View Issue Details

IDProjectCategoryLast Update
0017514Stars Beyond ReachSuggestionSep 28, 2015 3:24 pm
Reportergnosis Assigned ToChris_McElligottPark  
Status closedResolutionwon't fix 
Product Version0.910 (Now With Fewer Bugs) 
Summary0017514: Add a way on act I to relieve corpses and trash.
DescriptionAll bugs aside,

they should decompose or be buried after a while leaving more space on the trash dump/cemetary. Those buildings should have a small garbage/corpse removal effect cause right now I have to depend exclusively on the leveling up system to provide more capacity as my city grows.

Or just add an inefficient early building to recycle/destroy those.
TagsNo tags attached.

Activities

Chris_McElligottPark

Sep 26, 2015 12:42 pm

administrator   ~0043042

Balance may very well be off (probably is), but in general that feeling of "ugh I have to have more places to build trash heaps and/or cemeteries and that stuff never goes away" is something I am looking for. How much of a factor that is may be grossly off, don't get me wrong. But that whole later upgrade to being able to burn stuff is meant to be a notable upgrade, and in the meantime the temptation to just dump stuff on other AIs is definitely supposed to be high, heh.

I think it's more of a balance problem than a mechanic one in this specific instance, in any case.

gnosis

Sep 26, 2015 7:04 pm

reporter   ~0043052

I can't tell how long act I is supposed to last, but in my second game I had no issues for space and trash since I'm playing skylaxians and not krolin so the x4 bug was very nasty on my previous save that I based this report on and I didn't expand and got boxed in.

If the international actions are fixed then I'm golden.

Taikei no Yuurei

Sep 26, 2015 11:05 pm

reporter   ~0043058

I think the balance is fine for the most part. Krolins can have issues with it, but I think that's rather the point.

I think it is also important to have something that pushes you into advancing acts, instead of holding off as long as possible to make sure you have a billion extra crowns and thousands of spare citizens to rocket through the next acts.

Chris_McElligottPark

Sep 28, 2015 3:24 pm

administrator   ~0043098

Yeah, the Krolin in particular were the big problem.

How long act 1 lasts is a bit of a subjective question because that depends a lot on playstyle. I would think on average it's just a few hundred turns at most, or 80 on the low end.

Issue History

Date Modified Username Field Change
Sep 25, 2015 10:33 am gnosis New Issue
Sep 26, 2015 12:42 pm Chris_McElligottPark Note Added: 0043042
Sep 26, 2015 12:42 pm Chris_McElligottPark Status new => closed
Sep 26, 2015 12:42 pm Chris_McElligottPark Assigned To => Chris_McElligottPark
Sep 26, 2015 12:42 pm Chris_McElligottPark Resolution open => won't fix
Sep 26, 2015 7:04 pm gnosis Note Added: 0043052
Sep 26, 2015 11:05 pm Taikei no Yuurei Note Added: 0043058
Sep 28, 2015 3:24 pm Chris_McElligottPark Note Added: 0043098