View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0017192 | Stars Beyond Reach | Gameplay Idea | Jun 8, 2015 3:40 am | Sep 20, 2015 5:51 pm | |
Reporter | nas1m | Assigned To | Chris_McElligottPark | ||
Status | considering | Resolution | fixed | ||
Product Version | 0.876 (Much Sanity Was Added) | ||||
Summary | 0017192: Make monsters mobile and scoutable? | ||||
Description | EDIT: I only just realized that there is a difference between rogues and monsters. I am talking about monsters here! [rogue balance stuff - see related issue...] The fact that rogues come without warning (or can't be seen wandering on the map before coming into attack range - this might actually be cool and a good use for early game sonar) and apparently one-shot every building they encounter, makes them a bit too strong/crippling early-game in my book, especially if more then one decides to show up. TLDR Thinking about this while typing, my proposal would be to have monsters roam the map, have them picked up by scouts/sonar and potentially generate a warning similar to what has been done for thoraxian tunnels recently. This way the player can prepare without a kinda unnatural warning like "monster incoming in X" t being necessary. Having them picked up and notifed to the player by scouts/sonar and potentially picking them up earlier by manual scouting/sonar might even enhance the exploration aspect of the game and create a meaningful use for sonar early-game in the first place - something the game is lacking at the moment in my opinion. | ||||
Tags | No tags attached. | ||||
related to | 0017193 | resolved | keith.lamothe | Rogues might be too powerful early-game |
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kasnavada Also talked about this http://www.arcengames.com/forums/index.php/topic,17713.msg0.html |
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Oh, hey tigersfan. Great to see you back. :-) |
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They are now scoutable, but not mobile. The new territory stuff makes that bit not needed. |
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I was more about having them scoutable *underground* to give a reason for manual scouting here, e.g. by having additional monsters roaming the map that are moving underground until they attack something and thus are not immediatley visible as those guarding the territories now are- Not that much surprise in those currently... |
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Oh! Interesting idea. Flagging that for now as a maybe. Need to have time first for it. |
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Going a different way with this for now, but might be interesting at some point in the future. Thanks! |
Date Modified | Username | Field | Change |
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Jun 8, 2015 3:40 am | nas1m | New Issue | |
Jun 8, 2015 3:42 am | nas1m | Relationship added | related to 0017193 |
Jun 8, 2015 3:42 am | nas1m | Description Updated | |
Jun 8, 2015 4:23 pm | tigersfan | Note Added: 0042083 | |
Jun 8, 2015 4:42 pm | jerith | Note Added: 0042084 | |
Jun 20, 2015 7:57 am | nas1m | Summary | Make rogues mobile and scoutable? => Make monsters mobile and scoutable? |
Jun 20, 2015 7:57 am | nas1m | Description Updated | |
Jun 29, 2015 12:36 pm | Chris_McElligottPark | Note Added: 0042532 | |
Jun 29, 2015 12:36 pm | Chris_McElligottPark | Status | new => resolved |
Jun 29, 2015 12:36 pm | Chris_McElligottPark | Resolution | open => fixed |
Jun 29, 2015 12:36 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Jun 29, 2015 3:40 pm | nas1m | Note Added: 0042535 | |
Jun 29, 2015 4:24 pm | Chris_McElligottPark | Note Added: 0042545 | |
Jun 29, 2015 4:24 pm | Chris_McElligottPark | Assigned To | Chris_McElligottPark => |
Jun 29, 2015 4:24 pm | Chris_McElligottPark | Status | resolved => acknowledged |
Sep 20, 2015 5:51 pm | Chris_McElligottPark | Note Added: 0042921 | |
Sep 20, 2015 5:51 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Sep 20, 2015 5:51 pm | Chris_McElligottPark | Status | acknowledged => considering |