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IDProjectCategoryLast Update
0001703AI War 1 / ClassicBug - OtherJan 3, 2011 11:44 am
ReporterShadowOTE Assigned ToChris_McElligottPark  
Status closedResolutionnot fixable 
Product Version4.042 
Summary0001703: Raiders from carriers stuck under forcefield
DescriptionI've attached a save file with the stuck raiders. Basically they were in a carrier which was destroyed passing through my tier 2 forcefields, and the ships released (raider IIs) are stuck. You'll probably want to pause when you get in, since they're getting trashed by my fleet ;)

The relevant system is the southern-most (human) system on the map, in the event you have trouble finding it.
TagsNo tags attached.
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Activities

ShadowOTE

Dec 2, 2010 1:18 pm

reporter  

ShadowOTE

Dec 2, 2010 1:20 pm

reporter   ~0004893

Hmm, i opened the save and they were no longer under the forcefield, so it looks like that won't really help, but it shouldnt be too hard to reproduce. I'll see if I can get it to happen again and post a save from just BEFORE the carrier dies ;)

Lancefighter

Dec 2, 2010 8:07 pm

reporter   ~0004944

plural ff..

it happens such that a unit wont be pushed out of the way properly if there are two ff that the unit intersects with at the same time - you will note this with ff over wormholes all the time, and to a lesser extent, teleporting units for some weird reason

keith.lamothe

Dec 2, 2010 8:10 pm

administrator   ~0004945

My understanding is that raiders are immune to ffs and wouldn't be pushed around by them, but perhaps I'm misunderstanding or misremembering.

Lancefighter

Dec 2, 2010 8:52 pm

reporter   ~0004950

raider the bonus ship is NOT immune to ff, just starships

ShadowOTE

Dec 2, 2010 9:47 pm

reporter   ~0004967

Last edited: Dec 2, 2010 9:48 pm

Raptors are immune to FF from what I recall. Raiders get a free pass with tractors. Around only partially overlapping FFs like you sometimes see on top of wormholes it generally results in the ship being pushed along the boundaries of the overlapping FF until they get far enough out they stop bouncing back and forth, but on FFs overlapping almost completely it seems they just get stuck instead of being immediately ejected like they would if they had come out under a FF when going through a wormhole.

Chris_McElligottPark

Dec 15, 2010 8:33 pm

administrator   ~0006282

Yep, what the others said about overlapping FFs -- we can't really do anything about that, as it would be extremely CPU-intensive to do so. The current "trapping" behavior is pretty edge-case, and was our way of not having the CPU requirements escalate from overlapping ffs.

Issue History

Date Modified Username Field Change
Dec 2, 2010 1:18 pm ShadowOTE New Issue
Dec 2, 2010 1:18 pm ShadowOTE File Added: raiders stuck on Pojowo .sav
Dec 2, 2010 1:20 pm ShadowOTE Note Added: 0004893
Dec 2, 2010 2:59 pm keith.lamothe Severity major => minor
Dec 2, 2010 8:07 pm Lancefighter Note Added: 0004944
Dec 2, 2010 8:10 pm keith.lamothe Note Added: 0004945
Dec 2, 2010 8:52 pm Lancefighter Note Added: 0004950
Dec 2, 2010 9:47 pm ShadowOTE Note Added: 0004967
Dec 2, 2010 9:48 pm ShadowOTE Note Edited: 0004967
Dec 15, 2010 8:33 pm Chris_McElligottPark Note Added: 0006282
Dec 15, 2010 8:33 pm Chris_McElligottPark Status new => resolved
Dec 15, 2010 8:33 pm Chris_McElligottPark Resolution open => not fixable
Dec 15, 2010 8:33 pm Chris_McElligottPark Assigned To => Chris_McElligottPark
Jan 3, 2011 11:44 am Chris_McElligottPark Status resolved => closed