View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0016976 | Stars Beyond Reach | Gameplay Issue | Jun 1, 2015 2:22 pm | Aug 4, 2015 3:32 pm | |
Reporter | nas1m | Assigned To | keith.lamothe | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.854 | ||||
Summary | 0016976: Evucks don't surrender | ||||
Description | In the attached save the Evucks don't surrender even if I go ahead and destroy their council chambers and continue to destroy more buildings abovegorund. What is more, they do not manage to get any opposition going. They simply sit there and let themselves be slaughtered. This might be related to the wonder shenanigan that I utilized, which gives my helipads spire-esk damage values. | ||||
Tags | No tags attached. | ||||
related to | 0016727 | resolved | keith.lamothe | Wiping out Krolin bug |
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Your helipads are too far (in territory hops) from the evuck council chambers to hit them now, but in general there's been fixes to the dead-detection logic since that time. If you run into a situation in the future where you think a race should surrender or be considered dead and that's not happen, please send us a save. Thanks :) |
Date Modified | Username | Field | Change |
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Jun 1, 2015 2:22 pm | nas1m | New Issue | |
Jun 1, 2015 2:22 pm | nas1m | File Added: too-easy.save | |
Jun 1, 2015 2:24 pm | nas1m | Description Updated | |
Jul 14, 2015 4:44 pm | Chris_McElligottPark | Assigned To | => keith.lamothe |
Jul 14, 2015 4:44 pm | Chris_McElligottPark | Status | new => assigned |
Jul 14, 2015 4:45 pm | Chris_McElligottPark | Relationship added | related to 0016727 |
Aug 4, 2015 3:32 pm | keith.lamothe | Note Added: 0042729 | |
Aug 4, 2015 3:32 pm | keith.lamothe | Status | assigned => resolved |
Aug 4, 2015 3:32 pm | keith.lamothe | Resolution | open => fixed |