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IDProjectCategoryLast Update
0017174Stars Beyond ReachBalance IssueJun 8, 2015 2:59 pm
Reporterkasnavada Assigned ToChris_McElligottPark  
Status resolvedResolutionfixed 
Product Version0.876 (Much Sanity Was Added) 
Fixed in Version0.877 (Citybuilding Smoothness) 
Summary0017174: Police does not work when low population, so it does not reduce crime, so people die.
DescriptionAm I supposed to get "back" up when my population crashed ?

(Population crashed because I mismanaged dead bodies and wounded people, crime spiked and my cities crashed, which was completely my fault).

Anyway, I can't really get back up now, unless I start destroying all of my buildings.

Disabling them seems to remove crime at that location but not from the "total" pool. Anyway 265 buildings to get offline and online does not sound that much fun, yet everything going back by itself neither.

Is "Mass" offlining possible ?
TagsNo tags attached.

Activities

kasnavada

Jun 7, 2015 8:57 am

reporter  

Kasnavada9 crash.save (741,145 bytes)

Chris_McElligottPark

Jun 7, 2015 10:04 am

administrator   ~0041962

That doesn't sound like fun or what is intended, so I'll take a look at it of course.

As an answer to your side question, yes mass offlining is possible in the city management screen. That said, having to actually use that with remotely any frequency, or really HAVING to use it at all unless you are playing some advanced edge-case crazy style of strategy, is something I want to avoid.

ptarth

Jun 7, 2015 11:21 am

reporter   ~0041967

Don't forget x + left click to disable.

kasnavada

Jun 7, 2015 1:59 pm

reporter   ~0041981

Yes ;)

I looked for the shortcut keys for this one. Some buildings can't be switched down though. Still 200+ clicks sound like too much. Maybe X should make it into "switch off mode" and enable the player to "select" rectangles on the screen would make switching things off faster. Then again, if your base layout is convoluted it's going to be hard to fine-tuned what to do.

I've been trying to raise my population again, but the crime number get really strange. I think whatever rule is applied to distribute "city wide" crime (like the one tied to the number of buildings) led to spikes. And when the crime spikes, I get woundeds and deads and crime and it gets back down.



That said, maybe that base is beyond repair.

Chris_McElligottPark

Jun 8, 2015 2:59 pm

administrator   ~0042082

Thanks!

* Fixed a death-spiral-related oversight where the crime-reducing buildings were reducing less crime when they have less staff. Now they have full effectiveness even with no staff, but they take damage each turn when they have low staff (that was already the case).

Issue History

Date Modified Username Field Change
Jun 7, 2015 8:57 am kasnavada New Issue
Jun 7, 2015 8:57 am kasnavada File Added: Kasnavada9 crash.save
Jun 7, 2015 8:58 am kasnavada Description Updated
Jun 7, 2015 9:15 am kasnavada Description Updated
Jun 7, 2015 9:16 am kasnavada Description Updated
Jun 7, 2015 9:17 am kasnavada Description Updated
Jun 7, 2015 10:02 am Chris_McElligottPark Assigned To => Chris_McElligottPark
Jun 7, 2015 10:02 am Chris_McElligottPark Status new => assigned
Jun 7, 2015 10:04 am Chris_McElligottPark Note Added: 0041962
Jun 7, 2015 11:21 am ptarth Note Added: 0041967
Jun 7, 2015 1:59 pm kasnavada Note Added: 0041981
Jun 8, 2015 2:59 pm Chris_McElligottPark Note Added: 0042082
Jun 8, 2015 2:59 pm Chris_McElligottPark Status assigned => resolved
Jun 8, 2015 2:59 pm Chris_McElligottPark Fixed in Version => 0.877 (Citybuilding Smoothness)
Jun 8, 2015 2:59 pm Chris_McElligottPark Resolution open => fixed