View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0017168 | Stars Beyond Reach | Bug - Gameplay | Jun 7, 2015 1:47 am | Jun 24, 2015 4:32 pm | |
Reporter | ptarth | Assigned To | keith.lamothe | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.876 (Much Sanity Was Added) | ||||
Fixed in Version | 0.898 (Beauty and the Bugs) | ||||
Summary | 0017168: Left click bleeds through scenario tile placement | ||||
Description | When you select a type of tile to be placed in the scenario editor, the left-click bleeds through and places the tile. Same as the other recent leftclicking problems with bulldozing among other things. | ||||
Tags | No tags attached. | ||||
related to | 0017016 | resolved | keith.lamothe | Extra demolition |
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Kizor: "Thanks. Here's a nitpick for you: It (building demolition on related) still happens when placing things in the scenario editor." |
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For 0.898: * Removed the rule where in scenario mode tile placement would happen as long as the left mouse was held down, because it was causing the click to bleed through the tile selection choice (because the choice dropdown disappears as soon as you click it) and the left-click-and-paint behavior was already no longer possible due to the recently added left-click-and-drag-to-pan behavior. Thanks :) |
Date Modified | Username | Field | Change |
---|---|---|---|
Jun 7, 2015 1:47 am | ptarth | New Issue | |
Jun 7, 2015 10:28 am | Chris_McElligottPark | Relationship added | related to 0017016 |
Jun 7, 2015 10:29 am | Chris_McElligottPark | Note Added: 0041965 | |
Jun 7, 2015 10:29 am | Chris_McElligottPark | Assigned To | => keith.lamothe |
Jun 7, 2015 10:29 am | Chris_McElligottPark | Status | new => assigned |
Jun 24, 2015 4:32 pm | keith.lamothe | Note Added: 0042460 | |
Jun 24, 2015 4:32 pm | keith.lamothe | Status | assigned => resolved |
Jun 24, 2015 4:32 pm | keith.lamothe | Fixed in Version | => 0.898 (Beauty and the Bugs) |
Jun 24, 2015 4:32 pm | keith.lamothe | Resolution | open => fixed |