View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0016989 | Stars Beyond Reach | Suggestion | Jun 2, 2015 8:25 am | Aug 1, 2015 2:53 pm | |
Reporter | Magus-k | Assigned To | keith.lamothe | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.870 (Yellowshirts and the Giant Revision) | ||||
Fixed in Version | 0.904 (Top HUD Redesign) | ||||
Summary | 0016989: Wonders don't POP | ||||
Description | You may want to consider adding either a small effect or finish to the wonders on the map. I had two in my initial start area and I didn't see them until I clicked the icon to center them on the Map. As it is, you may also want to make a placement grid to show the hexes adjacent during building placement. | ||||
Tags | No tags attached. | ||||
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Or provide an announcement as you do when you discover them during normal gameplay. |
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The announcement is fine. That's what I'm talking about when I say the icon that centers the view on the wonder. However, as an example, mousing over a tile next to Mount Watney just tells me about the underlying effect of the terrain. It doesn't mention the Attack Range or Power multiplier from adjacency. I can't build on it as it's a wonder but, if I can't see the effect of the wonder on the map or during a build; it's forgettable. |
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For 0.904 (just noting this on the related records) : * Natural wonders no longer give adjacency bonuses. Thanks :) |
Date Modified | Username | Field | Change |
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Jun 2, 2015 8:25 am | Magus-k | New Issue | |
Jun 2, 2015 11:20 am | ptarth | Note Added: 0041550 | |
Jun 2, 2015 11:45 am | Magus-k | Note Added: 0041556 | |
Jun 2, 2015 4:51 pm | Chris_McElligottPark | Assigned To | => Blue |
Jun 2, 2015 4:51 pm | Chris_McElligottPark | Status | new => assigned |
Jul 31, 2015 11:22 am | Chris_McElligottPark | Assigned To | Blue => keith.lamothe |
Aug 1, 2015 2:53 pm | keith.lamothe | Note Added: 0042721 | |
Aug 1, 2015 2:53 pm | keith.lamothe | Status | assigned => resolved |
Aug 1, 2015 2:53 pm | keith.lamothe | Fixed in Version | => 0.904 (Top HUD Redesign) |
Aug 1, 2015 2:53 pm | keith.lamothe | Resolution | open => fixed |