View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0017748 | Stars Beyond Reach | Suggestion | Oct 7, 2015 4:30 pm | Oct 7, 2015 11:45 pm | |
Reporter | gnosis | Assigned To | |||
Status | new | Resolution | open | ||
Product Version | 0.918 (Warn Me, Please!) | ||||
Summary | 0017748: Buildings that have a starting level other that 1 should cost extra credits per level. | ||||
Description | .i.e. either a fixe amount per level e.g. 100/level or a % of the cost per level e.g. 2% per extra level. Why: Building upgrades make most buildings extra powerful. Extra equipment and capacity should always come at an extra cost. | ||||
Tags | No tags attached. | ||||
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I'm going to add a voice of dissent here. This is basically just an econ drain with a lot of problems. Namely, you're losing ground, backed into a corner, an event just blew up your water towers, and the darn things now cost 30K. The better fix is to better balance the economy and/or provide much more interesting ways to spend all those extra crowns - like international abilities or shooting things. And part of the idea with levels appears to be to catch your civ up to the AI factions? They ramp up the levels of their stuff super quickly, annoyingly so for us conquest types. |
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lvl 30 buidings are availiable after hundred of turns. you should have millions by then. |