View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0017082 | Stars Beyond Reach | Gameplay Issue | Jun 4, 2015 9:25 am | Jun 4, 2015 10:10 am | |
Reporter | nas1m | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.871 (Wars of Aggression) | ||||
Fixed in Version | 0.872 (Colonization and Exploration) | ||||
Summary | 0017082: Too many combatants per incident | ||||
Description | To me most incidents that happen across the map are just a blur. The fact that almost everybody is involved in every incident makes them rather samey to me - not at all the exploitable feuds that I imagined when you first described them. Also taking part in any incident is fairly out of question if you are on the bad side of half the Planet afterwards... Maybe limit the number of recipients to 2 by default? | ||||
Tags | No tags attached. | ||||
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Thanks! * Races choose to join incidents based on a variety of factors. Previously it was way too likely for them to want to join, however. Now they are 1/10th as likely to join an incident in progress. We'll see how this plays out, if that's enough of a reduction. |
Date Modified | Username | Field | Change |
---|---|---|---|
Jun 4, 2015 9:25 am | nas1m | New Issue | |
Jun 4, 2015 10:10 am | Chris_McElligottPark | Note Added: 0041669 | |
Jun 4, 2015 10:10 am | Chris_McElligottPark | Status | new => resolved |
Jun 4, 2015 10:10 am | Chris_McElligottPark | Fixed in Version | => 0.872 (Colonization and Exploration) |
Jun 4, 2015 10:10 am | Chris_McElligottPark | Resolution | open => fixed |
Jun 4, 2015 10:10 am | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |