View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0017083 | Stars Beyond Reach | Balance Issue | Jun 4, 2015 1:19 pm | Jun 4, 2015 4:15 pm | |
Reporter | kasnavada | Assigned To | Chris_McElligottPark | ||
Status | closed | Resolution | won't fix | ||
Product Version | 0.871 (Wars of Aggression) | ||||
Summary | 0017083: Guard coast ; marine police work | ||||
Description | There is currently crime on sea ! Call the guard coast ! Basically a police station... on the sea. I know there is already a building of that name, so I'd suggest renaming the "old" guard coast building to something else. I saw the change about "removing crime from fisheries" but basically that means no crime management for any and all marine buildings ever. That does not sound like a good idea to me. | ||||
Tags | No tags attached. | ||||
related to | 0017070 | resolved | Chris_McElligottPark | Teleporters and Fishing buildings have crime |
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My vote is to remove crime from the sea. There isn't enough of the sea buildings to really make it worthwhile to develop a crime and police system. |
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>There isn't enough of the sea buildings to really make it worthwhile to develop a crime and police system. I don't know about that part. If it is the case then maybe it would be a good idea to propose new sea buildings ? I don't have the current list, but you could imagine : - underwater marina (basically holo-sim underwater) - floating habitat - high pressure factory (basically a factory at the bottom of the ocean) - tidal power plant - offshore wind platform - offshore extraction platform - algae farm (food) - oyster (food / money) / crab / critter farm - underwater volcano mine |
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There's a limit to the complexity I want to have on the seas, really. I think that crime management out there away from the main body of the city is not very interesting, so none of the non-districted buildings have it, actually. |
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My thoughts are: Expansion 1: Time to Grow up. Arcologies and multi-tile buildings. Expansion 2: The Sea Expansion. Marines riding Krakens. Expansion 3: Dr. StrangeLove: The Dating Sim: How I learned to love everything Ptarth suggests |
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Hahaha. Sounds like a plan. ;) Doing more multi-tile buildings would definitely be nice, and the game supports it with ease. It's just a real challenge on art is the really big thing. |
Date Modified | Username | Field | Change |
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Jun 4, 2015 1:19 pm | kasnavada | New Issue | |
Jun 4, 2015 3:39 pm | ptarth | Note Added: 0041695 | |
Jun 4, 2015 3:43 pm | ptarth | Relationship added | related to 0017070 |
Jun 4, 2015 3:51 pm | kasnavada | Note Added: 0041697 | |
Jun 4, 2015 3:52 pm | Chris_McElligottPark | Note Added: 0041698 | |
Jun 4, 2015 3:52 pm | Chris_McElligottPark | Status | new => closed |
Jun 4, 2015 3:52 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Jun 4, 2015 3:52 pm | Chris_McElligottPark | Resolution | open => won't fix |
Jun 4, 2015 3:52 pm | kasnavada | Note Edited: 0041697 | |
Jun 4, 2015 4:12 pm | ptarth | Note Added: 0041704 | |
Jun 4, 2015 4:15 pm | Chris_McElligottPark | Note Added: 0041706 |