View Issue Details

IDProjectCategoryLast Update
0016949Stars Beyond ReachGUIJun 24, 2015 10:25 am
ReporterSounds Assigned Tokeith.lamothe  
Status resolvedResolutionfixed 
Product Version0.854 
Fixed in Version0.898 (Beauty and the Bugs) 
Summary0016949: Performance: Processing between turns - no indicator that something is happening
DescriptionProcessing betweens has become quite noticeable. However the game give minimal to no indication that processing is going on. Would it be possible to have some form of "Please Wait/Processing indicator on the main screen? It feels like the game is about to crash instead of it just being an issue of performance.
TagsNo tags attached.

Relationships

related to 0017345 resolvedkeith.lamothe Game crashes when selecting the end of turn button at turn 87. 

Activities

jerith

May 30, 2015 6:05 am

reporter   ~0041434

There's a setting to enable something like this if you want it.

I believe some more interturn performance work is planned closer to release time, so this should be less of an issue then.

Chris_McElligottPark

May 30, 2015 3:32 pm

administrator   ~0041470

There is an option for seeing exactly what is going on, but it flashes a bunch of text in general. We probably should make some sort of single-line bit of text for even when that's turned off, but in the meantime, more immediately, can you please upload your savegame that is getting slow? Slow interturns are something that we always want to look into.

Thanks!

Sounds

Jun 1, 2015 7:58 am

reporter   ~0041509

Last edited: Jun 1, 2015 8:00 am

I've attached the file from turn 102. This is my first game, so don't expect stellar strategy here. :)

This save is where the system starts get notably slow every time I select the end-of-turn button. I get the feeling the game is about to crash, but I seemed to be able to limp on.

My machine specs are:
- 3.4 GHz Intel Core i7, 32GB DD3, AMD Radeon HD 6970M 1024MB running OSX 10.10.3.

Sounds

Jun 1, 2015 8:28 am

reporter   ~0041511

Here's screen capture of the debug log.

On a related note. The wait between turns has another effect on me: Going from dead silence to an FX explosions several times in a row now has scared the bejezus out of me. I now have the sound completely off, because its giving me a nervous tick. :D

Sounds

Jun 1, 2015 8:30 am

reporter  

SBR-PerformanceAtT104.png (803,473 bytes)

Sounds

Jun 1, 2015 8:32 am

reporter  

firstgame-turn102.save (582,937 bytes)

Chris_McElligottPark

Jun 1, 2015 9:22 am

administrator   ~0041515

Whoa, 18 seconds? That's definitely unacceptable on any hardware, and yours should not be doing that. When I load up your save, I'm seeing it have turns in about 2.5 to 3 seconds at the moment.

That may be because of some changes I made in the next version that inherently lead to less processing on the part of the AI in some places, I'm not sure. I'd love to see how you are seeing turn times in the next version if they are still high, and then we'll go from there if that's so.

Turning the debug stuff back off will help in terms of it not slowing down for that, but that's useful as a general benchmark for sure.

Thanks!

Sounds

Jun 23, 2015 8:42 am

reporter   ~0042397

Last edited: Jun 23, 2015 8:49 am

So I'm at turn 77 and and its take 18 seconds to finish. This seem quite slow now. I've attached the game file and a quick screen grab.

Note I saw this start to slow around turn 70 this time. I only turned on debug at turn 77 to see what the time was. Very slow. :(

Sounds

Jun 23, 2015 8:44 am

reporter  

g3-t77.save (126,849 bytes)

Sounds

Jun 23, 2015 8:46 am

reporter  

SBR-Performance-G3-t75.png (115,675 bytes)   
SBR-Performance-G3-t75.png (115,675 bytes)   

Chris_McElligottPark

Jun 23, 2015 7:45 pm

administrator   ~0042415

Thanks! We'll take a look.

keith.lamothe

Jun 24, 2015 10:25 am

administrator   ~0042435

I've tested the three saves attached to this and the other similar mantis record and the interturn times are between 1 and 2 seconds for two of them, and around 3 seconds for the one with a bunch of saucer activity. So I think whatever was bogging it down has been dealt with in changes already made for the next version.

We've removed one of the debug toggles, but if you still see really-long-interturn-times in the next version then please retest with any remaining debug toggles set to off. It's helpful for us to know if it's the toggles or just the game itself :)

Thanks!

Issue History

Date Modified Username Field Change
May 30, 2015 6:02 am Sounds New Issue
May 30, 2015 6:05 am jerith Note Added: 0041434
May 30, 2015 3:32 pm Chris_McElligottPark Note Added: 0041470
May 30, 2015 3:32 pm Chris_McElligottPark Assigned To => keith.lamothe
May 30, 2015 3:32 pm Chris_McElligottPark Status new => feedback
Jun 1, 2015 7:58 am Sounds Note Added: 0041509
Jun 1, 2015 7:58 am Sounds Status feedback => assigned
Jun 1, 2015 8:00 am Sounds Note Edited: 0041509
Jun 1, 2015 8:28 am Sounds Note Added: 0041511
Jun 1, 2015 8:30 am Sounds File Added: SBR-PerformanceAtT104.png
Jun 1, 2015 8:32 am Sounds File Added: firstgame-turn102.save
Jun 1, 2015 9:22 am Chris_McElligottPark Note Added: 0041515
Jun 1, 2015 9:22 am Chris_McElligottPark Status assigned => feedback
Jun 23, 2015 8:42 am Sounds Note Added: 0042397
Jun 23, 2015 8:42 am Sounds Status feedback => assigned
Jun 23, 2015 8:44 am Sounds File Added: g3-t77.save
Jun 23, 2015 8:46 am Sounds File Added: SBR-Performance-G3-t75.png
Jun 23, 2015 8:47 am Sounds Note Edited: 0042397
Jun 23, 2015 8:49 am Sounds Note Edited: 0042397
Jun 23, 2015 7:45 pm Chris_McElligottPark Note Added: 0042415
Jun 23, 2015 8:01 pm Chris_McElligottPark Relationship added related to 0017345
Jun 24, 2015 10:25 am keith.lamothe Note Added: 0042435
Jun 24, 2015 10:25 am keith.lamothe Status assigned => resolved
Jun 24, 2015 10:25 am keith.lamothe Fixed in Version => 0.898 (Beauty and the Bugs)
Jun 24, 2015 10:25 am keith.lamothe Resolution open => fixed