View Issue Details

IDProjectCategoryLast Update
0016877Stars Beyond ReachBalance IssueAug 18, 2015 1:21 pm
ReporterCinth Assigned ToChris_McElligottPark  
Status closedResolutionno change required 
Product Version0.851 
Summary0016877: AI Surface buildings
DescriptionAI Surface buildings should follow the same placement restrictions player buildings do. Thoraxians are putting tunnels adjacent to my buildings!
TagsNo tags attached.

Activities

Cinth

May 27, 2015 6:19 pm

manager  

What!.save (692,085 bytes)

Chris_McElligottPark

May 27, 2015 7:42 pm

administrator   ~0041301

That's a special ability of the thoraxians, which I do need to document, though. They can come right up next to you and actually start attacking your undergound buildings from underground!

Their normal placement rules are the same as yours, and same with the other AIs. But anyone's saucers can come right up close, and for the Thoraxians they build their tunnels underground and then the tunnel entrances pop up every so often. If you want to keep them away from you, you're going to want to bomb the heck out of their underground tunnels when they start coming near you.

Which... need to give you a warning that this is even happening. So there's a number of documentation things here, and hud warning things, though the game is technically performing correctly. Yay clarity! ;)

Cinth

May 27, 2015 7:47 pm

manager   ~0041302

I've seen these as early as the mid 70s maybe sooner. I definitely don't have the tech to deal with underground (I haven't built underground in any of my games thus far). I know I can just pop the tunnel entrances though.

Chris_McElligottPark

May 27, 2015 7:49 pm

administrator   ~0041303

You can pop the underground tunnel hubs, too, before they get into range. The main problem is that when you have sonar view on those, and they are under construction, the hubs aren't warning you. If you can pop the hub before it completes building, then they can't even get close to you, and a tunnel entrance on top is impossible. They have to burrow first and then pop out. Right now you notice when they pop up, but unless you specifically watch for it you will miss them burrowing.

Cinth

May 27, 2015 8:02 pm

manager   ~0041305

Assuming you are scouting and have the sonar tech and buildings?

Chris_McElligottPark

May 27, 2015 8:43 pm

administrator   ~0041308

Well, you do have a passive sonar from your buildings and when the Thoraxians build underground stuff in range of that, it should definitely tell you. Not knowing if you don't have visibility is perfectly fine, I agree -- hence the underground fog of war. But you have at least two range of underground sonar view for sure, and when they start impeding that the game should tell you. If you're dying because "I didn't hit tab often enough and scan for buildings getting near me," that's superlame. ;) If you're dying because you didn't build sonar scouts ever and a giant army built up right outside your sonar range, well, that's fine.

Cinth

May 27, 2015 9:20 pm

manager   ~0041313

I hear an echo ;)

You know.... those Thoraxians want to build tunnels to my city, I should be able to dump trash and bodies in the holes to plug them up. Maybe have my Hazmats dump toxic waste in them too. ;)

Chris_McElligottPark

May 28, 2015 9:12 am

administrator   ~0041323

I... I'm literally speechless. I love this idea. :D

Cinth

May 28, 2015 1:18 pm

manager   ~0041344

Ok.. this was meant as sarcasm, but if you like it that much... LOL ;)

Chris_McElligottPark

Aug 18, 2015 1:21 pm

administrator   ~0042784

A lot has changed since this. The events will handle a lot of this.

Issue History

Date Modified Username Field Change
May 27, 2015 6:19 pm Cinth New Issue
May 27, 2015 6:19 pm Cinth File Added: What!.save
May 27, 2015 7:42 pm Chris_McElligottPark Note Added: 0041301
May 27, 2015 7:42 pm Chris_McElligottPark Assigned To => Chris_McElligottPark
May 27, 2015 7:42 pm Chris_McElligottPark Status new => feedback
May 27, 2015 7:47 pm Cinth Note Added: 0041302
May 27, 2015 7:47 pm Cinth Status feedback => assigned
May 27, 2015 7:49 pm Chris_McElligottPark Note Added: 0041303
May 27, 2015 8:02 pm Cinth Note Added: 0041305
May 27, 2015 8:43 pm Chris_McElligottPark Note Added: 0041308
May 27, 2015 9:20 pm Cinth Note Added: 0041313
May 28, 2015 9:12 am Chris_McElligottPark Note Added: 0041323
May 28, 2015 1:18 pm Cinth Note Added: 0041344
Aug 18, 2015 1:21 pm Chris_McElligottPark Note Added: 0042784
Aug 18, 2015 1:21 pm Chris_McElligottPark Status assigned => closed
Aug 18, 2015 1:21 pm Chris_McElligottPark Resolution open => no change required