View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0016890 | Stars Beyond Reach | Suggestion | May 28, 2015 7:37 am | Jun 18, 2015 11:23 am | |
Reporter | nas1m | Assigned To | Chris_McElligottPark | ||
Status | closed | Resolution | no change required | ||
Product Version | 0.851 | ||||
Summary | 0016890: Use building count as a trigger for rogues/barbarians for more early game action? | ||||
Description | Just a random idea that crossed my mind: How about keying the appearance of roaming rogues/barbarians from city building count instead of planet rage (which maybe could provide an additional scaling of difficulty and reasoning for eligible targets in the form of rage inducing buildings). Should be easy enough to implement and provide a means of control to protect the player in the very early game. | ||||
Tags | No tags attached. | ||||
related to | 0016908 | resolved | Chris_McElligottPark | Low-tier/non-aggressive rogues early on. |
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Rage is already strongly correlated with building count. It also reflects the development of a city as the buildings that cause rage are higher level buildings. I do however thing that the amount of monsters generated by Rage needs to be boosted significantly. |
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Not this specifically, but anyhow rogues are now more of a thing. :) |
Date Modified | Username | Field | Change |
---|---|---|---|
May 28, 2015 7:37 am | nas1m | New Issue | |
May 29, 2015 12:11 am | ptarth | Note Added: 0041376 | |
May 29, 2015 3:19 am | Enrymion | Relationship added | related to 0016908 |
Jun 18, 2015 11:23 am | Chris_McElligottPark | Note Added: 0042333 | |
Jun 18, 2015 11:23 am | Chris_McElligottPark | Status | new => closed |
Jun 18, 2015 11:23 am | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Jun 18, 2015 11:23 am | Chris_McElligottPark | Resolution | open => no change required |