View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0016833 | Stars Beyond Reach | Balance Issue | May 25, 2015 9:08 am | Jun 1, 2015 10:40 am | |
Reporter | Cinth | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.840 (Pollution/Crime/Teleporters/Blueshirts) | ||||
Fixed in Version | 0.870 (Yellowshirts and the Giant Revision) | ||||
Summary | 0016833: Disease | ||||
Description | It seems like diseases automatically hit somewhere around 50% of your population when they strike. This should be a bit more random. Disease stacking should also be looked at. I just hit a spiral where I had 3 diseases hit in 3 consecutive turns. Roughly 70% of my population was sick and pretty much tanked my city. | ||||
Tags | No tags attached. | ||||
related to | 0016839 | resolved | Chris_McElligottPark | Getting diseases every turn |
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Internal notes: -- When a new disease hits your city (by “new” I mean last turn you had 0 infected, but now you have 1+ infected -- it doesn’t matter if you had this disease further in the past), it should only apply to between 10-100 citizens at the start. --- Cures for citizens with this disease should be set to only kick in at a slower rate after this, however. --- The first turn after you get this disease, no cured citizens for it. --- Every turn after that, no more than x% of the total infected citizens can be cured that turn. X should start at 5%, and increase by 8% per turn. --- So unless you get a vaccine, this disease is going to be with you a minimum of 12-13 turns. You can’t just spam hospitals to make disease a complete non-issue, which is what the too-high infection amounts were previously about. But with this new approach, it’s not likely to be such a drastic situation with the disease, particularly later in the game. -- If your city already has at least one disease, and you would get a disease via combat exposure, the disease from combat exposure should be only 5% as likely to happen. And that’s on top of the other multipliers based on how many diseases you already have. |
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"disease via combat exposure" Can these be prox based too? I never fought anyone in my last game, yet I ended up with 3 real quick once one race started encroaching. There could be a % chance for a disease to be epidemic in proportion and hit a higher % of the population. With those changes, it would last about as long, it would just kill a lot of people. |
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It's only when you get into physical ground combat with a race. Other diseases come from things like too much pollution in your city that you aren't cleaning, and there is a cycle of "somebody gets bitten by a whatever on this planet and gets sick" that happens less regularly. I like the epidemic idea, too. |
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For 0.855: * Now when a city has a new "outbreak" of a disease (meaning it goes from having zero infections of that disease to having greater-than-zero; regardless of past history), the number of infections from the initial cause is limited to 10% of the city's population, or 100, whichever is less. ** On the other hand, the rate of curing (not quarantine or vaccination; just normal curing) for that disease will start out at 0 for the first turn, and then be capped at 5%+(8%*turns since outbreak) of the total remaining infected. Thanks :) |
Date Modified | Username | Field | Change |
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May 25, 2015 9:08 am | Cinth | New Issue | |
May 25, 2015 3:01 pm | Chris_McElligottPark | Assigned To | => keith.lamothe |
May 25, 2015 3:01 pm | Chris_McElligottPark | Status | new => assigned |
May 25, 2015 3:02 pm | Chris_McElligottPark | Note Added: 0041160 | |
May 25, 2015 3:15 pm | Cinth | Note Added: 0041165 | |
May 25, 2015 3:27 pm | Chris_McElligottPark | Note Added: 0041167 | |
May 25, 2015 8:17 pm | Chris_McElligottPark | Relationship added | related to 0016839 |
May 25, 2015 8:17 pm | Chris_McElligottPark | Assigned To | keith.lamothe => Chris_McElligottPark |
Jun 1, 2015 10:40 am | keith.lamothe | Note Added: 0041519 | |
Jun 1, 2015 10:40 am | keith.lamothe | Status | assigned => resolved |
Jun 1, 2015 10:40 am | keith.lamothe | Fixed in Version | => 0.870 (Yellowshirts and the Giant Revision) |
Jun 1, 2015 10:40 am | keith.lamothe | Resolution | open => fixed |