View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0017602 | Stars Beyond Reach | Bug - Gameplay | Oct 1, 2015 8:28 pm | Oct 2, 2015 11:43 am | |
Reporter | Peons | Assigned To | keith.lamothe | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.913 (Hotfix) | ||||
Fixed in Version | 0.914 (The Diseased, The Unemployed, And The Balanced) | ||||
Summary | 0017602: Temporary event that modifies fire protection x3 is permanent | ||||
Description | See attached save. I had to go smash some furries because they got all uppity on me, and of course the planet got mad :) I decided to spend a resource to shut down the effect early since the fireprot penalty was pretty high, it looks like everything else except the fire modifier got shut off. Effects list is empty as well. | ||||
Tags | No tags attached. | ||||
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Note: I did leave the event up in the event log in-game. |
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I have that issue also. I wasn't asked to spend a resourc though. How do you do that? The fire hazard penalty in indeed permanenet for all buildigns of the selected types. In my save that was warehouses, local athority, and construction crews. 30 turns later the hazard is still on. I even demolished the buildings and rebuilt them (except local athority). The curse is on even for newly built buildings of that type. On my save check the fire hazard (155K) |
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There's a circular icon over the building that generated the event, you can open it and it'll ask you to spend a resource to remove it if you desire. |
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For 0.914: * Fixed a bug where the city/territory/building multipliers to building service/need from event persisting effects were never cleared before recomputation, causing them to re-multiply across multi-turn effects, and for the last multiplier to remain in place after the last persisting effect went away. ** If you load an old save with this problem it won't go away immediately, but it will clear out across the next interturn. Thanks :) |
Date Modified | Username | Field | Change |
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Oct 1, 2015 8:28 pm | Peons | New Issue | |
Oct 1, 2015 8:28 pm | Peons | File Added: fireprot bug.save | |
Oct 1, 2015 8:33 pm | Peons | Relationship added | related to 0017603 |
Oct 1, 2015 8:34 pm | Peons | Note Added: 0043198 | |
Oct 1, 2015 8:42 pm | Chris_McElligottPark | Assigned To | => keith.lamothe |
Oct 1, 2015 8:42 pm | Chris_McElligottPark | Status | new => assigned |
Oct 1, 2015 10:04 pm | gnosis | Note Added: 0043204 | |
Oct 1, 2015 10:05 pm | gnosis | File Added: Zenith outplay 3 fire hazzard.save | |
Oct 2, 2015 10:01 am | nas1m | Relationship added | related to 0017613 |
Oct 2, 2015 11:02 am | Peons | Note Added: 0043209 | |
Oct 2, 2015 11:43 am | keith.lamothe | Note Added: 0043216 | |
Oct 2, 2015 11:43 am | keith.lamothe | Status | assigned => resolved |
Oct 2, 2015 11:43 am | keith.lamothe | Fixed in Version | => 0.914 (The Diseased, The Unemployed, And The Balanced) |
Oct 2, 2015 11:43 am | keith.lamothe | Resolution | open => fixed |