View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0016959 | Stars Beyond Reach | Crash/Exception | May 30, 2015 2:32 pm | May 30, 2015 4:12 pm | |
Reporter | Shrugging Khan | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.854 | ||||
Fixed in Version | 0.870 (Yellowshirts and the Giant Revision) | ||||
Summary | 0016959: Crash on saving | ||||
Description | Got another crash while saving. This time the game was running fine. No log was generated, since "SBR has stopped working". | ||||
Tags | No tags attached. | ||||
related to | 0016958 | resolved | Chris_McElligottPark | Event logs from 5/29 crash |
related to | 0016951 | resolved | Chris_McElligottPark | Extreme slowdown, save attempt, crash. |
related to | 0016950 | resolved | Chris_McElligottPark | Audio FX intermittently go silent when attacking units/buildings. |
child of | 0016957 | resolved | Chris_McElligottPark | Show Stopper |
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Almost definitely a high-RAM-usage issue. There are a couple of fixes for that in the next version, which should resolve your issue. Your specific issue was just a downstream problem of being low on RAM, rather than a bug in its own right per se. Thanks! * Fixed a very substantial memory allocation issue where sprite batches could be up to 4000 large, but this was causing too many intermediate-sized batches and other complicated issues there. After some experimentation, reducing the maximum batch size to 250 sprites per batch leads to actually a slight performance gain in high-load cases (less CPU work), at the cost of only a few more draw calls (40-something added in Chris's test case were it had 80 prior to that, and was batching 24,000, so that's hardly anything). ** This was actually responsible for some really incredible amounts of RAM usage that would spike the game up to the point it would eventually crash. In particular during mapgen this was the issue, but also during extended play sessions your RAM would likely creep up over time and kill your machine. |
Date Modified | Username | Field | Change |
---|---|---|---|
May 30, 2015 2:32 pm | Shrugging Khan | New Issue | |
May 30, 2015 4:05 pm | Chris_McElligottPark | Note Added: 0041471 | |
May 30, 2015 4:05 pm | Chris_McElligottPark | Status | new => resolved |
May 30, 2015 4:05 pm | Chris_McElligottPark | Fixed in Version | => 0.870 (Yellowshirts and the Giant Revision) |
May 30, 2015 4:05 pm | Chris_McElligottPark | Resolution | open => fixed |
May 30, 2015 4:05 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
May 30, 2015 4:05 pm | Chris_McElligottPark | Relationship added | related to 0016958 |
May 30, 2015 4:09 pm | Chris_McElligottPark | Relationship added | child of 0016957 |
May 30, 2015 4:10 pm | Chris_McElligottPark | Relationship added | related to 0016951 |
May 30, 2015 4:12 pm | Chris_McElligottPark | Relationship added | related to 0016950 |