View Issue Details

IDProjectCategoryLast Update
0017589Stars Beyond ReachBug - GameplayOct 1, 2015 3:37 pm
ReporterPeons Assigned ToChris_McElligottPark  
Status resolvedResolutionfixed 
Product Version0.912 (Act II, Pollution, Blueshirts V2) 
Fixed in Version0.913 (Hotfix) 
Summary0017589: Pollution brownouts even in a pollution free territory
DescriptionIn one of my current test games, I have hazmats in every territory but one, and 37 pollution being generated by a lone territory is causing pollution shutdowns in every other territory.
TagsNo tags attached.

Activities

Peons

Oct 1, 2015 3:22 pm

reporter  

Peons

Oct 1, 2015 3:35 pm

reporter  

Peons

Oct 1, 2015 3:36 pm

reporter   ~0043189

Got hazmats in all territories, and even a few turns after completion and 0 pollution registered I am still getting rolling pollution brownouts. Save file uploaded and new name registered to boot! :)

Chris_McElligottPark

Oct 1, 2015 3:37 pm

administrator   ~0043190

Thanks!

* Fixed a bug in the prior version where pollution shutdowns were happening even when the pollution count in a territory was supposedly fine. It was using different math for the two checks (interface and disabling) by accident.

Issue History

Date Modified Username Field Change
Oct 1, 2015 3:22 pm Peons New Issue
Oct 1, 2015 3:22 pm Peons File Added: choke on the fumes boys!.save
Oct 1, 2015 3:35 pm Peons File Added: choke on fresh air boys.save
Oct 1, 2015 3:36 pm Peons Note Added: 0043189
Oct 1, 2015 3:37 pm Chris_McElligottPark Note Added: 0043190
Oct 1, 2015 3:37 pm Chris_McElligottPark Status new => resolved
Oct 1, 2015 3:37 pm Chris_McElligottPark Fixed in Version => 0.913 (Hotfix)
Oct 1, 2015 3:37 pm Chris_McElligottPark Resolution open => fixed
Oct 1, 2015 3:37 pm Chris_McElligottPark Assigned To => Chris_McElligottPark