View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0017218 | Stars Beyond Reach | Suggestion | Jun 11, 2015 5:05 am | Sep 13, 2015 11:26 am | |
Reporter | jerith | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.877 (Citybuilding Smoothness) | ||||
Fixed in Version | 0.909 (Super Ultra Mega New Version) | ||||
Summary | 0017218: Pollution management in territories | ||||
Description | From the forum: http://www.arcengames.com/forums/index.php/topic,17719.msg191027.html#msg191027 The general idea here is to switch hazmats from pollution cleanup to pollution reduction, operating at territory level. Other pollution cleanup things (parks, terraforming, etc.) would remain cleanup (with current tile and range effect) and would give you a way to deal with external pollution sources or spillover that the hazmats can't handle. The exact mathematics of the reduction would need to be figured out, but I was thinking of adding up all the reduction power and splitting it between all sources somehow. Maybe some fraction (50%?) of the pollution reduction power could be spread evenly over all sources and the rest could be spread in proportion to the amount of pollution generated by each source. There needs to be some kind of limit on the maximum reduction for a given source, otherwise pollution output could be reduced to zero by dropping enough hazmats in a territory. Regarding planet rage, it might be worth explicitly separating pollution generation and pollution cleanup effects. Rage would be increased by net generation (after reduction effects are applied) and decreased by cleanup (same as appeasement). If you find yourself downwind of the Acutians and Thoraxians, you can make the planet happy by cleaning up all their mess. (This feels a bit big for a single issue, but I don't think splitting it up makes sense until you've decided what you're going to with it.) | ||||
Tags | No tags attached. | ||||
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Thanks! * Environmental Enforcement Agency buildings now let you reduce the pollution emissions in a territory by half, although they are very expensive to construct and cost a lot of power to maintain. You can also only have one per territory. But they are excellent at what they do! (And planet rage in general is gone.) |
Date Modified | Username | Field | Change |
---|---|---|---|
Jun 11, 2015 5:05 am | jerith | New Issue | |
Sep 13, 2015 11:26 am | Chris_McElligottPark | Note Added: 0042910 | |
Sep 13, 2015 11:26 am | Chris_McElligottPark | Status | new => resolved |
Sep 13, 2015 11:26 am | Chris_McElligottPark | Fixed in Version | => 0.909 (Super Ultra Mega New Version) |
Sep 13, 2015 11:26 am | Chris_McElligottPark | Resolution | open => fixed |
Sep 13, 2015 11:26 am | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |