View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0017154 | Stars Beyond Reach | Suggestion | Jun 6, 2015 3:50 pm | Jun 16, 2015 11:58 am | |
Reporter | iozay | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.875 | ||||
Fixed in Version | 0.894 (The Early Experience) | ||||
Summary | 0017154: [Buidlings][Feedback]Placing explorer camps feels meaningless for new players | ||||
Description | Placing explorer camps feels meaningless for new players because the game does not describe what it does(I initially though that placing it would explorer the direct area around it, I also thought that I should continue placing as much of them as I could in all corners of the map to explore more of the map, which wasn't possible). A tooltip will most likely solve this issue. | ||||
Tags | No tags attached. | ||||
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Thanks! * The requirement to place explorer camps on your first turn has now completely gone away. Now that you have a freer reign to build more stuff on turn one -- all the bare essentials -- it now makes you build a single building -- and gives you a snarky helpful tip on how to do that if you click the button -- prior to letting you move on to the next turn. |
Date Modified | Username | Field | Change |
---|---|---|---|
Jun 6, 2015 3:50 pm | iozay | New Issue | |
Jun 16, 2015 11:58 am | Chris_McElligottPark | Note Added: 0042266 | |
Jun 16, 2015 11:58 am | Chris_McElligottPark | Status | new => resolved |
Jun 16, 2015 11:58 am | Chris_McElligottPark | Fixed in Version | => 0.894 (The Early Experience) |
Jun 16, 2015 11:58 am | Chris_McElligottPark | Resolution | open => fixed |
Jun 16, 2015 11:58 am | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |