View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0017815 | Starward Rogue | Gameplay Issue | Nov 19, 2015 2:22 pm | Nov 20, 2015 9:56 am | |
Reporter | pumpkin | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.135 (First Private Alpha) | ||||
Fixed in Version | 0.136 | ||||
Summary | 0017815: "Jumpscare" ships are odd | ||||
Description | "jumpscare" ships (the ones that are invincible and immobile while the player didn't get close enough) are... odd. Maybe increasing the awakening range, or making it awaken the first time it takes shots (on top of close range awakening) may solve this "problem". | ||||
Tags | No tags attached. | ||||
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Patchnote for incoming version 0.136 reveals this issue is no longer a problem. Can't I mark this post as resolved myself? Quote: Version 0.136 (This isn't done yet, we're still working on it.) * All of the enemies that are those that sit still until you approach them now also wake on being shot, since the alternative was not just confusing -- it was actually annoying even if you knew what was happening. |
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Thanks! |
Date Modified | Username | Field | Change |
---|---|---|---|
Nov 19, 2015 2:22 pm | pumpkin | New Issue | |
Nov 20, 2015 2:41 am | pumpkin | Note Added: 0043616 | |
Nov 20, 2015 9:56 am | Chris_McElligottPark | Note Added: 0043618 | |
Nov 20, 2015 9:56 am | Chris_McElligottPark | Status | new => resolved |
Nov 20, 2015 9:56 am | Chris_McElligottPark | Fixed in Version | => 0.136 |
Nov 20, 2015 9:56 am | Chris_McElligottPark | Resolution | open => fixed |
Nov 20, 2015 9:56 am | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |