View Issue Details

IDProjectCategoryLast Update
0016989Stars Beyond ReachSuggestionAug 1, 2015 2:53 pm
ReporterMagus-k Assigned Tokeith.lamothe  
Status resolvedResolutionfixed 
Product Version0.870 (Yellowshirts and the Giant Revision) 
Fixed in Version0.904 (Top HUD Redesign) 
Summary0016989: Wonders don't POP
DescriptionYou may want to consider adding either a small effect or finish to the wonders on the map. I had two in my initial start area and I didn't see them until I clicked the icon to center them on the Map.

As it is, you may also want to make a placement grid to show the hexes adjacent during building placement.
TagsNo tags attached.

Activities

ptarth

Jun 2, 2015 11:20 am

reporter   ~0041550

Or provide an announcement as you do when you discover them during normal gameplay.

Magus-k

Jun 2, 2015 11:45 am

reporter   ~0041556

The announcement is fine. That's what I'm talking about when I say the icon that centers the view on the wonder.

However, as an example, mousing over a tile next to Mount Watney just tells me about the underlying effect of the terrain. It doesn't mention the Attack Range or Power multiplier from adjacency.

I can't build on it as it's a wonder but, if I can't see the effect of the wonder on the map or during a build; it's forgettable.

keith.lamothe

Aug 1, 2015 2:53 pm

administrator   ~0042721

For 0.904 (just noting this on the related records) :

* Natural wonders no longer give adjacency bonuses.

Thanks :)

Issue History

Date Modified Username Field Change
Jun 2, 2015 8:25 am Magus-k New Issue
Jun 2, 2015 11:20 am ptarth Note Added: 0041550
Jun 2, 2015 11:45 am Magus-k Note Added: 0041556
Jun 2, 2015 4:51 pm Chris_McElligottPark Assigned To => Blue
Jun 2, 2015 4:51 pm Chris_McElligottPark Status new => assigned
Jul 31, 2015 11:22 am Chris_McElligottPark Assigned To Blue => keith.lamothe
Aug 1, 2015 2:53 pm keith.lamothe Note Added: 0042721
Aug 1, 2015 2:53 pm keith.lamothe Status assigned => resolved
Aug 1, 2015 2:53 pm keith.lamothe Fixed in Version => 0.904 (Top HUD Redesign)
Aug 1, 2015 2:53 pm keith.lamothe Resolution open => fixed