View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0017651 | Stars Beyond Reach | Bug - Gameplay | Oct 3, 2015 12:20 am | Oct 5, 2015 7:40 pm | |
Reporter | ptarth | Assigned To | keith.lamothe | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.915 (Happy Air, Happy Wallet) | ||||
Fixed in Version | 0.918 (Warn Me, Please!) | ||||
Summary | 0017651: Oddities in employment | ||||
Description | In the attached save, note I have full employment according to population limit, employment numbers, and growth ability. However, if you look in Andor Land to the southeast, you'll see several barracks that have half employment. My guess is that buildings under construction are still claiming dibs on workers. | ||||
Tags | No tags attached. | ||||
|
|
|
For 0.918: * Fixed some longstanding bugs in staff allocation that could leave some buildings not-fully-staffed even when you had enough people. Thanks :) |
Date Modified | Username | Field | Change |
---|---|---|---|
Oct 3, 2015 12:20 am | ptarth | New Issue | |
Oct 3, 2015 12:20 am | ptarth | File Added: Autosave_Turn_208_Burlusts.save | |
Oct 3, 2015 12:33 pm | Chris_McElligottPark | Assigned To | => keith.lamothe |
Oct 3, 2015 12:33 pm | Chris_McElligottPark | Status | new => assigned |
Oct 5, 2015 7:40 pm | keith.lamothe | Note Added: 0043441 | |
Oct 5, 2015 7:40 pm | keith.lamothe | Status | assigned => resolved |
Oct 5, 2015 7:40 pm | keith.lamothe | Fixed in Version | => 0.918 (Warn Me, Please!) |
Oct 5, 2015 7:40 pm | keith.lamothe | Resolution | open => fixed |