View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0017174 | Stars Beyond Reach | Balance Issue | Jun 7, 2015 8:57 am | Jun 8, 2015 2:59 pm | |
Reporter | kasnavada | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.876 (Much Sanity Was Added) | ||||
Fixed in Version | 0.877 (Citybuilding Smoothness) | ||||
Summary | 0017174: Police does not work when low population, so it does not reduce crime, so people die. | ||||
Description | Am I supposed to get "back" up when my population crashed ? (Population crashed because I mismanaged dead bodies and wounded people, crime spiked and my cities crashed, which was completely my fault). Anyway, I can't really get back up now, unless I start destroying all of my buildings. Disabling them seems to remove crime at that location but not from the "total" pool. Anyway 265 buildings to get offline and online does not sound that much fun, yet everything going back by itself neither. Is "Mass" offlining possible ? | ||||
Tags | No tags attached. | ||||
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That doesn't sound like fun or what is intended, so I'll take a look at it of course. As an answer to your side question, yes mass offlining is possible in the city management screen. That said, having to actually use that with remotely any frequency, or really HAVING to use it at all unless you are playing some advanced edge-case crazy style of strategy, is something I want to avoid. |
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Don't forget x + left click to disable. |
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Yes ;) I looked for the shortcut keys for this one. Some buildings can't be switched down though. Still 200+ clicks sound like too much. Maybe X should make it into "switch off mode" and enable the player to "select" rectangles on the screen would make switching things off faster. Then again, if your base layout is convoluted it's going to be hard to fine-tuned what to do. I've been trying to raise my population again, but the crime number get really strange. I think whatever rule is applied to distribute "city wide" crime (like the one tied to the number of buildings) led to spikes. And when the crime spikes, I get woundeds and deads and crime and it gets back down. That said, maybe that base is beyond repair. |
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Thanks! * Fixed a death-spiral-related oversight where the crime-reducing buildings were reducing less crime when they have less staff. Now they have full effectiveness even with no staff, but they take damage each turn when they have low staff (that was already the case). |
Date Modified | Username | Field | Change |
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Jun 7, 2015 8:57 am | kasnavada | New Issue | |
Jun 7, 2015 8:57 am | kasnavada | File Added: Kasnavada9 crash.save | |
Jun 7, 2015 8:58 am | kasnavada | Description Updated | |
Jun 7, 2015 9:15 am | kasnavada | Description Updated | |
Jun 7, 2015 9:16 am | kasnavada | Description Updated | |
Jun 7, 2015 9:17 am | kasnavada | Description Updated | |
Jun 7, 2015 10:02 am | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Jun 7, 2015 10:02 am | Chris_McElligottPark | Status | new => assigned |
Jun 7, 2015 10:04 am | Chris_McElligottPark | Note Added: 0041962 | |
Jun 7, 2015 11:21 am | ptarth | Note Added: 0041967 | |
Jun 7, 2015 1:59 pm | kasnavada | Note Added: 0041981 | |
Jun 8, 2015 2:59 pm | Chris_McElligottPark | Note Added: 0042082 | |
Jun 8, 2015 2:59 pm | Chris_McElligottPark | Status | assigned => resolved |
Jun 8, 2015 2:59 pm | Chris_McElligottPark | Fixed in Version | => 0.877 (Citybuilding Smoothness) |
Jun 8, 2015 2:59 pm | Chris_McElligottPark | Resolution | open => fixed |