View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0017167 | Stars Beyond Reach | Gameplay Issue | Jun 7, 2015 12:54 am | Aug 1, 2015 2:44 pm | |
Reporter | Cinth | Assigned To | keith.lamothe | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.876 (Much Sanity Was Added) | ||||
Fixed in Version | 0.904 (Top HUD Redesign) | ||||
Summary | 0017167: Resources with dated bonuses | ||||
Description | Ignore for now - having this set up as a repository for resources with bad bonuses | ||||
Tags | No tags attached. | ||||
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Here is the list of bonuses. Beyond the Crown Upkeep discount, which ones are out of date? AirAttInterRemain AirOffense AirOffenseHuge AirRange AllHousingBoost AppeasementBoostHuge BirthsBoostHuge CDthPrvntBoostLarge CompactionBoostHuge CondominiumsBoost CrimAllReduct CropBoost CropBoostHuge CrownsBank CrownsBankHuge CrownsCommerce DenseApartmentBoost DiseaseCureBoostLarge EntertainedLarge FineDiningHuge FineDiningSPBoost GrndAttInterRemain GroundBoostHuge GroundOffenseLarge GroundRange HazmatLarge IncinerationBoostLarge LinguisticsBoostLarge LuxuryHousingBoost MealsBoostHuge MiddleEatSPBoost MiddleEateryHuge MilOffenseBoostHuge NuclearPowerBoost OperaCrownsBoost OperaSPBoost PoliceBoost PoliceRange PwrUseReductionHuge QB_BroadcastHuge QB_ConsumerLarge QB_FictionHuge QB_InvMilitaryHuge QB_Nonfiction QB_NonfictionHuge QB_Periodical QB_PeriodicalHuge QB_Philosophy QB_PhilosophyHuge QB_Poetry QB_PoetryHuge RangedBoostHuge RangedRange Recycling RecyclingHuge RepairsLarge ScienceBoostHuge SeaBoostHuge SeaDefenseBoost SolarPowerBoost TerraformedBoost VaccineBoostLarge WaterBoost WindBoostHuge WoundHealBoostHuge |
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Looks ok to me, what uses the upkeep as a bonus? |
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We should probably just do this on the forum. |
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That's why I posted it there too :) |
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For 0.904 (not all of this applying to all the records I'm posting this to, but related) : * Now when you know of a resource on a tile, you cannot build a surface building on top of it that does not gather that resource. ** Same goes for the AI, except they'll always know the resource is there. ** If you place a conflicting building on an unknown resource, its construction will be cancelled during interturn via orderly demolition, and the resource will be revealed. * Resource production once again goes into a stockpile, rather than just being the amount available each turn. ** But each resource only has ten units, and once that's been extracted the resource marker disappears. ** The base extraction rate is 0.05 units per turn, multiplied by whatever bonuses and penalties. The stockpile does not increase (and the remaining amount in the ground does not decrease) until a full unit has been "mined". ** Any extractor not on a resource will self-destruct during the interturn. * The player can no longer build underground mines. * The buildings that used to consume resources to provide adjacency bonuses now do neither. For now, they're pointless. Thanks :) |
Date Modified | Username | Field | Change |
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Jun 7, 2015 12:54 am | Cinth | New Issue | |
Jun 7, 2015 1:45 am | ptarth | Note Added: 0041946 | |
Jun 7, 2015 2:07 am | Cinth | Note Added: 0041949 | |
Jun 7, 2015 2:23 am | ptarth | Note Added: 0041951 | |
Jun 7, 2015 2:35 am | Cinth | Note Added: 0041955 | |
Jul 31, 2015 11:07 am | Chris_McElligottPark | Assigned To | => keith.lamothe |
Jul 31, 2015 11:07 am | Chris_McElligottPark | Status | new => assigned |
Aug 1, 2015 2:44 pm | keith.lamothe | Note Added: 0042688 | |
Aug 1, 2015 2:44 pm | keith.lamothe | Status | assigned => resolved |
Aug 1, 2015 2:44 pm | keith.lamothe | Fixed in Version | => 0.904 (Top HUD Redesign) |
Aug 1, 2015 2:44 pm | keith.lamothe | Resolution | open => fixed |