View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0017723 | Stars Beyond Reach | Balance Issue | Oct 6, 2015 3:37 pm | Oct 6, 2015 4:17 pm | |
Reporter | ptarth | Assigned To | |||
Status | new | Resolution | open | ||
Product Version | 0.918 (Warn Me, Please!) | ||||
Summary | 0017723: Lumber Stacking | ||||
Description | The current lumber mill and lumber camp situation allows for excessive abuse of mills. Each camp applies a x2 modifier which stacks. I think the model should shift towards the fishing situation more, with the camps giving a modifier to the mill instead of the mills giving modifiers to the camps. There may need to be an exclusion area around the mills to prevent excess stacking. See attached save for examples of the excess of mill/camps and the opposite in the fishing industry. | ||||
Tags | No tags attached. | ||||
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hmm I have got an idea regarding this but I think it would be best to wait till this game has endings before tweaking anything it may turn out for example that say by half way of act 3 you simply don't have the space for them plus camps can only be used on a persifick tile and forest tiles run out eventually when you camp them so I doubt that they will need balance tweaking personally.(I can put a save up as an example to this if you want) |
Date Modified | Username | Field | Change |
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Oct 6, 2015 3:37 pm | ptarth | New Issue | |
Oct 6, 2015 3:37 pm | ptarth | File Added: 918 fish and lumber econ.save | |
Oct 6, 2015 4:17 pm | crazyroosterman | Note Added: 0043465 |