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IDProjectCategoryLast Update
0016890Stars Beyond ReachSuggestionJun 18, 2015 11:23 am
Reporternas1m Assigned ToChris_McElligottPark  
Status closedResolutionno change required 
Product Version0.851 
Summary0016890: Use building count as a trigger for rogues/barbarians for more early game action?
DescriptionJust a random idea that crossed my mind: How about keying the appearance of roaming rogues/barbarians from city building count instead of planet rage (which maybe could provide an additional scaling of difficulty and reasoning for eligible targets in the form of rage inducing buildings).
Should be easy enough to implement and provide a means of control to protect the player in the very early game.
TagsNo tags attached.

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related to 0016908 resolvedChris_McElligottPark Low-tier/non-aggressive rogues early on. 

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ptarth

May 29, 2015 12:11 am

reporter   ~0041376

Rage is already strongly correlated with building count. It also reflects the development of a city as the buildings that cause rage are higher level buildings. I do however thing that the amount of monsters generated by Rage needs to be boosted significantly.

Chris_McElligottPark

Jun 18, 2015 11:23 am

administrator   ~0042333

Not this specifically, but anyhow rogues are now more of a thing. :)

Issue History

Date Modified Username Field Change
May 28, 2015 7:37 am nas1m New Issue
May 29, 2015 12:11 am ptarth Note Added: 0041376
May 29, 2015 3:19 am Enrymion Relationship added related to 0016908
Jun 18, 2015 11:23 am Chris_McElligottPark Note Added: 0042333
Jun 18, 2015 11:23 am Chris_McElligottPark Status new => closed
Jun 18, 2015 11:23 am Chris_McElligottPark Assigned To => Chris_McElligottPark
Jun 18, 2015 11:23 am Chris_McElligottPark Resolution open => no change required