View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0016950 | Stars Beyond Reach | Bug - Audio | May 30, 2015 6:04 am | May 30, 2015 4:12 pm | |
Reporter | Sounds | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.854 | ||||
Fixed in Version | 0.870 (Yellowshirts and the Giant Revision) | ||||
Summary | 0016950: Audio FX intermittently go silent when attacking units/buildings. | ||||
Description | Not sure if this is an actual bug, but as the game has progressed the FX audio drops out. | ||||
Tags | No tags attached. | ||||
related to | 0016958 | resolved | Chris_McElligottPark | Event logs from 5/29 crash |
related to | 0016959 | resolved | Chris_McElligottPark | Crash on saving |
related to | 0016957 | resolved | Chris_McElligottPark | Show Stopper |
related to | 0016951 | resolved | Chris_McElligottPark | Extreme slowdown, save attempt, crash. |
|
Almost definitely a high-RAM-usage issue. There are a couple of fixes for that in the next version, which should resolve your issue. Your specific issue was just a downstream problem of being low on RAM, rather than a bug in its own right per se. Thanks! * Fixed a very substantial memory allocation issue where sprite batches could be up to 4000 large, but this was causing too many intermediate-sized batches and other complicated issues there. After some experimentation, reducing the maximum batch size to 250 sprites per batch leads to actually a slight performance gain in high-load cases (less CPU work), at the cost of only a few more draw calls (40-something added in Chris's test case were it had 80 prior to that, and was batching 24,000, so that's hardly anything). ** This was actually responsible for some really incredible amounts of RAM usage that would spike the game up to the point it would eventually crash. In particular during mapgen this was the issue, but also during extended play sessions your RAM would likely creep up over time and kill your machine. But if you do experience this again in the next version, please do let me know! |
Date Modified | Username | Field | Change |
---|---|---|---|
May 30, 2015 6:04 am | Sounds | New Issue | |
May 30, 2015 4:11 pm | Chris_McElligottPark | Note Added: 0041475 | |
May 30, 2015 4:11 pm | Chris_McElligottPark | Status | new => resolved |
May 30, 2015 4:11 pm | Chris_McElligottPark | Fixed in Version | => 0.870 (Yellowshirts and the Giant Revision) |
May 30, 2015 4:11 pm | Chris_McElligottPark | Resolution | open => fixed |
May 30, 2015 4:11 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
May 30, 2015 4:11 pm | Chris_McElligottPark | Relationship added | related to 0016958 |
May 30, 2015 4:12 pm | Chris_McElligottPark | Relationship added | related to 0016959 |
May 30, 2015 4:12 pm | Chris_McElligottPark | Relationship added | related to 0016957 |
May 30, 2015 4:12 pm | Chris_McElligottPark | Relationship added | related to 0016951 |