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IDProjectCategoryLast Update
0017138Stars Beyond ReachGameplay IssueJun 6, 2015 7:21 pm
Reporterkasnavada Assigned ToChris_McElligottPark  
Status resolvedResolutionfixed 
Product Version0.874 (Power and Linguistics) 
Fixed in Version0.876 (Much Sanity Was Added) 
Summary0017138: Ghost spice unavailable in practice
DescriptionThat's bit of an "odd" case but the ghost spice on the right is completely enclosed in mountains. And AFAIK I can't do police on mountain.

I think it would be better to guarantee that resources can be used at least by one building before high level research like flattening mountains come into view.

Basically making it so if a resource spawns somewhere, there is at least "one" of the same terrain type beside it could do the trick.
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kasnavada

Jun 6, 2015 5:22 am

reporter  

Kasnavada6.save (493,037 bytes)

Chris_McElligottPark

Jun 6, 2015 5:09 pm

administrator   ~0041908

Crime isn't supposed to happen on resource gatherers, which actually solves that problem too. But the game doesn't actually tell you that!

kasnavada

Jun 6, 2015 5:30 pm

reporter   ~0041910

Last edited: Jun 6, 2015 5:31 pm

Errr... Sorry.

I actually meant "it's impossible to build the police building next to the ghost spice because it's filled with mountains". "Would it be possible to somehow force the possibility of building at least one boosted building near a resource ?".

Nice to know about the crime and resource gatherer =).

Chris_McElligottPark

Jun 6, 2015 6:04 pm

administrator   ~0041919

Right, I actually did understand that's what you meant, but basically that means you don't _need_ any police over there, is't just a desire. And so if you want that, then there's the terrain bore, but you have to get to that stage of the game first, which is pretty late. I think that the map making things challenging in certain ways like that is actually interesting -- the police are fairly irrelevant here, but your ability to defend it with military buildings is basically nil, which is a much bigger potential problem.

kasnavada

Jun 6, 2015 6:10 pm

reporter   ~0041921

Ok, then if you think it makes the game more interesting.

It's actually not about the gatherer itself. I planned to put a police building and place my population centers there (in the corners where there is no mountains). Then again I wouldn't be able to place much around that anyway, since... it's filled with mountains. So I'd need terrain bore anyway.

Chris_McElligottPark

Jun 6, 2015 7:21 pm

administrator   ~0041926

* Fixed a couple of bugs with crime where crime could happen on buildings where that simply was not supposed to happen. Explorer camps, etc, etc.

* Some buildings are immune to having anyone locally wounded by pollution, or having crime caused at them by pollution, or having any crime at all on them. Now that's actually shown on their placement mode tooltip, and in their tile details window. Before it was invisible!

Chris_McElligottPark

Jun 6, 2015 7:21 pm

administrator   ~0041927

I gotcha on that.

Issue History

Date Modified Username Field Change
Jun 6, 2015 5:22 am kasnavada New Issue
Jun 6, 2015 5:22 am kasnavada File Added: Kasnavada6.save
Jun 6, 2015 5:09 pm Chris_McElligottPark Note Added: 0041908
Jun 6, 2015 5:30 pm kasnavada Note Added: 0041910
Jun 6, 2015 5:31 pm kasnavada Note Edited: 0041910
Jun 6, 2015 6:04 pm Chris_McElligottPark Note Added: 0041919
Jun 6, 2015 6:10 pm kasnavada Note Added: 0041921
Jun 6, 2015 7:21 pm Chris_McElligottPark Note Added: 0041926
Jun 6, 2015 7:21 pm Chris_McElligottPark Status new => resolved
Jun 6, 2015 7:21 pm Chris_McElligottPark Fixed in Version => 0.876 (Much Sanity Was Added)
Jun 6, 2015 7:21 pm Chris_McElligottPark Resolution open => fixed
Jun 6, 2015 7:21 pm Chris_McElligottPark Assigned To => Chris_McElligottPark
Jun 6, 2015 7:21 pm Chris_McElligottPark Note Added: 0041927