | closed | Resolution | no change required | ||
Product Version | 0.822 (Revised Mouse Controls) | ||||
Summary | 0016778: found a weird thing in my files | ||||
Description | was going through my files for the things I needed for my other report and I found this other weird thing in the files im putting it here for you guys to look at. | ||||
Tags | No tags attached. | ||||
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DrawGameErrors.txt (658 bytes)
5/19/2015 12:54:09 AM (0.821) Mem: 237,858,816 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in <filename unknown>:0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in <filename unknown>:0 at Game.DrawGame () [0x00000] in <filename unknown>:0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 |
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All good, this is a healthy thing and not really a true error. From 0.814: * Now when the draw-game code hits an error it doesn't treat it as a fatal error unless it hits such errors for ten consecutive frames (or unless the game's in developer mode, we need to see the frequency of these things). All such errors, even those ignored by this rule, are logged to "DrawGameErrors.txt" in your RuntimeData directory. ** Basically this is to avoid the game freaking out because the UI was trying to process some information that the end-turn thread just changed in some uncomfortable way. Since the end-turn thread is the only one actually writing to sim-state, and those writes will always succeed, the read-only failures in the UI aren't of great concern. ** On the other hand, if we make some error in the rendering code it will generally cause an ongoing string of errors, not just the one, and we do want those to show up as normal fatal errors. This is basically saying that there was a cross-threading conflict in one frame, but this caught it and no harm of any sort was done. But we wanted to log it just to be on the safe side. |
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okay then that's good generally speaking whenever I find a new error file in stars ill post up here just for prudence's sake if nothing else. |
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I appreciate it! |
Date Modified | Username | Field | Change |
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May 19, 2015 8:51 pm | crazyroosterman | New Issue | |
May 19, 2015 8:51 pm | crazyroosterman | File Added: DrawGameErrors.txt | |
May 19, 2015 9:11 pm | Chris_McElligottPark | Note Added: 0041010 | |
May 19, 2015 9:11 pm | Chris_McElligottPark | Status | new => closed |
May 19, 2015 9:11 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
May 19, 2015 9:11 pm | Chris_McElligottPark | Resolution | open => no change required |
May 19, 2015 9:16 pm | crazyroosterman | Note Added: 0041011 | |
May 20, 2015 8:13 am | Chris_McElligottPark | Note Added: 0041012 |