View Issue Details

IDProjectCategoryLast Update
0017192Stars Beyond ReachGameplay IdeaSep 20, 2015 5:51 pm
Reporternas1m Assigned ToChris_McElligottPark  
Status consideringResolutionfixed 
Product Version0.876 (Much Sanity Was Added) 
Summary0017192: Make monsters mobile and scoutable?
DescriptionEDIT: I only just realized that there is a difference between rogues and monsters. I am talking about monsters here!
 


[rogue balance stuff - see related issue...]

The fact that rogues come without warning (or can't be seen wandering on the map before coming into attack range - this might actually be cool and a good use for early game sonar) and apparently one-shot every building they encounter, makes them a bit too strong/crippling early-game in my book, especially if more then one decides to show up.


TLDR
Thinking about this while typing, my proposal would be to have monsters roam the map, have them picked up by scouts/sonar and potentially generate a warning similar to what has been done for thoraxian tunnels recently.

This way the player can prepare without a kinda unnatural warning like "monster incoming in X" t being necessary.
Having them picked up and notifed to the player by scouts/sonar and potentially picking them up earlier by manual scouting/sonar might even enhance the exploration aspect of the game and create a meaningful use for sonar early-game in the first place - something the game is lacking at the moment in my opinion.
TagsNo tags attached.

Relationships

related to 0017193 resolvedkeith.lamothe Rogues might be too powerful early-game 

Activities

tigersfan

Jun 8, 2015 4:23 pm

reporter   ~0042083

kasnavada Also talked about this http://www.arcengames.com/forums/index.php/topic,17713.msg0.html

jerith

Jun 8, 2015 4:42 pm

reporter   ~0042084

Oh, hey tigersfan. Great to see you back. :-)

Chris_McElligottPark

Jun 29, 2015 12:36 pm

administrator   ~0042532

They are now scoutable, but not mobile. The new territory stuff makes that bit not needed.

nas1m

Jun 29, 2015 3:40 pm

reporter   ~0042535

I was more about having them scoutable *underground* to give a reason for manual scouting here, e.g. by having additional monsters roaming the map that are moving underground until they attack something and thus are not immediatley visible as those guarding the territories now are-

Not that much surprise in those currently...

Chris_McElligottPark

Jun 29, 2015 4:24 pm

administrator   ~0042545

Oh! Interesting idea. Flagging that for now as a maybe. Need to have time first for it.

Chris_McElligottPark

Sep 20, 2015 5:51 pm

administrator   ~0042921

Going a different way with this for now, but might be interesting at some point in the future. Thanks!

Issue History

Date Modified Username Field Change
Jun 8, 2015 3:40 am nas1m New Issue
Jun 8, 2015 3:42 am nas1m Relationship added related to 0017193
Jun 8, 2015 3:42 am nas1m Description Updated
Jun 8, 2015 4:23 pm tigersfan Note Added: 0042083
Jun 8, 2015 4:42 pm jerith Note Added: 0042084
Jun 20, 2015 7:57 am nas1m Summary Make rogues mobile and scoutable? => Make monsters mobile and scoutable?
Jun 20, 2015 7:57 am nas1m Description Updated
Jun 29, 2015 12:36 pm Chris_McElligottPark Note Added: 0042532
Jun 29, 2015 12:36 pm Chris_McElligottPark Status new => resolved
Jun 29, 2015 12:36 pm Chris_McElligottPark Resolution open => fixed
Jun 29, 2015 12:36 pm Chris_McElligottPark Assigned To => Chris_McElligottPark
Jun 29, 2015 3:40 pm nas1m Note Added: 0042535
Jun 29, 2015 4:24 pm Chris_McElligottPark Note Added: 0042545
Jun 29, 2015 4:24 pm Chris_McElligottPark Assigned To Chris_McElligottPark =>
Jun 29, 2015 4:24 pm Chris_McElligottPark Status resolved => acknowledged
Sep 20, 2015 5:51 pm Chris_McElligottPark Note Added: 0042921
Sep 20, 2015 5:51 pm Chris_McElligottPark Assigned To => Chris_McElligottPark
Sep 20, 2015 5:51 pm Chris_McElligottPark Status acknowledged => considering