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IDProjectCategoryLast Update
0017167Stars Beyond ReachGameplay IssueAug 1, 2015 2:44 pm
ReporterCinth Assigned Tokeith.lamothe  
Status resolvedResolutionfixed 
Product Version0.876 (Much Sanity Was Added) 
Fixed in Version0.904 (Top HUD Redesign) 
Summary0017167: Resources with dated bonuses
DescriptionIgnore for now - having this set up as a repository for resources with bad bonuses
TagsNo tags attached.

Activities

ptarth

Jun 7, 2015 1:45 am

reporter   ~0041946

Here is the list of bonuses. Beyond the Crown Upkeep discount, which ones are out of date?

AirAttInterRemain
AirOffense
AirOffenseHuge
AirRange
AllHousingBoost
AppeasementBoostHuge
BirthsBoostHuge
CDthPrvntBoostLarge
CompactionBoostHuge
CondominiumsBoost
CrimAllReduct
CropBoost
CropBoostHuge
CrownsBank
CrownsBankHuge
CrownsCommerce
DenseApartmentBoost
DiseaseCureBoostLarge
EntertainedLarge
FineDiningHuge
FineDiningSPBoost
GrndAttInterRemain
GroundBoostHuge
GroundOffenseLarge
GroundRange
HazmatLarge
IncinerationBoostLarge
LinguisticsBoostLarge
LuxuryHousingBoost
MealsBoostHuge
MiddleEatSPBoost
MiddleEateryHuge
MilOffenseBoostHuge
NuclearPowerBoost
OperaCrownsBoost
OperaSPBoost
PoliceBoost
PoliceRange
PwrUseReductionHuge
QB_BroadcastHuge
QB_ConsumerLarge
QB_FictionHuge
QB_InvMilitaryHuge
QB_Nonfiction
QB_NonfictionHuge
QB_Periodical
QB_PeriodicalHuge
QB_Philosophy
QB_PhilosophyHuge
QB_Poetry
QB_PoetryHuge
RangedBoostHuge
RangedRange
Recycling
RecyclingHuge
RepairsLarge
ScienceBoostHuge
SeaBoostHuge
SeaDefenseBoost
SolarPowerBoost
TerraformedBoost
VaccineBoostLarge
WaterBoost
WindBoostHuge
WoundHealBoostHuge

Cinth

Jun 7, 2015 2:07 am

manager   ~0041949

Looks ok to me, what uses the upkeep as a bonus?

ptarth

Jun 7, 2015 2:23 am

reporter   ~0041951

We should probably just do this on the forum.

Cinth

Jun 7, 2015 2:35 am

manager   ~0041955

That's why I posted it there too :)

keith.lamothe

Aug 1, 2015 2:44 pm

administrator   ~0042688

For 0.904 (not all of this applying to all the records I'm posting this to, but related) :

* Now when you know of a resource on a tile, you cannot build a surface building on top of it that does not gather that resource.
** Same goes for the AI, except they'll always know the resource is there.
** If you place a conflicting building on an unknown resource, its construction will be cancelled during interturn via orderly demolition, and the resource will be revealed.

* Resource production once again goes into a stockpile, rather than just being the amount available each turn.
** But each resource only has ten units, and once that's been extracted the resource marker disappears.
** The base extraction rate is 0.05 units per turn, multiplied by whatever bonuses and penalties. The stockpile does not increase (and the remaining amount in the ground does not decrease) until a full unit has been "mined".
** Any extractor not on a resource will self-destruct during the interturn.

* The player can no longer build underground mines.

* The buildings that used to consume resources to provide adjacency bonuses now do neither. For now, they're pointless.

Thanks :)

Issue History

Date Modified Username Field Change
Jun 7, 2015 12:54 am Cinth New Issue
Jun 7, 2015 1:45 am ptarth Note Added: 0041946
Jun 7, 2015 2:07 am Cinth Note Added: 0041949
Jun 7, 2015 2:23 am ptarth Note Added: 0041951
Jun 7, 2015 2:35 am Cinth Note Added: 0041955
Jul 31, 2015 11:07 am Chris_McElligottPark Assigned To => keith.lamothe
Jul 31, 2015 11:07 am Chris_McElligottPark Status new => assigned
Aug 1, 2015 2:44 pm keith.lamothe Note Added: 0042688
Aug 1, 2015 2:44 pm keith.lamothe Status assigned => resolved
Aug 1, 2015 2:44 pm keith.lamothe Fixed in Version => 0.904 (Top HUD Redesign)
Aug 1, 2015 2:44 pm keith.lamothe Resolution open => fixed