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IDProjectCategoryLast Update
0017482Stars Beyond ReachGameplay IssueSep 28, 2015 2:57 pm
Reporterzebeast45 Assigned Tokeith.lamothe  
Status resolvedResolutionfixed 
Product Version0.910 (Now With Fewer Bugs) 
Fixed in Version0.911 (Act I Polish) 
Summary0017482: Impossible to Expand
DescriptionCurrently it is impossible to expand without fighting a race much stronger than me and as you can see in the picture my specific territory does not have too many places to put buildings.

My suggestion would be to limit ai expansion until X number of turns or maybe have them start with 4 or so territories and then limit their expansion till act 2.
TagsNo tags attached.

Activities

zebeast45

Sep 24, 2015 4:11 pm

reporter  

2015-09-27_00002.jpg (778,407 bytes)

zebeast45

Sep 24, 2015 4:12 pm

reporter   ~0042969

Also forgot to mention that this picture was taken on a huge map setting

ptarth

Sep 24, 2015 6:22 pm

reporter   ~0042976

Adding the Small Shop income will really help in this regard.

gnosis

Sep 25, 2015 6:55 am

reporter   ~0042983

I agree the map gets filled way too fast. Perhaps adding a mechanic to claim adjacent territories to your lander without building in them just yet?

keith.lamothe

Sep 28, 2015 2:56 pm

administrator   ~0043092

For 0.911:

* The AI now cannot build on or adjacent to territories owned by the player during Act 1.

Thanks :)

Issue History

Date Modified Username Field Change
Sep 24, 2015 4:11 pm zebeast45 New Issue
Sep 24, 2015 4:11 pm zebeast45 File Added: 2015-09-27_00002.jpg
Sep 24, 2015 4:12 pm zebeast45 Note Added: 0042969
Sep 24, 2015 4:34 pm Chris_McElligottPark Assigned To => keith.lamothe
Sep 24, 2015 4:34 pm Chris_McElligottPark Status new => assigned
Sep 24, 2015 6:22 pm ptarth Note Added: 0042976
Sep 25, 2015 6:55 am gnosis Note Added: 0042983
Sep 28, 2015 2:57 pm keith.lamothe Note Added: 0043092
Sep 28, 2015 2:57 pm keith.lamothe Status assigned => resolved
Sep 28, 2015 2:57 pm keith.lamothe Fixed in Version => 0.911 (Act I Polish)
Sep 28, 2015 2:57 pm keith.lamothe Resolution open => fixed