View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0017374 | Stars Beyond Reach | Bug - Other | Jun 29, 2015 8:54 pm | Jul 27, 2015 7:07 pm | |
Reporter | Cinth | Assigned To | keith.lamothe | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.900 (Social Polish) | ||||
Fixed in Version | 0.903 (Race Leader Uniqueness) | ||||
Summary | 0017374: Wounded count vs population | ||||
Description | 32k wounded vs a max pop of 28k... I can't even... | ||||
Tags | No tags attached. | ||||
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For 0.903: * During interturn, just before normal healing checks, if the wounded population somehow exceeds the normal population, the "overflow" is automatically healed. ** So if you load an old save with excess wounded they'll still be there, but it will settle out after the next end-turn. Thanks :) |
Date Modified | Username | Field | Change |
---|---|---|---|
Jun 29, 2015 8:54 pm | Cinth | New Issue | |
Jun 29, 2015 8:54 pm | Cinth | File Added: woundedghosts.save | |
Jul 13, 2015 12:42 pm | Chris_McElligottPark | Assigned To | => keith.lamothe |
Jul 13, 2015 12:42 pm | Chris_McElligottPark | Status | new => assigned |
Jul 27, 2015 7:07 pm | keith.lamothe | Note Added: 0042660 | |
Jul 27, 2015 7:07 pm | keith.lamothe | Status | assigned => resolved |
Jul 27, 2015 7:07 pm | keith.lamothe | Fixed in Version | => 0.903 (Race Leader Uniqueness) |
Jul 27, 2015 7:07 pm | keith.lamothe | Resolution | open => fixed |