View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0017807 | Starward Rogue | Suggestion | Nov 19, 2015 8:25 am | Nov 22, 2015 3:33 am | |
Reporter | mrhanman | Assigned To | Misery | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.135 (First Private Alpha) | ||||
Fixed in Version | 0.137 (Revised Room Art) | ||||
Summary | 0017807: Projectiles should expire on boss death | ||||
Description | I finally killed a boss! But then I died from the leftover bullets. :'( I've seen other bullet hell games remove the boss' projectiles at death. Would that fit here? | ||||
Tags | No tags attached. | ||||
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Ah, I almost forgot about this! Thanks for reminding me, I'd meant to have bosses always doing this when they pop. So, all bosses now emit a massive shot-clearing shockwave upon form-change or death. For those bosses that already had a small shockwave, the radius has been massively increased. |
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This does have the side-effect (Not sure if desired) of causing missiles to be wasted if they're fired right before form change. |
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Hm, good point, I hadnt thought about that. For now I'm going to leave that... I'm not sure just which would be better, so that might be a decision best left until more gameplay elements are in so that the balance of things is more obvious. |
Date Modified | Username | Field | Change |
---|---|---|---|
Nov 19, 2015 8:25 am | mrhanman | New Issue | |
Nov 21, 2015 12:26 pm | Misery | Note Added: 0043645 | |
Nov 21, 2015 1:29 pm | Misery | Status | new => resolved |
Nov 21, 2015 1:29 pm | Misery | Fixed in Version | => 0.137 (Revised Room Art) |
Nov 21, 2015 1:29 pm | Misery | Resolution | open => fixed |
Nov 21, 2015 1:29 pm | Misery | Assigned To | => Misery |
Nov 21, 2015 1:32 pm | dfinlay | Note Added: 0043647 | |
Nov 22, 2015 3:33 am | Misery | Note Added: 0043658 |