View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0017117 | Stars Beyond Reach | Bug - Other | Jun 5, 2015 9:15 pm | Jun 12, 2015 7:10 pm | |
Reporter | Sounds | Assigned To | keith.lamothe | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.874 (Power and Linguistics) | ||||
Fixed in Version | 0.890 (Overhaul to Territories) | ||||
Summary | 0017117: Jobs math? | ||||
Description | I see in the tool tip that my current number of jobs is negative sixty out of eighteen jobs. Either the math is wrong or the tool tips needs some rewording. | ||||
Tags | No tags attached. | ||||
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Negative unfilled jobs means you have more pop than jobs. I think. I always get that mixed up. |
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Ya im fairly certain the - means more people than work and + means more work than people. I think Chris already knows this needs some rewording. Any Ideas that don't add more into the top tooltip? |
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case CityDisplayValue.Jobs: { int num6 = Mathf.FloorToInt(city.GetTotalLayerProperty(LayerPropertyType.StaffedBy, false)); int num7 = Math.max(0, num6 - city.Population); int num8 = Mathf.FloorToInt(city.GetTotalLayerProperty(LayerPropertyType.CitizensEntertained)); int num9 = Math.min(num8, city.Population - num6); int num10 = Math.max(0, city.Population - num6 - num8); arcenCharacterBuffer.Add(string.Format(Language.Current.GetValue("CitySectionTooltip_Efficiency"), num7.ToString(format), num6.ToString(format),num8.ToString(format),num9.ToString(format),num10.ToString(format))); break; } <ln id="CitySectionTooltip_Efficiency">This city has [#ffe178]{0}[#ffffff] unfilled jobs out of [#ffe178]{1}[#ffffff] total jobs. This city has [#ffe178]{3}[#ffffff] citizen entertained and facilities to entertain [#ffe178]{2}[#ffffff] citizens. This city has [#ffe178]{4}[#ffffff] citizens without jobs or entertainment.</ln> I think this would address most of this major complaints in regards to this tooltip. |
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Ya.. I dont understand that haha but ill take your word for it |
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For 0.878 (this is broader than any one mantis issue, but it all goes together) : === Top Bar HUD Overhaul === * Thanks to jerith, ptarth, iozay, Sounds, mooncows, Billick, kasnavada, tbrass, Mick, Elijah, YoukaiCountry, GarathJJ, SugeBearX, and others for inspiring these changes. * The Jobs, Housing, Meals, Crops, and Water sections: ** Now display as a percent of how much you have relative to how much you need for your planned (current + disabled + under construction) jobs/population. ** Have reworked logic for whether they show up grayed-out, white, or red. ** Have totally reworked tooltips noting how much is disabled and under construction and various other things. ** Can now be clicked to bring up a "ledger" window showing the buildings impacting the relevant number(s). * The Repairs section now also has a click-for-ledger behavior. * The Trash and Graves sections now display the number of turns until you're expected to run out of dumps/graves, or "---" if you're not having a net filling at all, or "CAP!" if you're already at cap and still producing more than is consumed. ** And if they're <= 5 turns to cap, or capped, they flash red. ** The graves count against an estimated number of new bodies to expect next turn, based on recent turns (note that this recent turn data isn't in old saves, so it can take a bit for this to catch up there). * The Max Population tooltip now lists the individual limiting factors (housing, meals, crops, water) and which of them are actually holding the number down. Thanks :) |
Date Modified | Username | Field | Change |
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Jun 5, 2015 9:15 pm | Sounds | New Issue | |
Jun 5, 2015 9:15 pm | Sounds | File Added: SBR-beta-g2-JobMath.png | |
Jun 5, 2015 9:45 pm | Sounds | File Added: SBR-beta-g2-JobMath2.png | |
Jun 6, 2015 12:23 am | ptarth | Note Added: 0041855 | |
Jun 6, 2015 12:26 am | mooncows | Note Added: 0041856 | |
Jun 6, 2015 11:41 am | ptarth | Note Added: 0041891 | |
Jun 6, 2015 11:42 am | mooncows | Note Added: 0041892 | |
Jun 9, 2015 8:02 pm | Chris_McElligottPark | Assigned To | => keith.lamothe |
Jun 9, 2015 8:02 pm | Chris_McElligottPark | Status | new => assigned |
Jun 12, 2015 7:10 pm | keith.lamothe | Note Added: 0042202 | |
Jun 12, 2015 7:10 pm | keith.lamothe | Status | assigned => resolved |
Jun 12, 2015 7:10 pm | keith.lamothe | Fixed in Version | => 0.890 (Overhaul to Territories) |
Jun 12, 2015 7:10 pm | keith.lamothe | Resolution | open => fixed |