View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0017649 | Stars Beyond Reach | GUI | Oct 2, 2015 10:55 pm | Oct 7, 2015 3:01 pm | |
Reporter | Rythe | Assigned To | |||
Status | new | Resolution | open | ||
Product Version | 0.915 (Happy Air, Happy Wallet) | ||||
Summary | 0017649: Show Resource Icon In Ground Tile Details & Increase Text Size | ||||
Description | For ground tiles that have special resources, I'd like to see the resource sprite in the info, possibly below the ground tile image and/or in a popup when mousing over the green resource name. The text size for the resource description is also super tiny. This creates an effect where the text I'm most interested in reading gets skipped when I'm skimming the details info (tiny = not important footnote). I have to pause and deliberately focus on the resource descy rather than my eye going there naturally. This is backwards for me, because really, why would anyone check an empty tile's info if not to read what the special resource does? I mean, besides just randomly clicking around for fun. It's also backwards compared to building special abilities, which have bigger text in their info windows. The raw 'Bonus to...' info line should at least be normal size compared to the rest, with the flavor text being slightly less tiny. When a building gets plopped down on top, maybe change the behavior where the resource icon and flavor text shows up on mouseover of the green resource name? | ||||
Tags | No tags attached. | ||||