View Issue Details

IDProjectCategoryLast Update
0016944Stars Beyond ReachGUIJun 6, 2015 3:25 pm
ReporterSounds Assigned Tokeith.lamothe  
Status resolvedResolutionfixed 
Product Version0.854 
Fixed in Version0.876 (Much Sanity Was Added) 
Summary0016944: Left-hand screen icon selection post end of turn.
DescriptionI selected the "Demolish Building" on previous turn. After selecting the end-of-turn button, I had not realised it had remained active and accidentally demolished a building. Would it be possible to either have 'are you sure?' type of dialog before delete (with the option to not ask again) or a deselection process once the end-of-turn button is hit?
TagsNo tags attached.

Activities

Chris_McElligottPark

Jun 5, 2015 4:52 pm

administrator   ~0041838

-- If you are in demolish mode, please have that mode get turned off between turns. No other modes to do that.

Sounds

Jun 5, 2015 7:07 pm

reporter   ~0041844

Last edited: Jun 5, 2015 7:13 pm

In this new game, I've done it several times now, very annoyed with myself. Demolish mode should not be so automatic between turns. In other games I don't know how many times I've gotten carried away with hitting bulldoze, demolish, scrap, etc. that wrecked my long term planning. However in those cases it was recognisable rushing.

In SBR I expected the behaviour for each turn to start out in clean initial "start of turn" state. I've had to reload an earlier save, which is something I really don't like doing as it kills the immersion.

For new players this type of thing doesn't help with positive familiarity with the UI. From a HCI stand point; whilst you can learn a tool's behaviours and interactions, it doesn't necessarily mean those interactions are the right learning experience. In the gaming world, this seems to be missed a lot of the time. Here a 'delete' like behaviour needs to not frustrate or cause the player to hesitate.

Apologies the above is TMI, but I'll leave the comment just in case you're interested why I actually mentioned this bug/feature in the first place. :)

Chris_McElligottPark

Jun 5, 2015 7:30 pm

administrator   ~0041846

It's not TMI at all, I really appreciate the added info, actually. I've bumped this up on the priority list, too, based on this.

For the other items I find that not having a clean slate is super useful, like when I'm staying in camp placement mode and just placing a bunch of camps (holding shift to keep doing it). I've been contemplating actually if taking an action should not take you out of that mode -- basically you stay in placement mode or whatever by default. That's probably more handy, and it's more SimCity-like.

But I need to do some sort of better iconography relating to those things if so.

keith.lamothe

Jun 6, 2015 3:25 pm

administrator   ~0041902

For 0.876:

* Now if you have Demolish mode active when you end a turn, it's automatically cleared so you don't accidentally wreck something next turn.

Thanks :)

Issue History

Date Modified Username Field Change
May 30, 2015 4:11 am Sounds New Issue
Jun 5, 2015 4:52 pm Chris_McElligottPark Assigned To => keith.lamothe
Jun 5, 2015 4:52 pm Chris_McElligottPark Status new => assigned
Jun 5, 2015 4:52 pm Chris_McElligottPark Note Added: 0041838
Jun 5, 2015 7:07 pm Sounds Note Added: 0041844
Jun 5, 2015 7:08 pm Sounds Note Edited: 0041844
Jun 5, 2015 7:09 pm Sounds Note Edited: 0041844
Jun 5, 2015 7:09 pm Sounds Note Edited: 0041844
Jun 5, 2015 7:10 pm Sounds Note Edited: 0041844
Jun 5, 2015 7:10 pm Sounds Note Edited: 0041844
Jun 5, 2015 7:10 pm Sounds Note Edited: 0041844
Jun 5, 2015 7:12 pm Sounds Note Edited: 0041844
Jun 5, 2015 7:12 pm Sounds Note Edited: 0041844
Jun 5, 2015 7:13 pm Sounds Note Edited: 0041844
Jun 5, 2015 7:30 pm Chris_McElligottPark Note Added: 0041846
Jun 6, 2015 3:25 pm keith.lamothe Note Added: 0041902
Jun 6, 2015 3:25 pm keith.lamothe Status assigned => resolved
Jun 6, 2015 3:25 pm keith.lamothe Fixed in Version => 0.876 (Much Sanity Was Added)
Jun 6, 2015 3:25 pm keith.lamothe Resolution open => fixed