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IDProjectCategoryLast Update
0001681AI War 1 / ClassicSuggestion - Balance TweaksDec 15, 2010 5:56 pm
ReporterSpikey00 Assigned ToChris_McElligottPark  
Status resolvedResolutionfixed 
Product Version4.042 
Fixed in Version4.051 
Summary0001681: Resistance Fighters
DescriptionResistance fighters are... massively underwhelming. I still see the issues being:
a) they have barely any survivability,
b) they can be engine damaged by objects like ion cannons, rendering them even more useless,
c) they lack coordination.

Solutions would be:
a) increase HP and armor,
b) be impervious to engine damage,
c) have a group logic so as to improve coordination.

I see c) being necessary because we already have a ton of mindless allies, from Dysons to enclaves. Resistance fighters can't recoup, nor have a regular chance of spawning, and thus improving their value to the player is an appropriate decision. Having them staying as a group and unanimously choosing the next planet to attack is significant in improving their effectiveness, as they currently tend to trickle off across whole systems to other fronts.
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Activities

Spikey00

Dec 12, 2010 1:13 pm

reporter   ~0006062

Mmm, can this be looked at in the recent beta?

Chris_McElligottPark

Dec 15, 2010 5:56 pm

administrator   ~0006241

* The attack power of the resistance fighter/bombers and resistance frigates has gone up 10x, and their bonuses against hull types has gone down 10x. Their health has also gone up 10x, and they are also both now including warp detection and blind in their abilities list. Speed up from 18 to 48, also. Their ships caps have been reduced to 1/3 of what it was before, and their metal/crystal cost has gone up 3x.

Issue History

Date Modified Username Field Change
Dec 1, 2010 1:28 pm Spikey00 New Issue
Dec 12, 2010 1:13 pm Spikey00 Note Added: 0006062
Dec 15, 2010 5:56 pm Chris_McElligottPark Note Added: 0006241
Dec 15, 2010 5:56 pm Chris_McElligottPark Status new => resolved
Dec 15, 2010 5:56 pm Chris_McElligottPark Fixed in Version => 4.051
Dec 15, 2010 5:56 pm Chris_McElligottPark Resolution open => fixed
Dec 15, 2010 5:56 pm Chris_McElligottPark Assigned To => Chris_McElligottPark