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IDProjectCategoryLast Update
0016833Stars Beyond ReachBalance IssueJun 1, 2015 10:40 am
ReporterCinth Assigned ToChris_McElligottPark  
Status resolvedResolutionfixed 
Product Version0.840 (Pollution/Crime/Teleporters/Blueshirts) 
Fixed in Version0.870 (Yellowshirts and the Giant Revision) 
Summary0016833: Disease
DescriptionIt seems like diseases automatically hit somewhere around 50% of your population when they strike. This should be a bit more random.

Disease stacking should also be looked at. I just hit a spiral where I had 3 diseases hit in 3 consecutive turns. Roughly 70% of my population was sick and pretty much tanked my city.
TagsNo tags attached.

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related to 0016839 resolvedChris_McElligottPark Getting diseases every turn 

Activities

Chris_McElligottPark

May 25, 2015 3:02 pm

administrator   ~0041160

Internal notes:

-- When a new disease hits your city (by “new” I mean last turn you had 0 infected, but now you have 1+ infected -- it doesn’t matter if you had this disease further in the past), it should only apply to between 10-100 citizens at the start.
--- Cures for citizens with this disease should be set to only kick in at a slower rate after this, however.
--- The first turn after you get this disease, no cured citizens for it.
--- Every turn after that, no more than x% of the total infected citizens can be cured that turn. X should start at 5%, and increase by 8% per turn.
--- So unless you get a vaccine, this disease is going to be with you a minimum of 12-13 turns. You can’t just spam hospitals to make disease a complete non-issue, which is what the too-high infection amounts were previously about. But with this new approach, it’s not likely to be such a drastic situation with the disease, particularly later in the game.

-- If your city already has at least one disease, and you would get a disease via combat exposure, the disease from combat exposure should be only 5% as likely to happen. And that’s on top of the other multipliers based on how many diseases you already have.

Cinth

May 25, 2015 3:15 pm

manager   ~0041165

"disease via combat exposure"
Can these be prox based too? I never fought anyone in my last game, yet I ended up with 3 real quick once one race started encroaching.

There could be a % chance for a disease to be epidemic in proportion and hit a higher % of the population. With those changes, it would last about as long, it would just kill a lot of people.

Chris_McElligottPark

May 25, 2015 3:27 pm

administrator   ~0041167

It's only when you get into physical ground combat with a race. Other diseases come from things like too much pollution in your city that you aren't cleaning, and there is a cycle of "somebody gets bitten by a whatever on this planet and gets sick" that happens less regularly.

I like the epidemic idea, too.

keith.lamothe

Jun 1, 2015 10:40 am

administrator   ~0041519

For 0.855:

* Now when a city has a new "outbreak" of a disease (meaning it goes from having zero infections of that disease to having greater-than-zero; regardless of past history), the number of infections from the initial cause is limited to 10% of the city's population, or 100, whichever is less.
** On the other hand, the rate of curing (not quarantine or vaccination; just normal curing) for that disease will start out at 0 for the first turn, and then be capped at 5%+(8%*turns since outbreak) of the total remaining infected.

Thanks :)

Issue History

Date Modified Username Field Change
May 25, 2015 9:08 am Cinth New Issue
May 25, 2015 3:01 pm Chris_McElligottPark Assigned To => keith.lamothe
May 25, 2015 3:01 pm Chris_McElligottPark Status new => assigned
May 25, 2015 3:02 pm Chris_McElligottPark Note Added: 0041160
May 25, 2015 3:15 pm Cinth Note Added: 0041165
May 25, 2015 3:27 pm Chris_McElligottPark Note Added: 0041167
May 25, 2015 8:17 pm Chris_McElligottPark Relationship added related to 0016839
May 25, 2015 8:17 pm Chris_McElligottPark Assigned To keith.lamothe => Chris_McElligottPark
Jun 1, 2015 10:40 am keith.lamothe Note Added: 0041519
Jun 1, 2015 10:40 am keith.lamothe Status assigned => resolved
Jun 1, 2015 10:40 am keith.lamothe Fixed in Version => 0.870 (Yellowshirts and the Giant Revision)
Jun 1, 2015 10:40 am keith.lamothe Resolution open => fixed