View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0016877 | Stars Beyond Reach | Balance Issue | May 27, 2015 6:19 pm | Aug 18, 2015 1:21 pm | |
Reporter | Cinth | Assigned To | Chris_McElligottPark | ||
Status | closed | Resolution | no change required | ||
Product Version | 0.851 | ||||
Summary | 0016877: AI Surface buildings | ||||
Description | AI Surface buildings should follow the same placement restrictions player buildings do. Thoraxians are putting tunnels adjacent to my buildings! | ||||
Tags | No tags attached. | ||||
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That's a special ability of the thoraxians, which I do need to document, though. They can come right up next to you and actually start attacking your undergound buildings from underground! Their normal placement rules are the same as yours, and same with the other AIs. But anyone's saucers can come right up close, and for the Thoraxians they build their tunnels underground and then the tunnel entrances pop up every so often. If you want to keep them away from you, you're going to want to bomb the heck out of their underground tunnels when they start coming near you. Which... need to give you a warning that this is even happening. So there's a number of documentation things here, and hud warning things, though the game is technically performing correctly. Yay clarity! ;) |
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I've seen these as early as the mid 70s maybe sooner. I definitely don't have the tech to deal with underground (I haven't built underground in any of my games thus far). I know I can just pop the tunnel entrances though. |
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You can pop the underground tunnel hubs, too, before they get into range. The main problem is that when you have sonar view on those, and they are under construction, the hubs aren't warning you. If you can pop the hub before it completes building, then they can't even get close to you, and a tunnel entrance on top is impossible. They have to burrow first and then pop out. Right now you notice when they pop up, but unless you specifically watch for it you will miss them burrowing. |
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Assuming you are scouting and have the sonar tech and buildings? |
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Well, you do have a passive sonar from your buildings and when the Thoraxians build underground stuff in range of that, it should definitely tell you. Not knowing if you don't have visibility is perfectly fine, I agree -- hence the underground fog of war. But you have at least two range of underground sonar view for sure, and when they start impeding that the game should tell you. If you're dying because "I didn't hit tab often enough and scan for buildings getting near me," that's superlame. ;) If you're dying because you didn't build sonar scouts ever and a giant army built up right outside your sonar range, well, that's fine. |
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I hear an echo ;) You know.... those Thoraxians want to build tunnels to my city, I should be able to dump trash and bodies in the holes to plug them up. Maybe have my Hazmats dump toxic waste in them too. ;) |
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I... I'm literally speechless. I love this idea. :D |
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Ok.. this was meant as sarcasm, but if you like it that much... LOL ;) |
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A lot has changed since this. The events will handle a lot of this. |
Date Modified | Username | Field | Change |
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May 27, 2015 6:19 pm | Cinth | New Issue | |
May 27, 2015 6:19 pm | Cinth | File Added: What!.save | |
May 27, 2015 7:42 pm | Chris_McElligottPark | Note Added: 0041301 | |
May 27, 2015 7:42 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
May 27, 2015 7:42 pm | Chris_McElligottPark | Status | new => feedback |
May 27, 2015 7:47 pm | Cinth | Note Added: 0041302 | |
May 27, 2015 7:47 pm | Cinth | Status | feedback => assigned |
May 27, 2015 7:49 pm | Chris_McElligottPark | Note Added: 0041303 | |
May 27, 2015 8:02 pm | Cinth | Note Added: 0041305 | |
May 27, 2015 8:43 pm | Chris_McElligottPark | Note Added: 0041308 | |
May 27, 2015 9:20 pm | Cinth | Note Added: 0041313 | |
May 28, 2015 9:12 am | Chris_McElligottPark | Note Added: 0041323 | |
May 28, 2015 1:18 pm | Cinth | Note Added: 0041344 | |
Aug 18, 2015 1:21 pm | Chris_McElligottPark | Note Added: 0042784 | |
Aug 18, 2015 1:21 pm | Chris_McElligottPark | Status | assigned => closed |
Aug 18, 2015 1:21 pm | Chris_McElligottPark | Resolution | open => no change required |